I would have to go with "NO"
Religeon does not require Intelligence.
Search found 657 matches
- Wed May 12, 2010 3:30 pm
- Forum: Palladium Fantasy RPG®
- Topic: I.Q. and Priest Abilities
- Replies: 6
- Views: 1027
- Wed May 12, 2010 6:34 am
- Forum: Rifts®: Dimension Books
- Topic: Levels of Mega Damage Combat Interaction?
- Replies: 9
- Views: 3544
Re: Levels of Mega Damage Combat Interaction?
Yay, another stupid rule I can ignore, my the choices so many.
- Thu Apr 29, 2010 5:18 am
- Forum: Rifts®
- Topic: deployment time on GB/Boom Gun pylons?
- Replies: 41
- Views: 1393
Re: deployment time on GB/Boom Gun pylons?
Official answer ??? Zero made a funny
- Fri Apr 23, 2010 4:26 pm
- Forum: Palladium Fantasy RPG®
- Topic: First time Diabolist help
- Replies: 10
- Views: 2457
Re: First time Diabolist help
Back in First Ed, one PC started making "Hand Grenades" with his diabolist, cannot remember what wards he used, was to long ago, he even called them "Holy hand grenades of Antioc" I forgave that one, but when he started to make "Summoning Grenades" I called it a day !
- Sun Apr 18, 2010 5:25 am
- Forum: Rifts®
- Topic: Triax 2 is at the printer!!!
- Replies: 20
- Views: 534
Re: Triax 2 is at the printer!!!
Will wait till I can peruse a copy before buying, don't buy "sight unseen" anymore after being so disappointed at RSC.
- Sun Apr 18, 2010 5:23 am
- Forum: Rifts®
- Topic: Cost of an E-Clip recharger?
- Replies: 16
- Views: 1848
Re: Cost of an E-Clip recharger?
To slow to answer as posted above.
My coalition PC's simply use a skelebot to charge all of the eclips on the run, it can charge a long clip in about 90 seconds.
He's called "Sparky"
My coalition PC's simply use a skelebot to charge all of the eclips on the run, it can charge a long clip in about 90 seconds.
He's called "Sparky"
- Sat Apr 17, 2010 6:39 am
- Forum: Rifts®
- Topic: Cost of an E-Clip recharger?
- Replies: 16
- Views: 1848
Re: Cost of an E-Clip recharger?
Or just make sure you have an operater in the group.
- Tue Apr 06, 2010 6:21 am
- Forum: Rifts®
- Topic: Who else can use a Boom Gun?
- Replies: 41
- Views: 1050
Re: Who else can use a Boom Gun?
IIRC, the GBs in MiO don't have Boom Guns. Yes they do, the new on has the option to install it and the original has it as a it's standard weapon. In fact they are modified with a better rocket suppresion system so they can fire the boom-gun without using the laser pylons. Actually, they still have...
- Mon Apr 05, 2010 2:13 pm
- Forum: Rifts®
- Topic: Who else can use a Boom Gun?
- Replies: 41
- Views: 1050
Re: Who else can use a Boom Gun?
IIRC, the GBs in MiO don't have Boom Guns. Yes they do, the new on has the option to install it and the original has it as a it's standard weapon. In fact they are modified with a better rocket suppresion system so they can fire the boom-gun without using the laser pylons. Actually, they still have...
- Mon Apr 05, 2010 1:13 am
- Forum: Palladium Fantasy RPG®
- Topic: re: Thief
- Replies: 5
- Views: 761
Re: re: Thief
1.5 Edition (1st with PPE)
- Sun Apr 04, 2010 7:14 pm
- Forum: Palladium Fantasy RPG®
- Topic: 1st Ed H2H
- Replies: 1
- Views: 422
1st Ed H2H
Just wondering if anyone has alternate H2H table for first edition, the main reason is the Palladin, Knight, Soldier tables.
IMHO
The best to worst list should be Palladin, Knight, Soldier but is the other way around. I have some house rules but would like to hear some others ideas.
IMHO
The best to worst list should be Palladin, Knight, Soldier but is the other way around. I have some house rules but would like to hear some others ideas.
- Sun Apr 04, 2010 3:38 pm
- Forum: Rifts®
- Topic: Who else can use a Boom Gun?
- Replies: 41
- Views: 1050
Re: Who else can use a Boom Gun?
A large enough Cyborg could also fire it, at least it is insinuated on page 102 Bionics sourcebook.
- Mon Mar 29, 2010 3:27 am
- Forum: Rifts®
- Topic: What do you dislike about Rifts Version 2.0.
- Replies: 72
- Views: 2139
Re: What do you dislike about Rifts Version 2.0.
One of the more common house rules that I have seen, is doing away with the percentages for skills and giving them a direct bonus instead, which is then tied to whatever skill is most appropriate. EG: Prowl at %55 would become a straight +5 bonus tied to PP or whatever. The stat that was used would ...
- Sun Mar 28, 2010 11:43 pm
- Forum: Rifts®
- Topic: What do you dislike about Rifts Version 2.0.
- Replies: 72
- Views: 2139
Re: What do you dislike about Rifts Version 2.0.
I dislike the fact that Stats have very little effect on skills, Example, the scientist with a high IQ and low PP, is going to be better at gymnastics than the thief with the reverse stats. Weapon scale damages is a major problem, as is ranges. The numerous Strength levels, the less said about them ...
- Sun Mar 28, 2010 3:28 pm
- Forum: Dead Reign™
- Topic: Sub Machine Gun Damage
- Replies: 5
- Views: 3287
Re: Sub Machine Gun Damage
Sorry, I didn't actually mean to sound quite so flippant The book you are after is called the "Compendium of Contemporary Weapons" is has a picture of a guy holding two machine guns and wearing a gas mask. A few house rules will see you right. Unfortunatly, as you read more and more from P...
- Sat Mar 27, 2010 4:01 pm
- Forum: Dead Reign™
- Topic: Sub Machine Gun Damage
- Replies: 5
- Views: 3287
Re: Sub Machine Gun Damage
Don't worry, you will find many more where that came from.
- Fri Feb 05, 2010 3:49 am
- Forum: Rifts®
- Topic: Silver Bullets
- Replies: 4
- Views: 278
Re: Silver Bullets
My borg just uses silver spray paint.
- Fri Jan 15, 2010 3:08 pm
- Forum: Heroes Unlimited™
- Topic: Equipment Lists
- Replies: 1
- Views: 436
Equipment Lists
Hi all, does anyone here have any standard equipment lists for various police forces, Beat Cop, Police car, SWAT, detectives etc ? just putting the finishing touches on a setting and need a base to start from !
Cheers
Cheers
- Fri Jan 15, 2010 2:19 pm
- Forum: Palladium Fantasy RPG®
- Topic: How would you overhaul PF?
- Replies: 22
- Views: 5358
Re: How would you overhaul PF?
ZorValachan wrote:First edition rules except PPE for spells.
I was SO looking forward to the 2nd edition and when it came out and I bought it, It was horrible.
Most of the old timers on these boards play PF this way, commonly refered to as Edition 1.5 I also got the 2nd edition, and got rid of it just as quick.
- Tue Sep 01, 2009 2:59 pm
- Forum: Rifts®
- Topic: Newbie has a few questions...
- Replies: 18
- Views: 639
Re: Newbie has a few questions...
I think I will just stick with Savage Worlds, at least there you get official answers. If you think that's easier than posting your questions in the FAQ section here, have fun... Hmm... At PEG's forums I type in my question on their forum, same as you say i should do here. There I get only official...
- Sat Aug 29, 2009 3:05 pm
- Forum: Rifts®
- Topic: Newbie has a few questions...
- Replies: 18
- Views: 639
Re: Newbie has a few questions...
Little tweaks is how it starts, then you find you have to write them down, then you have to organise them so you can find them, its a vicious circle that you cannot escape.............
- Fri Aug 28, 2009 3:34 pm
- Forum: Rifts®
- Topic: Newbie has a few questions...
- Replies: 18
- Views: 639
Re: Newbie has a few questions...
When will these boards get a spot so that people can ask questions and receive official answers? The FAQ section is as official as it gets. Till things get published in a book. That is rather sad. You ain't seen nothin yet Welcome to the wonderful world of Rifts, where your house rule folder usuall...
- Mon Aug 24, 2009 2:01 am
- Forum: G.M.s Forum
- Topic: Armor Rateing, and why its that way ?
- Replies: 11
- Views: 3944
Re: Armor Rateing, and why its that way ?
We used to use a system with an armopur reduction thing. EG: AR 10, SDC 50 The armour can only absorb 10 points in one hit, the rest goes to the wearer, once SDC is gone, all damage goes to the wearer. Not the most elegant system i have ever come up with but it did seem to work, but then again i was...
- Fri Aug 21, 2009 12:22 am
- Forum: Heroes Unlimited™
- Topic: New Character, need a name.
- Replies: 20
- Views: 1965
Re: New Character, need a name.
"Slide"
- Sat Jun 13, 2009 7:21 pm
- Forum: Rifts®
- Topic: Force Fields by the Rule .
- Replies: 24
- Views: 793
Re: Force Fields by the Rule .
How does 3D4x10 MDC equal 101 Damage ??????
My pedantic self will be leaving now
My pedantic self will be leaving now
- Fri Apr 10, 2009 7:43 pm
- Forum: Rifts®
- Topic: cs literacy revisited
- Replies: 74
- Views: 1681
Re: cs literacy revisited
The CS illiteracy makes no sense, especially for soldiers. Drill Sergeant: "What's your second general order?" Private: "Hell if I know, we don't get issued soldier's basic manuals, so I couldn't spend any time memorizing those." But its canon. Whether it makes sense or not, we ...
- Sun Mar 29, 2009 11:56 pm
- Forum: Heroes Unlimited™
- Topic: Solar Powered Question
- Replies: 8
- Views: 923
Re: Solar Powered Question
Would a solar powered hero be more powerful in space ? assuming either a space suit or some sort of ability to survive a vacuum. No. With the exception of ability #4, none of the abilities and bonuses of the Solar Powered power are affected by the amount or intensity of available sunlight; they onl...
- Sun Mar 29, 2009 4:19 pm
- Forum: Heroes Unlimited™
- Topic: Solar Powered Question
- Replies: 8
- Views: 923
Re: Solar Powered Question
Yeah, even though the book never said so, And it's likely PB would say maybe, I go with yes. For starters ►Reduce the time needed to absorb your Daily requirement/allotment of Solar energy to 2 hours (verses 6 hours), and reduce this further to 30miniutes when in Rifts Environments. ►Increase regen...
- Thu Mar 26, 2009 12:11 am
- Forum: Heroes Unlimited™
- Topic: Solar Powered Question
- Replies: 8
- Views: 923
Solar Powered Question
Would a solar powered hero be more powerful in space ? assuming either a space suit or some sort of ability to survive a vacuum.
- Tue Jan 20, 2009 1:48 pm
- Forum: Heroes Unlimited™
- Topic: Speed Multipliers
- Replies: 11
- Views: 1044
Re: Speed Multipliers
at most I would apply the speed multiplyer to ExSpd, not sonic speed nor any flight powers. The only problem i can see then, is that the minor power of Ex Spd, becomes faster than the major power of Sonic Speed. as in an aquatic alien, mystically bestowed (x5 spd), from a heavy gravity world (x3) w...
- Tue Jan 20, 2009 12:30 am
- Forum: Heroes Unlimited™
- Topic: Speed Multipliers
- Replies: 11
- Views: 1044
Re: Speed Multipliers
drewkitty ~..~ wrote:at most I would apply the speed multiplyer to ExSpd, not sonic speed nor any flight powers.
The only problem i can see then, is that the minor power of Ex Spd, becomes faster than the major power of Sonic Speed.
- Sun Jan 18, 2009 2:35 pm
- Forum: Heroes Unlimited™
- Topic: Speed Multipliers
- Replies: 11
- Views: 1044
Re: Speed Multipliers
as so to be unpopular..... In practise by palladium staffers, and in keeping with their notes.... Speed bonuses and speed multipliers apply only to the Spd score. EXCEPT when it's a reduction. In theory this means that a person with a Spd score of 30 and sonic speed, who gets a speed doubler (from ...
- Sun Jan 18, 2009 4:31 am
- Forum: Heroes Unlimited™
- Topic: Speed Multipliers
- Replies: 11
- Views: 1044
Re: Speed Multipliers
So an Alien from a heavy gravity world, with the power of Sonic Flight, while on earth, would be able to fly around at Mach 3.
- Sat Jan 17, 2009 3:57 pm
- Forum: Heroes Unlimited™
- Topic: Speed Multipliers
- Replies: 11
- Views: 1044
Speed Multipliers
OK. We have just settled this argument in our group, but were wondering how others might handle it. Alien from a high gravity world gets his Spd, multiplied by three. Does this also apply to "Extraordinary Speed" Wingless Flight" or even "Sonic FLight/Speed" etc. EDITED: for...
- Mon Jan 05, 2009 2:27 pm
- Forum: Rifts®
- Topic: MDC armor and keeping pace
- Replies: 46
- Views: 1240
Re: MDC armor and keeping pace
Nekira Sudacne wrote:I agree with shady.
Why the holy frack are all the CS guys fighting to the death? They don't wanna die. Surrender is better.
Depends on if you are playing before or after sorcerers revenge, even before it was considered that death was better.
- Fri Jan 02, 2009 6:15 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Robotech - Rules Clarifications
- Replies: 25
- Views: 1821
Re: Robotech - Rules Clarifications
I admit, I don't follow the rules as written. But that is because I have been gaming for more decades than I would like to claim. To me, the story is key, rules be damned. The rules are just a framework for the story that the players and I as the GM provide. So yes the RAW may not fit well, and dec...
- Fri Jan 02, 2009 5:38 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Robotech - Rules Clarifications
- Replies: 25
- Views: 1821
Re: Robotech - Rules Clarifications
I haven't game tested yet, that will happening in a few weeks. I'm trying to get my comprehension of the newer rules down before throwing myself to the sharks. Like Rimmer, I could start writing my own, but I would prefer to start with the rules as written and applied correctly before I begin house...
- Fri Jan 02, 2009 3:04 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Robotech - Rules Clarifications
- Replies: 25
- Views: 1821
Re: Robotech - Rules Clarifications
I haven't game tested yet, that will happening in a few weeks. I'm trying to get my comprehension of the newer rules down before throwing myself to the sharks. Like Rimmer, I could start writing my own, but I would prefer to start with the rules as written and applied correctly before I begin house...
- Wed Dec 31, 2008 6:24 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Robotech - Rules Clarifications
- Replies: 25
- Views: 1821
Re: Robotech - Rules Clarifications
LOL, and people still wonder why my house rules folder has more pages than the RUE !
- Sat Nov 01, 2008 2:08 pm
- Forum: G.M.s Forum
- Topic: parrying fists and mouths?
- Replies: 9
- Views: 3409
Re: parrying fists and mouths?
You can see in my above post a house rule for this, but no there is no canon rule for this other than "Its the GM's call"
Oh and I should have clarified a bit in my previous post. Nekira's answers are 100% correct, all my little tidbits are house rules we have come up with over the years.
Oh and I should have clarified a bit in my previous post. Nekira's answers are 100% correct, all my little tidbits are house rules we have come up with over the years.
- Sat Nov 01, 2008 12:35 am
- Forum: G.M.s Forum
- Topic: parrying fists and mouths?
- Replies: 9
- Views: 3409
Re: parrying fists and mouths?
If you have a sword can you parry someone is is trying to hit you with their fist? Of course A common house rule is that in order to parry in this situation, the parrying weapon has to be one handed, and shorter than an average arm length, eg: Sword, short sword, dagger, baton mace etc, claymores a...
- Sat Aug 30, 2008 5:47 pm
- Forum: G.M.s Forum
- Topic: Paired Weapons & Multiple Parries
- Replies: 8
- Views: 3887
Re: Paired Weapons & Multiple Parries
I've genarally put paired weapons into the to hard basket for years, PB's take on them is stupid with a side of fries and I have never found a house rule that I like.
- Sat Aug 30, 2008 5:44 pm
- Forum: Heroes Unlimited™
- Topic: The Problem with HU Wizards and Psionics: Alternate Concept
- Replies: 19
- Views: 1967
Re: The Problem with HU Wizards and Psionics: Alternate Concept
My biggest problem with Wizards in any of Palladiums games has been that they all look alike after a while, apart from level, which obviously effects any given spell, there is not much to seperate one wizard from another. True, one may know a spell or two that the other dosent, but thats about it. P...
- Wed Aug 27, 2008 1:11 am
- Forum: Rifts®
- Topic: No Glitter Boys?
- Replies: 221
- Views: 13792
Re: No Glitter Boys?
Before RUE limited ammo supply CYA...HB I always thought that 100 shots was way more than enough myself. I don't think the one player I GM'ed years ago in a campaign was ever down more than 50 shots. Then he got a bunch of anti-vampire rounds later and used a 50/50 mix. And there was never a round ...
- Sun Jun 22, 2008 5:00 pm
- Forum: Palladium Fantasy RPG®
- Topic: House Rules
- Replies: 15
- Views: 3673
Re: House Rules
That rocks
I've always wanted a copy of Rifts: The Doom Edition, now i also want a Palladium Fantasy: The Twaley Edition.
I've always wanted a copy of Rifts: The Doom Edition, now i also want a Palladium Fantasy: The Twaley Edition.
- Fri Jun 13, 2008 6:31 pm
- Forum: G.M.s Forum
- Topic: Is cold energy?
- Replies: 66
- Views: 15223
Re: Is cold energy?
Anything above absolute zero has heat energy. Thermodynamics near absolute zero At temperatures near 0 K, nearly all molecular motion ceases and ΔS = 0 for any adiabatic process. Pure substances can (ideally) form perfect crystals as T0. Max Planck's strong form of the third law of thermodynamics s...
- Fri May 16, 2008 1:45 am
- Forum: Rifts®
- Topic: Parrying a enemy with a high supernatural P.S
- Replies: 15
- Views: 646
Re: Parrying a enemy with a high supernatural P.S
A general rule that has always helped me in this situation "If your can't carry it, you can't parry it"
- Thu May 01, 2008 4:11 pm
- Forum: Rifts®
- Topic: Favorite sidearm in Rifts
- Replies: 36
- Views: 4558
Re: Favorite sidearm in Rifts
Wilks CFT Auto Pistol, SDC ammo, Ramjet rounds, Laser rounds, cannot beat it for versatility.
I used to like plasma cartridge pistols, not so much anymore.
I used to like plasma cartridge pistols, not so much anymore.
- Sun Apr 20, 2008 1:40 am
- Forum: Rifts®
- Topic: Amplified Hearing
- Replies: 31
- Views: 815
Re: Amplified Hearing
I could go into a long and discriptive essay about how we use the bi=onuses, where when and how etc. But the short story is "kinda like the psi power of sixth sense" yeah that about covers it.
Of course that brings to mind the essay on how we use sixth sense ?
Of course that brings to mind the essay on how we use sixth sense ?
- Sun Apr 13, 2008 3:59 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Real-Life Squadron Names - Which ones would you use?
- Replies: 8
- Views: 1594
Re: Real-Life Squadron Names - Which ones would you use?
The PC's squadron name has been "Deadley Jesters" for about 15 odd years now. Not sure if this name came from any real life source though.