How would you overhaul PF?

1st edition? 2nd edition? It doesnt matter! Let's just talk Palladium Fantasy.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
enyggma514
D-Bee
Posts: 30
Joined: Tue Jan 23, 2007 4:52 pm
Location: Alabama
Contact:

How would you overhaul PF?

Unread post by enyggma514 »

If you were given the task of designing a new core Palladium Fantasy rule book for 2nd edition(Kind of like Rifts Ultimate edition) what would you put in it? How would you make it more appealing to people new to gaming? Would you keep it softcover? Would you keep the art or would you update the art as well? How would you lay it out? Do you think you could have it look cool enough to pull people into it and away from other fantasy games like D and D and Pathfinder?
gaby
Knight
Posts: 4340
Joined: Fri Jan 03, 2003 2:01 am
Location: Québec

Re: How would you overhaul PF?

Unread post by gaby »

I say update the Art,it was made in 1983,things have improve since then.
Update the OCC,give each abilities only to them.
Maybe add more islands to the Palladium world.
More Details like humans ethinc groups and so on.
User avatar
The Dark Elf
Rifter® Contributer
Posts: 3074
Joined: Tue Sep 20, 2005 8:04 am
Comment: "So gentlemen, are you prepared to open your minds and travel to worlds hitherto undreamed of?"
Location: UK

Re: How would you overhaul PF?

Unread post by The Dark Elf »

I would make different hand to hands for each man at arms OCC.
Rifter 52 Cannibal Magic
Rifter 55 The Ancestral Mystic P.C.C.
Rifter 59 The Lopanic Games adventure "The Lion, the Ditch & the Warlock". Illustrations to this adventure can be found here.
Rifter 71 & 72 Double Issue Ninjas & Superspies adventure "On a Wing & a Prayer"
Rifter 80 Masters Unlimited
User avatar
enyggma514
D-Bee
Posts: 30
Joined: Tue Jan 23, 2007 4:52 pm
Location: Alabama
Contact:

Re: How would you overhaul PF?

Unread post by enyggma514 »

I agree with a lot of what you guys have said. Palladium is always whining about dismal sales but it doesn't seem like they do a lot to "pretty up" their product. When I go into my gaming store the books that grab my eye are not the Palladium fantasy books. When you put the latest PF book on the shelf next to a WOTC book or Pathfinder PF looks really bland. I'm fairly sure that affects the sales of PF.

It's such a good game that I hate seeing it relegated to back shelves and relative obscurity.
User avatar
Shadow Wyrm
Dungeon Crawler
Posts: 319
Joined: Sat Aug 09, 2003 5:09 am
Location: Crawling around in the dark place's of the mind.

Re: How would you overhaul PF?

Unread post by Shadow Wyrm »

I do whole new art work for PFRPG, alot of its nice, but it's old fashioned and there is better artists out there now.

I would keep the basic HTH styles,but ad class and race based add-on's, like physical skills are now.

I would make the would bigger. Keep it the same as it is now for the most part,just increase the overall size of the world.

More magic, more ley lines, and just a more magical world over all.

Work out a economy that makes sense.

Make a combat system that takes the whole game world in to account. I have always got the feel the they did hth first and them added magic & psionics, then ranged and mounted. Make a tight system that works together well.
User avatar
Cinos
Hero
Posts: 1466
Joined: Mon Nov 21, 2005 9:43 pm
Location: Madsion, Wisconsin
Contact:

Re: How would you overhaul PF?

Unread post by Cinos »

I'd overhaul the entire rule set, but I've been doing that home brew style for half a decade as is so nothing new there (and chances are I'd overhaul my overhaul after printing :P). Updated art would be good, but I don't know I'd go into the whole style that seems to be previlent in PF's counter parts, Palladium Books has an 'art style' that makes it very distinct among other games and is clear across all its books. I would however have a hard color version (a soft cover B&W for cost minded players), skill and spell collection from the various books (i.e All the new wizard and warlock spells), same with Psionics. I wouldn't detail the world setting a great deal with it, the brushing over is fine since PF speificly releases setting books dedicated to new areas (I would also reprint Old Ones under the title Timiro Kingdoms, since that's 90% of the book).
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless

Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
Starmage21
Adventurer
Posts: 421
Joined: Mon Oct 16, 2006 1:58 pm
Location: Houston, Texas
Contact:

Re: How would you overhaul PF?

Unread post by Starmage21 »

character creation would be at the front of the book, followed by skills, followed by combat, followed by magic.

character creation chapter would contain a complete walkthrough for character creation.

A character sheet would be in the back for photocopiers.
User avatar
everloss
Explorer
Posts: 195
Joined: Fri Oct 03, 2008 10:59 am
Location: columbus, ohio
Contact:

Re: How would you overhaul PF?

Unread post by everloss »

gaby wrote:I say update the Art,it was made in 1983,things have improve since then.
Update the OCC,give each abilities only to them.
Maybe add more islands to the Palladium world.
More Details like humans ethinc groups and so on.



i agree with everything except the art bit. I like most of the art in PF. some of it can go, but most of it is good, if not great.

Someone else also said to jazz up the cover, and I completely agree with that as well. Pathfinder sold out a 500 page, full color book for $50 (2000 book run? mayber more?). So anyone saying that Palladium Fantasy won't sell is full of crap. It just needs better organization, better classes (make them distinct. for most of them there is virtually no difference except in the bonuses for OCC related skills), revised skills, and more HtH combat options.

plus more islands, languages, and ethnic groups. Also, I would like to see more info about the Underworld. there is virtually nothing about underground dwarven, kobold, and trog kingdoms.
User avatar
Reagren Wright
Palladium Books® Freelance Writer
Posts: 3238
Joined: Sun Feb 10, 2002 2:01 am
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
Location: LaPorte, In USA

Re: How would you overhaul PF?

Unread post by Reagren Wright »

You want to know how you update PFRPG you get Yin Sloth Jungle 2nd edition, Land of the
South Winds, the Two Old Kingdoms Books, Land of the Damned Book 3, and Wolfen Wars
out. The main book doesn't need updating nor a Rifts Ultimate treatment. All it needs is
some time and loving from Kevin and the other freelancers. Mysteries of Magic is a step in
the right direction. There is no way Kevin is going back to all the different hand to hands
again. Basic, Expert, and Martial Arts (and Commando though it would never appear in
Fantasy) are the set standard Hand to Hand. If you want to do any of that stay with first
edition rules which are still a great way to play Fantasy.
User avatar
ZorValachan
Adventurer
Posts: 438
Joined: Fri Oct 10, 2008 3:57 am

Re: How would you overhaul PF?

Unread post by ZorValachan »

First edition rules except PPE for spells.

I was SO looking forward to the 2nd edition and when it came out and I bought it, It was horrible.
User avatar
J_cobbers
Dungeon Crawler
Posts: 285
Joined: Wed Nov 10, 2004 2:18 pm
Location: The Wisconsin Wildlands-Driftless Region

Re: How would you overhaul PF?

Unread post by J_cobbers »

I'd start with a complete overhaul of the rules and game mechanics. For me the thing that hurts PB more than anything are the core mechanics of the system especially in combat. I would create more flexibility in how the classes work. Perhaps take a BESM approach making things simpler, faster and more fluid. Definitely have a new copy editor or proof reader, and a more consistent art director. One of the things that stand out for me in the top tier PRG books is consistent artistic style and layout within the books. Some reorganization of data and the character creation process is probably needed as well.

What I wouldn't change is the setting. That is the one thing I truely love about the PFRPG. I wouldn't copy and paste the descriptions, but I would keep their Key points and characteristics while describing them in new ways, perhaps pulling information from various source books to paint a more vivid picture in the core book, while subtly encouraging that the players obtain the source books for that section of the world (all of which would be rewritten and redesigned to conform to the new style of the core book).

One of the things that worked for PB in the 80's and 90's was their affordable and simple layout. However RPG publishing has come a long way since the standard 2 colums per page with art interspaced days. High quality color paper and hard cover books are the standard, and it wouldn't hurt to put a new well developed product in that format.
My contribution to the world shall be a meat based vegitable subsitute.
This message brought to you by the Rifts (R) Ogre Party of North America (TM).
Vote Ogre Party 2016, "A 4th Human Baby in Every Pot!"(C)
"Make Babies Taste Great Again"(C)
User avatar
Cybermancer
Hero
Posts: 1473
Joined: Tue Mar 21, 2006 2:50 pm

Re: How would you overhaul PF?

Unread post by Cybermancer »

I wouldn't. The things I might change aren't worthy of an overhaul. More like a bit of erratta.

Erratta I would quietly add to new printings.
I was raised to beleive if you can't say something nice about a person, say nothing at all. This has led to living a very quiet life.

Someone who tells you what to think is trying to control you. Someone who teaches you how to think is trying to free you.

WWVLD?
User avatar
Rimmer
Adventurer
Posts: 674
Joined: Thu May 20, 2004 5:55 pm
Location: New Zealand

Re: How would you overhaul PF?

Unread post by Rimmer »

ZorValachan wrote:First edition rules except PPE for spells.

I was SO looking forward to the 2nd edition and when it came out and I bought it, It was horrible.


Most of the old timers on these boards play PF this way, commonly refered to as Edition 1.5 I also got the 2nd edition, and got rid of it just as quick.
I let my wife play rifts once....................she shot me in the back of the head with a naruni plasma pistol, gaffa taped a type 4 fusion block to my nether regions, and kicked my ass off the apc travelling at 100 MPH

gimme a break, my pc is a playa, not me.
User avatar
enyggma514
D-Bee
Posts: 30
Joined: Tue Jan 23, 2007 4:52 pm
Location: Alabama
Contact:

Re: How would you overhaul PF?

Unread post by enyggma514 »

Reagren Wright wrote:You want to know how you update PFRPG you get Yin Sloth Jungle 2nd edition, Land of the
South Winds, the Two Old Kingdoms Books, Land of the Damned Book 3, and Wolfen Wars
out. The main book doesn't need updating nor a Rifts Ultimate treatment. All it needs is
some time and loving from Kevin and the other freelancers. Mysteries of Magic is a step in
the right direction. There is no way Kevin is going back to all the different hand to hands
again. Basic, Expert, and Martial Arts (and Commando though it would never appear in
Fantasy) are the set standard Hand to Hand. If you want to do any of that stay with first
edition rules which are still a great way to play Fantasy.


I'm with you on that point. New books are always a good way to stir up and keep interest in a game. It would be great if maybe we could get 1 MOM and one world book a year. That's not too much to ask...is it?
User avatar
Cinos
Hero
Posts: 1466
Joined: Mon Nov 21, 2005 9:43 pm
Location: Madsion, Wisconsin
Contact:

Re: How would you overhaul PF?

Unread post by Cinos »

I'd just take one book a year for PF to be blunt :P Mysteries or otherwise.
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless

Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
gaby
Knight
Posts: 4340
Joined: Fri Jan 03, 2003 2:01 am
Location: Québec

Re: How would you overhaul PF?

Unread post by gaby »

Well I like to see each Man of arms O.C.C get a Special skills,that is over the normal skills,it will make each unque.
gaby
Knight
Posts: 4340
Joined: Fri Jan 03, 2003 2:01 am
Location: Québec

Re: How would you overhaul PF?

Unread post by gaby »

Still have not wokr that one yet,Any ideas?
User avatar
Cinos
Hero
Posts: 1466
Joined: Mon Nov 21, 2005 9:43 pm
Location: Madsion, Wisconsin
Contact:

Re: How would you overhaul PF?

Unread post by Cinos »

sword-dancer wrote:
gaby wrote:Well I like to see each Man of arms O.C.C get a Special skills,that is over the normal skills,it will make each unque.
and how woud you not break the believabilty that the knight could learn Way of the lance the Heavy Cav soldier can not?


To my knowlage, WP Lance isn't a Knight Exclusive, simply knights do it better then soldiers (i.e their life training has been all about it since squirehood). Then again, I've long since gutted much of the 'fluff' form classes, and left it to players to connect set rules to their abilities (i.e weather from inborn talent, training, super powers, etc), simplifys and expands what you can do in a mechanical aspect and a RP style aspect.
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless

Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
gaby
Knight
Posts: 4340
Joined: Fri Jan 03, 2003 2:01 am
Location: Québec

Re: How would you overhaul PF?

Unread post by gaby »

I would put it that only a Palladin,s the Way of lance can cause the maximum of damage any other occ using it will cause lower damage and is a normal skill.

What I am saying is Any ideas for Special skills of Men of Arms,s O.C.C?
User avatar
Cinos
Hero
Posts: 1466
Joined: Mon Nov 21, 2005 9:43 pm
Location: Madsion, Wisconsin
Contact:

Re: How would you overhaul PF?

Unread post by Cinos »

Yes Way of the Lance is going to be simply better then a soldier quickly trained in to use Lances via WP lance, but adding special skills will cause more of this confliction. That all said, I love class specalization, my home brew has dozens of abilities exlusive to each class (and within each class, as players much choose which abilities to get, and what to pass over as they level). A warrior specalization for example is called Devisate, a heavy hit, that's innaccurate, and can't be done a turn the player moved (Dodgeing opponnets almost always avoid it), think of it as a power attack crammed into a single action. Mystics can cast much faster then wizards (no need to incantate and all), and specalize in types of magic (i.e attack spells, debuff spells, etc), while wizards can get a bonus to up their spells so long as they never cast a similar spell type back to back (i.e rotates through their spell types). Just a few examples of things I've put in to add more complexity and depth to my local game play, and I'd love to see Palladium develop ideas along these lines to make each class a real class, not just a general skill set with a few minor abilities that to me, rarely affect real game play.
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless

Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
User avatar
Jerell
Hero
Posts: 1054
Joined: Thu Oct 04, 2007 8:23 am
Location: Westland Michigan

Re: How would you overhaul PF?

Unread post by Jerell »

The Dark Elf wrote:I would make different hand to hands for each man at arms OCC.



Yes that's good, like 1st edition. And also make shield machanics better, and nerf or restrict paired weapons a little.
Image
User avatar
runebeo
Champion
Posts: 2064
Joined: Fri Jan 20, 2006 5:07 am
Comment: I hope Odin allows me to stand with him at the time of Ragnarök!
Location: kingston, on

Re: How would you overhaul PF?

Unread post by runebeo »

The core book is pretty solid but my group really hated the overpowering boosting of Dragons & Gods received. We had played the original game for over a decade and true it was time to boost the creatures but to increase their S.D.C. & hit points 10 times was way too much to handle, while not giving demons, deevils, gargoyles not enough of a boost. Giving a dragons & elementals something like a thousand s.d.c. & 500 hit points sure would have kept us playing the game but instead we moved more to Rifts and Nightbane, battle with creatures with thousands points feels like battling Tarrasque but way less special when most of them can just teleport away. Our little group use to slay the gods of Palladium Fantasy, one of our old characters beat Satan in a one on battle and won his wife, then after the change we were way out classed to even bother the gods. How the mighty had fallen. I still love the game for all the old memories and the detail in the character creation. I wish men-at-arms type classes came with more special perks & abilities and more of a classic cleric, as well as a mystical ranger type class with bonded animal or monster companion. Maybe what I'm asking for is more of a D&D touch but as every fantasy rpg & video game has theses type character I'm sure palladium could still make them unique. More creature with unique abilities that bring the character attributes into play like a stink, vertigo, lust, or paralysing wail where you save by rolling under your M.E. like summoners have battle of wills with demons with M.A. & M.E. just to shake things up and make beings with psionics vulnerable to other effects. The psychic classes should also get psychic strength bonuses like mages get spell strength bonuses even if it far & in between. Sixth sense should cost two power selections as nearly everyone picks it and some skills should come with special perks like having prowl & climbing should grant an automatic critical attack from above on a successful surprise attack. Higher start percent on skills 66% should be the minimal starting for most skills, if you can do something 2 out of three times its back to school for you, no restaurant going to want a cook who burns half the food or a lifeguard who drowns half the time. I'd love to see a Golemancer class with lots of different upgrade tables.
I will be 125 living in Rio de Janeiro when the Great Cataclysm comes, I will not survive long but I will be cloned threw the Achilles project and my clones will be Achilles Neo-Humans that will start a new Jedi order in Psyscape. So You May Strike Me Down & I Will Become More Powerful Than You Can Possibly Imagine. Let the Clone Wars begin!
User avatar
Hell knight
Explorer
Posts: 164
Joined: Wed May 19, 2004 1:10 pm

Re: How would you overhaul PF?

Unread post by Hell knight »

For me there not a lot i would change , maby add some more wepons make the occ a lii more unique . But from the sounds of most posts you want PF to be D&D , i have othere coments but its is better to keep ones mouth shut.
Post Reply

Return to “Palladium Fantasy RPG®”