Search found 388 matches

by Shades of Eternity
Wed Oct 03, 2012 8:09 am
Forum: After the Bomb® RPG & TMNT®
Topic: how big are krang's forces in dimension x?
Replies: 9
Views: 10054

how big are krang's forces in dimension x?

what are it's capabilities, numbers, special tricks.

how nasty would it be if a permanent portal opened between earth and dimension. Is it a global, or galactic level threat?

Mostly the 80's version, but all ideas are available.
by Shades of Eternity
Sat Oct 15, 2011 12:49 pm
Forum: Rifts®: Dimension Books
Topic: demon tactics
Replies: 71
Views: 27179

Re: demon tactics

ha, didn't realize this is currently an active thread. I kinda wanna do something insane in my own game. namely Archie is bushwaking demons/dyvals and disecting them...in the name of SCIENCE! he puts them at arms length at secret facilities and collects the data while he tries to figure out how to p...
by Shades of Eternity
Fri May 13, 2011 5:21 pm
Forum: Rifts®
Topic: Pick y'er dragon!
Replies: 47
Views: 6932

Re: Pick y'er dragon!

I'd pick the cat eye dragon personal. But only having 5mins. to get ready to play you must be mad. I can't handle the pressure! Only 5mins. It just can't be done. What would my skills be? How do I get my skill %'s. What is my equipment going to be. AND NOW YOU WANT ME TO PICK OUT SPELLS TOO!!! AND ...
by Shades of Eternity
Mon Jan 17, 2011 9:31 am
Forum: Rifts®
Topic: Looking VOLUNTEERS for a Project.
Replies: 25
Views: 1080

Re: Looking VOLUNTEERS for a Project.

my big question is can we have creative licence.

for example if somebody has mystical beliefs could they be translate into a practitioner of magic occ?
by Shades of Eternity
Fri Sep 17, 2010 1:59 am
Forum: Rifts®
Topic: Dark Conversions
Replies: 18
Views: 871

Re: Dark Conversions

kinda wished it had the demons from LOTD1 in it, but it's a pretty good book :)
by Shades of Eternity
Fri Jul 02, 2010 11:42 pm
Forum: Rifts®
Topic: Artillery in Rifts
Replies: 62
Views: 4441

Re: Artillery in Rifts

well at least he necroed one of mine :).

but yeah

even with all the changes made over the years, I still say artillery is viable.

edit: and yet again, somebody has come up with a viable weapon that should have been a staple for lazlo, dwoemer, tolkeen, etc.
by Shades of Eternity
Thu Jun 17, 2010 1:21 pm
Forum: Rifts®
Topic: Atlantis Operation : Omega..
Replies: 57
Views: 1835

Re: Atlantis Operation : Omega..

Yeah, but archie is pretty much has the upper hand in the intelligence (as in info) department at this point. Anybody who can fake a mechanoid invasion in the city of splynn has real balls and skill. besides bombing from orbit would be a serious draw on resources for atlantis, between the debris and...
by Shades of Eternity
Mon Jun 07, 2010 10:38 pm
Forum: Rifts®
Topic: Is Rifts earth truly a post-apocalyptic world?
Replies: 19
Views: 672

Re: Is Rifts earth truly a post-apocalyptic world?

I like to use the term post-post apocalyptic.

the apocalypse happened, but things got better.

it still isn't out of the woods yet, but it's certainly more stable then during the coming of the rifts.
by Shades of Eternity
Thu Mar 04, 2010 8:49 pm
Forum: Rifts®
Topic: Favorite rifts monsters
Replies: 12
Views: 1013

Re: Favorite rifts monsters

always been partial to the rhino-buffalo

cranky, tough and able to take a bite out just about anything :D:)
by Shades of Eternity
Thu Mar 04, 2010 1:02 pm
Forum: Rifts®
Topic: Favorite rifts monsters
Replies: 12
Views: 1013

Favorite rifts monsters

which are your favorite rifts monsters.

basically I'm defining it as any critter whom you cannot play as a pc.

Why is it?
by Shades of Eternity
Tue Feb 02, 2010 8:53 pm
Forum: Rifts®
Topic: [Juicer]Dragon Juicer equipment questoins
Replies: 5
Views: 758

Re: [Juicer]Dragon Juicer equipment questoins

I'll post it here as well, just for completeness sake. As a juicer your a mexican jumping bean, so take advantage of it by chosing the heaviest light armor you can get your hands on. still a fan of the NG particle beam rifle for long arm. It's fairly heavy, but you can lug it with ease. a solid side...
by Shades of Eternity
Mon Nov 23, 2009 1:08 pm
Forum: Rifts®
Topic: Who makes/owns the Behemoth Explorer?
Replies: 16
Views: 2818

Re: Who makes/owns the Behemoth Explorer?

$5 on the toaster :p
by Shades of Eternity
Sat Oct 17, 2009 11:09 am
Forum: Rifts®
Topic: Medical Full Conversion Borg -EMB
Replies: 7
Views: 440

Re: Medical Full Conversion Borg -EMB

I really like this idea, and could really see a emt borg being essentially a combat medic in warzones. I would build in some sort of version of the jaws of life, maybe some mining equipment (for when a house drops on somebody or a cave in) and a ton of sensors and use the character as a means of res...
by Shades of Eternity
Mon Oct 12, 2009 11:32 am
Forum: Rifts®
Topic: What race would .. Y O U .. be ?
Replies: 87
Views: 2378

Re: What race would .. Y O U .. be ?

assuming normal restrictions on PCs

If based on physical specs and relatively realistic: Grackletooth

If based on magical aptitude: Temporal Raider

If psychic: Achillies Neo-human.

If feeling supernatural: dragon, ultucan. - hatchling.
by Shades of Eternity
Mon Oct 12, 2009 11:27 am
Forum: Rifts®
Topic: What Civilization Would You Most Want To Be With?
Replies: 45
Views: 2456

Re: What Civilization Would You Most Want To Be With?

North America: Assuming I can't replace Hagan Lonovich (above all other choices): Lazlo. Peaceful city with plenty of opportunities for learning and advancment. Arzno is a descent choice as well. I like the mix of magic and tech, just not sure of the heat. Other good choices are Dweomer, Kingsdale, ...
by Shades of Eternity
Sun Sep 20, 2009 12:46 pm
Forum: Rifts®
Topic: Shemarrian battle squad question.
Replies: 166
Views: 3588

Re: Shemarrian battle squad question.

but missiles can be shot out of the air, and in a standard squad, everybody gets a shot.

Combined with an average 70 damage, great range and the fact that when one missile goes boom, the others often follow means there is a good chance the missiles don't do anything.
by Shades of Eternity
Tue Aug 11, 2009 4:09 pm
Forum: Rifts®
Topic: Cheerio
Replies: 18
Views: 545

Re: Cheerio

Welcome to Forums of the Megaverse.

I take it your a rifts fan? :)
by Shades of Eternity
Wed Aug 05, 2009 9:19 pm
Forum: Rifts®
Topic: How do you fight a rune statue
Replies: 6
Views: 245

Re: How do you fight a rune statue

carpet of adhesion and a spray can does wonders ...and if you got some noise makers for it to focus on, you can use it as a polish mindsweeper :demon:
by Shades of Eternity
Wed Jul 29, 2009 5:42 pm
Forum: Palladium Fantasy RPG®
Topic: Mysteries of Magic Cover Is Up!!!
Replies: 3
Views: 497

Re: Mysteries of Magic Cover Is Up!!!

dude, I hope this books is simply awesome, you've certainly earned it. :ok:
by Shades of Eternity
Wed Jun 24, 2009 8:16 pm
Forum: Rifts®
Topic: Help me please
Replies: 1
Views: 209

Re: Help me please

most of the skills go up per level based on 3%, 4%, or 5%

check the skill your looking at and put that number there for easy tallying. :)
by Shades of Eternity
Fri Jun 19, 2009 12:13 pm
Forum: Rifts®
Topic: South America World Book Question
Replies: 9
Views: 1067

Re: South America World Book Question

the big question is do you want to shape shift or not.

If so play a werejaguar

If not, play the other one.

Also it's a good idea to find out what everybody else is playing so you can cover a wide range of situations.
by Shades of Eternity
Sat Jun 13, 2009 7:25 pm
Forum: Rifts®
Topic: TW Artillery idea
Replies: 5
Views: 365

Re: TW Artillery idea

dude, this is awesome 8)
by Shades of Eternity
Fri Jun 05, 2009 3:44 pm
Forum: Rifts®
Topic: military percentages in rifts
Replies: 4
Views: 252

Re: military percentages in rifts

Welcome to the site beckman yeah, changing merchant marines to marines proper, which makes a tons more sense. I might increase the sailors percentage to show how they are often put in the merchant marine role as well. engineers might be folded into support cause it is basically a catch all category ...
by Shades of Eternity
Fri Jun 05, 2009 12:52 pm
Forum: Rifts®
Topic: military percentages in rifts
Replies: 4
Views: 252

Re: military percentages in rifts

how's this for revised numbers?

24% Infantry
53% Support
3% Armor
3% Artillery
4% Mech Infantry
1% Intelligence/Spy's
1% Mystic forces (aka magic and psionic guys)
1% Black ops
4% Sailors
1% Merchant Marine
2% Engineers/mechanics
4% Pilots
by Shades of Eternity
Fri Jun 05, 2009 12:19 pm
Forum: Rifts®
Topic: military percentages in rifts
Replies: 4
Views: 252

military percentages in rifts

basically working on some stuff and trying to get some hard numbers on military to population that I can manipulate while I write up for a campaign My thought is that 5%-10% (depending on militancy) of the population of a particular kingdom is involved in the military. If it is a base high tech king...
by Shades of Eternity
Sat May 30, 2009 11:44 am
Forum: Rifts®
Topic: What do you consider to be one of the most broken Character?
Replies: 48
Views: 1423

Re: What do you consider to be one of the most broken Character?

A long time ago when I was a newbie gm, a buddy of mine built a godling, who for his abilities took magic, so he would get all 4 warlock elements and conventional magic. He then managed to impale himself on the tree of yssgard successfully and quite frankly ruined the game. Ever since then, I've kep...
by Shades of Eternity
Wed May 27, 2009 5:00 pm
Forum: Rifts®
Topic: Rifts Mechanoid Player Character question...
Replies: 0
Views: 155

Re: Rifts Mechanoid Player Character question...

hey, out of curiousity, how does it play and which abm are you using?
by Shades of Eternity
Wed May 27, 2009 4:50 pm
Forum: Rifts®
Topic: Cheapest MDC rifle/pistol to use?
Replies: 36
Views: 4621

Re: Cheapest MDC rifle/pistol to use?

yup and grenades are usually a lot cheaper then the e-clips as well. hell A mortar costs 2000 Credits in rifts, and it's ammo is roughly the same cost as a CS grenades. Comparing that with prices of a simple wlk's 320 laser pistol which is 11,000 credits, and the very expensive cost of recharging e-...
by Shades of Eternity
Fri May 15, 2009 7:33 pm
Forum: Rifts®
Topic: Shemarrian-related fan creations
Replies: 5399
Views: 4249294

Re: Shemarrian-related fan creations

taalismn wrote:
Shades of Eternity wrote:well I haven't picked up the shemmarian warrior book yet, but here's some shemarrian work I did a while back.

On the Shemmarian

Enjoy :)



Link would work, but sadly requires login privileges...which I do not have... :-(


Try it now.
by Shades of Eternity
Fri May 15, 2009 11:44 am
Forum: Rifts®
Topic: Shemarrian-related fan creations
Replies: 5399
Views: 4249294

Re: Shemarrian-related fan creations

well I haven't picked up the shemmarian warrior book yet, but here's some shemarrian work I did a while back.

On the Shemmarian

Enjoy :)
by Shades of Eternity
Thu Apr 30, 2009 12:54 am
Forum: Dead Reign™
Topic: Most effective weapon?
Replies: 40
Views: 20281

Re: Most effective weapon?

my .303 enfield rifle for range (kripse I love that stupid thing)
a couple of high yield glocks for backup.
titanium crowbar for close up
entrenching tool as close up backup.


a couple of propane canisters with detonators and tape decks of screaming for trapping :D
by Shades of Eternity
Tue Apr 28, 2009 10:20 pm
Forum: Rifts®
Topic: A Norse Giant on Rifts Earth
Replies: 16
Views: 1315

Re: A Norse Giant on Rifts Earth

norse giants are in conversions book 2 and quite frankly, one of the more powerful allowable pc races if you roll right. (7200 mdc at 1st level...yesh).

I would say supernatural creatures.
by Shades of Eternity
Sun Mar 29, 2009 1:32 pm
Forum: Rifts®
Topic: How much of a threat will the Infernal Hordes REALLY be.....
Replies: 74
Views: 1708

Re: How much of a threat will the Infernal Hordes REALLY be.....

ironically, the nature of hades makes it so it's pretty darm easy to do some seriously nasty damage to it with a few key tricks dimensional portal to hades + firefly nukes: while it may not kill the names, a drop on key town of several thousands would seriously and permanently drop production. hell ...
by Shades of Eternity
Thu Jan 08, 2009 6:27 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Tanks vs Mecha - for the Real World
Replies: 224
Views: 49551

Re: Tanks vs Mecha - for the Real World

I was doing some thinking on this and realized when you get to a certain size, a large quadraped design (especially if the legs can retract quickly) makes a slightly better design for mobile artillery then wheeled or tracked through difficult terrain. I always think of the "spider" designs...
by Shades of Eternity
Sat Jan 03, 2009 11:37 am
Forum: Rifts®
Topic: No Naruni rip-offs. Why? Especially in N. America?
Replies: 46
Views: 1508

Re: No Naruni rip-offs. Why? Especially in N. America?

Archie 3 has been noted in several places of watching naruni enterprises as a possible alien menace.

I wouldn't be surprised if he has done some reverse engineering and is now sitting on it, mainly because he's working on other stuff.
by Shades of Eternity
Tue Dec 23, 2008 7:55 pm
Forum: Rifts®
Topic: Rewrite of Rifts England
Replies: 7
Views: 467

Re: Rewrite of Rifts England

wrote up a ton of ideas to expand on it a while back.

will cc it to the person doing it and he can do whatever he wants with it. :)
by Shades of Eternity
Mon Dec 08, 2008 11:16 am
Forum: Rifts®
Topic: Archie and the Republicans, Redux
Replies: 16
Views: 771

Re: Archie and the Republicans, Redux

you know, that's kinda scarry, if archie has the sole ability to rick roll other electronic devices. :P

can you imagine the anger of emperor prosak when he gets a surprise for emperor day.
by Shades of Eternity
Fri Dec 05, 2008 1:23 pm
Forum: Rifts®
Topic: Archie and the Republicans, Redux
Replies: 16
Views: 771

Re: Archie and the Republicans, Redux

You know, I'm not totally convinced that Archie couldn't find a magical kingdom. Radar jammers and illusions aside, all he really needs is an inertial compass to point out where it is relative to it's previous location. I think an intelligence of 30 is good enough to figure out that point. Although ...
by Shades of Eternity
Fri Dec 05, 2008 1:08 pm
Forum: Rifts®
Topic: Rifts China 3
Replies: 13
Views: 1346

Re: Rifts China 3

same

in many ways this book is too important to not do.

besides finishing a trilogy of world books, it's a serious omage to the writer in question.
by Shades of Eternity
Wed Dec 03, 2008 4:28 pm
Forum: Rifts®
Topic: ARCHIE vs The Republicans
Replies: 26
Views: 1775

Re: ARCHIE vs The Republicans

I've always thought of archie as the brave little toaster...with serious psychological issues :P

and a note...if you don't want it taken seriously, put a :P after the comment.
by Shades of Eternity
Wed Oct 15, 2008 11:30 pm
Forum: Rifts®: Dimension Books
Topic: 4 horsemen
Replies: 28
Views: 11034

Re: 4 horsemen

awesome :)
by Shades of Eternity
Sat Oct 11, 2008 9:30 am
Forum: Rifts®: Dimension Books
Topic: 4 horsemen
Replies: 28
Views: 11034

Re: 4 horsemen

sounds awesome so far :)
by Shades of Eternity
Mon Oct 06, 2008 11:14 pm
Forum: Rifts®: Dimension Books
Topic: 4 horsemen
Replies: 28
Views: 11034

Re: 4 horsemen

yeah

write it up, I'd love to read it :)

plus submit it to the rifter, cause you never know .
by Shades of Eternity
Sat Oct 04, 2008 2:51 pm
Forum: Rifts®
Topic: best rounded goup of chars?
Replies: 16
Views: 873

Re: best rounded goup of chars?

had my best experiences with the following: one really good fighting type one psychic one practictioner of magic. one fixer one mechanic. if another character, go for another good fighting type using these base archtypes this group can usually get through most things that the gm want to do. for exam...
by Shades of Eternity
Sun Jun 22, 2008 10:58 am
Forum: Rifts®
Topic: China 3?
Replies: 10
Views: 460

Re: China 3?

dude, bad taste

please edit, or I will.
by Shades of Eternity
Wed Jun 18, 2008 6:40 pm
Forum: Rifts®
Topic: China 3?
Replies: 10
Views: 460

Re: China 3?

I agree that it would be a good idea to push erick's work, but man, give him some time to grieve.
by Shades of Eternity
Tue Jun 03, 2008 4:03 pm
Forum: Palladium Fantasy RPG®
Topic: bladed crossbow?
Replies: 19
Views: 2049

Re: bladed crossbow?

well it's not about bladed crossbows, but it may give you a kick out of using low tech in the pfrpg environment.

http://dementeddragon.proboards100.com/ ... hread=1275

enjoy :)
by Shades of Eternity
Mon Jun 02, 2008 7:04 pm
Forum: Palladium Fantasy RPG®
Topic: bladed crossbow?
Replies: 19
Views: 2049

Re: bladed crossbow?

I'd make it retractable, basically at a press of a button or winch. If you put a light, yet solid metal bar under the crossbow, I think it could help both with aiming (if balenced properly) and give a place where you can parry if need be. with the excellent craft skills of dwarves/kobolds available,...

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