Search found 153 matches

by killhound
Sat Sep 18, 2010 6:20 pm
Forum: Rifts®
Topic: D-Bees of North America - Questions/Comments..
Replies: 346
Views: 317045

Re: D-Bees of North America - Questions/Comments..

i got a question for you the AutoG can be a super spy. the AutoG has psichic abilitys. the AutoG can't take any psichic or magic OCC. so even if you take the regular spy occ aren't you still classed as a supper spy? :-?
by killhound
Sun Jun 06, 2010 11:43 pm
Forum: Rifts®
Topic: Armor spells near Ley Lines and Nexus's
Replies: 61
Views: 2653

Re: Armor spells near Ley Lines and Nexus's

it doesn't mater what anyone else says yes or no the rules state clearly what happens to magic during the time of power deal with it
by killhound
Fri Apr 09, 2010 12:58 am
Forum: Rifts®
Topic: Rifts Tactical Game....
Replies: 46
Views: 1316

Re: Rifts Tactical Game....

if i were to do a tactical version of rifts i think i would use the desert storm game model its a true tactical game and not just mass combat if i were to do one from what i understand the pentagon used that very game however thats just rumor still the only sticking point is all the abilities availa...
by killhound
Wed Apr 07, 2010 11:31 pm
Forum: Rifts®
Topic: Rifts Tactical Game....
Replies: 46
Views: 1316

Re: Rifts Tactical Game....

im sorry i'm not a huge fan of mass combat or 40k style games however the diversity of occ's and spiecal abilitys should be a snap once you boil the hole game system down to an unrecognizable pile of mush good luck with that :|
by killhound
Sun Apr 04, 2010 8:00 pm
Forum: Rifts®
Topic: Rifts Tactical Game....
Replies: 46
Views: 1316

Re: Rifts Tactical Game....

mas combat, we in my group have found tends to take weeks even when we abridge the rules simular to what is described above. We have also found that it takes away alot of the fun of roll playing
by killhound
Sat Feb 13, 2010 7:37 pm
Forum: Rifts®
Topic: Who would be the CS's WORSE Nightmare for a war against ?
Replies: 58
Views: 1668

Re: Who would be the CS's WORSE Nightmare for a war against ?

any and all of those situations however damaging to prosek and how bad do you think it would be for john q public the real question is who would be left standing after it all
by killhound
Mon Jan 04, 2010 3:19 am
Forum: Rifts®
Topic: The ultimate Anti-Dogboy ..
Replies: 43
Views: 1342

Re: The ultimate Anti-Dogboy ..

thats what i thought lenwen has an ax to grind and the poor dog boy is his victum
by killhound
Fri Jan 01, 2010 3:29 am
Forum: Rifts®
Topic: The ultimate Anti-Dogboy ..
Replies: 43
Views: 1342

Re: The ultimate Anti-Dogboy ..

IT'S NOT FENRY DEMONS :lol: :lol: :lol:
by killhound
Fri Nov 06, 2009 12:28 am
Forum: Rifts®
Topic: World Book Ideas by Fans
Replies: 79
Views: 3379

Re: World Book Ideas by Fans

here is one that has been talked about before "the west coast " california washington origon that would be cool
by killhound
Mon Oct 19, 2009 1:27 am
Forum: Rifts®
Topic: The Anatomy of Character Creation
Replies: 98
Views: 2664

Re: The Anatomy of Character Creation

:shock: wow gm's who give there players freedom to create what they want who are you and what have you done with the normal opresive gm that likes to hurd the players around like cattle i welcome you :lol: :lol:
by killhound
Sun Oct 18, 2009 7:03 pm
Forum: Rifts®
Topic: Mapping...
Replies: 3
Views: 233

Re: Mapping...

got to love jpl
by killhound
Thu Oct 15, 2009 12:05 am
Forum: Rifts®
Topic: HELP!!!
Replies: 62
Views: 2107

Re: HELP!!!

try the antimonster or a killhound both are lots of fun to play throw a mom implant or 2 in the killhound if he don't die chasing his tail the charactor is a riot to play. wooo hooo watch the crazyness happen :lol: :lol: :lol:
by killhound
Mon Sep 28, 2009 11:06 pm
Forum: Rifts®
Topic: Dog pack vrs ..DEMONS !!
Replies: 252
Views: 20024

Re: Dog pack vrs ..DEMONS !!

thank you mack i was getting tired of reading all of that and ufortunatly absolutly none of that would help those poor unfortunate dog boys loose there fight against the fenry :lol: :lol: :lol:
by killhound
Mon Sep 21, 2009 1:52 am
Forum: Rifts®
Topic: TW Creation Rules Modifications
Replies: 18
Views: 936

Re: TW Creation Rules Modifications

i have created a tw creation sheet that i thnk works well. and i have found that the price of gems is a grate deturant to making overly powerful devices. i have also found that powerful devices usualy take weeks to build and that means in game time a device that takes 160 hours if you devote 8 hours...
by killhound
Fri Sep 18, 2009 12:47 am
Forum: Rifts®
Topic: Dog pack vrs ..DEMONS !!
Replies: 252
Views: 20024

Re: Dog pack vrs ..DEMONS !!

:?: :lol: :lol: :lol: :?: im still trying to figure out why every one is still posting to this thread, the debate is over for everyone else except lenwen keep up the good fight. i didn't mean to throw your world into a dither. how dare i say that the omnipatant fenry loose to mear dogboys clearly i have lost my mind.
by killhound
Mon Sep 14, 2009 12:03 am
Forum: Rifts®
Topic: Dog pack vrs ..DEMONS !!
Replies: 252
Views: 20024

Re: Dog pack vrs ..DEMONS !!

it doesn't matter because the dogpack is not going to engage in hth combat in the first place and yet you still don't get it realy :roll: :roll: :roll:
by killhound
Sat Sep 12, 2009 12:56 am
Forum: Rifts®
Topic: Arcomi: Martial Arts for the Mage
Replies: 55
Views: 2336

Re: Arcomi: Martial Arts for the Mage

i wasn't trying to criticise it was just unexpected how is that charactor working for you?
by killhound
Sat Sep 12, 2009 12:48 am
Forum: Rifts®
Topic: Dog pack vrs ..DEMONS !!
Replies: 252
Views: 20024

Re: Dog pack vrs ..DEMONS !!

kc i do believe that lenwin realy realy wants his demons to win even if it makes no sense no matter how we explain the fact that 1 fenry WILL hit the ground after the first melee and the second will at least run for its life buy the end of the second all the if's won't change any thin. changing the ...
by killhound
Thu Sep 10, 2009 11:25 pm
Forum: Rifts®
Topic: Repair through Salvage!
Replies: 3
Views: 222

Re: Repair through Salvage!

just destroy the heads and you get plenty of salvage even fully functional pa of course without heads
by killhound
Thu Sep 10, 2009 11:17 pm
Forum: Rifts®
Topic: Dog pack vrs ..DEMONS !!
Replies: 252
Views: 20024

Re: Dog pack vrs ..DEMONS !!

that would be the problem the ranged wepons thats why i say stay at range and gun them down whitch is a common tactic and trained for in dealing with such threats. still a win for the dogboys. as for the cs projects well, sense dr bradford likes to think out side the box on his genetic experiments w...
by killhound
Thu Sep 10, 2009 1:02 am
Forum: Rifts®
Topic: Dog pack vrs ..DEMONS !!
Replies: 252
Views: 20024

Re: Dog pack vrs ..DEMONS !!

its grate for subduing mondains and mages unless they happen to be supernatural
by killhound
Thu Sep 10, 2009 12:47 am
Forum: Rifts®
Topic: Dog pack vrs ..DEMONS !!
Replies: 252
Views: 20024

Re: Dog pack vrs ..DEMONS !!

that just the nural mace is inefective
by killhound
Thu Sep 10, 2009 12:45 am
Forum: Rifts®
Topic: Dog pack vrs ..DEMONS !!
Replies: 252
Views: 20024

Re: Dog pack vrs ..DEMONS !!

thats because there not imune to stun or knockdown or any of the other affects of taking lots of damage real quickly its an interpritation not based in fact. the simple tactic of just stay out of hth and gun them down eaven in an arina is still valid unless the aria is so small that the fenry can mo...
by killhound
Wed Sep 09, 2009 11:26 pm
Forum: Rifts®
Topic: Arcomi: Martial Arts for the Mage
Replies: 55
Views: 2336

Re: Arcomi: Martial Arts for the Mage

a metiphysicle scientist realy thats interesting why? not rarly a combat addept but i upose it work
by killhound
Wed Sep 09, 2009 2:32 am
Forum: Rifts®
Topic: Dog pack vrs ..DEMONS !!
Replies: 252
Views: 20024

Re: Dog pack vrs ..DEMONS !!

crucible is rite on paper the dogpack looks bad average dogboy has 5 att its 30 att vs 10 the odds are in the dogpacks favor
by killhound
Wed Sep 09, 2009 2:20 am
Forum: Rifts®
Topic: Arcomi: Martial Arts for the Mage
Replies: 55
Views: 2336

Re: Arcomi: Martial Arts for the Mage

it was'nt an easy build i started with atlantian went from there our group uses ppe chaneling so some of the arcomi skills don't workand osme of the arcomi skills are already in the battle magi so decifering what could be used and not used took some time. about three weeks of reaserch just trying to...
by killhound
Wed Sep 09, 2009 2:10 am
Forum: Rifts®
Topic: Dog pack vrs ..DEMONS !!
Replies: 252
Views: 20024

Re: Dog pack vrs ..DEMONS !!

i tell you what drop a dogboy and put in a killhound if you think the fenry is to much and have read the fenry. and i do know waht a good dog pack is capable of
by killhound
Wed Sep 09, 2009 1:43 am
Forum: Rifts®
Topic: Dog pack vrs ..DEMONS !!
Replies: 252
Views: 20024

Re: Dog pack vrs ..DEMONS !!

the dog pack that is what they do
by killhound
Wed Sep 09, 2009 1:37 am
Forum: Rifts®
Topic: Arcomi: Martial Arts for the Mage
Replies: 55
Views: 2336

Re: Arcomi: Martial Arts for the Mage

it wasn't a blade mage that i built it was a battle magus
by killhound
Wed Sep 09, 2009 1:26 am
Forum: Rifts®
Topic: Arcomi: Martial Arts for the Mage
Replies: 55
Views: 2336

Re: Arcomi: Martial Arts for the Mage

no the insanity came later. the character has grate offense not so on defense all that wonderfull offense did nothing against the scaring crows you can find them in one of the newer rifters. but as far as raw capability wow doesn't nearly describe. against mondain and most supernatural he was a grat...
by killhound
Wed Sep 09, 2009 12:09 am
Forum: Rifts®
Topic: Arcomi: Martial Arts for the Mage
Replies: 55
Views: 2336

Re: Arcomi: Martial Arts for the Mage

im curently test playing a charactor with arcomi and its not a blademage. on paper the charactor is truely impresive the magicle equivelant of the cs spiecal forces a true shock trooper psyonicaly scrooed. as a concequence the character has a healthy fear or crows and any one who says scaring crows ...
by killhound
Tue Sep 01, 2009 12:39 am
Forum: Rifts®
Topic: Rifts Fastplay?
Replies: 19
Views: 2040

Re: Rifts Fastplay?

well we are trying to sell a game its kind of amazing the way a first impression works me i enjoy the detail of rifts. and its no easy task giving paper a personality its something that i have a hard time with even now after 20+ years of gaming. just keep in mind that any new player will be exactly ...
by killhound
Sun Aug 30, 2009 6:33 pm
Forum: Rifts®
Topic: Rifts Fastplay?
Replies: 19
Views: 2040

Re: Rifts Fastplay?

i found a lot of good advise in the toyota customer relations manule go fig the rest is common sense
by killhound
Sat Aug 29, 2009 10:22 pm
Forum: Rifts®
Topic: Rifts Fastplay?
Replies: 19
Views: 2040

Re: Rifts Fastplay?

things that i do to atract new players is to game in a game store. that works some times. i did have my 12 year old gaming with us for a while. then she discovered boys now the real fight is on . so go forth to the game stores where the kids are confused by the big squair things with cool pics on th...
by killhound
Tue Aug 25, 2009 11:48 pm
Forum: Rifts®
Topic: Rifts Fastplay?
Replies: 19
Views: 2040

Re: Rifts Fastplay?

I have been playing rifts since 93 / 94 and rpg'ing since 83 and a good quality charactor takes time. there is no game system out that does not require time as an investment and there is no short cut. some games like d&d or shadowrun have a very abridged charactor generation and it shows both in...
by killhound
Fri Jul 17, 2009 2:16 am
Forum: Rifts®
Topic: Can Techno-wizards work backwards?
Replies: 56
Views: 1746

Re: Can Techno-wizards work backwards?

some times i don't see the obvious
but the spells required don't exist yet
by killhound
Fri Jul 17, 2009 2:11 am
Forum: Rifts®
Topic: Character for perusal
Replies: 28
Views: 2126

Re: Character for perusal

powerfull is wonderfull but if the charactor is so powerfull its unplayable. play the charactor once or twice and see how it plays. and see how the other players rect. if you dominate the game thats not good other players won't want to game with that charactor. what im trying to say is a little self...
by killhound
Fri Jul 17, 2009 1:25 am
Forum: Rifts®
Topic: Can Techno-wizards work backwards?
Replies: 56
Views: 1746

Re: Can Techno-wizards work backwards?

create a modified life sorse spell for lets say electricity instead of life energy whitch shouldnt be hard using the spell creation rles in night bain. bottom line with the rite aplication of spell anything is posable, but the spells required don't exist yet
by killhound
Fri Jul 17, 2009 1:11 am
Forum: Rifts®
Topic: Can Techno-wizards work backwards?
Replies: 56
Views: 1746

Re: Can Techno-wizards work backwards?

next question is why would you want to?
by killhound
Fri Jul 17, 2009 1:07 am
Forum: Rifts®
Topic: Can Techno-wizards work backwards?
Replies: 56
Views: 1746

Re: Can Techno-wizards work backwards?

are you talking about a nuclear powered light blade or some thing else :-?
by killhound
Thu May 28, 2009 12:33 am
Forum: Rifts®
Topic: Bringing The Ban Hammer Down on Races
Replies: 75
Views: 3359

Re: Bringing The Ban Hammer Down on Races

i have a bull terrior made just for those gm's who like to ban races and occ's. we had a gm who liked to ban things mainly because he didn't have the brain power to deal with it. so in protest we all made a dog. so when he anounced a new campain i think it was a vampire hunt we brought fourth the do...
by killhound
Thu May 14, 2009 11:49 pm
Forum: Rifts®
Topic: Fun with Phantoms
Replies: 10
Views: 651

Re: Fun with Phantoms

I've refering to the 5th level Air spell... no summoning circle required. I believe you're thinking of summoning an Elemental, which is different (though you could attempt the same thing). your most likely rite. I mostly deal with TW and i kind of likened the situation to trying to whip out a tw na...
by killhound
Thu May 14, 2009 12:05 am
Forum: Rifts®
Topic: Fun with Phantoms
Replies: 10
Views: 651

Re: Fun with Phantoms

i'm not sure but i can only think of one other flaw in your plan and that is time and actualy having to draw a summoming circle. i'm not terably familiar with warlocks. however if your out of ppe that psistalker mite be the reason. good luck with drawing that circle
by killhound
Tue May 12, 2009 12:23 am
Forum: Rifts®
Topic: Minion War OCCs?
Replies: 3
Views: 194

Re: Minion War OCCs?

i haven't heard of any new occ's but i assure you that the cs has plenty of demon killing potential
by killhound
Mon May 11, 2009 2:19 am
Forum: Rifts®
Topic: Predicting Astrological Events
Replies: 5
Views: 236

Re: Predicting Astrological Events

that was a neet site
2012-May-20 P 17:29:00 22 - 18:38:48 08 289 - 19:22(s) 0(s) 0.887 0.828 this probably don't mean much but its interesting none the less. its a solar eclips that is supose to be viewable from the phoenix aria. :roll:
by killhound
Mon May 11, 2009 1:52 am
Forum: Rifts®
Topic: Juicer Olympics
Replies: 25
Views: 2763

Re: Juicer Olympics

maxikiller boxing :D
by killhound
Sat May 09, 2009 12:23 am
Forum: Rifts®
Topic: Help an iraq veteran
Replies: 21
Views: 778

Re: Help an iraq veteran

my advice to a new player is play what you know it can make the game more enjoyable and easyer to play. :)
by killhound
Sat Apr 04, 2009 2:38 pm
Forum: Rifts®
Topic: Bonus's for surviving in bad dimensions?
Replies: 34
Views: 654

Re: Bonus's for surviving in bad dimensions?

find your self in hades? RUN or be lunch. i've often wondered what it would be like to be POPCORN
by killhound
Sat Apr 04, 2009 1:30 am
Forum: Rifts®
Topic: What would happen if 2000000000 mdc of damage?
Replies: 93
Views: 11870

Re: What would happen if 2000000000 mdc of damage?

as one of the most liberal players and gm i'm stunned first of all is this mike guy an idoit gnats?... he needs... clubing isn't good enough. were the other players upset by this? you need to get togather with the other players and strip him of all gm abilitys and eject him from the groop wow i can'...
by killhound
Sun Mar 22, 2009 5:11 pm
Forum: Rifts®
Topic: Techno-Wizardry/Magic Items
Replies: 12
Views: 438

Re: Techno-Wizardry/Magic Items

More than 4 mods, and you're past simple EBA and into magic power armor class... i sight the example of the dynamo pa whitch is much more powerfull and as far as i can see its no bigger than a heavy eba ofcourse all of what we thought about making tw devices gets contradicted every time we open a b...

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