Search found 459 matches
- Sun Jul 15, 2007 1:57 am
- Forum: Guild of Magic & Psionics
- Topic: Necromancy (feared for nothing?)
- Replies: 34
- Views: 21972
Hmmmmm As you're necromancer, I could summon a green, burning skull head and inflict some damage upon mine enemies. As a necromancer from the books, I could kidnap the child of mine enemy, summon 4 vampires, give the child to the vamps, drain off the PPE when they kill it and use the PPE to summon ...
- Sun Jul 15, 2007 1:35 am
- Forum: Guild of Magic & Psionics
- Topic: Necromancy (feared for nothing?)
- Replies: 34
- Views: 21972
To those that say the necromancer is too weak, here's a few notes for you: Death bolt: Don't really need to go into detail on a spell that will kill most people in two hits no matter what armor their wearing. Transfer life essence: Says that a necromancer can even transfer his soul into a puppet. T...
- Sun Jul 15, 2007 1:19 am
- Forum: Guild of Magic & Psionics
- Topic: Necromancy (feared for nothing?)
- Replies: 34
- Views: 21972
- Sun Jul 15, 2007 12:53 am
- Forum: Guild of Magic & Psionics
- Topic: Necromancy (feared for nothing?)
- Replies: 34
- Views: 21972
Sounds like a plan, Syndicate. Good luck with it. For necromancers, however, I'd look at more than things that will allow them to strengthen their undead and animated hordes. *How about spells which allow them to draw more powers out of a corpse that they've bonded to? Like that T-man's arm you've ...
- Sat Jul 14, 2007 12:16 am
- Forum: Guild of Magic & Psionics
- Topic: Necromancy (feared for nothing?)
- Replies: 34
- Views: 21972
Thanks for your support (to some degree) Ahulane. I’ll consider the last of your comment to be a chip made against a wall of blind acceptance. Rehash time yet again. What I propose is not simply to make my “naked mage” a combat monster, or to over “munchkinize” this “perfect” system some so short-si...
- Fri Jul 13, 2007 11:20 pm
- Forum: Guild of Magic & Psionics
- Topic: WP Personel Magic
- Replies: 9
- Views: 6887
- Fri Jul 13, 2007 1:46 am
- Forum: G.M.s Forum
- Topic: Doing away with the Level system?
- Replies: 31
- Views: 15510
- Fri Jul 13, 2007 1:41 am
- Forum: Guild of Magic & Psionics
- Topic: Necromancy (feared for nothing?)
- Replies: 34
- Views: 21972
Personally I think Necromancers have a great balance at the moment, yes it would be nice if there were a bit more spells but the ones that are there are just fine...I mean, how cool is Transfer Life Force + Zombie + Necromance has sniper and WP: E-Rifle @ high levels? spell lasts for 24 hrs a level...
- Fri Jul 13, 2007 1:21 am
- Forum: Guild of Magic & Psionics
- Topic: Necromancy (feared for nothing?)
- Replies: 34
- Views: 21972
Syndicate, the problem with home-brew spells is that they tend to be munchy and over-powered. If you want Necromantic-themed spells, I suggest you adapt existing, balanced spells as-needed. It's the approach that has the least chance of unbalancing your game. Fireblast could easily become Bone Blas...
- Wed Jul 11, 2007 12:21 am
- Forum: Guild of Magic & Psionics
- Topic: Necromancy (feared for nothing?)
- Replies: 34
- Views: 21972
- Wed Jul 11, 2007 12:15 am
- Forum: Guild of Magic & Psionics
- Topic: Necromancy (feared for nothing?)
- Replies: 34
- Views: 21972
- Tue Jul 10, 2007 11:10 pm
- Forum: Guild of Magic & Psionics
- Topic: Necromancy (feared for nothing?)
- Replies: 34
- Views: 21972
Also remember Necromancers are generally expected to be an NPC OCC, and their abilities releft that. their powers need lots of time to be truely effective, which they can be. NPC's can be assumed to have however much time was convinet. also, for straight up combat? Death Word is the only combat spe...
- Sun Jul 08, 2007 2:22 pm
- Forum: Guild of Magic & Psionics
- Topic: Necromancy (feared for nothing?)
- Replies: 34
- Views: 21972
- Sun Jul 08, 2007 2:18 pm
- Forum: Guild of Magic & Psionics
- Topic: Necromancy (feared for nothing?)
- Replies: 34
- Views: 21972
- Sun Jul 08, 2007 6:13 am
- Forum: G.M.s Forum
- Topic: GMs,does rifts make you have to get heavy handed with PCs?
- Replies: 17
- Views: 8277
Recently, I've had a problem with players in my area. Power-gaming seems to be the theme often practiced with the locals. Of course, I have no issues with destroying the entire group because someone is a bit too strong. I've done it just recently in-fact (that group stopped playing with me... ) Trut...
- Sun Jul 08, 2007 5:51 am
- Forum: Guild of Magic & Psionics
- Topic: Combat Mage Spells
- Replies: 2
- Views: 3277
- Sun Jul 08, 2007 5:08 am
- Forum: Guild of Magic & Psionics
- Topic: Necromancy (feared for nothing?)
- Replies: 34
- Views: 21972
- Sun Jul 08, 2007 4:56 am
- Forum: Guild of Magic & Psionics
- Topic: Necromancy (feared for nothing?)
- Replies: 34
- Views: 21972
Necromancy (feared for nothing?)
As one of the most recognized and widely used types of magic found throughout Rifts Earth (and beyond) this school of arcane discipline seems a bit under-powered. Even following the "update" of bone magic (Mystic Russia), the average Necromancer still has to rely on "outside" inf...
- Wed Jun 27, 2007 3:57 am
- Forum: G.M.s Forum
- Topic: Natural
- Replies: 4
- Views: 4325
- Wed Jun 27, 2007 3:55 am
- Forum: G.M.s Forum
- Topic: Chi-Town, mapped and described?
- Replies: 15
- Views: 8773
- Wed Jun 27, 2007 3:50 am
- Forum: G.M.s Forum
- Topic: Reward System
- Replies: 9
- Views: 5056
- Mon Jun 18, 2007 5:09 pm
- Forum: G.M.s Forum
- Topic: How do you deal with Power Munchkins?
- Replies: 67
- Views: 25775
- Sun Jun 03, 2007 5:54 pm
- Forum: G.M.s Forum
- Topic: Nightspawn in Rifts Earth.
- Replies: 14
- Views: 8002
I've been considering using Nightspawn in my games as well. I've had at least (2) players in games long-since-past play N.S., and they were incredible...bly...powerful. But, I managed them and we all had a great time. Currently, the group I'm with...not sure if I wanna allow such potential to fall i...
- Sun May 20, 2007 6:45 pm
- Forum: G.M.s Forum
- Topic: How do you deal with Power Munchkins?
- Replies: 67
- Views: 25775
Re: power munchins
J. Lionheart wrote:Operator John wrote:BTW anyone know of a game in the everett, WA area accepting players??
Shoot, a little off. I'm down in Tacoma getting a BTS2 campaign going - no doubt too far to drive :-/
Do you do Rifts as well?
- Wed May 02, 2007 3:47 am
- Forum: G.M.s Forum
- Topic: GM Geek Points
- Replies: 50
- Views: 21861
- Wed May 02, 2007 3:43 am
- Forum: G.M.s Forum
- Topic: Vampires
- Replies: 134
- Views: 70757
- Sun Apr 29, 2007 1:11 pm
- Forum: G.M.s Forum
- Topic: favorite villian race
- Replies: 11
- Views: 8752
- Sat Mar 31, 2007 7:28 am
- Forum: G.M.s Forum
- Topic: Its not a real game unless....
- Replies: 34
- Views: 19855
- Sat Mar 24, 2007 6:42 am
- Forum: Rifts®: Dimension Books
- Topic: Fallen Knights
- Replies: 6
- Views: 5584
- Wed Mar 21, 2007 11:32 pm
- Forum: G.M.s Forum
- Topic: PFRPG Campaign
- Replies: 4
- Views: 6169
Re: PFRPG Campaign
I want to run a long term palladium fantasy campaign. what elemets are needed for a good long campaign that keeps the characters interested? I know absolutely nothing about palladium fantasy, only rifts. rifts is boring now so i wanted to try something different but using the same system and though...
- Tue Feb 27, 2007 3:57 pm
- Forum: G.M.s Forum
- Topic: Question; are all the good GM's dead?
- Replies: 96
- Views: 56097
Sadly, I'd have to agree with the above statement regarding this thread. I been of unique fortune to have started my gaming career with some of the best GMs I will have ever met. The guys that I learned from were of the highest professional and moral caliber. Although fellow players fell very short ...
- Tue Oct 31, 2006 6:24 pm
- Forum: Rifts®: Dimension Books
- Topic: Funny topic :D
- Replies: 27
- Views: 15483
Re: Funny topic :D
Unknown_Nobody wrote:Can a Saiyan/SuperSayan/ect. take on a Cosmo Knight in a Three Galaxies setting?
This boarders on the grounds for flaming...
(a supersayain would waste a cosmo-knight)
- Tue Oct 03, 2006 9:49 pm
- Forum: Rifts® Promise of Power™
- Topic: Rifts® Promise of Power Weblinks
- Replies: 13
- Views: 49683
- Mon Oct 02, 2006 1:12 am
- Forum: Rifts®: Dimension Books
- Topic: Help me! there is ..... zombies!?!?
- Replies: 31
- Views: 24169
- Sun Oct 01, 2006 1:24 pm
- Forum: Rifts®: Dimension Books
- Topic: Approximate Worth of a Psi-Tech
- Replies: 4
- Views: 2872
- Sun Oct 01, 2006 1:14 pm
- Forum: Rifts®: Dimension Books
- Topic: So whats a challenge for a CK?
- Replies: 62
- Views: 30123
Hmm... What would win? Given that the CK moves not from the blast, would the SDF-1's cannon or the CK? Well...the SDF-1's cannon is not a heat/fire based energy source. So, the CK will take 1/100th damage of 1 million (about 10,000 I think). Hitting something that small is the challenge however (tr...
- Sun Oct 01, 2006 1:04 pm
- Forum: Rifts®: Dimension Books
- Topic: Help me! there is ..... zombies!?!?
- Replies: 31
- Views: 24169
- Sun Oct 01, 2006 12:40 am
- Forum: Rifts®: Dimension Books
- Topic: 3D Spaceship designs, help me out..
- Replies: 533
- Views: 160089
- Sun Oct 01, 2006 12:29 am
- Forum: Rifts®: Dimension Books
- Topic: So whats a challenge for a CK?
- Replies: 62
- Views: 30123
- Sun Oct 01, 2006 12:16 am
- Forum: Rifts®: Dimension Books
- Topic: Help me! there is ..... zombies!?!?
- Replies: 31
- Views: 24169
Re: Help me! there is ..... zombies!?!?
Hey, how is everybody? Good I hope. Well I'm writing this down because of a few reasons. But those reasons are as important as the Ideal. I have Phase world and Phaseworld source book. I have a player wo wants to start a Phase World game. The problem is that he wants me (the Rifts G.M. of the group...
- Sat Sep 30, 2006 11:52 pm
- Forum: Rifts®: Dimension Books
- Topic: Help me! there is ..... zombies!?!?
- Replies: 31
- Views: 24169
- Sat Jun 24, 2006 12:31 am
- Forum: Rifts®: Dimension Books
- Topic: Location of Dominator homeworld...?
- Replies: 20
- Views: 8632
Re: Location of Dominator homeworld...?
Just wondering what you all think of this: the Dominator home world was destroyed by a "black hole projector". If their home system was a hot, Wolf-Reynet type of star, then this doomsday weapon could have caused it to transform into a collapsar link . This collapsar would then send out s...
- Tue Jun 13, 2006 5:28 am
- Forum: Rifts®: Dimension Books
- Topic: If I could choose the cover...
- Replies: 14
- Views: 7466
- Sat Jun 03, 2006 11:52 pm
- Forum: Rifts®: Dimension Books
- Topic: TLT
- Replies: 14
- Views: 7175
- Tue May 23, 2006 4:57 pm
- Forum: Rifts®
- Topic: 1 Rifts Character For The Rest of Your Life...
- Replies: 72
- Views: 4958
- Tue May 23, 2006 4:30 pm
- Forum: Rifts®
- Topic: how do you kill a munchkin burster scarecrow?
- Replies: 161
- Views: 10618
Re: how do you kill a munchkin burster scarecrow?
I started a new topic as i thought that 35 pages was long enough. So is a scarecrow takes a burster O.C.C. then HOW do you kill it?? Maybe that is why Monsters and Animals 2ndED says that no Palladium scarecrows are known to be in rifts. We can also use this topic on how to kill/inconvience all the...
- Tue May 23, 2006 4:27 pm
- Forum: Rifts®
- Topic: Xiticix Invasion and Lazlo's war are still valid!
- Replies: 87
- Views: 11824
- Tue May 23, 2006 4:24 pm
- Forum: Rifts®
- Topic: Elemental Fusionist?
- Replies: 29
- Views: 13286
- Tue May 23, 2006 4:22 pm
- Forum: Rifts®: Dimension Books
- Topic: Apparently, robots have no sensors...
- Replies: 9
- Views: 5193