ShirraWhitefur wrote:Even'n folks.
As one of my locals is setting up to try running rifts, we find ourselves eyeballing a few rules issues.
The first of which, most likely has been asked before, but my blind eyes can't seem to find the answer..
Given that in almost all the older books, Hand to Hand types were 2 (base) + HTH attacks, a rule that almost felt 'unwritten' in how easy it was to miss.. I have to wonder if it also applies to the Archery and Targeting WP, and more notably to Bows. Reason being it lists 2 attacks per round to start with, even in the RUE. Is this the base two plus two from the WP (and however many you build up to as you move further on), or -just- two, making the average first level archer end up with less actions per round than other folks, -or- is it 'two bow attacks out of your normal number of HTH attacks' (which breaks down as you end up later with more bow attacks than HTH attacks to base it from)?
Thanks!
- Shirra
The rule that PCs have a base of 2 attacks, and that this is added to the base number of attacks from HTH skills, was NOT a rule originally in Rifts. It didn't crop up until (I believe) sometime after Atlantis came out.
The ROF for archery always replaced melee attacks, not been added to them.
So once those extra attacks were added, archers everywhere were suddenly slower than melee combatants.
It's still that way today, AFAIK.