Can I have a dog?

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Stattick
Adventurer
Posts: 571
Joined: Thu Mar 30, 2006 2:17 pm
Contact:

Can I have a dog?

Unread post by Stattick »

Well, can I?

Specifically, I was hoping for stats for a dog. An English Shepard (which wouldn't be too far off from a German Shepard). He'd be a big one for the breed, at about 75 lbs.

Best I can figure, it would probably be somewhere in the neighborhood of:
? IQ
? ME
? MA
? PS
? PP
? PE
? PB
23 Spd (35 mph)

HP: PE + ???
SDC: ?

1d6 sdc teeth
1d4 sdc claws

Skills:
Tracking by scent
Recognize scent
Sense supernatural stuff

:-?
User avatar
Athos
Hero
Posts: 829
Joined: Sat Sep 11, 2004 3:16 pm
Comment: Free Missouri, stand up to Apartheid everywhere.
Location: Placerville, CA
Contact:

Re: Can I have a dog?

Unread post by Athos »

The tattoo for a dog in Atlantis lists the following properties for a large dog / wolf:

48 hit points, 40 SDC ( guess big dogs are tough )
bite does 2d6+6 SD and claws do 1d4, three attacks per melee
+3 strike, +1 parry and +6 to dodge
average speed is 50, about 35 mph
track by smell: 85%
swim : 65%
prowl : 50%
keen vision and hearing, nightvision 30'

not sure if this is an "ordinary" dog or if the tattoo dog is more powerful than most, but there it is...
User avatar
The Beast
Demon Lord Extraordinaire
Posts: 5957
Joined: Sun Apr 03, 2005 3:28 pm
Comment: You probably think this comment is about you, don't you?
Location: Apocrypha

Re: Can I have a dog?

Unread post by The Beast »

There are stats for all kinds of dogs in Monsters & Animals for PFRPG.
User avatar
glitterboy2098
Rifts® Trivia Master
Posts: 13369
Joined: Wed Aug 06, 2003 3:37 pm
Location: Missouri
Contact:

Re: Can I have a dog?

Unread post by glitterboy2098 »

The Beast wrote:There are stats for all kinds of dogs in Monsters & Animals for PFRPG.

only partial stats actually. basically just hit points, speed, and attacks.
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
Image
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

-Max Beerbohm
Visit my Website
User avatar
glitterboy2098
Rifts® Trivia Master
Posts: 13369
Joined: Wed Aug 06, 2003 3:37 pm
Location: Missouri
Contact:

Re: Can I have a dog?

Unread post by glitterboy2098 »

having a dog is a great roleplay element though. it doesn't have to actually benefit you.
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
Image
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

-Max Beerbohm
Visit my Website
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: Can I have a dog?

Unread post by drewkitty ~..~ »

An Idea would be to use the ATB, ATB2, TMNT, HU1,or HU2 mutant animal stats for the dog, IF it more char then pet.
If a pet then use the listing in the monsters and animals book to find the stats.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
Mack
Supreme Being
Posts: 6370
Joined: Wed Nov 01, 2000 2:01 am
Comment: This space for rent.
Location: Searching the Dinosaur Swamp
Contact:

Re: Can I have a dog?

Unread post by Mack »

Try the Whiskey Coyote. (New West, p167-168)
Some gave all.
Love your neighbor.
Know the facts. Know your opinion. Know the difference.
Post Reply

Return to “Rifts®”