If you buy "resistance to Cold" then you are Resistant to Cold period.
You bought off your "weakness", which is a great idea i used more than once.
Should you have to buy Resistant to Heat though is a better question ?
Its needed for several weapons...
You feed off heat, so that Heat cannon thingie should be easier/cheaper to buy-upgrade to...
Thermosynthetic Armor
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- TechnoGothic
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- Carmen
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That is something I never thought of, I would make Resistant to Cold off limits to them and should add Resistant to Heat for free at the start. I will have to think of adding that to the list of corrections for the next book. But dont quote me on that yet, I will have to think about it first. Carmen.
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its not much of a loophole to me though.
Most players would rather spend their Bio-E points elsewhere from my experiences even those players who try to out-think the system for loopholes.
If i were to limit Resistance to Cold for the thermosynthetic HAs, i'd limit to off limits until Level 5 or higher...
The Host/pilot has body temperature so it would interesting if in Cold conditions it feed off the pilot's heat...with pentalities to the pilot as "parsite host armor"
Most players would rather spend their Bio-E points elsewhere from my experiences even those players who try to out-think the system for loopholes.
If i were to limit Resistance to Cold for the thermosynthetic HAs, i'd limit to off limits until Level 5 or higher...
The Host/pilot has body temperature so it would interesting if in Cold conditions it feed off the pilot's heat...with pentalities to the pilot as "parsite host armor"
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- TechnoGothic
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For thermosynthetic host armor charge 10 Bio-Points.
You get Resistance to Heat for "free".
That way it balances out. You just basicly bought Cold/Heat resistance for an extra 2 Bio-points.
A Normal Host Armor would cost them 8 Points for Both.
Thermo-armor gets Heat for Free right. Add heat and Cold together +2 to buy off its internal flaw of vulnerablitity to cold.
The Heat Projector cannon is a great buy for any Thermosynthetic Host Armor also...
I would say Flame Weapons, but for some reason they are restricted to the cool host armors.
You get Resistance to Heat for "free".
That way it balances out. You just basicly bought Cold/Heat resistance for an extra 2 Bio-points.
A Normal Host Armor would cost them 8 Points for Both.
Thermo-armor gets Heat for Free right. Add heat and Cold together +2 to buy off its internal flaw of vulnerablitity to cold.
The Heat Projector cannon is a great buy for any Thermosynthetic Host Armor also...
I would say Flame Weapons, but for some reason they are restricted to the cool host armors.
TechnoGothic
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- TechnoGothic
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i once had the idea that a Thermosynthetic Host Armor could use a weapon such the Heat Projector or maybe an alternate version of Flame Breath (mabe located elsewhere, say uses a hollowed Horn as the "mouth") that it could use the Flames/Heat against say a Big Rock, heat it up to near melting. Then use the Heated Rock as a heat source for a few hours (1d4+2) to fend off the cold damage.
This would be great in a Desert Game where the temperatures could range from 130 degrees+ during the day to Freezing Tempertures at Night. Would work for the short run, but not the long run such a "winter-land"...
You know, i think i'd allow Flame Breath for the "no-mouth" Armors if they modified a Horn into a Hollow needle-like Horn to project the flame from.
This would be great in a Desert Game where the temperatures could range from 130 degrees+ during the day to Freezing Tempertures at Night. Would work for the short run, but not the long run such a "winter-land"...
You know, i think i'd allow Flame Breath for the "no-mouth" Armors if they modified a Horn into a Hollow needle-like Horn to project the flame from.
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- TechnoGothic
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ManDrake13 wrote:I wonder if you could implant a radioactive element into a Thermosynthetic host somehow to provide a long term heat source? Cut open one of the reactors of the NEXUS robots and get the radioactive elements out and have a special pouch on it to store it. There are bacteria that are unaffected by radiation right?
i dont know, at least host armor are innate immune to radiation. But the host isnt. putting radiation "inside" may backfire.
TechnoGothic
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We might just need to create a new metabolism based on Radioactive stuff. Be a good way to clean up some of those battlefields with the machine.
Thermonuclear feeding
Cool side-effect. Host Armor has a tendicy to Glow like a Glow cell at night, has a High Body temperature. Using any of the Energy Bio-weapons causes the host armor to glow brightly even during the day.
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