Eagle wrote:HWalsh wrote:
That's not how explosives work. You can't just increase the amount and assume it increases the force proportionally. You wanted to argue that grenades only hurting the main body was unrealistic.
I explained how something would not work.
You don't understand the physics behind these things. Clearly. So again... No your idea wouldn't work.
Don't argue realism for RPG mechanics.
Of course I can just increase the amount of explosives. That's as good as anything else. You are wrong, by the way, about not being able to make a super-frag grenade.
Also, you are clearly confused as to who you're responding to. I never argued that grenades only hitting main body was unrealistic. If you look at my earlier posts in this thread you'll see that.
Now let's get right down to it. The idea of "damage points" is unrealistic. It's a game convention, and doesn't have anything to do with how explosives or other weapons actually work. A sword does its damage differently than a bullet does. And a bullet operates differently than an explosion. Guys are always trying to compare them to joules and that just doesn't work. Generic "damage points" in a role-playing game is just something for ease of play. It has no direct correlation to any kind of real world physics at all.
So when you make the statement that you "physics doesn't let you make a real world MDC grenade", that's a worthless statement. Because "MDC" doesn't exist. A weapon that does "a hundred times as much damage" is not using real world math, because in the real world we can't boil everything down to just a set number of hit points. Now, since we can't reduce it to a single range of numbers, and we have no real equivalent for what mega-damage is (and this is the important part), it can be anything we want.
A hundred times as much explosives? Sure, that fits with the very non-technical definition of MDC in the game books. 100 times the joules? Sure. 100 times the PSI at the impact point? Sure. 100 times the penetration against RHA? Fine. All these measurements can fit the book definition of "a hundred times as powerful". But they are all very different from one another. Since we don't know which one (if any) mega-damage is supposed to be, it can be any of them.
No, I was replying specifically to one post. You could make an MDC grenade. An MDC frag grenade? Realistically? No.
It's a game though. We have them because we don't worry about it. Which is the point. When people cite, it's only realistically that a grenade damages all parts of something someone needs to point out what happens if we go realistic.