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Moderators: Immortals, Supreme Beings, Old Ones
- Glistam
- Megaversal® Ambassador
- Posts: 3631
- Joined: Tue Apr 05, 2005 2:09 pm
- Comment: The silent thief of Rozrehxeson.
- Location: Connecticut
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Doesn't Control Elemental Force Earth have a spinning dust cloud power? That might be similar. Or you could go with the damage from the APS: Sand character's normal sandblast and apply it to the area of effect you've defined for his sandstorm.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
- The Artist Formerly
- Champion
- Posts: 2279
- Joined: Thu Nov 30, 2000 2:01 am
- Comment: Time Magazine's person of the year, 2006.
- Location: High in the Tower of Yellow, Swanky town.
I'd go 1d6+1 per level 15 seconds of exposure to a twentyish foot area (maybe fifteen feet + one foot every even level).
When I look in the dictionary and see the word Cool...I see Taffy's picture...-Shady Slug
Nearly all men can stand adversity, but if you want to test a man's character, give him power. -Abraham Lincoln
Nearly all men can stand adversity, but if you want to test a man's character, give him power. -Abraham Lincoln
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- Palladin
- Posts: 12242
- Joined: Tue Jul 09, 2002 1:01 am
- Location: At the forefront of the War between Good & Evil.
- Contact:
Rick O'Shea™ wrote:I was gonna say, conversions aren't allowed, and converting captain planet is lame.
Turns out it was something complete different though.
Earth! Fire! Wind! Water! Heart!
I believe if we were trying to convert Captain Planet, Deific NMI would lock the thread for being lame, and no other reason.
Kuseru would lock the thread, and try to have us killed in our sleep.
when you get right down to it, Sentinel's right.~Uncle Servo.
Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha
Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha
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- Palladin
- Posts: 12242
- Joined: Tue Jul 09, 2002 1:01 am
- Location: At the forefront of the War between Good & Evil.
- Contact:
Ironclad wrote:Hey! You lot! Back on track please
When the ninjas get you, you'll be sorry you didn't pay attention to us.
when you get right down to it, Sentinel's right.~Uncle Servo.
Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha
Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha
Or maybe you could make the damage level based. Originally I was thinking 1d6/lvl, but at high level that's alot of damage. Hmm... actually, if that covered the whole melee round it probably wouldn't be. Yikes, if someone was trying to go hand to hand with him, taking 14d6/round would hurt real bad, real fast.
Or you could do +1d6 every 2 levels, starting out at 2d6 at 1st, then 3d6 at 3rd, etc.
EDIT: You do realize that regardless of the damage you decide, that you will still be able to disable virtually all guns, vehicles, robots, and power armor in a few rounds right? And any humanish foe that doesn't have APS of some sort would be blinded.
Guns would jam because of sand in the barrel, glass would be etched and cloudy, air intakes would get silted over, and normal eyes would be full of sand.
Nasty. I like it!
Or you could do +1d6 every 2 levels, starting out at 2d6 at 1st, then 3d6 at 3rd, etc.
EDIT: You do realize that regardless of the damage you decide, that you will still be able to disable virtually all guns, vehicles, robots, and power armor in a few rounds right? And any humanish foe that doesn't have APS of some sort would be blinded.
Guns would jam because of sand in the barrel, glass would be etched and cloudy, air intakes would get silted over, and normal eyes would be full of sand.
Nasty. I like it!
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- Adventurer
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- Joined: Tue Dec 12, 2000 2:01 am