Search found 112 matches

by renfield
Tue Nov 09, 2010 1:21 pm
Forum: Rifts®
Topic: Vehicle: Reaper Combine and Blood Reaper
Replies: 19
Views: 640

Re: Vehicle: Reaper Combine and Blood Reaper

Okay I've gone ahead and made some adjustments to stats and backgorund, including adding in a pair of additional defensive systems!
by renfield
Tue Nov 09, 2010 10:46 am
Forum: Rifts®
Topic: Vehicle: Reaper Combine and Blood Reaper
Replies: 19
Views: 640

Re: Vehicle: Reaper Combine and Blood Reaper

Hrm Yes I still have soem work to do on this it seems. I will make the adjustments when I have the time, I've bene bsuy at work and after work so haven't had the time to really adjust the thing. I hadn't actually re-read all of the Vampir einfo before stating this, I just recall the water thingy. I ...
by renfield
Mon Nov 08, 2010 8:42 am
Forum: Rifts®
Topic: Vehicle: Reaper Combine and Blood Reaper
Replies: 19
Views: 640

Re: Vehicle: Reaper Combine and Blood Reaper

Took me a minute to see what you were getting at; the accidental discovery of being able to turn vampires into mush. I may have to revise the history a bit to fix the fact that the regular version wouldn't do mdc damage but would do a lot of sdc. the Blood-Reaper variant has upgraded the blades to M...
by renfield
Sun Nov 07, 2010 5:51 pm
Forum: Rifts®
Topic: Vehicle: Reaper Combine and Blood Reaper
Replies: 19
Views: 640

Re: Vehicle: Reaper Combine and Blood Reaper

Keep in mind I did make mention that others had swapped out the Water Cannons for acid or plasma-throwers. The effects would be roughly the same as the water is vs vampires. And probably want to upgrade the stake-launchers to something more useful. Still good against massed troops of whatever kind.....
by renfield
Sun Nov 07, 2010 2:03 pm
Forum: Rifts®
Topic: Vehicle: Reaper Combine and Blood Reaper
Replies: 19
Views: 640

Vehicle: Reaper Combine and Blood Reaper

Sorry this took so Long, here you go! http://forbiddendojo.blogspot.com/ International Harvester: Reaper & Blood Reaper Combine Vehicle Type: Agricultural Harvesting / Vampire Destruction Machine Crew: 1 Pilot Combine / +2 Gunners for Blood Reapers Maximum Speed: 20mph / 40mph Engine Type: typic...
by renfield
Mon Nov 01, 2010 10:50 am
Forum: Rifts®
Topic: Vehicles: What do YOU want to see?
Replies: 54
Views: 2724

Re: Vehicles: What do YOU want to see?

You may want to hunt down my post for the "Badger"then. It's half-track but a very solid design.
by renfield
Mon Nov 01, 2010 10:48 am
Forum: Rifts®
Topic: Nebraska Campaign
Replies: 20
Views: 1427

Re: Nebraska Campaign

Well its all moot now. The guy who owns the house we play at has decided he no longer wants to play the system so it looks like the plug is getting pulled...8P
by renfield
Fri Oct 29, 2010 3:21 pm
Forum: Rifts®
Topic: Vehicles: What do YOU want to see?
Replies: 54
Views: 2724

Re: Vehicles: What do YOU want to see?

Not a bad idea, thanks!
by renfield
Fri Oct 29, 2010 9:59 am
Forum: Rifts®
Topic: Vehicles: What do YOU want to see?
Replies: 54
Views: 2724

Re: Vehicles: What do YOU want to see?

I've had several other posts where I've listed the vehicles I have made.

I still need a website I can link to so others can see the Art and Stats. Going to talk to a friend to se eif she can make something simple for me.
by renfield
Thu Oct 28, 2010 11:07 am
Forum: Rifts®
Topic: Nebraska Campaign
Replies: 20
Views: 1427

Re: Nebraska Campaign

*sigh* So ended up doing the end-game stuff and because I wasn't fully prepared I ended up going overboard on some stuff. I have a retconn ready to go but I need to figure out what to do next. Want to keep to as low-power and episodic a campaign as posisble but with one of the main plots and greates...
by renfield
Thu Oct 28, 2010 11:04 am
Forum: Rifts®
Topic: Vehicles: What do YOU want to see?
Replies: 54
Views: 2724

Re: Vehicles: What do YOU want to see?

Well the Combine is nearly done. Turned out fairly well though not terribly exciting. Still have a few more details to add then swap it to my lappy so I can render it (Think my Compy's Vid card is failing, can't render the full image...8P). Then I just need to stat it up, and I will be including a D...
by renfield
Tue Oct 26, 2010 12:41 pm
Forum: Rifts®
Topic: Vehicles: What do YOU want to see?
Replies: 54
Views: 2724

Re: Vehicles: What do YOU want to see?

No worries, I just don't want to re-hash old stuff, going for practical stuff here...and sorry for the delays all but I've been super-drained for the last week...8P

In the meantime, nayone have a site I can use to post my pics and link to them? I can't keep using the other site...8P
by renfield
Mon Oct 25, 2010 3:52 pm
Forum: Rifts®
Topic: Vehicles: What do YOU want to see?
Replies: 54
Views: 2724

Re: Vehicles: What do YOU want to see?

I guess they do, luckily I still have my battered old copy of the Main Book...8)
by renfield
Mon Oct 25, 2010 10:15 am
Forum: Rifts®
Topic: Vehicles: What do YOU want to see?
Replies: 54
Views: 2724

Re: Vehicles: What do YOU want to see?

Sorry Zino but I won't be doing any military vehicles, at least not strictly military. The point is to do more civilian-oriented vehicles that player-characters will be more likely to see and use rather than the metric arse-ton of military gear that are already in the books.
by renfield
Thu Oct 21, 2010 10:07 am
Forum: Rifts®
Topic: Vehicles: What do YOU want to see?
Replies: 54
Views: 2724

Re: Vehicles: What do YOU want to see?

I'm going to try and get another vehicle done up over the weekend, but Fallout is taking up a lot of my spare time... Currently planning to do one or more of the following: - Tractor/Trailer; probably mad-maxish, at least of wheeled - Train...possibly a hover train or at least one using anti-gravita...
by renfield
Mon Oct 18, 2010 7:45 am
Forum: Rifts®
Topic: Winnebago Pegasus Air-Rover
Replies: 29
Views: 890

Re: Winnebago Pegasus Air-Rover

Gives "Hello Kitty" a whole new meaning...8)
by renfield
Sun Oct 17, 2010 5:27 am
Forum: Rifts®
Topic: Winnebago Pegasus Air-Rover
Replies: 29
Views: 890

Re: Winnebago Pegasus Air-Rover

Yeah plus kittens aren't MDC and finding armor for them is a stone B***H. Though I suppose you could just stuff them in MDC helmets and glue the helmets to the sides of the RV. Not to mention, helmets are a hard target to hit; the rules don't state that the helmet actually have to be on the rest of ...
by renfield
Sat Oct 16, 2010 5:50 am
Forum: Rifts®
Topic: Winnebago Pegasus Air-Rover
Replies: 29
Views: 890

Re: Winnebago Pegasus Air-Rover

If you mean Murder-Wraiths that would be a lot too much...8P And Zombies are generally to dumb to drive...then again putting a bunch of zombies in armor and strapping THEM to the RV might not be quite so evil...until people get to close and realize that though they are dead, they can still attack......
by renfield
Fri Oct 15, 2010 12:22 pm
Forum: Rifts®
Topic: Winnebago Pegasus Air-Rover
Replies: 29
Views: 890

Re: Winnebago Pegasus Air-Rover

Sooo off topic, but imagine that Winnebago with a bunch of bleeding bodies strapped to it and crewed by a bunch of Reavers (As In the Firelfy show). THAT would be some kind of creepy...
by renfield
Fri Oct 15, 2010 9:53 am
Forum: Rifts®
Topic: Winnebago Pegasus Air-Rover
Replies: 29
Views: 890

Re: Winnebago Pegasus Air-Rover

Mmm AMA...(Ablative Meat Armor) saves you and can make for an excellent protein source in the aftermath of a gruelling battle! ...so need to have a bad guy do that; Strap prisoners to the outside of their vehicle and drive around like that. Heck put armor on the prisoners a well! Who needs a Body sh...
by renfield
Thu Oct 14, 2010 4:33 pm
Forum: Rifts®
Topic: Winnebago Pegasus Air-Rover
Replies: 29
Views: 890

Re: Winnebago Pegasus Air-Rover

...and it's always the stupid ones. I suppose when you only have 2 brain cells to rub together about all you can think of is beer and sex. Not that those are bad thoughts...if accompanied by understanding of the consequences that may follow either. Still, ignorance is bliss...
by renfield
Thu Oct 14, 2010 10:47 am
Forum: Rifts®
Topic: Winnebago Pegasus Air-Rover
Replies: 29
Views: 890

Re: Winnebago Pegasus Air-Rover

Sad about the Helmuts, such a waste of talent...that could be put in their place to do some real good.
Could be worse though, could be those cross-eyed, inbred Icewholes. Damn things are everywhere. Seems like everyone is an Icewhole, or at least act like one now and again.
by renfield
Tue Oct 12, 2010 9:26 am
Forum: Rifts®
Topic: Winnebago Pegasus Air-Rover
Replies: 29
Views: 890

Re: Winnebago Pegasus Air-Rover

Yes but who is Dark Helmet? Whoever he is we know he serves Emperor Prosek...but the Colaition despises Psychics don't they?
"I see your schwartz is as big as mine"
by renfield
Sun Oct 10, 2010 8:59 pm
Forum: Rifts®
Topic: Winnebago Pegasus Air-Rover
Replies: 29
Views: 890

Re: Winnebago Pegasus Air-Rover

geebus....why didn't think of that?
Lone Star - Slightly delusional Cyber-Knight (Or maybe some adventurer Type who can create a Psi-Sword and has Telekinesis?)
Barf - His faithful Dogboy friend

so going in my game...maybe
by renfield
Sun Oct 10, 2010 4:13 pm
Forum: Rifts®
Topic: Winnebago Pegasus Air-Rover
Replies: 29
Views: 890

Re: Winnebago Pegasus Air-Rover

Windows...I KNEW I was forgetting something...DOH!
Oh well...fix it later.
by renfield
Sun Oct 10, 2010 4:12 pm
Forum: Rifts®
Topic: Annihilator Death Globe
Replies: 16
Views: 649

Re: Annihilator Death Globe

i.e. angels of death?...that could be cool...8)
by renfield
Sun Oct 10, 2010 12:36 pm
Forum: Rifts®
Topic: Winnebago Pegasus Air-Rover
Replies: 29
Views: 890

Winnebago Pegasus Air-Rover

Another vehicle that was semi-requested: http://cortexsystemrpg.org/index.php?topic=4456.0 Winnebago “Pegasus” Air-Rover Vehicle Type: Hover Camper Crew: One Cargo: Most of the interior space is dedicated to sleeping, dining and recreational facilities but the cargo bay in the rear can hold up to 40...
by renfield
Sun Oct 10, 2010 12:10 pm
Forum: Rifts®
Topic: Annihilator Death Globe
Replies: 16
Views: 649

Re: Annihilator Death Globe

Updated to Add maximum Altitude.
Also Added Stats for a cheaper variant, image is here http://cortexsystemrpg.org/index.php?topic=4456.0

Hover-Camper will be statted elsewhere.
by renfield
Sun Oct 10, 2010 7:47 am
Forum: Rifts®
Topic: Dual/Multi-classing and Changing OCC's
Replies: 13
Views: 659

Re: Dual/Multi-classing and Changing OCC's

That's an interesting system there Doc. I may incorporate that into my game as an option anyway, in addition to the changing OCC rules. Thanks for the link, what book is that in? My original leveling idea was nearly the same; once you reached a new level you can start training for the new OCC but di...
by renfield
Sat Oct 09, 2010 11:21 pm
Forum: Rifts®
Topic: Dual/Multi-classing and Changing OCC's
Replies: 13
Views: 659

Re: Dual/Multi-classing and Changing OCC's

true that but in his case he's delving more into some of the higher education he received while in training and is getting into vehicular and weapon modification and design. So changing works. And I like characters to have the option of some variety so no two headhunters, bursters or even dragons wi...
by renfield
Sat Oct 09, 2010 11:17 pm
Forum: Rifts®
Topic: Annihilator Death Globe
Replies: 16
Views: 649

Re: Annihilator Death Globe

I didn't have the maximum altitude listed, thus you did not see it... I will have to modify it later on when I have the time. Deadboy you are correct in that TW could easily attract attention...if someone were looking up...and only if their particular sense had the range to detect them way up in the...
by renfield
Sat Oct 09, 2010 11:03 pm
Forum: Rifts®
Topic: Dual/Multi-classing and Changing OCC's
Replies: 13
Views: 659

Re: Dual/Multi-classing and Changing OCC's

Well there is at least one instance where its actually needed as one of the players is running a Special Forces trooper who has retired. Hence no more advancement in that OCC and the need to swap.
by renfield
Sat Oct 09, 2010 12:09 pm
Forum: Rifts®
Topic: Dual/Multi-classing and Changing OCC's
Replies: 13
Views: 659

Dual/Multi-classing and Changing OCC's

I know that somewhere there were rules for Changing OCC's and Dual-classing etc.. but the only thing I can find is when Juicers go through the Detox procedure and re-train for a new OCCC. So after some conversation with my players I came up with the following: ----- Changing OOC’s: - Any character w...
by renfield
Sat Oct 09, 2010 12:02 pm
Forum: Rifts®
Topic: ignoring the MDC system
Replies: 47
Views: 1827

Re: ignoring the MDC system

Found them, a VERY small section...look right over it...8P
by renfield
Sat Oct 09, 2010 8:28 am
Forum: Rifts®
Topic: ignoring the MDC system
Replies: 47
Views: 1827

Re: ignoring the MDC system

1. Convert everything to SDC 2. The unit's SDC rating divided by 10 is it's Damage Reduction . A 80 SDC EBA suit now has a DR of 8, while a 500 SDC robot has one of 50. 3. Scale up vehicle weapons (generally by adding a zero at the end, making 1d6*10 now 1d6*100) Basically this means that infantry ...
by renfield
Fri Oct 08, 2010 11:33 am
Forum: Rifts®
Topic: Brute Squads
Replies: 1
Views: 287

Brute Squads

Has anyone considered or used Brute Squads rules? I've made Brute squad rules for various games and tend to make things much more cinematic and faster-paced. I am referring a concept put out in the 7th Sea RPG. If you've played it you know what I mean, if not here's a brief version that's been sligh...
by renfield
Fri Oct 08, 2010 6:42 am
Forum: Rifts®
Topic: Statting NPCs
Replies: 20
Views: 1550

Re: Statting NPCs

Re-worked my own sheet so now I have a sheet for some quick info as well as some blank space to make notes and track damage etc...
by renfield
Thu Oct 07, 2010 3:12 pm
Forum: Rifts®
Topic: Annihilator Death Globe
Replies: 16
Views: 649

Re: Annihilator Death Globe

Exactly!
...and I'm suprised nobody caught the quasi-Death Star cannon...If it's round na dhas the word "Death" in the title, it MUST have a weapon of at least semi-ultimate boom and doom!
by renfield
Thu Oct 07, 2010 12:58 pm
Forum: Rifts®
Topic: Statting NPCs
Replies: 20
Views: 1550

Re: Statting NPCs

Funny, I was just thinking about htis topic as a I hate writing out NPCs and I've been trying to locate or make my own short-sheet that I could easily work up NPCs, especially if the PC's tear off on a tangent I've not expected...(see my Nebraska Campaing post).
by renfield
Wed Oct 06, 2010 11:19 am
Forum: Rifts®
Topic: Annihilator Death Globe
Replies: 16
Views: 649

Re: Annihilator Death Globe

Really? I did not know that. That is so usable, I think i will have to make some changes to the Dearh Globe now...and so much potential for humor too. Imagine the Helium backing up into the Gondola and forcing the crew to talk in high squeaky voices? Hard to be intimidating when you sound like a chi...
by renfield
Wed Oct 06, 2010 6:25 am
Forum: Rifts®
Topic: Annihilator Death Globe
Replies: 16
Views: 649

Re: Annihilator Death Globe

Oh, the Black Market knows about it...they're just laughing themselves silly over the idea... Good job...and yeah, it's over the top, but every creator posting here's gotta have some guilty pleasure border-line munchkin/far out there little project in their portfolio...as far-outs, go, not bad! Hum...
by renfield
Wed Oct 06, 2010 6:16 am
Forum: Rifts®
Topic: Annihilator Death Globe
Replies: 16
Views: 649

Re: Annihilator Death Globe

Re-read Item #8; The "Cloaking Field" is in enlarged Superior Invisibility Spell thus the Globes are invisible to most forms of detection.
by renfield
Tue Oct 05, 2010 7:38 pm
Forum: Rifts®
Topic: Annihilator Death Globe
Replies: 16
Views: 649

Annihilator Death Globe

You asked for the stats, so here they are in all of their glory. Here is the link to the Art Once again; http://cortexsystemrpg.org/index.php?topic=4389.0 ----- Coalition Annihilator Death Globe Vehicle Type: Armored Dirigible Crew: 1 Pilot-Commander, 4 Gunners Cargo: 20’ length x 30’ width x 15’tal...
by renfield
Tue Oct 05, 2010 4:46 pm
Forum: Rifts®
Topic: A greener Ultimax 10/28
Replies: 9
Views: 893

Re: The walking Ultimax

That is pretty bad ass! Now if you make it an actual walking robot...to scale of course...8)
by renfield
Tue Oct 05, 2010 9:51 am
Forum: Rifts®
Topic: Nebraska Campaign
Replies: 20
Views: 1427

Re: Nebraska Campaign

Its a good suggestion and I already have some things in place to cover that, though I actually have the Base commander as being a fairly decent guy who has been balking at the plan, but there is a Ringer to take command if he utterly refuses to follow through; a Psi-Stalker who has no qualms about u...
by renfield
Tue Oct 05, 2010 9:44 am
Forum: Rifts®
Topic: More Vehicles: Sportcar, Sportscycle and Death Balloon
Replies: 22
Views: 754

Re: More Vehicles: Sportcar, Sportscycle and Death Balloon

Yeah I pretty much consider the Deathglobe a joke project, though I planned for the actual stats to include a Cloaking Field of some kind (Possibly a TW device, though the Coalition would never condone such infernal things) to hide it from enemies and keep it safe. Then someone goes to invade chi-to...
by renfield
Mon Oct 04, 2010 2:33 pm
Forum: Rifts®
Topic: Nebraska Campaign
Replies: 20
Views: 1427

Re: Nebraska Campaign

Part of my intention for the story is that they were goign to have to work with the Coalition even if they don't like them. And prior to this they are supposed to uncover a Coalition plot to lure the Bugs to town so the Coalition can swoop in and "Heroically Save the Day" thus earning the ...
by renfield
Mon Oct 04, 2010 10:14 am
Forum: Rifts®
Topic: Nebraska Campaign
Replies: 20
Views: 1427

Re: Nebraska Campaign

On a different note; so I have this middling length campaign planned out and one of the centerpieces of the finale involves a pre-rifts R&D facility hidden under a place called "Giant Hill" near Thedford Nebraska. In my game the facility was researching Dimensional Travel and had succe...
by renfield
Mon Oct 04, 2010 9:56 am
Forum: Rifts®
Topic: Nebraska Campaign
Replies: 20
Views: 1427

Re: Nebraska Campaign

Thanks that does help. I may have the local base taken over by the 1st Apocalyptic after certain events unfold.
by renfield
Sun Oct 03, 2010 10:05 am
Forum: Rifts®
Topic: Nebraska Campaign
Replies: 20
Views: 1427

Re: Nebraska Campaign

If you look at that map of Nebraska there are to marked squares; one on the Elkhorn River in the North east Portion that is Labeled "Fort Jericho" South and Further West along I-80 is a square marked "Fort Prospect". If those are 1st Apocalyptic Calvary bases then fine I'll proba...

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