Search found 1018 matches

by Shadyslug
Tue Sep 23, 2008 3:47 pm
Forum: Rifts®
Topic: multiple Mystic Kuznya questions
Replies: 11
Views: 1304

Re: multiple Mystic Kuznya questions

AlanGunhouse wrote:They are not like Techno Wizards in that their "magical stuff" remains enchanted even if the wielder has no PPE or ISP to feed it. This makes them potentially far more devastating, even without their supernatural attributes.

I'll give you that...
by Shadyslug
Mon Sep 22, 2008 1:02 pm
Forum: Rifts®
Topic: multiple Mystic Kuznya questions
Replies: 11
Views: 1304

Re: multiple Mystic Kuznya questions

They are not a specialized for of Techno-Wizard at all. They Create magical items by imbueing it with properties inherent in specialized metals and using their own PPE to enhance the item due to their link with the Russian God of Smithing. I agree that to limit them to just what is in the book limi...
by Shadyslug
Tue Sep 16, 2008 6:49 pm
Forum: Rifts®
Topic: multiple Mystic Kuznya questions
Replies: 11
Views: 1304

Re: multiple Mystic Kuznya questions

Consider that the creation of many of the Kaznya's objects require certain spells...just like a TW needs to possess certain spell knowledge to create magical objects. That alone infers that the process to create magical objects has as much to do the Kaznya process of creation as it does the magic be...
by Shadyslug
Tue Sep 16, 2008 3:08 pm
Forum: Rifts®
Topic: multiple Mystic Kuznya questions
Replies: 11
Views: 1304

Re: multiple Mystic Kuznya questions

I think that to limit them to just what is in the book is a crime. They are a specialized form of TW...and as such, they are only limited by their own creativity.
by Shadyslug
Mon Sep 15, 2008 12:53 pm
Forum: Rifts®
Topic: What's your best NON-Gm solution to a munchkin?
Replies: 34
Views: 1217

What's your best NON-Gm solution to a munchkin?

I joined a group once that was composed of a dragon hatchling, an undead slayer, and a munchkin who bent/broke all kinds of rules to gain power, like bringing a lancer type cyclone into rifts and then putting the silverhawk contra-gravity unit on it and giving it the vindicator's EU-11 (I think it's...
by Shadyslug
Mon Sep 15, 2008 12:49 pm
Forum: Rifts®
Topic: Whats your ideal character.
Replies: 42
Views: 2570

Re: Whats your ideal character.

I've never subscribed to a particular kind of PC. More often than not, I pick my PC based on what everyone else is playing.

I tend to gravitate towards non-tech types though...

One of my favorites was the Kaznya. And I played an Adorak once...which was a hoot.
by Shadyslug
Mon Sep 15, 2008 12:44 pm
Forum: Rifts®
Topic: Whats your ideal character.
Replies: 42
Views: 2570

Re: Whats your ideal character.

el magico -- darklorddc wrote:Lord Magus...just really love them.

For some reason I don't find this all that surprising...
by Shadyslug
Mon Sep 15, 2008 12:43 pm
Forum: Rifts®
Topic: Variant Psi-Swords for Mind Melters
Replies: 13
Views: 1862

Re: Variant Psi-Swords for Mind Melters

I had a Mind Melter whose Psi-Sword manifested as a 3 foot long 2"x4" with a giant nail driven though the end...
by Shadyslug
Tue Aug 26, 2008 5:45 pm
Forum: Rifts®
Topic: How would you kill Prosek?
Replies: 132
Views: 4718

Re: How would you kill Prosek?

How would I kill Prosek?

I'd get him a membership to Sound Off and force him to debate free will and politics...

Then...after a few days...I'd casually hand him a sharp knife and roll up his sleeve. He'd take care of the rest...
by Shadyslug
Mon Aug 25, 2008 1:52 pm
Forum: Rifts®
Topic: what is he?
Replies: 30
Views: 1026

Re: what is he?

Mounted on the boat...
by Shadyslug
Fri Aug 15, 2008 11:47 am
Forum: Rifts®
Topic: FUNNIEST IDEAS FOR RIFTS CARACTERS
Replies: 99
Views: 3727

Re: FUNNIEST IDEAS FOR RIFTS CARACTERS

Vamp'Borg...the undead oil sucker...
by Shadyslug
Fri Aug 08, 2008 1:08 pm
Forum: Rifts®
Topic: Fallen Cosmo knights? Should they be played?
Replies: 29
Views: 3299

Re: Fallen Cosmo knights? Should they be played?

One of my favorite NPC's was a Wolfen fallen CK with a whip as his cosmic weapon. He just coverted into a headhunter...essentially a gun for hire...

Can't say that the PC's in my group were all that happy about him...he would turn up at the most inconvenient of times...
by Shadyslug
Mon Jul 14, 2008 1:48 am
Forum: Rifts®
Topic: Check out these dice I ordered
Replies: 15
Views: 2476

Re: Check out these dice I ordered

I could never bring myself to pay that much for dice...
by Shadyslug
Mon Jul 07, 2008 11:16 pm
Forum: Rifts®
Topic: Cyber-knights....too powerful.
Replies: 90
Views: 6271

Re: Cyber-knights....too powerful.

Maybe they're just meant to be a deterrent? I mean...like a mechanism to try to keep the CS in a bit of "check."
by Shadyslug
Mon Jul 07, 2008 1:47 pm
Forum: Rifts®
Topic: Robots vs Tanks (Deadhorse?)
Replies: 220
Views: 24290

Re: Robots vs Tanks (Deadhorse?)

Many posts have stated that tanks would be simpler than robots. What makes you think this? How a robot works is a black box to us. It might be very simple and easily repaired. Maybe however those giant limbs are worked is an ulta efficient and fast artifical muscle. Muscles wouldn't work very well ...
by Shadyslug
Thu Jul 03, 2008 10:46 pm
Forum: Rifts®
Topic: Cyber-knights....too powerful.
Replies: 90
Views: 6271

Re: Cyber-knights....too powerful.

The borg starts off better than a juicer. Borg capable of inflicting MD damage with no weapons. Juicer can dance. Borg starts off as an MDC being. Juicer can dance. Sure...with no weapons the Juicer can dance, but a few solid punches from the Borg and the Juicer is red slime. The only way the Juicer...
by Shadyslug
Thu Jul 03, 2008 10:43 pm
Forum: Rifts®
Topic: Robots vs Tanks (Deadhorse?)
Replies: 220
Views: 24290

Re: Robots vs Tanks (Deadhorse?)

Tanks being complimented by PA would probably end up being fairly effective. Maybe even more so than PA with Robots.

But...Robots are plain cool...yet, I think winning is cool as well...
by Shadyslug
Thu Jul 03, 2008 12:46 pm
Forum: Rifts®
Topic: Robots vs Tanks (Deadhorse?)
Replies: 220
Views: 24290

Re: Robots vs Tanks (Deadhorse?)

Tanks are cheaper to manufacture. They can also be equipped with greater armor (a reality that is not reflected in the game world).

Overall...robots are neat and can do more because they're more versatile. But tanks are a more efficient tool due to cost and complexity.
by Shadyslug
Thu Jul 03, 2008 12:45 pm
Forum: Rifts®
Topic: What makes Earth special?
Replies: 8
Views: 266

Re: What makes Earth special?

Think of the earth as a giant koi pond and the supernatural creatures are cranes.
by Shadyslug
Thu Jul 03, 2008 2:33 am
Forum: Rifts®
Topic: Cyber-knights....too powerful.
Replies: 90
Views: 6271

Re: Cyber-knights....too powerful.

Okay, the borg is a torso who managed to get his arms and legs cut off for free, and the juicer is a normal guy looking to get juiced. He waits for the borg to bleed to death from his severed limbs, then goes home. Thanks for your insight. Actually, if the Borg gets his bionics taken away, then the...
by Shadyslug
Wed Jul 02, 2008 5:27 pm
Forum: Rifts®
Topic: Glitter Boy Art
Replies: 12
Views: 825

Re: Glitter Boy Art

That was pretty cool!
by Shadyslug
Wed Jul 02, 2008 4:25 pm
Forum: Rifts®
Topic: What's your or your groups worse habit when gaming?
Replies: 3
Views: 171

Re: What's your or your groups worse habit when gaming?

The biggest peeve I had was when everyone got too drunk or stoned to actually play...or when people didn't actually pay attention to what was going on...
by Shadyslug
Wed Jul 02, 2008 4:25 pm
Forum: Rifts®
Topic: Guns with (potentially) Unlimited Payloads
Replies: 24
Views: 659

Re: Guns with (potentially) Unlimited Payloads

I'm sure that there's a wind up laser akin to our wind up flashlights...

Or maybe one that you can shake?
by Shadyslug
Wed Jul 02, 2008 12:28 pm
Forum: Rifts®
Topic: Connect the dots putting Osiris back together again
Replies: 13
Views: 2432

Re: Connect the dots putting Osiris back together again

Well...youv'e got the find the phallus of Osiris to resurrect him...but since that part is missing and will never be found, your'e going ot have a hard time getting him to rise up...
by Shadyslug
Wed Jul 02, 2008 12:23 pm
Forum: Rifts®
Topic: Supernatural Strength and MD melee weapons
Replies: 49
Views: 1767

Re: Supernatural Strength and MD melee weapons

LostOne wrote:My group tends to go with Supernatural punch damage + weapon damage, it makes more sense to us.


This is what I've always done with my groups...
by Shadyslug
Wed Jul 02, 2008 12:20 pm
Forum: Rifts®
Topic: Cyber-knights....too powerful.
Replies: 90
Views: 6271

Re: Cyber-knights....too powerful.

As for the CK's...

I'm a fan...and I don't think they got pushed over the edge into Uber-hero-power levels.

There's plenty of things in the world 'o Rifts that will make them a toothpick...
by Shadyslug
Wed Jul 02, 2008 12:19 pm
Forum: Rifts®
Topic: Cyber-knights....too powerful.
Replies: 90
Views: 6271

Re: Cyber-knights....too powerful.

. wrote:On the Plus Side of things, your back and forth has definitely increased my post count

LOL :lol: :lol: :lol: :lol:

Dude...that's about the only good that'll come out of debating with KC...
by Shadyslug
Wed Jul 02, 2008 12:15 pm
Forum: Rifts®
Topic: Cyber-knights....too powerful.
Replies: 90
Views: 6271

Re: Cyber-knights....too powerful.

Talavar wrote:I also don't think a borg will beat a juicer if you give both the same budget to outfit themselves.


Okay...each gets $0 credits to outfit themselves...

Now go play test it...
by Shadyslug
Fri Jun 20, 2008 5:09 pm
Forum: Rifts®
Topic: True Atlanteans and Bio-Wizardry
Replies: 1
Views: 235

Re: True Atlanteans and Bio-Wizardry

They can't get the eyes because of their ability to regenerate...their body would reject the eyes of eylor...

As for the Maxi-Man...

That seems to go contrary to what they say about Atlanteans...but maybe not...because in a sense, even the Tattoo Magics transform them into MDC creatures...
by Shadyslug
Fri Jun 20, 2008 1:16 pm
Forum: Rifts®
Topic: Most awesome cyberknight races
Replies: 49
Views: 10914

Re: Most awesome cyberknight races

Oh...and how about an Adorak...
by Shadyslug
Fri Jun 20, 2008 1:14 pm
Forum: Rifts®
Topic: Most awesome cyberknight races
Replies: 49
Views: 10914

Re: Most awesome cyberknight races

Killer Cyborg wrote:Flooper.

Damn you!!! That was MY answer!!!
by Shadyslug
Fri May 30, 2008 6:31 pm
Forum: Rifts®
Topic: If Mr. Stoker were transported to Rifts Earth
Replies: 5
Views: 342

Re: If Mr. Stoker were transported to Rifts Earth

Is that Jew gold shining in his hand?
by Shadyslug
Thu May 29, 2008 3:43 pm
Forum: Rifts®
Topic: Maps
Replies: 82
Views: 9848

Re: Maps

I've always felt that one way to deal with all this map stuff is to do it yourself. If I had the time, I'd scan all the maps from the books and put them into photoshop, each on a separate layer and never compress the layers. This way, you can select what layers you want for the maps you need at the ...
by Shadyslug
Thu May 29, 2008 12:59 pm
Forum: Rifts®
Topic: Visualizing your PC
Replies: 4
Views: 611

Re: Visualizing your PC

I like to dress up...it's usually not an issue unless I'm playing a female...
by Shadyslug
Mon May 26, 2008 2:09 pm
Forum: Rifts®
Topic: Autododge
Replies: 67
Views: 1706

Re: Autododge

rat_bastard wrote:
Shadyslug wrote:
rat_bastard wrote:I was as untouchable as the breeze in melee.


I touch the breeze all the time...


your mom touches the breeze... :P


Your mom is the breeze...and I'm touching her...all the time...in ways that make me shudder...
by Shadyslug
Mon May 26, 2008 2:07 pm
Forum: Rifts®
Topic: Funniest things you have ever done on a roll of natural 1.
Replies: 15
Views: 528

Re: Funniest things you have ever done on a roll of natural 1.

I've shot myself in the foot.

Chopped off the arm of one of my team mates.

Shot the hostage being used by the kidnapper as a shield.

Impaled myself on a cactus...without armor...
by Shadyslug
Mon May 26, 2008 2:03 pm
Forum: Rifts®
Topic: Autododge
Replies: 67
Views: 1706

Re: Autododge

rat_bastard wrote:I was as untouchable as the breeze in melee.


I touch the breeze all the time...
by Shadyslug
Mon May 19, 2008 3:52 am
Forum: Rifts®
Topic: Parrying a enemy with a high supernatural P.S
Replies: 15
Views: 654

Re: Parrying a enemy with a high supernatural P.S

I'm guessing that you folks don't want to hear about how my City Rat with P.S. 11 parried an Abolisher and an Anti-Monster in hand to hand combat...

You must fear the city rat with kung fu +3 parry action.
by Shadyslug
Wed May 07, 2008 11:19 am
Forum: Rifts®
Topic: If you were stuck in an elevator for 41 hours...
Replies: 14
Views: 396

Re: If you were stuck in an elevator for 41 hours...

I'd never get stuck in an elevator for 41 hours...so I dont know how to answer this question...
by Shadyslug
Sat May 03, 2008 12:27 am
Forum: Rifts®
Topic: How would you have written Seige of Tolkeen?
Replies: 34
Views: 1665

Re: How would you have written Seige of Tolkeen?

Tolkeen wins...in a frightful manner...unleashes hell on Earth and brings the Minion War here...
by Shadyslug
Fri May 02, 2008 6:04 pm
Forum: Rifts®
Topic: Favorite sidearm in Rifts
Replies: 36
Views: 4622

Re: Favorite sidearm in Rifts

NG-45LP
by Shadyslug
Fri Apr 25, 2008 2:14 am
Forum: Rifts®
Topic: Juicer Vrs Samas .. Which is more agile ...
Replies: 41
Views: 1129

Re: Juicer Vrs Samas .. Which is more agile ...

Okay...by the rules, we get one idea, but apply common sense. Can a juicer actually parry a blow from a SAMAS? Sure...juicer super strong and on drugs... SAMAS powered by servos and hydrolics... How strong does the juicer have to be to match the strength of the SAMAS? How much momentum is generated ...
by Shadyslug
Wed Apr 23, 2008 2:19 pm
Forum: Rifts®
Topic: SAMAS Melter
Replies: 58
Views: 1887

Re: SAMAS Melter

Get the Predator and have the psi-sword come out of the gun...
by Shadyslug
Tue Apr 22, 2008 3:08 pm
Forum: Rifts®
Topic: floating city..
Replies: 22
Views: 732

Re: floating city..

At least with an underwater city you can't sink... if a floating city fails, the inhabitants end up on top of the ocean. if a submarine city fails, the inhabitants end up with the ocean on top of them. Personally...I'd rather spring a leak while underwater than while on top of the water...it may no...
by Shadyslug
Tue Apr 22, 2008 3:06 pm
Forum: Rifts®
Topic: SAMAS Melter
Replies: 58
Views: 1887

Re: SAMAS Melter

The CS would never allow a native of Psyscape to join their military...period. And I don't think that they'd allow a psychic to learn how to pilot a SAMAS...doesn't make sense from a military standpoint...
by Shadyslug
Tue Apr 22, 2008 1:06 pm
Forum: Rifts®
Topic: floating city..
Replies: 22
Views: 732

Re: floating city..

At least with an underwater city you can't sink...
by Shadyslug
Mon Apr 21, 2008 11:43 pm
Forum: Rifts®
Topic: floating city..
Replies: 22
Views: 732

Re: floating city..

I forget, sometimes, that this place isn't SO...

Floating ships with cities on top! It just might work! :D
by Shadyslug
Mon Apr 21, 2008 3:17 pm
Forum: Rifts®
Topic: floating city..
Replies: 22
Views: 732

Re: floating city..

"Opps..."

"Opps what?"

"We lost E block. The linkage broke and it's sinking to the bottom of the ocean."

"But...that's the block I live on!!!"

"Sorry. Hope your dog can swim..."
by Shadyslug
Mon Apr 21, 2008 3:07 pm
Forum: Rifts®
Topic: floating city..
Replies: 22
Views: 732

Re: floating city..

I understand exactly what you're saying...

I'm just saying that a "floating" anything, no matter how large...is subject to the whims of the ocean...

It's a great idea until something comes along to sink it. We have yet to build something that can't be sunk...
by Shadyslug
Mon Apr 21, 2008 2:55 pm
Forum: Rifts®
Topic: floating city..
Replies: 22
Views: 732

Re: floating city..

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