WP Paired Weapons is designed and intended to work with another WP.
In this case that WP would be WP: Knife for claw weapons is in the text (even if they are integrated/not hand-held as examples exist of gauntlet mounted claws in the CS Dog Pack pg259 of RUE, and they date back even older).
Search found 7529 matches
- Wed May 29, 2024 1:53 pm
- Forum: Rifts®
- Topic: W.P. Paired Weapon and Bionic Weapons
- Replies: 2
- Views: 153
- Wed May 29, 2024 9:33 am
- Forum: Rifts®
- Topic: NEED HELP PLZ Where can I find 40MM Grenade stats
- Replies: 4
- Views: 156
Re: NEED HELP PLZ Where can I find 40MM Grenade stats
The Rifts setting is pretty sparse when it comes to giving sizes for weapons (unlike Robotech), the only 40mm weapon systems I am aware of in Rifts (incomplete library) would be: 1. guns for various warships in WB7 (pg136-7) 2. a net launcher in WB9 pg136 (NP-10 Plasma Net Launcher) 3. Rifts MercOps...
- Sun May 26, 2024 9:04 am
- Forum: Guild of Magic & Psionics
- Topic: Atlantean Animal Tattoos
- Replies: 6
- Views: 90
Re: Atlantean Animal Tattoos
Some debate about a traditional horse vs an exotic mount like a Fury Bettle (not sure if that is a monster) They are also in love with the idea of riding a dinosaur or flying on the back of a Pterodactyl. To determine if something is an animal or monster (for Tattoo Magic purposes, at least for Rif...
- Sat May 25, 2024 10:58 am
- Forum: Rifts®
- Topic: Films for Rifts
- Replies: 2
- Views: 162
Re: Films for Rifts
Not a Movie, but I think the old cartoon "Thundarr the Barbarian" can work, its post-appocalypse, its got magic, its got tech, its got mutants, etc.
- Sat May 25, 2024 10:54 am
- Forum: Guild of Magic & Psionics
- Topic: Atlantean Animal Tattoos
- Replies: 6
- Views: 90
Re: Atlantean Animal Tattoos
Q2: Yes Q3: No, remember the creature is composed of an ecto-plasm like substance. It is unlikely it could produce milk, in point of fact that would be outside of the scope of the intent for them (combat, pack animal, riding) but also when a cow is able to produce milk (and I'm not sure how that cou...
- Sat May 25, 2024 7:39 am
- Forum: Guild of Magic & Psionics
- Topic: Atlantean Animal Tattoos
- Replies: 6
- Views: 90
Re: Atlantean Animal Tattoos
"The animals aren't actually alive, but composed of a magic, ectoplasm-like substance."-WB2 pg88 (also applies to Monster Tattoos)
That should remove the need for food/water and likely rest. So yes, they are like robots. They "recharge" when they are activated/cast.
That should remove the need for food/water and likely rest. So yes, they are like robots. They "recharge" when they are activated/cast.
- Fri May 24, 2024 9:08 am
- Forum: G.M.s Forum
- Topic: Spell substitutes for Survivial in the wild
- Replies: 5
- Views: 246
Re: Spell substitutes for Survivial in the wild
Some are questioning if it is better to use spells over skills or skill over spell. Some have both. The ones who have both are the ones who are better off IMHO, but skills shouldn't be discounted. The skills are always on after all, something you can't do with spells (or a lot of PPE). The spell ca...
- Thu May 23, 2024 9:43 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Palladium Mecha gameline
- Replies: 41
- Views: 36932
Re: Palladium Mecha gameline
You're right, I just remember the Oni as being a one-book thing (DB3) that never got a revisit in later books.
- Thu May 23, 2024 9:39 am
- Forum: G.M.s Forum
- Topic: Spell substitutes for Survivial in the wild
- Replies: 5
- Views: 246
Re: Spell substitutes for Survivial in the wild
"Lantern Light" would be ideal if you need a light source (Globe of Daylight has shorter duration but is true sunlight). "Extinguish Fire", "Fuel Flame", and "Ignite Fire" for fire management and applications involving "Levitation" or "Fly"...
- Wed May 22, 2024 8:37 am
- Forum: Guild of Magic & Psionics
- Topic: The Psionics Superpower of Telemechanics
- Replies: 11
- Views: 286
Re: The Psionics Superpower of Telemechanics
Yes you can use it to pilot the PA with some (decent level) proficiency due to the power, but you won't have any real proficiency when it comes to tactics/strategy or any thing that might qualify as "muscle memory" that come with utilizing it (ie Robot Combat, even basic) as that isn't nec...
- Wed May 22, 2024 8:25 am
- Forum: Palladium Fantasy RPG®
- Topic: Vampires in PF
- Replies: 16
- Views: 1077
Re: Vampires in PF
non-aligned likely are rare when you get down to it, and its possible Palladium left it blank for the GM to "customize" which VI (if any) they are aligned with. What I found interesting was that bit in Necromancy about that it doesn't have to be a VI that can transform one into a vampire a...
- Tue May 21, 2024 9:54 am
- Forum: Palladium Fantasy RPG®
- Topic: Vampires in PF
- Replies: 16
- Views: 1077
Re: Vampires in PF
Are those secondaries Vald-Tegor's? LotD#2 pg142 scattered about but: -"Many a vampire freely served the Old Ones" -"who once served the Old Ones or who were scooped up at the end of the Chaos War and dumped in the Land of Eternal Torment" It isn't clear who the Secondaries are ...
- Mon May 20, 2024 9:11 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Palladium Mecha gameline
- Replies: 41
- Views: 36932
Re: Palladium Mecha gameline
Also, don't the Oni have a shuttle that changes shapes? The Oni from Phaseworld do not have a shape shifting shuttle AFAIK (unless it was it a Rifts book I don't have, which there are plenty), they do make transformable weapons (gun-sword, gun-sword-object) found in DB3 PW SB (pg61) which is a (IIN...
- Sun May 19, 2024 9:50 am
- Forum: Guild of Magic & Psionics
- Topic: The Psionics Superpower of Telemechanics
- Replies: 11
- Views: 286
Re: The Psionics Superpower of Telemechanics
See above. I also agree about the "art" aspect of music.
- Sun May 19, 2024 9:46 am
- Forum: Guild of Magic & Psionics
- Topic: Opening the Third Eye - Psyscape
- Replies: 1
- Views: 156
Re: Opening the Third Eye - Psyscape
No. Opening the 3rd Eye (much like a CyberKnight Psi-Sword) is a "personal experience" which leads to the conclusion that you could not open it up via a Mind Bond. Text pg29 of WB12 (last paragraph, left column): "For others, it will take years of meditation, inner searching, a master...
- Thu May 16, 2024 10:00 am
- Forum: Guild of Magic & Psionics
- Topic: Time for everyones favoright PbP game "Would you allow it???"
- Replies: 4
- Views: 115
Re: Time for everyones favoright PbP game "Would you allow it???"
#1. I'd allow it.
- Thu May 16, 2024 9:59 am
- Forum: Guild of Magic & Psionics
- Topic: Psionic Power of Object Read
- Replies: 9
- Views: 207
Re: Psionic Power of Object Read
I agree an argument could be made either way. I focused on the not aspect as previous poster already covered the yes aspect. That a spell exists doesn't preclude a psionic ability, but wording in the spell as I said could go either way regarding the psychic ability. Plus Palladium in this instance t...
- Wed May 15, 2024 3:13 pm
- Forum: Guild of Magic & Psionics
- Topic: Rituals vs Invocations
- Replies: 18
- Views: 692
Re: Rituals vs Invocations
I look at it this way, if the description of the magic involved doesn't state XYZ is used in the ritual it isn't used in the ritual. Now some magic disciplines are good about requirements (Circle Magic) while others leave a lot to be desired (Wizard Invocation in general). I'm going to assume you ar...
- Wed May 15, 2024 9:25 am
- Forum: Guild of Magic & Psionics
- Topic: Rituals vs Invocations
- Replies: 18
- Views: 692
Re: Rituals vs Invocations
What I would like, especially for BTS and Heroes but also for all other games, is a way for non-mages to cast rituals like you see on shows like Buffy and Supernatural. I do this with scrolls now but it would be better if there was a set system for this. Well for rituals you only really need x1 mag...
- Wed May 15, 2024 8:59 am
- Forum: Guild of Magic & Psionics
- Topic: Psionic Power of Object Read
- Replies: 9
- Views: 207
Re: Psionic Power of Object Read
Can a case be made for use on a corpse? Possibly. Though we know the power is likely of limited value given True Atlanteans haven't been able to use this power to work out the identity of the Sunaj that are hunting them down. This leads me to think that corpse reading isn't intended to be within the...
- Tue May 14, 2024 9:28 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Electric Arc
- Replies: 3
- Views: 319
Re: The Spell Electric Arc
Can you cast the spell twice and shoot as paired weapons? It might not be necessary depending on how one wants to interpret the "blue energy to leap from the spell caster's hand(s) to the intended target" (BoM pg100, emphasis mine) and how many (ranged) paired weapon "modes" one...
- Tue May 14, 2024 9:26 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Fire Blossom
- Replies: 5
- Views: 120
Re: The Spell Fire Blossom
Q3: In storage mode no, in activated mode its a flame source so yes (though it might be over kill, though it could also just drive the bugs away) Q4: Assuming they can activate it yes, otherwise it would be like them hurling objects. Though these aren't firecrackers when they activate. Q5: Recall th...
- Mon May 13, 2024 9:15 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Create Wood
- Replies: 6
- Views: 310
Re: The Spell Create Wood
Could this spell of "Create Wood" create wood from special magic trees like a Millenium Tree? Any wood it creates would be mundane, even though it draws fibers/particles (of unknown, though presumably tiny/microscopic, size) together (and multiplies them) I'd say at that point the magic p...
- Mon May 13, 2024 8:56 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Fire Blossom
- Replies: 5
- Views: 120
Re: The Spell Fire Blossom
Honestly for simplicity I'd treat it as a typical candle in terms of illumination, maybe even a bit less. Though the issue of brightness/illumination-power isn't directly addressed in the description.
- Mon May 13, 2024 8:54 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Mystic Alarm
- Replies: 1
- Views: 66
Re: The Spell Mystic Alarm
Yes that would be the correct employment (could even add windows, drawers, etc). I would note that as it is said to be "Ward-like" there maybe additional stipulations you could put in place based on Wards (not the spell version found in Rifts, but PF2E main book pg125) like "cannot be...
- Sat May 11, 2024 11:39 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Watchguard
- Replies: 1
- Views: 66
Re: The Spell Watchguard
Nothing prevents it in the description. However, IMHO, for this to work it likely requires each casting to have a different "center point" (as it uses radius of effect, overlapping coverage is fine).
- Sat May 11, 2024 11:37 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Fire Blossom
- Replies: 5
- Views: 120
Re: The Spell Fire Blossom
I told them there is a limit to how many will fit in a backpack or sack or their pocket. What I did not know to tell them was how many. We agreed to they fill up their sack with them and carry them over their should. So height, depth, width. 3 inches tall. First impression, let it take up a 3 by 3 ...
- Thu May 09, 2024 11:52 am
- Forum: Guild of Magic & Psionics
- Topic: Can a T-Man turned vampires still use tattoos?
- Replies: 4
- Views: 126
Re: Can a T-Man turned vampires still use tattoos?
I would say that yes, they are capable of using their tattoos BUT 1) They cannot get more. 2) They only have a vampire's PPE... which isn't nothing, but it isn't what they would have had as a T-man. Which is a house rule given that WB21 (pg62) specifically says a Vampire T-Man cannot use their magi...
- Thu May 09, 2024 10:39 am
- Forum: Guild of Magic & Psionics
- Topic: Can a T-Man turned vampires still use tattoos?
- Replies: 4
- Views: 126
Re: Can a T-Man turned vampires still use tattoos?
PF's Land of the Damned2: Eternal Torment (pg143) stat block for Ancient 2ndary Vampires says this about magic "If the vampire knew magic before being reborn into a vampire he retains that knowledge, but those magic abilities are frozen and can NEVER increase in experience or power. Nor can the...
- Mon May 06, 2024 12:31 pm
- Forum: Guild of Magic & Psionics
- Topic: RUE cybernetic effect on psionics & magic where?
- Replies: 4
- Views: 149
Re: RUE cybernetic effect on psionics & magic where?
Concept wise there are a few references to implants interfering with Magic & Psionics in various classes under their "starting cybernetics" Elemental Fusionist (RUE pg104): "Will never under any circumstances get cybernetics (even to replace a limb)." (effects are even worse)...
- Sun May 05, 2024 9:16 am
- Forum: G.M.s Forum
- Topic: Character Creation
- Replies: 12
- Views: 824
Re: Character Creation
The most time-consuming bit for the groups I've been in is writing down the skills. Most people generally know what they want to play Yeah that can be a potential time waster compared to other RPG companies approach, but one that is unavoidable given the shear number of skills (and this ignores the...
- Sun May 05, 2024 9:03 am
- Forum: Palladium Fantasy RPG®
- Topic: A new presence sense problem
- Replies: 4
- Views: 275
Re: A new presence sense problem
Well even "6th Sense" power has a duration technically ("Until the danger passes or happens"). The only other "auto" power in PF2E that comes to mind is "Mind Block Auto-Defense", but here you spend the ISP in a permanent manner (which the other two powers lac...
- Fri May 03, 2024 10:01 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Everything you think about the VF-8 Logan is probably wrong
- Replies: 14
- Views: 816
Re: Everything you think about the VF-8 Logan is probably wrong
The exact OPPOSITE is true with regards to larger mecha. The larger they are, the less mass they can devote to armor and still be able to stand up. Not necessarily. If the Logan can devote say 10% of its dry mass to armor where the VF-1 can only do 5%, that still means they end up with the same amo...
- Thu May 02, 2024 11:56 am
- Forum: G.M.s Forum
- Topic: Character Creation
- Replies: 12
- Views: 824
Re: Character Creation
I'd suggest going in with an organized plan on what is available and what the player is looking to play. There are things the GM (or player) can do to speed things up before hand. I'd also suggest looking at what areas in the process are the main sources of the time drag for the player(s). Some of s...
- Thu May 02, 2024 11:37 am
- Forum: Palladium Fantasy RPG®
- Topic: missing prerequisites
- Replies: 7
- Views: 357
Re: missing prerequisites
I'd second thorr-kan's basic approach if (Megaversally) the OCC/RCC (and MOS or Skill Program as the case maybe) list of skills include skills that have pre-requisites they get those skills for free, but no bonuses (provided they cannot be met by "open" skill selections that may exist). I ...
- Thu May 02, 2024 10:01 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Everything you think about the VF-8 Logan is probably wrong
- Replies: 14
- Views: 816
Re: Everything you think about the VF-8 Logan is probably wrong
I'm not saying Mass/Volume Ratio isn't a factor, I'm just saying it isn't the sole factor here you make it out to be. Factors like how the mass is allocated have to be considered (the heavier mecha having more mass available to devote to "armor"), material properties are also important (we...
- Thu May 02, 2024 10:00 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: So what vehicles were used as Interceptors for the UEDF in the 2RW
- Replies: 1
- Views: 242
Re: So what vehicles were used as Interceptors for the UEDF in the 2RW
We know the Logan isn't used as an Interceptor because it doesn't need to be one. I have to disagree here. 1st "Star Dust" Dialogue DOES connect it to that very role by Sean and a PA announcer via audio (what is the interceptors could be the Logan, could be the shuttle as you suggest, or ...
- Wed May 01, 2024 9:49 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Mystic Portal
- Replies: 5
- Views: 380
Re: The Spell Mystic Portal
As I said though the operation of the spell can differ between a regular casting and a TW device. A TW device could "tweak" the spell even w/o a spell chain (as CoA example in RUE seems to go with) or via a spell chain (how the spells in Flaming Sword interact per text in RUE/RMB). As to w...
- Wed May 01, 2024 9:30 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Everything you think about the VF-8 Logan is probably wrong
- Replies: 14
- Views: 816
Re: Everything you think about the VF-8 Logan is probably wrong
I'm not sure I would go with more armor for the Logan compared to the Valk or Alpha (in PB's estimation of the main body), that isn't to say some locations might not make up for it (like the wing/shields, something lacking in PB 2E and I can't speak for SMG's version) due to combat use doctrine (ie ...
- Tue Apr 30, 2024 1:05 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Everything you think about the VF-8 Logan is probably wrong
- Replies: 14
- Views: 816
Re: Everything you think about the VF-8 Logan is probably wrong
They repeated the outright lie that the Logan's guns are underpowered The Logan has one of the nastiest mecha mounted guns in the game. It basically ignores the armour of any mecha sized target. If we're talking the 1E PB RPG you are right, 8k ft range (VHT Ion Cannon and AJAX "gunpod" ma...
- Tue Apr 30, 2024 12:54 pm
- Forum: Guild of Magic & Psionics
- Topic: Rituals vs Invocations
- Replies: 18
- Views: 692
Re: Rituals vs Invocations
Some of the entries in the Wizard list do seem to be restricted to Rituals and do not allow Spell versions already. I'd also say anything that requires physical components is likely also a ritual even if it isn't stated to be.
- Tue Apr 30, 2024 12:49 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Mystic Portal
- Replies: 5
- Views: 380
Re: The Spell Mystic Portal
I will point out there was nothing in the initial post about using a TW device in a situation, allowing a respondents to consider it as just a spell casting situation and not a TW-device question. There is a difference (in general) though between asking if a SPELL works in X-situation vs a TW-Device...
- Tue Apr 30, 2024 9:28 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Everything you think about the VF-8 Logan is probably wrong
- Replies: 14
- Views: 816
Re: Everything you think about the VF-8 Logan is probably wrong
Well, the UEDF moved its long range missiles to the Arbalest vehicles (and presumably others). For short range it had the vehicles like the M-70 Kodiak and such. I think a lot of fans don't grasp that mecha bearing missiles like the Destroids would be an absolute pain to reload in the field. Conver...
- Tue Apr 30, 2024 9:26 am
- Forum: Guild of Magic & Psionics
- Topic: Necromancer and a Lemurian's skull
- Replies: 1
- Views: 280
Re: Necromancer and a Lemurian's skull
Union with the Dead "transforms his own hands or feet into the claws of an animal."-WB4 pg100. Would seem pretty self explanatory (no). Augmentation and additional Appendages ability (#2 pg101-2 WB4) does allow the use of Skulls (and WB26:DS adds to the list with dinosaur skulls). Could a ...
- Tue Apr 30, 2024 9:15 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Mystic Portal
- Replies: 5
- Views: 380
Re: The Spell Mystic Portal
Q1: What do you mean by "used underwater"? If you mean cast the spell, it can be done see BoM on pg201 (it's C&P from WB7 at the start of the Ocean Magic section IIRC). Assuming you can meet the requirements to cast underwater, yes you can use it to provide a temporary access point (it...
- Sun Apr 28, 2024 9:19 am
- Forum: Rifts®
- Topic: Making Roads?
- Replies: 6
- Views: 624
Re: Making Roads?
I think communities/states will have infrastructure in place (like roads) within their own territories. However the question then becomes who is building and maintaining the roads that inter-connect these (mostly) city-states? Look at the CS for a second, not all its member states are continuous, th...
- Sun Apr 28, 2024 8:54 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell See Aura
- Replies: 2
- Views: 496
Re: The Spell See Aura
The Aura of the developing fetus is likely to get lost in the 'background' of the mother's own aura if it even has a separate aura (or when it develops). Think of it this way would you be able to spot the aura of a Fly or Mosquito or a Gnat on a person (both alive)? What about bacteria (which we all...
- Sun Apr 28, 2024 8:39 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Energy Sphere
- Replies: 4
- Views: 533
Re: The Spell Energy Sphere
Q1 in my previous post should read: " only applicable if it STAYS on a Ley Line or Nexus" (typo, spell check can only go so far still need to proof read). Meaning for the duration of the spell the ES remain on the Ley Line/Nexus, you can't cast it on a LL/N (w/n range) and then head over t...
- Sat Apr 27, 2024 8:54 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Cleanse
- Replies: 2
- Views: 513
Re: The Spell Cleanse
Q1: If they caster considers the wet clothes "unclean" then yes (Magic energy flows over the person and magically removes dirt, drime, stains, and just about anything that the spell caster considers 'unclean'."-BoM pg93). Q2: Its the equivalent of taking a shower (text). Q3 & Q4: ...
- Sat Apr 27, 2024 8:35 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Energy Sphere
- Replies: 4
- Views: 533
Re: The Spell Energy Sphere
Q1: only applicable if it says on a Ley Line or Nexus Q2: based on the description sort of, it could basically be considered a "ley line fragment" and IIRC Ley Lines do emit light... Q3: It has a physical presence of some kind (else why else would it have MDC value) so I would say yes. Q4:...