Are there rules in any of the Three Galaxies books for missile ranges and speeds in space?
I am working on something but I have been house ruling this since '95 with a mix of 1st Ed Robotech and Mutants in Orbit. This is also the most stable house rule I have ever had, I don't think I have made a single change in 20 years, so I'm afraid I might I have missed a rule in a recent book. I found a few mentions for Cruise Missiles but what I am looking for is the range & speed for short, medium and long range. Mini-missiles would be cool too but not what I'm looking for.
I know this has probably been discussed before, I did a search of the forums but I couldn't find what I was looking for.
Thanks to anyone that can help.
Missiles in the Three Galaxies
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- Warshield73
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Missiles in the Three Galaxies
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Designer of NG-X40 Storm Hammer Power Armor & NG-HC1000 Dragonfly Hover Chopper
Big game hunter, explorer extra ordinaire and expert on the Aegis Buffalo
Ultimate Insider for WB 32: Lemuria, WB 33: Northern Gun 1, WB 34: Northern Gun 2
Showdown Backer Robotech RPG Tactics
Benefactor Insider Rifts Bestiary: Vol 1, Rifts Bestiary: Vol 2
Re: Missiles in the Three Galaxies
I just knew it was this. If anyone has a question I can answer it. Maybe I will know some things.
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Re: Missiles in the Three Galaxies
Warshield73 wrote:Are there rules in any of the Three Galaxies books for missile ranges and speeds in space?
I am working on something but I have been house ruling this since '95 with a mix of 1st Ed Robotech and Mutants in Orbit. This is also the most stable house rule I have ever had, I don't think I have made a single change in 20 years, so I'm afraid I might I have missed a rule in a recent book. I found a few mentions for Cruise Missiles but what I am looking for is the range & speed for short, medium and long range. Mini-missiles would be cool too but not what I'm looking for.
I know this has probably been discussed before, I did a search of the forums but I couldn't find what I was looking for.
Thanks to anyone that can help.
Last game I played in that needed rules covering this just used the 1st Ed Robotech rule that multiplied the ranges of the missiles listed in the RMB by 10 (I think).