CS Grunt Survival Training, What would you take?

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Of the things listed below, which would you pick?

1. Standard Survival Knife w/1 MDC twine, hooks, weights, 6 matches.
16
29%
2. Vibro-Knife only.
15
27%
3. Compass.
4
7%
4. C-20 Laser Pistol w/1 short E-clip (20 shots).
9
16%
5. Flint and Steel.
4
7%
6. One 2-Quart Canteen full of fresh water.
5
9%
7. Choose nothing at all to prove how "Gung-Ho" you are.
2
4%
 
Total votes: 55

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CS Grunt Survival Training, What would you take?

Unread post by bigbobsr6000 »

So, you joined the CS as a grunt. After a couple of weeks of hell, your Drill Instructor one fine 0-dark- thirty morning tells your group of trainees it is time for some survival excercises. You have had the standard training for this, (one day, don't you wish you paid more attention? :eek: ) and now you get to show what you have learned. Each of you will be blind folded, flown around on a small troop transport hover craft dropped off at or near dusk in a heavy wooded rough hilly area, alone. Mission: Make it back to training camp alive within 10 days to pass this test. Before you are put on the transport the DI takes you to the supply warehouse. You are given a set of highly used but servicable Huntsman Armor. Lastly, the DI shows you a table with the items above on them. He tells you, you can take only one of the items with you. You pick ????? and away you go.

You are not told anything else at all.

So, what do you pick and why. In my earlier life in the U.S. Army, I had to do survival training and on occasion, teach it. If I was lucky I would get a compass (Once I, think) mostly it was just a standard bayonet. Some, nothing at all. Hince the poll idea.
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Unread post by Natasha »

Flint and steel.

Fire is ultimate survival tool.
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Unread post by Killer Cyborg »

Vibro knife.
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Unread post by lather »

I go with fire, too.

I can't fish worth a damn unless I'm kicking back cold ones.
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Unread post by Natasha »

lather wrote:I go with fire, too.

I can't fish worth a damn unless I'm kicking back cold ones.

You don't fish at all :P
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Unread post by lather »

Natasha wrote:
lather wrote:I go with fire, too.

I can't fish worth a damn unless I'm kicking back cold ones.

You don't fish at all :P

It's been a looooong time.
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Unread post by Rimmerdal »

Water...You can with out food longer than you can water. and if comes down to it I can mug civilians :P
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Unread post by lather »

2 quarts won't get you far though.
Better to have fire making goodies.
In my opinion, of course...
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Unread post by bigbobsr6000 »

K20A2_S wrote:Who would pick a compass?

Use the freaking sun....


You'd be surprised. But, on behalf of those who would, if it is overcast sky the entire time you are "lost" a compass could come in handy. Or you are in an area where the overhead canopy is so thick, you can't see the sky, having to climb up trees every few minutes to get your bearings would burn up a lot of energy. And using the sun when you can see it is not as accurate to navigate by as a compass.

Just some thoughts on using the sun to navaigate. :D
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Unread post by G »

I'll take the gun.

Its more dangerous on RIFTS earth than the safe area you would be sent into IRL. Besides, it gives me the option of shooting a dbee and taking their stuff. Or blowing the head off a deer for food...
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Unread post by bigbobsr6000 »

Alejandro wrote:The gun.

If it wasn't Rifts Earth I could understand the rest, but the gun is far more useful than any of the others considering the environment.

Need fire? Gather tinder and shoot it. Presto...fire.

Need food? See animal, pull trigger. Skin soon-to-be-food with sharp rock if need be, cook almost-food on fire started by gun, eat now-cooked-food.

Can't see the sun because of trees blocking the sky? Shoot tree with gun, tree falls over, sky now visible.


You now have 17 shots left. You get your bearings after shooting down tree and attracting attention to your self for a mile or two around from the noise of the falling tree of 50 to 100 ft tall if it fell at all. Limbs and vine entanglements could prevent it from falling. You walk a couple of miles and loose bearings, shoot another tree? 16 shots left. After the next day shoot to start fire and kill animal, you now have 14 shots left being coservative here. And that's if you hit the animal and/or kill it in one shot and/or only shoot down two trees. If not, maybe have only 10 shots left after first day. Knives don't need reloading, flint & steel don't need reloading, use knife to make spear like weapons that don't need reloading.

Just some thoughts. :D
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Unread post by Library Ogre »

The Vibro-knife. It gives me unlimited MDC damage capability (i.e. not limited to a certain number of shots), a and is a useful tool, both in and of itself and for making other tools.

And I still maintain that Starship Troopers is a great book to read to understand the CS military indoctrination.
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Unread post by bigbobsr6000 »

Mark Hall wrote:And I still maintain that Starship Troopers is a great book to read to understand the CS military indoctrination.


I agree :ok:
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Unread post by Vrykolas2k »

bigbobsr6000 wrote:
Mark Hall wrote:And I still maintain that Starship Troopers is a great book to read to understand the CS military indoctrination.


I agree :ok:



Other than the fact they had alien allies, of course...
Anyway, I picked #1 choice.
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Unread post by bigbobsr6000 »

Run :D
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Unread post by bigbobsr6000 »

I never said I would win the foot race, I just said "Run :D " Y'all made the assumption that I thoght I could out run anything. I'd be hard press now to out run a slug with a limp. :?

Besides, I have had normal human PCs get Spd 50 or more within the rules. One player in my presence rolled an 18 +6 +6 = 30 + Running Skill at 4d4, IIRC, and he rolled 16! 30+16=46 and he took another skil or two that further added to his speed. His final Spd 50+! He rolled all max dice rolls for his Speed Attribute. He never did that well again with those same dice. I know this is the exception, but possible.
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Unread post by bigbobsr6000 »

:lol: :lol: :lol: :lol: :lol: :lol:
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Unread post by Natasha »

Well the topic is survival training, not what would you take if you could only take one thing.

So, fire.
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Unread post by bigbobsr6000 »

I believe "running numbers" can out run me just as the slug with a limp can :D
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Unread post by Shadyslug »

Vibro Blade

It can cut down trees. It can make whittle sticks. It can protect you. It can allow you to build a pretty substantial shelter.

Compass? If you haven't gotten your bearings through the sun and landmarks, then you deserve to get lost.

If you can't make a fire with sticks, then you deserve to freeze...
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Unread post by Natasha »

Shadyslug wrote:If you can't make a fire with sticks, then you deserve to freeze...

Using flint and steel is a hell of a lot easier than using sticks when your hands are injured.

As about everything else: knowing how to get bearings and building shelters is survival training.

No need for a vibro blade.
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Unread post by Shadyslug »

How long are you going to be out there? Do you need a more permenant shelter?

Flint and steel aren't all that much better. A bit faster maybe, but not enough to give up protection and tool all in one...
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Unread post by Natasha »

Shadyslug wrote:How long are you going to be out there? Do you need a more permenant shelter?

I don't know.

A week? How long is a training session?
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Unread post by LostOne »

bigbobsr6000 wrote:You'd be surprised. But, on behalf of those who would, if it is overcast sky the entire time you are "lost" a compass could come in handy. Or you are in an area where the overhead canopy is so thick, you can't see the sky, having to climb up trees every few minutes to get your bearings would burn up a lot of energy. And using the sun when you can see it is not as accurate to navigate by as a compass.

Just some thoughts on using the sun to navaigate. :D


There are other ways to tell direction without the sun/stars, those are just the most reliable. Lichen/moss only grows on one side of trees and rocks in most wooded areas. If they've had survival training then likely they've been told what side for their region. (Around here it's on the north side IIRC, been a long time since I had any survival training).
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Unread post by bigbobsr6000 »

Remember kiddies, permanent shelter should not be an issue, you have 10 days to get back alive. And you did have a full day's worth of survival training, so this is a practical exercise to demonstrate what you have learned. Which is Basic Survival Skills and Terrain Navigation. And LostOne you are correct there are other ways to tell beside sun and stars. One of the lesser known ones is knowing predominate wind direction during certain times of year. Not as accurate as sun and stars but can be used. Another is most major water ways (rivers) flow from northerly to southerly direction in America. Another is, lights from a city can be seen for miles at night. If you know what city, you know the way. If not, could go "toward the light" :lol: and ask for directions, oh....er....wait I forgot us guys never ask for directions. :-( That's one for the female grunts :D

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Unread post by Natasha »

Yea things facing the Equator are generally richer than those facing the pole (quiet Misfit).
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Unread post by Tiree »

I chose: Standard Survival Knife w/1 MDC twine, hooks, weights, 6 matches

The idea is that with a Standard Survival Knife - I can possibly make what I need with certain rudimentary tools, etc... Heck you can even make a compass with a paperclip, something magnetic, a little water (or other liquid, body fluid maybe?, and something that can float.

Knowing the terrain, and how terrain works in your environment is also going to help. Also knowing your paces is going to help, you can then determine how far you have walked.

Now this is assuming that the environment is not going to be extremely hostile. But if it is, you are already at a disadvantage without your armor.
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Unread post by bigbobsr6000 »

You have a suit of Huntsman Armor :D
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Unread post by Tiree »

bigbobsr6000 wrote:You have a suit of Huntsman Armor :D


doh! Then I am still not that worried and would still pick the survival knife - usually those things have compasses on the bottom anyways :P
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Unread post by lather »

Are those suits metal?

You're gonna have to get out to use that compass.
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Unread post by LostOne »

lather wrote:Are those suits metal?

You're gonna have to get out to use that compass.

Depends on the kind of metal, there are nonferrous metals that shouldn't affect the compass.
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Unread post by lather »

Yea I'm not sure you make armour of them though.

It does touch on the nature of M.D.C. metals and ceramics...
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Re: CS Grunt Survival Training, What would you take?

Unread post by Sir Neil »

bigbobsr6000 wrote:So, what do you pick and why.


The canteen. People can go longer without food than without water. I think Huntsman is an EBA, so I wouldn't need fire, anyway.
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Unread post by Rimmerdal »

LostOne wrote:
lather wrote:Are those suits metal?

You're gonna have to get out to use that compass.

Depends on the kind of metal, there are nonferrous metals that shouldn't affect the compass.


just put it on the ground and read it.
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Rimmerdal wrote:mmm Rifts street meat..


Flooper. Fried, broiled, or chipped.
It's like eating Chinese.
FLOOP! And you're hungry again.
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Re: CS Grunt Survival Training, What would you take?

Unread post by Rimmerdal »

Sir Neil wrote:
bigbobsr6000 wrote:So, what do you pick and why.


The canteen. People can go longer without food than without water. I think Huntsman is an EBA, so I wouldn't need fire, anyway.


I went water, because you can't garrantee water you find is drinkable.
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Rimmerdal wrote:mmm Rifts street meat..


Flooper. Fried, broiled, or chipped.
It's like eating Chinese.
FLOOP! And you're hungry again.
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Unread post by Natasha »

Rimmerdal wrote:
LostOne wrote:
lather wrote:Are those suits metal?

You're gonna have to get out to use that compass.

Depends on the kind of metal, there are nonferrous metals that shouldn't affect the compass.


just put it on the ground and read it.

You can't read a compass laying on the ground. You have to have it close to your eyes to accurate read the bearings and azimuths.

Gotta stay with from electromagnetic stuff too.
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Unread post by Dog_O_War »

The gun. Everything else I can take from you non-gun wielding "survivalists". And no, this won't turn out as well for you as it did for Ice-T in that movie from the 90s. :)

Seriously though I'd still take the gun, as my field armourer/munitions expert skill will let me modify this bad-boy for SDC fire - extending the e-clips' lifespan, as well as other uses. Don't have a kit? Not a problem- field stripping weapons for repair is easy enough, and often "tweekable" settings do not require and actual tool, the job is just easier with one.

If I did need to find a direction (and stick to it), I'd check trees for moss, then use the gun to lay out an "arrow", that is using the laser to blast a straight pathway.

Besides, guns solve everything.
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Unread post by Natasha »

This is training. :)
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Unread post by Mech-Viper Prime »

i'll take a compass and that is it, sure weapons would be nice but know what is in what direction is best weapon.
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Unread post by Dead Boy »

I would take the vibro-knife for several reasons. With it at night I could use it to make a passable shelter in scant minutes. With it, though 1D6 MD isn't much use against most MDC monsters and demons, I could kill any SDC predators that get in my way (especially if I attach it to a reasonable straight branch to make a spear). With it I could kill and skin any game I catch using simple pit traps on animal trails. It's an extremely useful tool! Besides which, the rest can be compensated for.


Standard Survival Knife w/1 MDC twine, hooks, weights, 6 matches. The vibro-knife also doubles as a conventional knife, and the rest here is good mainly for catching game to eat. But as noted before, simple pit traps will do in a pinch (dug by hand) and there are plenty of wild berries that can be ate on the trail (just don't eat the red or orange ones and you're usually fine). As for the matches, they'd be good for fires, but the Huntsman armor (though not EBA) is insulated and should keep you reasonably warm at night.

Compass. If you travel during the day, you can get by without a compass. Using the sun and a watch works great. But if there's an overcast, just stop every hour or so, put a stick in the dirt, mark where it's shadow falls, and mark where it moves to in 15 minutes. The first point is West and the second is East. This will help you keep your bearings and not get too turned around.

C-20 Laser Pistol w/1 short E-clip (20 shots). Sure it would be nice to have a ranged weapon, but 2D6 MD just just enough to **** something big and ugly off, but not kill it. You're better off just trying to avoid trouble than get in a shootout with something that small.

Flint and Steel. I admit. Fire would be nice. But as noted the Huntsman armor should keep you warm enough. And if worst comes to worst, make a small bow with a small branch and your boot-laces. Loop the taut string around a short small branch and place its end against a flat piece of wood (both the short branch and flat wood should be as dry as possible) and hold it in place with a any shallow cup-like thing you can find. When you push the bow back and forth like a saw, the short branch in the boot-lace will turn, creating friction on the dry flat piece of wood. Have some dry grassy kindling or moss nearby (witch's hair from the trees is great too) so when you start to make a bit of a glowing ember at the friction point you can put something on there to catch fire. Blow lightly on that to keep it going and add more a little at a time. Work your way up with twigs (dryer the better) and eventually branches. It works and will give you a fire, but it will take about 30 minutes to an hour of work. However, though I'm not sure, but you may be able to expedite the process with the vibro-knife (it's never been defined how they work in Rifts).

One 2-Quart Canteen full of fresh water. Don't need it. If you need water and you're in the woods, look for a tree. The side of the tree that has moss on it is the direction in which you will find water. The more moss you see, the closer you are to the water source. Once you find the water, drink up. But more importantly, follow it down-stream because eventually it will always lead you to civilization. Once there you can hitch a ride back to where you need to be, maybe using your vibro-knife for trade if it's a long ways off.

bigbobsr6000 wrote:
Mark Hall wrote:And I still maintain that Starship Troopers is a great book to read to understand the CS military indoctrination.


I agree :ok:


Ya know, I picked it up some years back but have yet to read it. Maybe I should bump it up on my To Do list.
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Unread post by bigbobsr6000 »

^^Nicely put, Dead Boy. :ok:
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Unread post by Natasha »

These are all things the survival training that this thread is about will teach you.
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Unread post by Library Ogre »

Dead Boy wrote:
bigbobsr6000 wrote:
Mark Hall wrote:And I still maintain that Starship Troopers is a great book to read to understand the CS military indoctrination.


I agree :ok:


Ya know, I picked it up some years back but have yet to read it. Maybe I should bump it up on my To Do list.


Do that. It won't take you long, and it's worth it. I use it as a model for a lot of my CS (combined with a bit of Fahrenheit 451 and 1984).
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Re: CS Grunt Survival Training, What would you take?

Unread post by bigbobsr6000 »

Just offering this to any newer members.
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Re: CS Grunt Survival Training, What would you take?

Unread post by Lenwen »

I put forth my vote as I'd take nothing.

But you do not have the real option here ..

Everyone knows .. the only thing the grunts take .. is a radio .. they can barely handle anything with out calling upon dozens more CS soilders .. lmao ..

So again .. I say I voted for nothing .. only because you do not have the real option of "A radio" of some type .
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Re: CS Grunt Survival Training, What would you take?

Unread post by Mallak's Place »

I agree with Dead Boy. But Huntsman armor in Non-enviromental so you might need to have a fire in Colder climates, but I would probbaly just try to make a insulated nest of leaves and grasses.. Fire can attract animals.
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Re: CS Grunt Survival Training, What would you take?

Unread post by jedi078 »

I'd take the E-pistol. As others has said this is Rifts Earth we are talking about.
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Re: CS Grunt Survival Training, What would you take?

Unread post by Dead Boy »

Mallak's Place wrote:I agree with Dead Boy. But Huntsman armor in Non-enviromental so you might need to have a fire in Colder climates, but I would probbaly just try to make a insulated nest of leaves and grasses.. Fire can attract animals.


I believe in the "5 C's of Survival". With these, you can survive almost anywhere... almost.

Cutting Tool: Needed for a variety of reasons. Of them all, this is the hardest to improvise unless you go caveman style and chip away at a rock for a one-million BC era hand axe. This is why I chose, and still choose the vibro survival knife; because the rest I can improvise or scavenge off the land.

Combustion Device: Fire is imperative! You need some means of making it. If you have a lighter or fiint & steel, awesome! If not, you can make do using the old ways. A better way then the Bow Drill I mentioned above is a variation on the Hand Drill method. Take a plank of dry wood and place it on the ground. Then take a straight, 1-inch stick, cut it down to about a foot to 18 inches in length. Caveman style was to then rub it between your hands while pressing down on the wood plank, rotating it back and forth. The problem is, by necessity, your hands slip down the shaft quickly and you get blisters; it also take forever. The improved way is to cut a notch on the top of the drill stick; using a length of thin rope, string, or twine tie thumb-loops on each end and then place the cordage in the notch. This allows you to maintain pressure on the plank, sustain the friction while drilling for a faster fire, and significantly reduces blistering. Once you get the setup working, KEEP IT!!! That's your new fire-starting kit!
(And for the record, I disagree with Mallak's Place's though about fire attracting animals. Fire has proven time and time again to be one of the best deterrents of animal attack in the night. They naturally fear it and keep back as long as they see a flame.)

Container: I don't care if it's small pot, a rusty tin can, an empty coconut shell, a styrofoam cup, or an MDC prophylactic. You need something to carry and boil water in. Contrary to my erroneous comment above if you find water, unless you're high in the mountains, it's contaminated and unsafe for drinking. Put it in your container and boil it (even a non-boiling heating over time will kill lots of microbial ick). Better still, boil lots so you can carry extra water with you as you travel.

Covering: This can be a traditional tent, to a plastic tarp, to the bows of a pine tree. Once the sun starts to set, you need a camp site and a dry place to sleep. Covering, even if impromptu, can do that job and help keep you warmer. Ideally it would be nice to have something you can take with you (maybe even wrap other items on for easier carry) but if need be it can be on a site to site basis.

Cordage: Rope, twine, string, yarn, bungee cord, duct tape, belts, shoulder straps, strips of twisted fabric, plastic handcuffs, an electrical extension cord, metal wiring of any kind, shoelaces, vines, bark strips off the right kind of tree, a wire coat-hanger, strips of leather cut from the backs of a hundred rats and tied together... anything you can use to tie things together. This is extremely useful for shelter making, holding your traveling gear together, first-aid bandages or tourniquets, make-shift repairs, and so on.
From the author of The RCSG, Ft. Laredo & the E. St. Louis Rift in Rifter #37, The Coalition Edge in Rifter #42, New Chillicothe & the N.C. Burbs in Rifter #54, New Toys of the Coalition States in Rifter #57, and The Black-Malice Legacy in Rifters #63, 64 & (Pt. 3, TBA)

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Re: CS Grunt Survival Training, What would you take?

Unread post by Saitou Hajime »

I took water
Subjugator wrote:I got my first job at age 12 (maybe 11, but I think 12) and worked more or less continuously until today. I had to so I could eat properly. Doing so as a kid detracted from my educational experience, which was bad enough to begin with . . .

Gingrich is wrong.

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Re: CS Grunt Survival Training, What would you take?

Unread post by bigbobsr6000 »

Dead Boy wrote:
Mallak's Place wrote:I agree with Dead Boy. But Huntsman armor in Non-enviromental so you might need to have a fire in Colder climates, but I would probbaly just try to make a insulated nest of leaves and grasses.. Fire can attract animals.


I believe in the "5 C's of Survival". With these, you can survive almost anywhere... almost.

Cutting Tool: Needed for a variety of reasons. Of them all, this is the hardest to improvise unless you go caveman style and chip away at a rock for a one-million BC era hand axe. This is why I chose, and still choose the vibro survival knife; because the rest I can improvise or scavenge off the land.

Combustion Device: Fire is imperative! You need some means of making it. If you have a lighter or fiint & steel, awesome! If not, you can make do using the old ways. A better way then the Bow Drill I mentioned above is a variation on the Hand Drill method. Take a plank of dry wood and place it on the ground. Then take a straight, 1-inch stick, cut it down to about a foot to 18 inches in length. Caveman style was to then rub it between your hands while pressing down on the wood plank, rotating it back and forth. The problem is, by necessity, your hands slip down the shaft quickly and you get blisters; it also take forever. The improved way is to cut a notch on the top of the drill stick; using a length of thin rope, string, or twine tie thumb-loops on each end and then place the cordage in the notch. This allows you to maintain pressure on the plank, sustain the friction while drilling for a faster fire, and significantly reduces blistering. Once you get the setup working, KEEP IT!!! That's your new fire-starting kit!
(And for the record, I disagree with Mallak's Place's though about fire attracting animals. Fire has proven time and time again to be one of the best deterrents of animal attack in the night. They naturally fear it and keep back as long as they see a flame.)

Container: I don't care if it's small pot, a rusty tin can, an empty coconut shell, a styrofoam cup, or an MDC prophylactic. You need something to carry and boil water in. Contrary to my erroneous comment above if you find water, unless you're high in the mountains, it's contaminated and unsafe for drinking. Put it in your container and boil it (even a non-boiling heating over time will kill lots of microbial ick). Better still, boil lots so you can carry extra water with you as you travel.

Covering: This can be a traditional tent, to a plastic tarp, to the bows of a pine tree. Once the sun starts to set, you need a camp site and a dry place to sleep. Covering, even if impromptu, can do that job and help keep you warmer. Ideally it would be nice to have something you can take with you (maybe even wrap other items on for easier carry) but if need be it can be on a site to site basis.

Cordage: Rope, twine, string, yarn, bungee cord, duct tape, belts, shoulder straps, strips of twisted fabric, plastic handcuffs, an electrical extension cord, metal wiring of any kind, shoelaces, vines, bark strips off the right kind of tree, a wire coat-hanger, strips of leather cut from the backs of a hundred rats and tied together... anything you can use to tie things together. This is extremely useful for shelter making, holding your traveling gear together, first-aid bandages or tourniquets, make-shift repairs, and so on.


Good Stuff, Thanks.
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.
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