has anyone figured out how a Constant Rift is generated permanently?

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Plane
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has anyone figured out how a Constant Rift is generated permanently?

Unread post by Plane »

I don't think there are any guidelines for this. Sure, we have examples (pg 194 mentions Saint Louis and Calgary) yet I mean in terms of what conditions do them.

Pg 193's "odds" page normally creates using the Random Rift Table and at Super Nexus Points you can use the Periodic Rift Table instead - and even in the highest moment (a Partial Solar) the Periodic Rift will only temporarily use "Constant Rift" conditions for the 2-8 minutes which a PSE lasts...

So how do we create a condition for a constant one? Clearly some condition like that existed in the past to make the current ones ... were they all created during Chaos Earth times when it was possible due to the higher energy but now it can't happen anymore?

One possibility I thought of... a Constant Rift has a "Rift Metamorphosis" percentage. If something induced that to happen, maybe whatever type of Constant Rift it shifts to could then be permanent? But only if it shifts prior to the eclipse ending, otherwise it'd become just a Periodic Rift...

Usually this happens on a daily/monthly basis though, too often for it to happen in less than eight minutes. The fastest seems to be a Shrinking Rift but even then it's a 25% chance every 3 days.

Maybe one way it could work is that we let a Periodic Rift that had previously been a Constant Rift be targetable w/ Re-Open Gateway and that spell can temporary revert the Periodic Rift into its prior Constant Rift state?

If that's the case, you could keep tacking on time (the duration of Re-Open Gateway) until it reaches 72 hours and you roll the 25% percentile. Then if it finally becomes a different kind, it is now stably a Constant Rift which won't downgrade into a Periodic?
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Re: has anyone figured out how a Constant Rift is generated permanently?

Unread post by Grazzik »

The condition is that the GM wants to establish one in their game.
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ShadowLogan
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Re: has anyone figured out how a Constant Rift is generated permanently?

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If you want to figure out a method for creating a Constant Rift I suggest you:
1st: Compile a list of known "Constant Rift" sites (w/n your own PB/Rifts library)
2nd: Generate a sub-list for each Site concerning attributes if possible (ex. is a ley line nexus, how many LL are part of the nexus, is there a physical structure involved, if so what characteristics mark the structure like materials/shape)
3rd: Look for a repeating pattern(s) in the sub-list, and then you'll have your answer if GM fiat doesn't suit you
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Re: has anyone figured out how a Constant Rift is generated permanently?

Unread post by Curbludgeon »

This isn't what you're looking for, but a level 15 Dweomer Mage (Rifter 17, "optional") can not only cast Metamorphosis: Rift, but with a permanent expenditure of 150 PPE make it permanent. At level 9 they can make themselves or another into a permanent 100 foot long ley line for the expenditure of 8 PPE, and at level 6 (provided they have a buddy) have a wildly efficient PPE regen loop.
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Plane
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Re: has anyone figured out how a Constant Rift is generated permanently?

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I mean we do have ways to make dimensional portal spells permanent - you can create Permanence Ward on a surface via a Diabolist or get a demon to cast the Permanence spell. In either case an Anti-Magic Cloud can nullify those permanent spells temporarily though (and Negate Magic too in the case of the permanence spell, doesn't work on the ward though)

I'm under the assumption this is not the source of the permanence for the rifts we've been told about though, that they're natural pheneomena until otherwise specified. Namely because spells explicitly use the Random Rift table, not the Periodic or Constant ones, which I can only see being generated via random earthly events.

I don't suppose Chaos Earth would be of any help here answering this? I was hoping Megaverse Builder might be of some help but it didn't seem to.
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Re: has anyone figured out how a Constant Rift is generated permanently?

Unread post by Curbludgeon »

Chaos Earth: Creatures of Chaos has a table for Chaos Storms occurring in Blue Zones, but doesn't specify anything pertinent.

While this is sort of a dodge of an answer, Astral Realm abuse, as usual, can make anything work, including permanent constant rifts. It would be only for a real niche situation where a realm large enough to mess with rifts wouldn't instead just make it a physical feature of the realm that such can be opened and closed at will.
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Re: has anyone figured out how a Constant Rift is generated permanently?

Unread post by glitterboy2098 »

i'd guess that part of what makes it possible to have a constant rift is an 'anchor' of some kind.. like with the St Louis arch.

and i'm not sure if the calgary rift is a constant one.. it's write up in 'megaverse in flames' talks of it surging, and opening to various places... the same language used to describe normal transitory rifts. the write up for the city also makes no mention of a permanent mile high rift. the fact that the "two prominent features that are hard to miss" are explicitly the Hell Lord Doom's castle and the neighboring hellpit kinda reinforce that.. if there was a towering permanent rift at the city, surely it would have been mentioned? especially since it sits at the center of the old city. and RUE doesn't describe it as a constant rift either, just a super nexus that is "periodically disgorging various demons and monsters"

so it sounds like the issue with calgary is not that it is a constant rifts, but more that it is just a nexus site that frequently sees rifts, and per the MiF write up, isn't quite as random as most. with it often connecting to specific dimensions like hades.
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Re: has anyone figured out how a Constant Rift is generated permanently?

Unread post by ShadowLogan »

glitterboy2098 wrote: Tue May 27, 2025 6:10 pm i'd guess that part of what makes it possible to have a constant rift is an 'anchor' of some kind.. like with the St Louis arch.
That does sound like a common feature of constant rift/portals IIRC:
-St. Louis Arch
-Duncan's city in the FoM IINM
-Time Holes in Florida at the Kennedy Space Center (IIRC)
-A Pyramid in Atlantis (WB2) that opens a dimension giving subjects powers but also an alignment reversal (IINM)
-SB3's Corrupted Millennium Tree has dimensional portals/rifts with fixed destinations that go through similar anchors
-the only one that doesn't is the Japanese one (WB8) for that small kingdom that exploits the rift to another world for its resources
-IIRC some of the rifts/portals mentioned in D&G for the Demon Lords are also fixed (possibly with a structure though here they go the Palladium World)
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Plane
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Re: has anyone figured out how a Constant Rift is generated permanently?

Unread post by Plane »

Curbludgeon wrote: Tue May 27, 2025 4:20 pm Chaos Earth: Creatures of Chaos has a table for Chaos Storms occurring in Blue Zones, but doesn't specify anything pertinent.
Page 14 at least specifies that at this time ley lines shone "ten times more brightly" than ley lines by the time of Rifts Earth. Which might give us some guidelines as to their energy levels and corresponding increased events.

Pg 15 also notes "Spontaneous Generation" prior to lightning storms, mentionsx how rifts open more frequently than RUE 193 rates - it's not just equinobx/solstice/eclipse but even MIDNIGHT - seems every ley line gets 1 rift per 24 hours releasing 1D6 demons. That's a big deal!

Of course I don't like the whole "longer ley lines produce fewer demons per mile" so I like the idea of rolling that per mile not per line.

Pg 16 under Chaos Storms that you mentioned also emphasizes (reinforcing 14) that Chaos Storms are 10x as powerful as Ley Line Storms.

It actually seems like a lot of these results probably are creating rifts even though it doesn't say so - or at least dimensional teleports. The 'flash of light' with the demons, the "alien slimy things" rain, or going to 17 the Dimension Skip or Dimenxion Flux - plus the obvious last result "a dimensional Rift opens" which I assume would just be a Random Rift Table if using RUE's types.

Curbludgeon wrote: Tue May 27, 2025 4:20 pm While this is sort of a dodge of an answer, Astral Realm abuse, as usual, can make anything work, including permanent constant rifts. It would be only for a real niche situation where a realm large enough to mess with rifts wouldn't instead just make it a physical feature of the realm that such can be opened and closed at will.
it's true an Astral Lord or Astral Mage can just make a permanent physical world portal but those are also openable/closable and not spontaneous since I'm assuming at least some of Rifts' permanent portals are random-ish

Kinda curious about the permanent ones on the Tree of Darkness, I think Millenium Trees can make rifts but only temporarily so the TOD might be stronger to do so indefinitely.
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Plane
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Re: has anyone figured out how a Constant Rift is generated permanently?

Unread post by Plane »

glitterboy2098 wrote: Tue May 27, 2025 6:10 pm i'm not sure if the calgary rift is a constant one.. it's write up in 'megaverse in flames' talks of it surging, and opening to various places... the same language used to describe normal transitory rifts.

the write up for the city also makes no mention of a permanent mile high rift.
The Constant Rift category isn't fixed on a single location, the St Louis Rift for example is explicitly a "Raging Rift" (a category between 40 and 160 feet tall described on page 195 of RUE, though Wikipedia is telling me the Gateway Arch is 650ft tall so I'm not sure if the rift is really supposed to encompass the entire thing or just be in there somewhere) which cycles between new destination every 4D6 minutes.

I think you're the first person in thread to mention 'mile' ?
ShadowLogan wrote: Tue May 27, 2025 11:13 pm -the only one that doesn't is the Japanese one (WB8) for that small kingdom that exploits the rift to another world for its resources
There's also the two permanent rifts to Wormwood
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Re: has anyone figured out how a Constant Rift is generated permanently?

Unread post by glitterboy2098 »

Plane wrote: Wed May 28, 2025 1:46 am
glitterboy2098 wrote: Tue May 27, 2025 6:10 pm i'm not sure if the calgary rift is a constant one.. it's write up in 'megaverse in flames' talks of it surging, and opening to various places... the same language used to describe normal transitory rifts.

the write up for the city also makes no mention of a permanent mile high rift.
The Constant Rift category isn't fixed on a single location, the St Louis Rift for example is explicitly a "Raging Rift" (a category between 40 and 160 feet tall described on page 195 of RUE, though Wikipedia is telling me the Gateway Arch is 650ft tall so I'm not sure if the rift is really supposed to encompass the entire thing or just be in there somewhere) which cycles between new destination every 4D6 minutes.

I think you're the first person in thread to mention 'mile' ?
the calgary rift is explicitly described as a mile tall in megaverse in flames.

the St louis rift is fixed in location within the arch, and is always open. it just shifts destinations. the calgary rift is not described in that fashion, with the language used implying it opens and closes rather than being always on.

admittedly this causes issues because RUE does mention the calgary rift as an example of a constant rift.
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Plane
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Re: has anyone figured out how a Constant Rift is generated permanently?

Unread post by Plane »

fun thing I noticed checking some older threads - I had thought RUE introduced these tables in 2005 but it turns out they're from pg 181 of Dark Conversions back in 2002 even before Megaverse Builder came out in 2003, so it was in the first update to the Shifter OCC and not the 2nd
glitterboy2098 wrote: Wed May 28, 2025 9:14 pm the calgary rift is explicitly described as a mile tall in megaverse in flames.
Found what you meant on page 41, though I wonder if it consistently stays that big? It mentions growing to that size but not how long it took to grow there or if it kept going or shrunk back, etc.
glitterboy2098 wrote: Wed May 28, 2025 9:14 pm the St louis rift is fixed in location within the arch, and is always open. it just shifts destinations.
the calgary rift is not described in that fashion, with the language used implying it opens and closes rather than being always on.
41 has "While the portal seemed to randomly open to an infinite array of dimensions and worlds, there were a handful that seemed to be regular reoccurrences, Hades being one"

Do you know which talk about absolute closure? I figured "open to" is more of a "when one door closes another one opens" sort of subjective closure barring absolute closure.
glitterboy2098 wrote: Wed May 28, 2025 9:14 pm admittedly this causes issues because RUE does mention the calgary rift as an example of a constant rift.
If its one which seemingly opens/closes it might be classified as a Morphing Rift, because that unpredictably rotates between all the types, and during times a Morphing Rift is a Becalmed Rift it could seem closed since you can't actually travel through it.

One odd thing regarding size is even though the Raging Rift seems to be implied to be the largest type ("towering 4D4x10 feet") I can't actually see size guidelines listed for the other types at all...
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Re: has anyone figured out how a Constant Rift is generated permanently?

Unread post by ShadowLogan »

Plane wrote: Wed May 28, 2025 1:46 am
ShadowLogan wrote: Tue May 27, 2025 11:13 pm -the only one that doesn't is the Japanese one (WB8) for that small kingdom that exploits the rift to another world for its resources
There's also the two permanent rifts to Wormwood
That is by no means a complete list, just one I did from memory (hence why I didn't have names for some).

Per RUE (pg194) there is the "Calgary Rift and Saint Louis Rift (right at the arch)", an unconfirmed one in the ruins of Old Detroit, Atlantis (text is plural, though I can only think of the one) under the control of the Stone Pyramids, one in Africa, 1or2 in China, and maybe others "no more than a dozen or two".

China's Yama Kingdoms being divided by the 12-3 Yama kings might also count (going by RUE pg16) as the Demonic Domains with that region of Earth (weather is one big connection or 1x per Yama I don't know). I don't have China, so going by Tarns description. The city of Psycape might also count as they both share the same "white mist" and is similarly connected IIRC.

While not fixed, there are also artificial controlled ones that exist such as the one in Lone Star (unknown to the CS) and the Megaversal Legion (WB9), with implications for the Amaki (WB9), Naut'yll (WB7), Vernulians (WB1o/WB30), Kremin (WB11/WB30), and Farie Bot (WB20/WB30) might also belong here given descriptions at least on their homeworlds (and the Amaki and Naut'yll have colonies on Earth, so those colonies might have infrastructure to contact "home" instead of waiting for a scheduled event, the Dremin and FBs are stranded here).
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Re: has anyone figured out how a Constant Rift is generated permanently?

Unread post by Plane »

I don't even know how Wormwood linking to the Calgary Rift is even considered a permenent one TBH since the Calgary Rift explicitly rotates between destinations like the St Louis one does.

Like what would that look like exactly - you can always go WW>Earth but can't always make the return trip?

I remember "2 origins 1 destination" Rifts like that being described in Phase World but wasn't this also the type of thing that caused the Atlantis problem w/ their experiments trying to do it?
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