Monstrous AR

1st edition? 2nd edition? It doesnt matter! Let's just talk Palladium Fantasy.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Veknironth
Hero
Posts: 1535
Joined: Wed Oct 04, 2000 1:01 am
Location: Bowie, MD USA
Contact:

Monstrous AR

Unread post by Veknironth »

Well, my views on SDC for living creatures are well known, but I think there might be a use. I suggest that if a creature has a natural AR and the attack rolls over it, it goes to the creatures HP. If the attack is under the AR, then it goes to the SDC. I feel like this is obvious and I should have thought of it before. I also feel like it's probably been suggested before, so I apologize if I'm covering old ground.

-Vek
"This depends on things without an AR being devoid of SDC."
User avatar
Stone Gargoyle
Virtuoso of Variants
Posts: 10079
Joined: Tue Jan 30, 2007 2:18 pm
Comment: "Your inferiority complex might be justified."
Location: Lurking on rooftops like a proper gargoyle should, in and around Tacoma, WA.
Contact:

Re: Monstrous AR

Unread post by Stone Gargoyle »

No, just no. If a dragon has Natural AR in the form of plate scales then you aren't going to cut it. Most creatures do not have the SDC to take that kind of damage. This isn't a system where most creatures have thousands of SDC points.
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
User avatar
kiralon
Champion
Posts: 2813
Joined: Wed Jan 25, 2012 10:05 pm
Comment: Kill it with Fire.

Re: Monstrous AR

Unread post by kiralon »

I play that if you do not penetrate the Natural ar no damage is done, works well
User avatar
Library Ogre
Palladium Books® Freelance Writer
Posts: 9855
Joined: Wed Aug 22, 2001 1:01 am
Comment: My comments do not necessarily represent the views of Palladium Books.
Location: Texas
Contact:

Re: Monstrous AR

Unread post by Library Ogre »

This is part of why I prefer a damage reduction system for armor, rather than flat blocking.
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: Monstrous AR

Unread post by drewkitty ~..~ »

I don't make the 'Natural AR' of some of the SN being & COM into the 'regular AR' as the OP does. It degrades the challenge those SN beings and COM are suppose to represent.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
Veknironth
Hero
Posts: 1535
Joined: Wed Oct 04, 2000 1:01 am
Location: Bowie, MD USA
Contact:

Re: Monstrous AR

Unread post by Veknironth »

Well, I can see Drew's differentiation and since there is magic involved anything goes. But for normal creatures, I can't see why their tough skin, scales, or armor plates can take infinite damage whereas steel or treated leather piece of armor would have a limit. Perhaps all of these organisms are creating some sort of field around their armor that prevents it from taking any damage and that field ends when they die? That could explain why naturally tough skin would never take damage but would deteriorate when the creature is dead. But else, it doesn't make a lot of sense.

For example, if you were fighting somene in armor, you could choose to strike the armor and not try to bypass it. So, you'd just hit the armor as long as you don't roll a 1. And then the armor would take SDC damage. But if you face a Tusker and try to hit its leathery skin, you could never damage it. To me that seems ridiculous.

-Vek
"If you're worried about Dragons not having enough SDC, give them more SDC."
User avatar
Stone Gargoyle
Virtuoso of Variants
Posts: 10079
Joined: Tue Jan 30, 2007 2:18 pm
Comment: "Your inferiority complex might be justified."
Location: Lurking on rooftops like a proper gargoyle should, in and around Tacoma, WA.
Contact:

Re: Monstrous AR

Unread post by Stone Gargoyle »

I think the game mechanics point of Natural AR is to make things harder to damage. If your character is going to take severe damage every time he is attacked, you won't live very long in most games.
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
User avatar
kiralon
Champion
Posts: 2813
Joined: Wed Jan 25, 2012 10:05 pm
Comment: Kill it with Fire.

Re: Monstrous AR

Unread post by kiralon »

Armour is broken in palladium when you get to high level
Full plate is less protective than cloth (is to a low level character) to a high level character. This is wrong, full plate is still a ***** to get through even knowing the weak points.
I changed the rules to be
Only your WP bonus and HTH bonus to strike count towards penetrating armour, other bonuses do not count unless they specifically state it. This shows the training to get through armour.
Metal Armour has a DR, hitting it with non-metal things tends to be pointless unless you are very strong (DR 5 - 10).
Creatures with Natural AR can have it from being especially tough (dragonscales), or being hard to hit so a direct hit is hard to do (wolves etc).
It works pretty well, and the party avoids those in full plate, because being trained to know where the weaknesses in armour are doesn't mean your opponent doesn't know about them and protect himself.
User avatar
Library Ogre
Palladium Books® Freelance Writer
Posts: 9855
Joined: Wed Aug 22, 2001 1:01 am
Comment: My comments do not necessarily represent the views of Palladium Books.
Location: Texas
Contact:

Re: Monstrous AR

Unread post by Library Ogre »

My default easy method is "Armor gives DR equal to its AR-4, and takes as much damage as it absorbs. With a critical, you can reduce your multiplier by 1 to ignore armor." AR is only used to determine DR.

So, if your armor has an AR of 11, it has a DR of 7. If you get hit for 5 points, you take nothing, and your armor take 5 points. If you get hit for 12 points, your armor takes 7 points (it's DR) and you take 5 points (12-7). If you roll a critical against someone with a 13 DR, you can either double your damage OR ignore their 13 points of DR... if you've got a 30 PS, you're likely going to go with the double damage, naturally.
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
Post Reply

Return to “Palladium Fantasy RPG®”