Looking for help with rifts pre gens
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- adamaldred
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Looking for help with rifts pre gens
I am running a game on wednesday. Fortunately my adventure is all planned out. However they have asked me to make character sheets for them being new to the game. The only problem is knowing the campaign I am probably going to be biased towards picking skills targeted towards that.
So here my question can you help me with my pre gens. Or if you have something made up even better. All to be lvl 1s
They have asked the following.
1. A juicer an ex death ball player
2. An archeologist maybe a rouge scholar?
3. A combat specialist specialising in wilderness servival.
5. A technowizard. Eventually wants to create his own equivalent of a light saber.
6. A ley line walker
7. Another combat specialist maybe a borg.
thanks for reading
So here my question can you help me with my pre gens. Or if you have something made up even better. All to be lvl 1s
They have asked the following.
1. A juicer an ex death ball player
2. An archeologist maybe a rouge scholar?
3. A combat specialist specialising in wilderness servival.
5. A technowizard. Eventually wants to create his own equivalent of a light saber.
6. A ley line walker
7. Another combat specialist maybe a borg.
thanks for reading
- Akashic Soldier
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Re: Looking for help with rifts pre gens
I'll get on this right now. Should be fun.
Here is the first one, my hand is bunged and healing so it took me a bit longer than I thought. If this is to your liking than I'll start on the next one. I think its important to note that I did not actually intend for Alister to come out as badass as he actually had. As it turns out Juicer Athletes workout to be pretty impressive statistically. You'll note I intentionally avoided heavy combat weapons and tried to focus on the ex-deadball superstar aspect. Even-so, Alister is impressive with a lot of room for character growth and development if your group actually stick with it.
Presented for your approval--
Here is the first one, my hand is bunged and healing so it took me a bit longer than I thought. If this is to your liking than I'll start on the next one. I think its important to note that I did not actually intend for Alister to come out as badass as he actually had. As it turns out Juicer Athletes workout to be pretty impressive statistically. You'll note I intentionally avoided heavy combat weapons and tried to focus on the ex-deadball superstar aspect. Even-so, Alister is impressive with a lot of room for character growth and development if your group actually stick with it.
Presented for your approval--
Spoiler:
"I flew back to the states just to vote for Trump."
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
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Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
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- zyanitevp
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Re: Looking for help with rifts pre gens
Sweet A.S! Thanks for helping out!!
- adamaldred
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Re: Looking for help with rifts pre gens
Omg my jaw just hit the floor. This is awsome love the boomerang too! Cant wait to see the others just as a point what lvl did you work him out as I dont have a book to ha d to check it out fully and see any referance of it but i was going for lvl 1
- adamaldred
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Re: Looking for help with rifts pre gens
Its now actually changed my whole adventure idea and come up with brand new one shame its a bit late to run it. Was thinking that now hes retired northern gun who sponsored him want some of thier costs back and need to send him on a mission.
- Akashic Soldier
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Re: Looking for help with rifts pre gens
adamaldred wrote:Its now actually changed my whole adventure idea and come up with brand new one shame its a bit late to run it. Was thinking that now hes retired northern gun who sponsored him want some of thier costs back and need to send him on a mission.
Whatever works for you man. And yup, he is level one (see next to his O.C.C. where it says 1st?; that's how I normally do it).
Glad you like it. Rifts is awesome so screw this generic wizard crap. Lets give the players something awesome to tinker with.
I'll start on the next guy now.
***
Well, Chastity came out pretty neat. Again, I tried to make sure that she is a "good" first level character with lots of room for growth and development. Also the "information" beamed into her head can be ANYTHING that might help tie her into the game you have planned.
Enjoy!
Spoiler:
Last edited by Akashic Soldier on Tue Dec 04, 2012 4:39 pm, edited 1 time in total.
"I flew back to the states just to vote for Trump."
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
- adamaldred
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Re: Looking for help with rifts pre gens
awesome that look really good look forward to seeing more wonder which of my all male players I can force to play a female lol
- Akashic Soldier
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Re: Looking for help with rifts pre gens
adamaldred wrote:awesome that look really good look forward to seeing more wonder which of my all male players I can force to play a female lol
I wasn't sure if you had a female in the group so I figured I should make at least one or two. Otherwise, its a sausage fest.
Note: Yes, Chastity has +9 to Perception Rolls. That is epic and totally by accident.
Next Up: Wilderness Survivalist Combat Expert. I am going to try to hit this one out of the ballpark!
"I flew back to the states just to vote for Trump."
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
- adamaldred
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Re: Looking for help with rifts pre gens
Ime still 3 sheets short if you have any more to hand
- adamaldred
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Re: Looking for help with rifts pre gens
Akashic Soldier wrote:Note: Yes, Chastity has +9 to Perception Rolls. That is epic and totally by accident.
Next Up: Wilderness Survivalist Combat Expert. I am going to try to hit this one out of the ballpark!
Cant Wait
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Re: Looking for help with rifts pre gens
adamaldred wrote:Akashic Soldier wrote:Note: Yes, Chastity has +9 to Perception Rolls. That is epic and totally by accident.
Next Up: Wilderness Survivalist Combat Expert. I am going to try to hit this one out of the ballpark!
Cant Wait
Sorry, I had stuff I needed to handle. I'll get on it now.
"I flew back to the states just to vote for Trump."
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
- Akashic Soldier
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Re: Looking for help with rifts pre gens
Well, here is your survivalist "Slim."
Spoiler:
Last edited by Akashic Soldier on Wed Dec 05, 2012 7:58 pm, edited 1 time in total.
"I flew back to the states just to vote for Trump."
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
- Novastar
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Re: Looking for help with rifts pre gens
Point of order: It's the Fremen of Dune who disappear into the earth, not the forces of House Harkonnen.
Petty tyrants thrive when they have authority backed by vague regulations.
I would hit that so hard that whoever could pull me out would be the true-born king of England. ~ Mark Hall
Novastar only speaks the truth. ~ Brandon Aten, aka The Galactus Kid
I would hit that so hard that whoever could pull me out would be the true-born king of England. ~ Mark Hall
Novastar only speaks the truth. ~ Brandon Aten, aka The Galactus Kid
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Re: Looking for help with rifts pre gens
Novastar wrote:Point of order: It's the Fremen of Dune who disappear into the earth, not the forces of House Harkonnen.
Thank you. I did actually know that. I have not read Dune since highschool.
"I flew back to the states just to vote for Trump."
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
- adamaldred
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Re: Looking for help with rifts pre gens
as usual absolutely amazing!!!
- Akashic Soldier
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Re: Looking for help with rifts pre gens
Techno Wizard.
Pass. I personally don't think Techno-Wizard is a good O.C.C. for novice players learning the game. They're going to want to build something and it's going to kill your session as you guys sit there struggling to understand/explain it.
If you are after a lightsabre style weapon refer to "Merc Ops, pg. 104" for the Wilk's laser sword. It cannot parry, but if you use techno-wizardry to add the "Deflect" spell to it, you're done. Instant lightsabre.
Name: PLAYERS CHOICE (Default: Lssster, Pronounced "Liss-tah")
Concept: Lizard Wizard
[Profile Picture] *Click to View*
"Ssspare me your human Sssentimentsss. There are forcesss at play here beyond your ken."
Description and Disposition: (I have to cut out because of work, but I will post this ASAP.) His story will be cool though. You'll like it.)
History: (I have to cut out because of work, but I will post this ASAP.) His story will be cool though. You'll like it.)
Statistics
Alignment: Scrupulous (Good)
R.C.C.: Lizard Man (Not to be Mistaken with the Lizard Mage)
O.C.C.: Ley Line Walker
Horror Factor: 13; when in attack or frenzy.
Hit Points: P.E. + 12 + 1
S.D.C.: 21
P.P.E.: 152
Height: 5'0" foot
Weight: 110lbs
Place of Origin: Kingdom of Largarto (Refer to Rifts: World Book Six: South America One or World Book Nine: South America Two)
Attributes
I.Q.: 15
M.E.: 18
M.A. 10
P.S.: 12
P.P.: 14
P.E.: 19
P.B.: 17
SPD: 37; Running or Dashing: 46 feet (per action). Max Speed (Approximately): 185 (per melee).
--Natural Climbing (No skill check required): 37; Running or Dashing: 46 feet (per action). Max Speed (Approximately): 185 (per melee).
--Swimming: 74; Burst Swim: 92 feet (per action). Max Speed (Approximately): 370 feet (per melee).
R.C.C./O.C.C. Abilities
Natural Scales (Armor Rating: 9): If an attack inflicts S.D.C. and the attack roll was under 9, the attack inflicts NO DAMAGE.
Breath Underwater (Indefinite): Lizard men can breath both fresh and saltwater with ease.
Swim (90%)
R.C.C. Bonuses: +1 on Initiative, +3 to save vs. poison/drugs, +1 to strike (Underwater), +1 to parry (Underwater), and +2 to Dodge (Underwater).
Sense Ley Line and Magic Energy: The Ley Line Walker can see and see the presence of magic, providing all of the following sensing abilities as automatic powers which do not require the expenditure of P.P.E. (see below; details of the Ley Line Walker's O.C.C. abilities can be found on pages 114-116 of Rifts: Ultimate Edition).
Sense Ley Line: Base Skill: 30% +5% per level of experience.
Sense Ley Line Nexus: Base Skill: 40% +5% per each additional level of experience.
Sense a Rift: See Ley Line Walker O.C.C. description.
Sense Magic in Use: See Ley Line Walker O.C.C. description.
See Magic Energy: See Ley Line Walker O.C.C. description.
Ley Line Transmission: See Ley Line Walker O.C.C. description.
Ley Line Phasing (teleportaton): See Ley Line Walker O.C.C. description.
Ley Line Walking or Line Drifting: See Ley Line Walker O.C.C. description.
Ley Line Rejuvenation: The character can absorb ley line energy to double the rate of natural healing. To do this, the mage must concentrate and relax on a ley line, letting the mystic energy fill him and heal him over a period of days. The mage can also perform an instant rejuvenation on a ley line as often as once every 24 hours, in which after about ten minutes of concentration, he is completely rested, alert, and healed of 20 Hit Points and 20 S.D.C. +1D6 additional Hit Points and 2D6 S.D.C. (or 4D6 M.D.C. if a Mega-Damage being) per level of experience! Again at no P.P.E. cost, but only possible on a ley line.
Ley Line Observation Ball: See Ley Line Walker O.C.C. description.
Ley Line Force Field: The Ley Line Walker can also put in place an energy field reminiscent of the Armor of Ithan around himself whenever he's on a ley line. This extra bit of protection provides 20 M.D.C. +2 M.D.C. per level of its creator's experience. It costs the mage 10 P.P.E. to create/summon it initially, but once it is in place it remains up for the entire time he remains on the ley line or until he dispels it. If the Ley Line Force Field is destroyed, it will regenerate at full strength at the start of the next melee round! Note: Having the force field up and in place draws upon half the ambient P.P.E. of the ley line normally available (20 P.P.E.) to the Ley Line Walker per melee round. Energy the mage often draws upon to supplement his own spell casting. This could be a problem in a combat situation and require the character to drop his protective field to tap more energy.
O.C.C. Bonuses: +3 to M.E., +4 to save vs Horror Factor, +2 to save vs Possession, +2 to save vs Mind Control, +3 to save vs Curses, +1 to save vs Magic, +1 to Spell Strength, and +1 on Perception Rolls at levels 2, 5, 7, 10, and 13; double this bonus when on a ley line.
O.C.C. Skills
Language (Native): Dragonese/Elven (98%) *R.C.C. Bonus Skill*
Language (Native): Spanish (98%)
Language: Other: American (70%)
Language: Other: Gobblerly/Faerie Speak (70%)
Literacy (Native) Dragonese/Elven (98%) *R.C.C. Bonus Skill*
Climbing (45%); Can climb naturally without a roll; only roll in extraordinary situations.
--Repelling (35%); Can climb naturally without a roll; only roll in extraordinary situations.
Mathematics: Basic (+55%)
Land Navigation (40%)
Wilderness Survival (40%)
Pilot: Water Skiing & Surfing (45%)
Lore: Demon & Monster (40%)
Lore: D-Bees (35%)
Lore: Faeries and Creatures of Magic (35%)
Lore: Juicers (40%)
Lore: Magic (35%)
Hand to Hand Style: Expert
Related Skills
Brewing (35%)
Astronomy & Navigation (40%)
Chemistry: Pharmaceutical (40%)
Research (45%)
Acrobatics, Bonuses: +1 S.D.C. +1 to P.S., +1 to P.P., +1 to P.E., +2 to Roll with Impact and No Fear of Heights.
First Aid (40%)
Streetwise: Drugs (35%)
Secondary Skills
Athletics: General: +3 to S.D.C., +1 to P.S., +1 to Parry, +1 to Dodge, +1 to Roll with Impact, +6 to SPD.
Running: +2 S.D.C., +1 to P.E., +14 to SPD
Mythology (30%)
Philosophy (30%)
See W.P. Sword
See W.P. Staff
Weapon Proficiencies
Sword (Strike +1/Parry +1)
Staff (Strike +1)
Modified Combat Statistics:
Number of Actions: 4, +2 to Strike; +3 when Underwater, +4 to Pull Punch, +3 to Parry; +4 when underwater, +3 to Dodge; +5 when underwater, +4 to Roll with Impact.
Standard Equipment: See Ley Line Walker O.C.C. description except Lsster does not start with an energy rifle or submachine gun and starts play with 4 doses of Rush, 1 dose of Mega, and 2 doses of bing-go. Additionally, beneath his robes on his right arm Lsster has a technological medical bracer (normally used for diabetics) that has been customized so he can me inject these substances directly into his blood-steam with the push of a button (1 action). Lsster's staff is an Ironwood Staff (can parry M.D.C. attacks and does 3D6 S.D.C. per strike; set in it is a modest emerald that he uses to store 50 P.P.E.)
Rush (Lsster's preferred " secret weapon"); for Mega and Bing-go see Juicer Uprising.
Rush is another combination of drugs that heightens the user's senses, speed and reflexes.
Duration: 1D6x10 minutes.
Bonuses: Add one additional melee attack, +3 on initiative, +1 to strike, +2 to parry and dodge, +3 to roll with impact, and +10 to speed attribute (+20 to swimming speed). General skill performance is increased by +5% and +10% on skills requiring dexterity and control such as surgery, forgery, lock picking, piloting, acrobatics, gymnastics, climbing and juggling. In addition, the character is keenly aware of his five senses, particularly smell, taste, hearing and touch.
Penalties: Bad and good smells are twice as potent, a lot of different sounds jangle the nerves and disrupts concentration (-10% on skill performance), and the character tends to be irritable and cranky.
Level of Addictiveness: Medium; using rush more than four times a week will make the character an addict. Drug dependency makes the character crave the drug 1D4 times daily! The addict will have all the bonuses listed while high, but becomes so emotionally dependent on it that he thinks he is clumsy and incompetent without it. When not high, the character is minus one melee attack, -3 on initiative, -2 to strike, -3 to parry and dodge, -3 to roll with impact, -10% on skill performance, and the speed attribute is reduced by 20%. In addition, the character's senses seem (it's all psychological) dulled. Food and drinks taste bland, the hands seem clumsy and cold, sounds seem muffled and odors smell unusual.
Cost: 65 to 120 credits per dose.
Weapons and Armor: See Ley Line Walker O.C.C. description; Lsster's vehicle of choice is the Wing Board.
Money: 380 credits, 220 black market credits.
Pass. I personally don't think Techno-Wizard is a good O.C.C. for novice players learning the game. They're going to want to build something and it's going to kill your session as you guys sit there struggling to understand/explain it.
If you are after a lightsabre style weapon refer to "Merc Ops, pg. 104" for the Wilk's laser sword. It cannot parry, but if you use techno-wizardry to add the "Deflect" spell to it, you're done. Instant lightsabre.
Name: PLAYERS CHOICE (Default: Lssster, Pronounced "Liss-tah")
Concept: Lizard Wizard
[Profile Picture] *Click to View*
"Ssspare me your human Sssentimentsss. There are forcesss at play here beyond your ken."
Description and Disposition: (I have to cut out because of work, but I will post this ASAP.) His story will be cool though. You'll like it.)
History: (I have to cut out because of work, but I will post this ASAP.) His story will be cool though. You'll like it.)
Statistics
Alignment: Scrupulous (Good)
R.C.C.: Lizard Man (Not to be Mistaken with the Lizard Mage)
O.C.C.: Ley Line Walker
Horror Factor: 13; when in attack or frenzy.
Hit Points: P.E. + 12 + 1
S.D.C.: 21
P.P.E.: 152
Height: 5'0" foot
Weight: 110lbs
Place of Origin: Kingdom of Largarto (Refer to Rifts: World Book Six: South America One or World Book Nine: South America Two)
Attributes
I.Q.: 15
M.E.: 18
M.A. 10
P.S.: 12
P.P.: 14
P.E.: 19
P.B.: 17
SPD: 37; Running or Dashing: 46 feet (per action). Max Speed (Approximately): 185 (per melee).
--Natural Climbing (No skill check required): 37; Running or Dashing: 46 feet (per action). Max Speed (Approximately): 185 (per melee).
--Swimming: 74; Burst Swim: 92 feet (per action). Max Speed (Approximately): 370 feet (per melee).
R.C.C./O.C.C. Abilities
Natural Scales (Armor Rating: 9): If an attack inflicts S.D.C. and the attack roll was under 9, the attack inflicts NO DAMAGE.
Breath Underwater (Indefinite): Lizard men can breath both fresh and saltwater with ease.
Swim (90%)
R.C.C. Bonuses: +1 on Initiative, +3 to save vs. poison/drugs, +1 to strike (Underwater), +1 to parry (Underwater), and +2 to Dodge (Underwater).
Sense Ley Line and Magic Energy: The Ley Line Walker can see and see the presence of magic, providing all of the following sensing abilities as automatic powers which do not require the expenditure of P.P.E. (see below; details of the Ley Line Walker's O.C.C. abilities can be found on pages 114-116 of Rifts: Ultimate Edition).
Sense Ley Line: Base Skill: 30% +5% per level of experience.
Sense Ley Line Nexus: Base Skill: 40% +5% per each additional level of experience.
Sense a Rift: See Ley Line Walker O.C.C. description.
Sense Magic in Use: See Ley Line Walker O.C.C. description.
See Magic Energy: See Ley Line Walker O.C.C. description.
Ley Line Transmission: See Ley Line Walker O.C.C. description.
Ley Line Phasing (teleportaton): See Ley Line Walker O.C.C. description.
Ley Line Walking or Line Drifting: See Ley Line Walker O.C.C. description.
Ley Line Rejuvenation: The character can absorb ley line energy to double the rate of natural healing. To do this, the mage must concentrate and relax on a ley line, letting the mystic energy fill him and heal him over a period of days. The mage can also perform an instant rejuvenation on a ley line as often as once every 24 hours, in which after about ten minutes of concentration, he is completely rested, alert, and healed of 20 Hit Points and 20 S.D.C. +1D6 additional Hit Points and 2D6 S.D.C. (or 4D6 M.D.C. if a Mega-Damage being) per level of experience! Again at no P.P.E. cost, but only possible on a ley line.
Ley Line Observation Ball: See Ley Line Walker O.C.C. description.
Ley Line Force Field: The Ley Line Walker can also put in place an energy field reminiscent of the Armor of Ithan around himself whenever he's on a ley line. This extra bit of protection provides 20 M.D.C. +2 M.D.C. per level of its creator's experience. It costs the mage 10 P.P.E. to create/summon it initially, but once it is in place it remains up for the entire time he remains on the ley line or until he dispels it. If the Ley Line Force Field is destroyed, it will regenerate at full strength at the start of the next melee round! Note: Having the force field up and in place draws upon half the ambient P.P.E. of the ley line normally available (20 P.P.E.) to the Ley Line Walker per melee round. Energy the mage often draws upon to supplement his own spell casting. This could be a problem in a combat situation and require the character to drop his protective field to tap more energy.
O.C.C. Bonuses: +3 to M.E., +4 to save vs Horror Factor, +2 to save vs Possession, +2 to save vs Mind Control, +3 to save vs Curses, +1 to save vs Magic, +1 to Spell Strength, and +1 on Perception Rolls at levels 2, 5, 7, 10, and 13; double this bonus when on a ley line.
O.C.C. Skills
Language (Native): Dragonese/Elven (98%) *R.C.C. Bonus Skill*
Language (Native): Spanish (98%)
Language: Other: American (70%)
Language: Other: Gobblerly/Faerie Speak (70%)
Literacy (Native) Dragonese/Elven (98%) *R.C.C. Bonus Skill*
Climbing (45%); Can climb naturally without a roll; only roll in extraordinary situations.
--Repelling (35%); Can climb naturally without a roll; only roll in extraordinary situations.
Mathematics: Basic (+55%)
Land Navigation (40%)
Wilderness Survival (40%)
Pilot: Water Skiing & Surfing (45%)
Lore: Demon & Monster (40%)
Lore: D-Bees (35%)
Lore: Faeries and Creatures of Magic (35%)
Lore: Juicers (40%)
Lore: Magic (35%)
Hand to Hand Style: Expert
Related Skills
Brewing (35%)
Astronomy & Navigation (40%)
Chemistry: Pharmaceutical (40%)
Research (45%)
Acrobatics, Bonuses: +1 S.D.C. +1 to P.S., +1 to P.P., +1 to P.E., +2 to Roll with Impact and No Fear of Heights.
First Aid (40%)
Streetwise: Drugs (35%)
Secondary Skills
Athletics: General: +3 to S.D.C., +1 to P.S., +1 to Parry, +1 to Dodge, +1 to Roll with Impact, +6 to SPD.
Running: +2 S.D.C., +1 to P.E., +14 to SPD
Mythology (30%)
Philosophy (30%)
See W.P. Sword
See W.P. Staff
Weapon Proficiencies
Sword (Strike +1/Parry +1)
Staff (Strike +1)
Modified Combat Statistics:
Number of Actions: 4, +2 to Strike; +3 when Underwater, +4 to Pull Punch, +3 to Parry; +4 when underwater, +3 to Dodge; +5 when underwater, +4 to Roll with Impact.
Standard Equipment: See Ley Line Walker O.C.C. description except Lsster does not start with an energy rifle or submachine gun and starts play with 4 doses of Rush, 1 dose of Mega, and 2 doses of bing-go. Additionally, beneath his robes on his right arm Lsster has a technological medical bracer (normally used for diabetics) that has been customized so he can me inject these substances directly into his blood-steam with the push of a button (1 action). Lsster's staff is an Ironwood Staff (can parry M.D.C. attacks and does 3D6 S.D.C. per strike; set in it is a modest emerald that he uses to store 50 P.P.E.)
Rush (Lsster's preferred " secret weapon"); for Mega and Bing-go see Juicer Uprising.
Rush is another combination of drugs that heightens the user's senses, speed and reflexes.
Duration: 1D6x10 minutes.
Bonuses: Add one additional melee attack, +3 on initiative, +1 to strike, +2 to parry and dodge, +3 to roll with impact, and +10 to speed attribute (+20 to swimming speed). General skill performance is increased by +5% and +10% on skills requiring dexterity and control such as surgery, forgery, lock picking, piloting, acrobatics, gymnastics, climbing and juggling. In addition, the character is keenly aware of his five senses, particularly smell, taste, hearing and touch.
Penalties: Bad and good smells are twice as potent, a lot of different sounds jangle the nerves and disrupts concentration (-10% on skill performance), and the character tends to be irritable and cranky.
Level of Addictiveness: Medium; using rush more than four times a week will make the character an addict. Drug dependency makes the character crave the drug 1D4 times daily! The addict will have all the bonuses listed while high, but becomes so emotionally dependent on it that he thinks he is clumsy and incompetent without it. When not high, the character is minus one melee attack, -3 on initiative, -2 to strike, -3 to parry and dodge, -3 to roll with impact, -10% on skill performance, and the speed attribute is reduced by 20%. In addition, the character's senses seem (it's all psychological) dulled. Food and drinks taste bland, the hands seem clumsy and cold, sounds seem muffled and odors smell unusual.
Cost: 65 to 120 credits per dose.
Weapons and Armor: See Ley Line Walker O.C.C. description; Lsster's vehicle of choice is the Wing Board.
Money: 380 credits, 220 black market credits.
"I flew back to the states just to vote for Trump."
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
- adamaldred
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Re: Looking for help with rifts pre gens
As usual cant wiat to get into the game with these guys its going to be awesome!
- Akashic Soldier
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Re: Looking for help with rifts pre gens
I am sorry Adam, I have been SO busy with work.
"I flew back to the states just to vote for Trump."
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
- adamaldred
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- Posts: 18
- Joined: Fri Dec 30, 2011 2:18 pm
Re: Looking for help with rifts pre gens
Dude no problem, I used the ones you posted in a game this week and the players loved them!
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Re: Looking for help with rifts pre gens
adamaldred wrote:Dude no problem, I used the ones you posted in a game this week and the players loved them!
Great!
How'd it go?
What went down?
"I flew back to the states just to vote for Trump."
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
- adamaldred
- Megaversal® Ambassador
- Posts: 18
- Joined: Fri Dec 30, 2011 2:18 pm
Re: Looking for help with rifts pre gens
Happy Christmas! the game went great great were doing this weekly now. The juicer was called into the northern gun offices to get back their sponsorship money for not completing his contract. Not having enough to cover his debts they gave him a task to look into what happening with this new type of juicer that has been appearing in the leagues. (they will eventually find out its dragon juicers). He asked the rest of the group to help him out. They set out to investigate and witnessed a deal going down at the dead bowl stadium. They intervened which ended up with several dead goons and a dead Dragon Hatchling. The goblin (whos now know as the crazy one) decided he was going to chop up they body inside the devilmans new mini van. They then set out to sell the carcass.
They still have a ways to go yet but its seeming like fun!
They still have a ways to go yet but its seeming like fun!
- Akashic Soldier
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Re: Looking for help with rifts pre gens
adamaldred wrote:Happy Christmas! the game went great great were doing this weekly now. The juicer was called into the northern gun offices to get back their sponsorship money for not completing his contract. Not having enough to cover his debts they gave him a task to look into what happening with this new type of juicer that has been appearing in the leagues. (they will eventually find out its dragon juicers). He asked the rest of the group to help him out. They set out to investigate and witnessed a deal going down at the dead bowl stadium. They intervened which ended up with several dead goons and a dead Dragon Hatchling. The goblin (whos now know as the crazy one) decided he was going to chop up they body inside the devilmans new mini van. They then set out to sell the carcass.
They still have a ways to go yet but its seeming like fun!
That sounds great! Keep me posted! I love the Dragon Juicer angle, I never would have thought of that!
So you know, "The Crazy One" is Crazy Smart. He can make TONS of money from selling those dragon parts to the Black Market or to Practitioners of Magic.
Skull: Dragon, Hatchling (50,000 credits)
Tooth: Dragon, Hatchling (16,000 credits each)
Tongue: Dragon (500,000 credits)
Claw (Hand): Dragon, Hatchling (200,000 credits each)
Blood: Dragon, Hatchling (12,800 credits per ounce)
Blood: Dragon, Hatchling (1,638,400 credits per gallon)
Bone: Dragon, Hatchling (16,000 credits per pound)
Heart: Dragon (320,000 credits)
Wings: Dragon, Hatchling (200,000 credits per set)
Note: Most of the prices here are listed in Rifts: Africa, with some being listed in Dragons and Gods. All the aformentioned prices are the Market Values; most retailers will only pay 20-30% of the price listed there depending on current demand. Barter can take that up some (see the Skill) but I don't think "the Crazy One" has it. Also, I just noticed he doesn't have appraise so he won't have any idea what a gold mine he's actually just stumbled upon.
There are no HARD rules for exactly how much something has but you should be able to figure it out by just looking at the creatures size and weight. I had a professional hunter tell me on average you can salvage about 60% of a kill and a little research turned up that about 80% of that is flesh and muscle with the remaining 20% of the corpse being attributed to the bones.
Gotta love Rifts.
"I flew back to the states just to vote for Trump."
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
- adamaldred
- Megaversal® Ambassador
- Posts: 18
- Joined: Fri Dec 30, 2011 2:18 pm
Re: Looking for help with rifts pre gens
sorry for lack of update weve only had one more game since with the holidays being on. After investigating the players soin discovered that majority of these new juicers were coming from the Florida swampees. (another deadball team).
They decided there were going to do a road trip to the stadium and get to the bottom of it. I used some random encounters on thier journey which included having to out run a patroll of cs cyborg hunters. The devilmans suv didnt fare to well after that. When they arrived at the swamps they had a near miss with a t rex (a gain random roll). they first came accross a native american village where they discovered talking with the natives that a business man was trying to buy up all the land to build a new stadium. (in my game the deadball stadiuim in florida is currently tiny and very poor). They found the name mr mooke. Off they went again in thier banged up suv. when they arrived at the stadium they searched for this businessman. The goblin hero (or the crazy one) spotted another goblin in a fine cut suit. Realising this is very unusual for his kind he decided to do a bit of evesdropping.
And thats where we left it. the players are now looking foward to our next game on wednesday.
They decided there were going to do a road trip to the stadium and get to the bottom of it. I used some random encounters on thier journey which included having to out run a patroll of cs cyborg hunters. The devilmans suv didnt fare to well after that. When they arrived at the swamps they had a near miss with a t rex (a gain random roll). they first came accross a native american village where they discovered talking with the natives that a business man was trying to buy up all the land to build a new stadium. (in my game the deadball stadiuim in florida is currently tiny and very poor). They found the name mr mooke. Off they went again in thier banged up suv. when they arrived at the stadium they searched for this businessman. The goblin hero (or the crazy one) spotted another goblin in a fine cut suit. Realising this is very unusual for his kind he decided to do a bit of evesdropping.
And thats where we left it. the players are now looking foward to our next game on wednesday.
- adamaldred
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Re: Looking for help with rifts pre gens
sorry forgot to say thanks for the dragon values there absolutely what i needed. saved me hours of trying to look that up ime sure.
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Re: Looking for help with rifts pre gens
No problem man. I just love that you guys are having so much fun. You're doing a great job as a GM. I'm keen to find out what happens next.
"I flew back to the states just to vote for Trump."
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.