Mutant Critters in World War 2 game

Ninja mutant creatures unite. Here's the place to do it.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
MurderCityDisciple
Adventurer
Posts: 523
Joined: Thu May 27, 2010 1:19 am
Location: Formerly:Detroit, Michigan (West Side) Now in Dearborn: Which has 98.7% less arson.

Mutant Critters in World War 2 game

Unread post by MurderCityDisciple »

Wouldn't an all critter AtB WW2 game be a lot O'fun?
“It's too bad that stupidity isn't painful.” - Anton LaVey

"God is a comedian playing to an audience too afraid to laugh." - Voltaire

"The die is cast." - Julius Caesar [Ultimate Powergamer]
User avatar
CyCo
Hero
Posts: 1158
Joined: Mon Oct 02, 2000 1:01 am
Location: Terra Australis...
Contact:

Re: Mutant Critters in World War 2 game

Unread post by CyCo »

Sure would. I ran a Cyberpunk based campaign where there were also mutant animals. Made from some great characters and some fun. One character that stands out in memory was a mutant otter that was a 'test tube baby' bred as a aquatic netrunner. And one funny instance a mutant porcupine tried hitting on another porcupine, only to his horror to find out the porcupine in question was a human that used cybernetics to look like one. lol

So yeah, mixing genres can be loads of fun.

8]
Image
Eureka!
I Want Rifts : Australia II & III...!!
User avatar
MurderCityDisciple
Adventurer
Posts: 523
Joined: Thu May 27, 2010 1:19 am
Location: Formerly:Detroit, Michigan (West Side) Now in Dearborn: Which has 98.7% less arson.

Re: Mutant Critters in World War 2 game

Unread post by MurderCityDisciple »

A Desert Rats game...pretty obvious choice.
“It's too bad that stupidity isn't painful.” - Anton LaVey

"God is a comedian playing to an audience too afraid to laugh." - Voltaire

"The die is cast." - Julius Caesar [Ultimate Powergamer]
Locked

Return to “After the Bomb® RPG & TMNT®”