Sell me on Splicers

Organics, nanotech, and intrigue...discuss your thoughts on the new Palladium RPG here.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Rockwolf66
Hero
Posts: 1057
Joined: Wed May 17, 2006 12:50 am
Location: GPass area oregon

Sell me on Splicers

Unread post by Rockwolf66 »

Ok, as i am a completionist I have a copy of splicers. Now could i have somone explain why i should find a game group to play it with and more imporatntly how I would go about creating a character to play? yeah I'm a bit confused about the mechanics and parts of the setting.
"Having met a few brits over here i wonder about them. The Military ones I met through my dad as a kid seem to be the most ruthless men on the planet..." -Steve Hobbs
User avatar
Blindscout
Adventurer
Posts: 452
Joined: Tue Aug 31, 2010 8:38 pm
Comment: An armed populace is a safe populace.
Location: Port Orchard, WA

Re: Sell me on Splicers

Unread post by Blindscout »

Weeeell

As for why to play it?

I find that it is so different from anything else I have played that it ends up being refreshing, new, exciting. It's the first game I have ever played that doesn't have either magic, psionics, or both. At first I thought the the lack of those things might negatively impact the game experience for me, but the opposite is true. The bio-tech weapons and armor evolving over time is interesting, I'm not constantly looking for new gear, I am instead plotting and planning how I want things to evolve to suit whatever the play style of the character is.

My GM likes running Splicers for many of the same reasons I like playing it.

As for your other questions, setting/character/mechanics, if you could be more specific as to what is causing the confusion I would be happy to help in any way I can. :D
Guy_LeDouche wrote:Any experiment of any kind that starts with "hold my beer" should make the property owner immune to frivolous lawsuits.

Mack wrote:Oh, and if the POTUS evey gave me a nuke, I think I'd aim it at Bieber.


_/|,[____],
--...-L-[]IIII[]-
.^._.^.-===-
()_) ()_)-o-)_)

BEEP BEEP Let's go for a ride in the Jeep!
User avatar
dante144
Dungeon Crawler
Posts: 234
Joined: Fri Jan 22, 2010 6:17 am
Comment: "Jesus saves, everyone else takes damage"
Location: orlando florida
Contact:

Re: Sell me on Splicers

Unread post by dante144 »

Rockwolf66 wrote:Ok, as i am a completionist I have a copy of splicers. Now could i have somone explain why i should find a game group to play it with and more imporatntly how I would go about creating a character to play? yeah I'm a bit confused about the mechanics and parts of the setting.



sell me on it too, please
"Jesus saves, everyone else takes damage" Girls t-shirt at Megacon
User avatar
TechnoGothic
Knight
Posts: 5179
Joined: Mon Oct 02, 2000 1:01 am
Location: Near Tampa Florida

Re: Sell me on Splicers

Unread post by TechnoGothic »

@ Rockwolf66 & Dante

Ok.
For Myself I Ignore the Machine for the Most Part. I keep it as the Big Bad Boogie Man ppl always talk about around campfires. The Nano-plague I use, its very real. Once in awhile I have the group come across other Splicers who have been killed by the Machine, but no trace of the machine itself besides pieces and small scrap. As if the Machine tried to clean up after itself.

I Use the House vs House Material mostly. My Players Luv it.

As for making a Character, its easy.
Lets say your making a Dreadguard, ok.
Roll up Attributes as normal.
Add in OCC bonuses, Skill Bonuses, as normal.
But You have a Host Armor you can Build.
Option #1 = Go Simple, and Select the Proto-Host Armor aka Dread-Armor. Its a great Armor, trust me.
Option #2 = Build a Dreadguard Host Armor using the Bio-E Points.
You also have a Living Armor, that is most likely never going to used. My group ignores it usually.

OK. The BIO-E Points is Simple.
Say your Level One Dreadguard has 240 Bio-E Points.
After Writting down the features you get for Free and taking notes on them, you go about selecting Extra Features using the Bio-E Points you have to spend. If something cost 20 Bio-E subtract 20 Bio-E. You must buy Prerequists first.
At Later Levels you can Upgrade Weapons to Larger version or purchase the Weapon Upgrades features one at a time.

Just ask us some specific Questions, we are happy to answer them.
TechnoGothic
END OF LINE

Image

"The best things in life are to crush your enemies, drive them before you, and hear the lamentations of their women."-Conan
User avatar
krispy
Hero
Posts: 910
Joined: Fri Sep 28, 2007 11:12 pm
Comment: Luck favors the prepared
Location: Down Under

Re: Sell me on Splicers

Unread post by krispy »

gentlemen, Splicers is a great game

i have spent more time creating for this game than i have for Rifts, Dead Reign & L5R

the 2 big factions in this game of survival -

NEXUS - a psychotic computer program hell bent on eradicating the human race by continually spewing out new & more efficient killing machines

Splicers - the gene-pool and genetic engineering is at your fingertips. you can grow an assortment of living organic weapons and war machines

The Technojacker (imho) play a pivotal role in the splicer universe. The TJ can tip the balance either way. you could be a small group of TJ fighting the machine that rarely see Splicers or a TJ that works for a Splicers House hired out to help keep the region clear of metallic debris and to study any significant technological finds

NEXUS is basically the NPC and major antagonist but you could be creative and write up a something like a independant thinking android (could use Archie's android) like Slappy's Siren, created by one of the good personalities

i love the concept of magic, and that is one of the reasons why i got into Rifts and L5R (plus for samurai) and many pc games. but as Blindscout said it is quite refreshing to play something that is different. this game has kept my attention since it release
connecting the dots
User avatar
Guy_LeDouche
Megaversal® Ambassador
Posts: 829
Joined: Tue Feb 22, 2005 12:29 pm
Location: Charleston, SC

Re: Sell me on Splicers

Unread post by Guy_LeDouche »

Rockwolf66 wrote:Ok, as i am a completionist I have a copy of splicers. Now could i have somone explain why i should find a game group to play it with and more imporatntly how I would go about creating a character to play? yeah I'm a bit confused about the mechanics and parts of the setting.


Post away your confusions. One thing I will say, the Splicers community may be small, but it EASILY the most supportive and creative out of any other game I know. We'll assist to the best of our abilities.
Fairy tales begin with "Once upon a time". Southern fairy tales begin with "Y'all ain't gonna believe this s**t!!"

XBL Gamertag: Guy L3D0uch3

If Keanu Reeves had played Thulsa Doom, he would have told Conan to contemplate on the Tree of Whoa..
User avatar
Kagashi
Champion
Posts: 2685
Joined: Sat Sep 30, 2000 1:01 am
Location: Dino Swamp (well...should be "underseas")
Contact:

Re: Sell me on Splicers

Unread post by Kagashi »

I hear ya man, I was the same way with Splicers when I first got it too. Turns out the game is a really cool setting. Coming from Rifts, I had a hard time relating to the OCCs and source material. Lemme put it into perspective for you:

Think Matrix/Terminator...you know, machines vs humans. Now add in a plague created by "skynet" that infects all metal objects on the planet so that when biological matter touches the metal, it comes to life and attacks the biological matter (humans). To make matters worse, unlike the majority of Palladium worlds, magic and psi are not only extremely rare, but severely hampered due to the nature of this world. Thus, the only way to fight the MDC machines is to use biological implants and suits of bio-armor (similar to Splugorth biowizardry / bio-borgs). Humanity survives and is segregated between many houses (nations).

Splicers OCC / Rifts Equivalent
Archangels / Elite RPA pilots
Biotic / Full Conversion Borg with Crazy like mentality
Dreadguard / RPA pilot with Cyber Knight code of conduct
Outrider / Simvan Monster Rider/Psistalker rider (minus the psi powers)
Packmaster / Splicers version of a controller OCC (like a shifter that controls multiple monsters)
Roughneck / Grunt OCC and basic power armor pilot
Saint / Sort of a Body Fixer
Scarecrow / Juicer
Skinjob / Assassin type OCC
Technojacker / None...just a normal dude who can use metal items without ill effect

What I like about Splicers: Its a new and interesting MDC environment in which to play. Puts a new spin on how things would work in the Palladium universe. Has the potential for greatness in future expansion books.

What I DONT like about Splicers: The entire game is pretty much customizable, including each OCC. Source material like specific Houses are not detailed, so MY Splicers game and YOUR Splicers game would be two entirely different worlds (from an in-game political point of view). Just because you have played Splicers before, doesnt mean you will fully understand a new campaign.

Even the different power armors are unique. In Rifts if I said, "I'm a Glitterboy Pilot" you pretty much know what my capabilities and limitations are and dont have to waste brain bits trying to comprehend the character and get right back into the game. In Splicers, if you say, "Im a Dreadguard", I can be (most likely be) completely different than your Dreadguard in the same universe.

In this respect, its very much like Heroes Unlimited, Ninjas and Superspies, and other generic plot line games, unlike the detailed settings of games like Rifts or Robotech. Splicers has the potential for being detailed though. Rifts started out generic as well.

Character creation can take a very long time compared to other games. Your first session will likely just be building characters, especially since you not only have to design your character, but your power armor as well. Just imagine each character being Rifts Borgs.
I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
Post Reply

Return to “Splicers®”