taalismn wrote:Clan Megalith gets an illlo:
http://i408.photobucket.com/albums/pp164/taalismn/Clan%20Megalith%20copy_zps8e7s1vji.jpg
(actually a repurposed photo of a waterspout off Oak Bluffs, Martha's Vineyard)
Nice
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taalismn wrote:Clan Megalith gets an illlo:
http://i408.photobucket.com/albums/pp164/taalismn/Clan%20Megalith%20copy_zps8e7s1vji.jpg
(actually a repurposed photo of a waterspout off Oak Bluffs, Martha's Vineyard)
kronos wrote:taalismn wrote:Clan Megalith gets an illlo:
http://i408.photobucket.com/albums/pp164/taalismn/Clan%20Megalith%20copy_zps8e7s1vji.jpg
(actually a repurposed photo of a waterspout off Oak Bluffs, Martha's Vineyard)
Nice
taalismn wrote:kronos wrote:taalismn wrote:Clan Megalith gets an illlo:
http://i408.photobucket.com/albums/pp164/taalismn/Clan%20Megalith%20copy_zps8e7s1vji.jpg
(actually a repurposed photo of a waterspout off Oak Bluffs, Martha's Vineyard)
Nice
Clan Megalith's going to be a little(okay, a LOT) different because initially all they were was 'Big Robots', so I randomly rolled the rest of their stats, but came up with a 'Wannabe' tribe...which didn't mesh with a subconscious pre-conceived notion of them, so I backburnered them. Then when I took a second look at them and started them off as an offshoot tribe, I discovered I'd done a mental 180, and that the challenge of working them as a Wannabe was much more demanding. Then...having them have a possible previous history...maybe even with pre-SCW Shemarrians....now they're starting to get interesting again...
Yeah, they don't have many or (ANY) of the post-SCW technologies, and have been influenced by a different techbase. Give them time and exposure, and they already pretty well idolize the Shemarrians who their history tells them rescued them, and they'll be popping out all over with Warmounts and Progen and the like when they have the means to trade with the rest of the SSN.
That means that in place of Warmounts and other 'givens' of SSN tech, they'll be using other means...more conventional vehicles or big robots(up to Pacific Rim Jaeger scale).
And their Mechano-Arc(ologie)s are going to take some doing; imagine a mobile town or city....more than just a capital starship on legs in terms of weight, MDC, armaments, and general features, each will have a distinct character of its own that portraying properly is going to be a technical challenge of itself.
I'm already working on a client-world in the Megalithians's domain, and have laid the beginnings of two small mechano-arcs, including some NPCs associated with both the world and the communities.
I recall similar ideas in Marvel Comics(one planet had giant ant-cities) and one issue of Conan the Barbarian had a utopia city built inside a giant steampunk tortoise. But these suckers are going to be statted out; I'm already looking at real world megastructures and large vessels for pointers on mass and capacity, and ideas for things like urban 'vertical farms' to gain some ideas for self-sustaining urban environs.
So, they're still going to be part of the Shemarrian landscape, but they're going to be a DISTINCT part of it.
taalismn wrote:Well, I am stumbling over what explains the Megalithians' skewed proportions of genders....whether there's something in their environment that favors male births(and this might necessitate that Megalith women have large families) or that they might be using something like exowombs(remember, Clan Megalith doesn't yet have Progen, they'd need to use other technologies to really expand with their gender-ratio tilt).
kronos wrote:taalismn wrote:Well, I am stumbling over what explains the Megalithians' skewed proportions of genders....whether there's something in their environment that favors male births(and this might necessitate that Megalith women have large families) or that they might be using something like exowombs(remember, Clan Megalith doesn't yet have Progen, they'd need to use other technologies to really expand with their gender-ratio tilt).
Hmm... what's their NeShemar population like?
As for higher male ratio.. something in their Genome/matrix/dna/rna/algorithms seems to be more predisposed to males.. like in humans the sperm carries one of two chromosomes, well with the Megalitians, perhaps theirs is similar, but the chances of matches that makes female is lower (could be three chromosomes or four, for all we know, and requires a certain combination, and most combos produce male or something more akin to tinkers, while a standard female has a very specific combination that is harder to get due to this, for bots.. eeeehhh... code equivalent mumbo jumbo..).
Could also have a rare disorder/condition that affects females, and only recently (relatively speaking) it has been cured, or at least reduced enough to allow enough females for viable diversity in breeding..
Any of that help?
taalismn wrote:guardiandashi's idea seems the most likely...
The Megalithians technically don't have NeShemar...They're the descendents of a group of Solugorth slave-stock that were freed by several Silvermoons(early SCW), the whole group of which had to run through a blind Rifts to escape Splugorth pursuers.
Now, I've gotten around to building two solar systems in the Clan Megalith territories, the two effectively bookendingthe clan's development....One being their 'homeworld', explaining their origins and what happened to their Shemarrian saviors, and having ample opportunity to mutate their genes. The other is a recent addition to their realm, showing how they're adding new members to their fold. Ironically, it's the latter which is finished first, while I'm still working details on their first starsystem.
taalismn wrote:Some quick sigil work for the Lollipops:
(aka "The Sucker of Doom', 'Sugary Death', 'Jawbreaker o' Pain')
http://i408.photobucket.com/albums/pp164/taalismn/lolli%20copy_zps9bb4wuyf.jpg
And the Skyeklad:
http://i408.photobucket.com/albums/pp164/taalismn/skyeklade%20copy_zps2t05adcp.jpg
'Bare it all!"
taalismn wrote:Figured I better get an Aurora Warrior Warmount out of the way early, even though they're not well known for Warmounts:
EcoS-K-104 Invictor Warmount
taalismn wrote:Wait 'till you see what the Invictor looks like....Harmony Gold may come after me...![]()
But the Aurora Warriors will have mostly e-animals as their big-ticket autonomals, and those will be pretty unusual.
I'd toyed briefly with the idea of a Shemarrian fringe tribe made up of Russian cyborgs, but now I'm thinking that it might make more sense if Russian Shemarrian-wannabes wound up enfolded into the Aurora Warriors.
taalismn wrote:Eco-KRP23 Sabersharc War Beast
(aka ‘Chopper-Shark’, ‘Pizza-Cutter’, ‘Trike-Slicer’)
“What’s that ripping sound?”
“Oh shi-GROOV-no, SABERSHARCS!!! RUUUUNNN!!!!!”
“Great...land sharks with ####ing LASERS on their foreheads. I’m about to die in a ####ing meme.”
kronos wrote:taalismn wrote:Eco-KRP23 Sabersharc War Beast
(aka ‘Chopper-Shark’, ‘Pizza-Cutter’, ‘Trike-Slicer’)
“What’s that ripping sound?”
“Oh shi-GROOV-no, SABERSHARCS!!! RUUUUNNN!!!!!”
“Great...land sharks with ####ing LASERS on their foreheads. I’m about to die in a ####ing meme.”
Heheh.. All I wanted were fricken sharks with fricken lasers on their heads, and how we have them!
taalismn wrote:kronos wrote:taalismn wrote:Eco-KRP23 Sabersharc War Beast
(aka ‘Chopper-Shark’, ‘Pizza-Cutter’, ‘Trike-Slicer’)
“What’s that ripping sound?”
“Oh shi-GROOV-no, SABERSHARCS!!! RUUUUNNN!!!!!”
“Great...land sharks with ####ing LASERS on their foreheads. I’m about to die in a ####ing meme.”
Heheh.. All I wanted were fricken sharks with fricken lasers on their heads, and how we have them!
Considering the Aurora Warriors are based on a Shemarrian encounter with the Robotech Ice Guard, who practically breath the trope/meme 'Exiled to Siberia/Become Superhuman' , you gotta expect strangeness....
kronos wrote:I was thinking of something.. would Clan Shinden, following some of the old traditions of Japan, have some reverence for spirits.. like Kami.. spirits in various things (river, forest, battlefields, forges, mountains, markets, etc) of the Shinto belief system?
And if so.. their own versions of e-nimals would be such things? Although some might be more purpose focused, like Kami would be.. but in their elements, they would be a boon to any Shemarrians with them, and to themselves.
kronos wrote:A heads up of what I've got in the works.. after I sort out screw balls life is throwing me (also why I haven't updated the wikia in awhile, sorry, my bad)... Horrorwoods Wargoddess/chieftess upgrade, Skyeklad cloud armour.. update the wikia with Aurora Warriors, more Horrorwoods updates, Hawkmoon, then onto either Skullcrusher or Wolf's Path.
taalismn wrote:Blastrons---Directional Explosive Armor Attachments
kronos wrote:taalismn wrote:Blastrons---Directional Explosive Armor Attachments
I guess my mention of making something for the Skyeklad got your brain going for some stuff for them too, eh?
taalismn wrote:Shemarrian Hurga War Animal
(aka ‘guncrawla’, ‘gun-cootie’)
taalismn wrote:Yeah, I've finally got some go-mojo on languishing e-animal projects, all with different flavors...and expansion on the two 'fun-loving' fringe tribes, the Lollipops and the SkyeKlad, to give more detail to their cultures and resources(using random rolls for colorful results). I somehow rolled a 'prosperous' roll for the SkyeKlade, so I now have to figure out how they made their big money.....
Speaking of 'cloud armor' for the SkyeKlad.....Aerogel foam?![]()
Electrified conducting aerogel for a 'thundercloud' variant?
Maybe a water-spraying 'downburst' variant for anti-vampire work?
Magical potion 'sun tan' lotion that actually GLOWS with enough residual solar energy to drive off vampires?
Megadamage sunscreen? (PS has a version, based on the 'liquid armor' the lizards in Rifts Australia were using.
And the Lollipops...more to come on these 'Peter Pans'(or is it 'Penny Pans'?) of the Shemarrian clan, as I've discovered a few things about them that I never suspected before).
But not to worry, I have at least one adversary monster in the works(admittedly a minor one, but still...)
kronos wrote:[
The cloud armour idea is a low level force field/magnetic field that expands out around the warrior, and it's filled with various particles for different effects making a cloud around them, between 2 and 5 feet out.. Makes it hard to see the wearer so penalty to attack them, can have laser reflective properties, electrically charged for when in melee combat, could be filled with modified water/ice particles (particularly useful in space) that can absorb damage (on top of the low level force field holding it together), and debating on making able to be wielded as a weapon (electrified version makes for lightning enhanced tentacles maybe?).
At least this is the idea I had floating in my head..
taalismn wrote:A possible Clan Megalith sigil:
http://i408.photobucket.com/albums/pp164/taalismn/Megalith-a%20Icon%20copy_zps5zp8zt37.jpg
Yes, I realize the original entry for them states that their symbol is a FEMALE figure imposed on a giant hand/claw, but I figure, what with them being mainly male, a more androgynous and stylized figure might be more appropriate...plus I didn't want to recreate a version of the SkyeKlad shield.
HOWEVER, each mechano-arc(ology) can have its own variation on the standard symbol, with the basic elements being a human(oid) figure superimposed on a giant mechanical hand-claw.
taalismn wrote:Both the Drep Heavy Cruiser(plus the Wayfinder Delphins) and the Verasus get illo'ed today:
http://i408.photobucket.com/albums/pp164/taalismn/Shemar%20ships_zpsbglurndj.jpg
http://i408.photobucket.com/albums/pp164/taalismn/img746%20a%20copy_zpsxjpc6olh.jpg