Mind melter with 2 psi swords, dealing 10D 6 damage each?

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albone

Mind melter with 2 psi swords, dealing 10D 6 damage each?

Unread post by albone »

I have a player with an 8th level mind melter that he hasn't used in a while. He says that he should be able to use 2 psi-swords, each dealing 10D6 damage. Is that right?

I'm pretty sure you have to be a cyberknight to use two psi-swords, and I think he's improperly stacking damage, when he shouldn't.

Can I get a ruling?

Thanks
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Dustin Fireblade
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Re: Mind melter with 2 psi swords, dealing 10D 6 damage each

Unread post by Dustin Fireblade »

First thought, as long as he has the ISP and Paired Weapons skill then yes; you can create a Psi-Sword and a Psi-Shield at same time so two Psi-Swords should not be a big deal; is there anything in the description that says two psi-swords can/can not be used at same time?

Yes Cyber-Knights can make two swords, and I think the Native American Mystic Warrior can as well.

Bottomline: It's your game, tell him no if you don't like the idea.

EDIT: Changed PPE to ISP...duh
Last edited by Dustin Fireblade on Thu Apr 01, 2004 6:12 pm, edited 1 time in total.
Mike Taylor

Re: Mind melter with 2 psi swords, dealing 10D 6 damage each

Unread post by Mike Taylor »

Another way to balance this would be to reduce the damage to a total pool of 10D6. Thus, the character could have one psi-sword that did 10D6 or two that divided that damage pool any way the character chooses so long as the total did not exceed 10D6.
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grandmaster z0b
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Re: Mind melter with 2 psi swords, dealing 10D 6 damage each

Unread post by grandmaster z0b »

What about the 4th Level Mind Melter from Psyscape who wants two 12d6 MDC psi-swords? That's a bit munchy. Although no much worse than the creative use of bio-manipulation and psychosomantic disease.
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GhostKnight
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Re: Mind melter with 2 psi swords, dealing 10D 6 damage each

Unread post by GhostKnight »

DarkWarriorKarg wrote:
z0b wrote:What about the 4th Level Mind Melter from Psyscape who wants two 12d6 MDC psi-swords? That's a bit munchy. Although no much worse than the creative use of bio-manipulation and psychosomantic disease.


It's still 60 ISP (more than 10%) of his isp,
Still takes 2 rounds of doing nothing except being a juicy target.
Further, these are melee weapons.
Any smart enemy would stay away & shoot, unless cornered.


I'd go with the same. If the Mind Melter has spent so much time and energy to specialize in something, then let them have it. 60 isp and 2 rounds are expensive. Just make sure to include a juicer with a rifle that has a 4k ft range as an enemy...
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Ninjafingers
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Re: Mind melter with 2 psi swords, dealing 10D 6 damage each

Unread post by Ninjafingers »

All right, now I can make my Octoman Mind Melter really kick butt!
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