how would you figure the Dimensional Hole ability helps Dimensional Teleport (Dragons and Gods)
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how would you figure the Dimensional Hole ability helps Dimensional Teleport (Dragons and Gods)
For example, Tolmet on pg 132 has two percentages listed for dimensional teleport - a higher percentage for "known locations" and a lower for "new or unknown" ones.
She is the only one I noticed two percentages for, all other gods seem to just list a single DT percentage without context of whether it refers to known or unknown locations.
Pg 86 lists how all gods have an ability called Create Dimensional Hole where they can poke it between dimensions once they have a "fix" on a location, with Perceiving Through Followers (describe on 87) given as a common example of such a fix.
The function of CDH is it exists briefly "just long enough for the god to pop through" and is explained more in a previous statement:
"using a temporary Dimensional Hole to the location of the worshipper"
No PPE costs are listed either for hole-tearing or for PTF (one common way to get a fix on a place - not necessary for home realm though) but I would assume this is somehow connected to dimensional teleport in some way.
Would you figure that the listed percentages all involve this hole-pricking, in which case it's not a true teleport but actually rift-opening w/ physical movement?
If it's separate than the % teleport how exactly would we use this brief-rifting and what are situations that would mandate using the % teleports instead of it?
Gods can all Sense Dimensional Portals/Openings so this is important to know - the implication is they can sense when another god in range is using Dimensional Hole. So if it's the same as teleport, gods can teleport-surprise each other. If it's different than this, then teleport-surprises are still a thing, but D-Holing could be a safer and more reliable more of transportation as long as you don't care about getting detected.
Tolmet vs the other gods seems like a key way to analyze this percentage question though. Is she the only one able to poke holes to unknown places? Or is her ability not about hole-poking at all?
She is the only one I noticed two percentages for, all other gods seem to just list a single DT percentage without context of whether it refers to known or unknown locations.
Pg 86 lists how all gods have an ability called Create Dimensional Hole where they can poke it between dimensions once they have a "fix" on a location, with Perceiving Through Followers (describe on 87) given as a common example of such a fix.
The function of CDH is it exists briefly "just long enough for the god to pop through" and is explained more in a previous statement:
"using a temporary Dimensional Hole to the location of the worshipper"
No PPE costs are listed either for hole-tearing or for PTF (one common way to get a fix on a place - not necessary for home realm though) but I would assume this is somehow connected to dimensional teleport in some way.
Would you figure that the listed percentages all involve this hole-pricking, in which case it's not a true teleport but actually rift-opening w/ physical movement?
If it's separate than the % teleport how exactly would we use this brief-rifting and what are situations that would mandate using the % teleports instead of it?
Gods can all Sense Dimensional Portals/Openings so this is important to know - the implication is they can sense when another god in range is using Dimensional Hole. So if it's the same as teleport, gods can teleport-surprise each other. If it's different than this, then teleport-surprises are still a thing, but D-Holing could be a safer and more reliable more of transportation as long as you don't care about getting detected.
Tolmet vs the other gods seems like a key way to analyze this percentage question though. Is she the only one able to poke holes to unknown places? Or is her ability not about hole-poking at all?
Re: how would you figure the Dimensional Hole ability helps Dimensional Teleport (Dragons and Gods)
As a GM, if the deity is a NPC, then it just happens. POOF - they appear or disappear. Move on with the story.
Gods are not allowed as PCs in the games I play. Godlings and demigods are different and can be PCs in high powered games, so we'd work through it should it ever come up (... and it never has).
Gods are not allowed as PCs in the games I play. Godlings and demigods are different and can be PCs in high powered games, so we'd work through it should it ever come up (... and it never has).
Re: how would you figure the Dimensional Hole ability helps Dimensional Teleport (Dragons and Gods)
Usually if there is an odd bit of text under a Deity I chock it up to editing issues or a unique ability of the God. None of the abilities of the Gods are intended for Player use. Rules arguments on them are ended easily: The GM wanted it to happen. Now if you are just trying to figure out why this one deity has this ability? No idea why.

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Re: how would you figure the Dimensional Hole ability helps Dimensional Teleport (Dragons and Gods)
It's a deity. Unless it's being horribly interrupted, or another deity is involved.. why bother doing a skill/ability check?
They're DEITIES.
--
GS
They're DEITIES.
--
GS
Re: how would you figure the Dimensional Hole ability helps Dimensional Teleport (Dragons and Gods)
Because some GM's like to give players a chance at stopping the big bad deity when it's doing something world breaking. And if it has a skill % even a deity could fail it's skill at a critical juncture.GoliathReturns wrote: Tue May 27, 2025 10:25 pm It's a deity. Unless it's being horribly interrupted, or another deity is involved.. why bother doing a skill/ability check?
They're DEITIES.
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GS

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Re: how would you figure the Dimensional Hole ability helps Dimensional Teleport (Dragons and Gods)
See the part about "horribly interrupted".Marcethus wrote: Thu May 29, 2025 11:23 amBecause some GM's like to give players a chance at stopping the big bad deity when it's doing something world breaking. And if it has a skill % even a deity could fail it's skill at a critical juncture.GoliathReturns wrote: Tue May 27, 2025 10:25 pm It's a deity. Unless it's being horribly interrupted, or another deity is involved.. why bother doing a skill/ability check?
They're DEITIES.
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GS
Typically, if the players are confronting a deity directly, there's already an issue.
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GS
Yes, Im one of those curmudgeons that think giving stats to the various gods was a bad idea
Re: how would you figure the Dimensional Hole ability helps Dimensional Teleport (Dragons and Gods)
What GR said
Stopping deities isnt easy, as a deity can easily fry the players unless they are limited in power by a mcguffin, as a deity would hellblast mortals out of existence if even worried slightly about something, not to mention the ones that can do things like river of lava. (Plot armour is a mcguffin too).
Stopping deities isnt easy, as a deity can easily fry the players unless they are limited in power by a mcguffin, as a deity would hellblast mortals out of existence if even worried slightly about something, not to mention the ones that can do things like river of lava. (Plot armour is a mcguffin too).
Re: how would you figure the Dimensional Hole ability helps Dimensional Teleport (Dragons and Gods)
Threads which discuss the stats of gods do tend to presuppose agreement with the concept of giving them out as the game writers have been consistently doing since the 80s.
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Re: how would you figure the Dimensional Hole ability helps Dimensional Teleport (Dragons and Gods)
I'd argue against "consistently". Primarily Palladium and The Other Game.Plane wrote: Fri May 30, 2025 6:15 am Threads which discuss the stats of gods do tend to presuppose agreement with the concept of giving them out as the game writers have been consistently doing since the 80s.
The Other Game does it because high level characters have a path to godhood, as you can take up the mantle.
Palladium does it, it seems, because of the Rifts carryover. But in Fantasy?
Players shouldn't be combating the Gods directly. The power levels are off the charts, and the Gods can, with almost no effort, wipe the players from the board.
It's all about using proxies. The BBEG deity uses proxies to be involved in the world, and the heroes are effectively the proxies to fight the other proxies. The Gods don't directly get involved.
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GS
Re: how would you figure the Dimensional Hole ability helps Dimensional Teleport (Dragons and Gods)
Well in Palladium the Gods are nothing more than extremely powerful beings that are just as human as the PC's in their thoughts, actions and motivations. I like that the Gods have stats but they are powerful for a reason.GoliathReturns wrote: Thu May 29, 2025 10:58 pmSee the part about "horribly interrupted".Marcethus wrote: Thu May 29, 2025 11:23 amBecause some GM's like to give players a chance at stopping the big bad deity when it's doing something world breaking. And if it has a skill % even a deity could fail it's skill at a critical juncture.GoliathReturns wrote: Tue May 27, 2025 10:25 pm It's a deity. Unless it's being horribly interrupted, or another deity is involved.. why bother doing a skill/ability check?
They're DEITIES.
--
GS
Typically, if the players are confronting a deity directly, there's already an issue.
--
GS
Yes, Im one of those curmudgeons that think giving stats to the various gods was a bad idea

Darkness is eternal. And so am I.
Re: how would you figure the Dimensional Hole ability helps Dimensional Teleport (Dragons and Gods)
Unlike other realms that the deities have rules about interfering in Palladium what stops most Gods from getting involved directly is that they know that other gods that oppose them will get directly involved them.GoliathReturns wrote: Fri May 30, 2025 12:20 pmI'd argue against "consistently". Primarily Palladium and The Other Game.Plane wrote: Fri May 30, 2025 6:15 am Threads which discuss the stats of gods do tend to presuppose agreement with the concept of giving them out as the game writers have been consistently doing since the 80s.
The Other Game does it because high level characters have a path to godhood, as you can take up the mantle.
Palladium does it, it seems, because of the Rifts carryover. But in Fantasy?
Players shouldn't be combating the Gods directly. The power levels are off the charts, and the Gods can, with almost no effort, wipe the players from the board.
It's all about using proxies. The BBEG deity uses proxies to be involved in the world, and the heroes are effectively the proxies to fight the other proxies. The Gods don't directly get involved.
--
GS

Darkness is eternal. And so am I.
Re: how would you figure the Dimensional Hole ability helps Dimensional Teleport (Dragons and Gods)
pretty much whichever god pokes their head up publicly will probably just get shot w/ a Sphere of Annihilation launcehd at them by an enemy via targeting through a worshipper's eyes, or maybe ambushed w/ a souldrinking rune dagger, so there's good reasons not to regularly and predictably come out for public battles outside your fortress
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Re: how would you figure the Dimensional Hole ability helps Dimensional Teleport (Dragons and Gods)
Plane wrote: Mon May 26, 2025 8:59 pm Gods can all Sense Dimensional Portals/Openings so this is important to know - the implication is they can sense when another god in range is using Dimensional Hole. So if it's the same as teleport, gods can teleport-surprise each other. If it's different than this, then teleport-surprises are still a thing, but D-Holing could be a safer and more reliable more of transportation as long as you don't care about getting detected.


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