Mystic Knight Merc Squad

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Location:
The Inn:
Top of the building

Knight One: "I've never seen anything like this before."
Knight Four: *Nods in agreement* "Yeah, it's... overwhelming."
Knight Three: *Gazes at the pyramid* "And look at the size of it. It's like it reach up to the sky."
Knight Four: *Scratches his head* "I still can't believe we're allowed to just walk in the city. No Wall, like in Shek'Ra. Shouldn't there be... I don't know, guards or something?"

Knight One: "It's NOT like Shek'Ra. There is no sand storm to keep out. The Thorn Forest surrounds this city. It does just as much to keep the slaves inside as it does any out. As for the demons who run this city, maybe they know we're not a threat. As long was we don't plan or attempt to harm one of them there is no psychic flash of a future in which we do. So we are no threat. While we're here on business for "Corag" with his seal to prove it, no one wants to look the man or demon who crossed Corag. So unless we make ourselves or Corag look bad no one with anything to loss will mess with us."
Knight Four: *Raises an eyebrow* "Corag. I guess that explains why people seem to be giving us space."
Knight Three: *Nods* "Yeah, they're watching us, but they're not interfering."
Knight Two: "Wasting time."
Knight One: "Agreed. Let's find someone who can show us around. I'd rather not wander aimlessly and risk causing any trouble."
Knight Four: "Good idea. I saw a guide over there. Let's see if they're available."

Knight Three approaches the guide and strikes up a conversation, negotiating their services. After agreeing on a price, they follow the guide through the bustling streets of the city.*

Knight Four: *As they walk* "So, what's the deal with these demons? Why do they seem so... indifferent to us?"
Knight One: "I'm not sure. Maybe they're used to seeing outsiders. Or perhaps they have bigger things to worry about."
Knight Two: "Like what?"
Knight One: "We need to focus on finding our client and delivering it."
Knight Four: "Right. And hopefully, we can do it without attracting too much attention."

*They continue on their way, navigating the maze-like streets of the City of the Ancients, their senses heightened as they soak in the sights and sounds of this unfamiliar world.*

Hours later they have questioned their human guide about many things:

A day in the life of a slave is often grueling, filled with hard labor, little personal freedom, and constant uncertainty about their future. Here's a glimpse into what their daily routine might have looked like:

Early Morning: Slaves typically started their day before dawn. They are awakened by their human overseers and given meager rations for breakfast, often consisting of bread and water. After eating, they prepared for the day's work.

Work Assignments: Slaves were assigned various tasks depending on their skills and the needs of their owners. Most work in the Thorn Forest, lumber mill, or fine woodworking, while others labor on construction sites. Household slaves might be responsible for cleaning, cooking, or caring for animals.

Physical Labor: Regardless of their specific duties, slaves are expected to work long hours under harsh conditions. They endured backbreaking labor in extreme heat, often without adequate rest or protection from the elements. Mistreatment and abuse by overseers are common, and disobedience or laziness could result in punishment.

Midday Break: Slaves are typically given a brief break around midday to eat a meager lunch and rest briefly before returning to work. Some slaves ate leftovers from their masters' meals, while others have to make do with whatever scraps they can find.

Afternoon Work: After the midday break, slaves resume their tasks until late afternoon or early evening. The workday could stretch well into the night, especially during busy seasons or when deadlines loomed.

Evening: Once their work was done for the day, slaves returned to their quarters, exhausted and often hungry. They are responsible for cleaning up after themselves and preparing for the next day's work. Some slaves were allowed a few hours of rest, while others had additional duties to attend to, such as caring for livestock or attending to their masters' needs.

Nighttime: Slaves sleep in crowded and often cramped quarters, sharing sleeping spaces with other slaves. Conditions vary depending on the wealth and generosity of their owners, but most slaves have little privacy or comfort. Some slaves take advantage of the cover of darkness to engage in clandestine activities or socialize with fellow slaves, but the risk of punishment for disobedience or rebellion is ever-present.

Overall, life as a slave, in the City of Ancients, is marked by hardship, toil, and constant oppression. While some slaves might have formed close bonds with their fellow captives or found small moments of respite, their existence was ultimately defined by their servitude to their masters.

Customs:
In the City of Ancients, there are strict social hierarchies that govern interactions between tourists and slaves. While it is not explicitly forbidden for a tourist to interact with slaves, there were significant social barriers and expectations that limited the nature of these interactions.

Tourists are generally discouraged from forming close personal relationships with slaves, as this could be seen as undermining the institution of slavery and the social order. Slaves are considered property, and this means they have no rights.

However, in certain contexts, tourists and slaves might interact on a more casual or professional basis. For example:

Work Contexts: In households, workshops, or businesses slaves might interact with tourists under the supervision of an overseer. While there might be some degree of social distance between them, they would still have to communicate and coordinate to carry out the tasks expected of them.
This is where a tourist describes what they want in a wood carving or a specific piece of furniture.

Public Spaces: In public settings such as markets, baths, or theaters tourists and slaves might encounter each other as they go about their daily lives. While there are expectations governing behavior in these spaces, interactions between individuals of different social classes were not uncommon.

Informal Gatherings: In more relaxed or informal settings, such as private dinners or social events hosted by tourists, slaves might be present to assist with serving food, pouring wine, or performing other tasks. While slaves were not typically invited to participate as guests, they might be present in the background during these gatherings.

However, it's important to note that tourists are expected to maintain a certain level of distance and authority over slaves, and overt displays of familiarity or friendship could be viewed with suspicion or disapproval. Additionally, the nature of the relationship between a tourist and a slave was ultimately defined by the power dynamics inherent in the institution of slavery, with slaves being subordinate to a paying client or their master’s whim in all aspects of life.
It is not hard work that gets you ahead, it is dumb luck.

The City of Ancients has various categories of slaves, each with different roles, responsibilities, and levels of status. Some of the main classes:

Household Slaves (Familiares): These slaves worked within the households of their owners, performing domestic tasks such as cooking, cleaning, childcare, and personal service to the master and his family. They often had close contact with their owners and could develop complex relationships with them.

Urban Slaves (Urbanus): Urban slaves worked in various capacities within cities, including as shop assistants, craftsmen, or laborers. They could be rented out by their owners to work for others, and their labor contributed to the economic life of urban centers.

Gladiators (Gladiatores): While not all gladiators were slaves, many were individuals who had been enslaved or sold into gladiatorial schools. These slaves were trained to fight in public spectacles for the entertainment of Roman audiences, and their lives were often brutal and short.

Agricultural Slaves (Rustici): These slaves have it the hardest working the Thorn Forest, on farms and rural estates, performing agricultural tasks such as planting, harvesting, and tending to livestock. Agricultural slavery is the biggest and most widespread in the Forest of Thorns and forms the backbone of the city's economy.

These are just a few examples of the diverse roles that slaves played in the city. The status and treatment of slaves could vary widely depending on factors such as their skills, education, physical condition, and the attitudes of their owners. While some slaves enjoyed relatively privileged positions and opportunities for advancement, many others face exploitation, abuse, and harsh living conditions.

Political Control: The demon ruler and his subordinates may permit the worship of demons based on their desire to maintain control over the population. They also allow certain forms of worship as a means of pacifying the slaves and preventing unrest, when they know the being worshiped to be a fiction.
Those who worship demons are given more rest (time spent worshiping) and more water (also during the service).

Social Stability: Permitting religious worship among the mortal slaves serves as a way to maintain social stability within the city. Allowing individuals to practice their faiths might foster a sense of community and cohesion among the diverse population, reducing the likelihood of rebellion or dissent.


As the night descended upon the bustling city of Thorns, the Mystic Knight mercenaries retired to their modest hotel room after a long day of navigating the labyrinthine streets.
They had finally received a message from Corag, informing them that the package they were entrusted with would be delivered the next morning at a place called, "The Char."

Retiring for the evening to replenish their energy they go to sleep.

Later that same night.

With nimble fingers and silent footsteps, the burglar scaled the exterior wall of the inn, moving with the precision of a seasoned thief. Finding a locked window on the second floor, the intruder slipped down. Next he snuck inside, bribed the human hotel clerk, then climbed the fire escape pole to the second floor. Blending into the shadows as they crept towards the room where the Mystic Knights lay asleep.

Picking the lock to get inside the room, Knight Three awakens knowing a threat is nearby via his spell of “Watchguard.”
Sensing a presence in the darkness, Knight Three, ready to defend himself and his companions at a moment's notice. He tapped the shoulder of his teammates.

Just as the burglar reached out to grab the package from the bedside table, the knights sprung into action, their sword gleaming in the light of their candle, they confronted the intruder with a fierce determination.

Caught off guard, the burglar stumbled backwards, his eyes widening in fear as he realized he had underestimated his adversaries. With a swift motion, Knight Two lunged forward, his blade flashing in the dim light as he engaged the burglar in a deadly dance of steel and shadows.

Meanwhile, the companions awoke to the sounds of struggle. They joined the fray, their weapons drawn and their resolve unwavering as they fought to protect the precious package from falling into the wrong hands.

The burglar was no match for the Mystic Knights.

The adrenaline began to ebb, the Mystic Knights stood around the thief, their eyes steely and their hearts filled with determination. They may have faced many challenges in their quest, but one thing was certain: no one would lay a hand on their package as long as they drew breath.

With the intruder subdued and disarmed, the Mystic Knights wasted no time in securing him and assessing the situation. Two and Three swiftly bound the burglar's hands behind his back with sturdy rope, ensuring that he would not pose a further threat.

Knight One, his sword still in hand, stood over the intruder with a stern gaze, his voice cold and commanding as he addressed their would-be thief.

"Who sent you?" Marcus demanded, his tone brooking no room for deception.

The burglar, cowering on the ground, looked up at the Mystic Knights with fear in his eyes, realizing that he had underestimated the danger of his endeavor.

"I-I was hired by a man," the intruder stammered, his voice trembling with fear. "He promised me riches if I could steal the package from you."

Knight One narrowed his eyes, weighing the burglar's words carefully. It was clear that they were not dealing with a lone opportunist, but rather someone who had been hired with a specific purpose in mind.

"Describe this man," Marcus pressed, his voice firm and unwavering.

The burglar hesitated for a moment, fear and uncertainty warring within him. But under Marcus's unwavering gaze, he relented, describing a shadowy figure who had approached him with promises of reward in exchange for the package.

Satisfied that they had gleaned all the information they could from the intruder, Knight one turned to his companions, a steely resolve in his eyes.
"We cannot allow anyone to interfere with our mission."

With that, the team set about devising a plan to ensure the safety of the package they had been entrusted with. ideas:
Send the thief back with a bomb.
Kill him.
Let him go and follow him.
Cast a spell of "Compiulsion" on him to find the guy who set him on the job.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Located in the heart of the bustling city, The Char is a towering structure that stands out amidst the surrounding buildings. Its sleek, modern design features a facade of polished Thorn wood and glass, reflecting the colors of the cityscape around it.

As the mercenaries approach, they are greeted by a flurry of activity as people bustle in and out of the building, carrying packages and parcels of all shapes and sizes. The entrance is flanked by towering columns (each adorned with intricate carvings and symbols of trade and commerce) and thorn trees, their twisted branches casting ominous shadows over the entrance. The air is heavy with the scent of magic.

Inside, the interior is a maze of corridors and hallways, bustling with people from all walks of life. The air is filled with the sound of people scurrying, sorting and processing packages like it was an Amazon fulfillment center.

Despite the chaotic atmosphere, the mercenaries remain focused, their tactical assessment of the location keen and methodical. They take note of potential entry and exit points, as well as any potential threats or obstacles they may encounter.

The Mystic Knights take note of the security measures in place, with armed guards stationed at strategic points throughout the building. Floating Eye security cameras dot the ceilings, keeping a watchful “eye” on the comings and goings of everyone who enters. Enchanted lanterns softly illuminate hallways and rooms.

Finally meeting the recipient, there is some “testing” involved.
Knight One allows himself to be subjected to the spell, “Words of Truth.”
The question is the same, “Yes or no, did anyone open it or look inside?”
After 20 consistent answers, it is accepted.
The other knights are questioned.
They all pass.
They are given a new package.
Each of the knights are called upon to give their word of honor not to look inside or allow the package to be damaged or stolen from them.
A small thorn wood crate.

They take possession of it and leave.
They return to their inn and check out.
With their newly bought boots, Thorn Wood boat, map they bought and a purchased slave for a guide they set off down a lava river.

The flow of the river carries them along.

At first, there is nothing.
Slow going.
Easy going.

Next their sixth sense kicks in.
The spot an ambush up ahead near a river bank.
Knight Two snipes a few.
The rest flee.

Their Sixth Sense flares again.
A few minutes later.
A flock of strange birds begin “mobbing” the characters on the boat.
They cast a few “Magic Net” spells.
Knight Two does the flamethrower spell on them.

Over the next couple of days they make it through some bad weather.

Coming ashore.
They proclaim the slave’s release.
Tell them they can keep the boat.
Slap him with a “Sustain” spell.

Says, free or slave, on one's own you're just as good as dead out here.
They didn’t have a choice about being sold or who would buy them.
IF they abandon them, alone, out here, they are condemning them to die of thirst.
“Take me with you… I beg of you.”

A few days later they are back in Glacier Peak thanks to Knight Two skills and his tech.
Some highway robbers try to rob them on the climb up.
The Mystic Knights blast them to pieces.
Finishing the climb and hike the arrive at the gates of Glacier Peak and wave their seal from Corag in front of the guards.

Letting them in, they soon discover that Corag has left for the city of Shek’Ra.

They send a Magic Pigeon to Corag and spend the day resting and guarding.
They get a message back to come to Shek’Ra.

They ask around about the next caravan going to Shek’Ra.
They know Shek’Ra is East of them but they could pass it if they don’t come close enough to see it.

The caravans must have some means of navigation magically or otherwise that makes them more successful at traversing the desert.

After negotiations, the party is traveling with a caravan.

After a day they notice the caravan’s navigator has a TW compass that uses the “Compass” spell.
They keep adjusting their course as they go.

They have some trouble with some raiders. Sand Pirates.
The Mystic Knights light them up.
A couple days later the caravan attracts the attention of a worm.
They fry the worm.
The caravan stops to cook it.

With one last reading from the compass, Knight Two using the heading to fix the direction, they walk a straight line toward Shek’Ra. The party continues their mission, determined to deliver their package to its intended recipient.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Location:
Desert of Taut

As they travel, Viden shares his knowledge of the desert, guiding them through hidden paths and avoiding potential dangers along the way.

Finally, after three days of relentless trekking, the towering ziggurat of Shek'Ra loomd in the distance, a welcome sight after their long journey. The city wall sprawl out before them, its sprawling expanse stretching for miles in every direction.

"The city of Shek'Ra," Knight One (Marcus) remarks, his voice filled with a mixture of awe and apprehension as he gazes upon the metropolis before them. "It's even larger than I remembered."

Indeed, Shek'Ra is a city like no other, its concave walls deflect sandstorms that sweep through the desert, offering protection to its inhabitants against the elements.
"We need to find our contacts," he said, his voice low but determined. "And gather whatever information we can."

A while later.

As Viden approached the humble dwelling of his human birth parents, nestled amidst the shanty towns outside the towering walls of Shek'Ra, he couldn't help but feel a mix of emotions. It had been only a month since he had last seen his parents.

Entering the small, cramped abode, Viden saw his parents, their faces lighting up at the sight of their son. As they exchanged hugs, Viden's mind raced with thoughts of how to explain all that he had seen to his family.

As Viden recounted his adventures with the Mystic Knights to his parents, he painted a vivid picture of the wonders he had witnessed in distant lands. His parents, born and raised in the Hades dimension as slaves, listened with wide-eyed wonder, captivated by his tales of far-off places and magical adventures.

"We flew on a magic carpet," Viden exclaimed, his eyes sparkling with excitement. "It was incredible! We soared high above the city of Lazlo, feeling the wind in our hair as we gazed down at the streets below."

His parents listened intently, their imaginations taking flight as Viden described the sights and sounds of Lazlo, a place they had only ever heard of in stories. They could almost picture themselves there, walking through the crowded streets and marveling at the wonders of this distant city.

"And then we went to the beach," Viden continued, his voice tinged with nostalgia. "We ate seafood and watched the waves crash against the shore. It was so peaceful, like nothing I've ever experienced before."

His parents nodded in awe, unable to fathom the idea of such a place. They had never seen the ocean or tasted seafood, but they could imagine the beauty and tranquility of the seaside from Viden's descriptions.

"But the most amazing part was when we flew over water like you could not see or imagine. They call it the ocean," Viden exclaimed, his eyes shining with wonder. "The water stretched out before us as far as the eye could see."

His parents listened in amazement, their minds struggling to comprehend the vastness of the ocean that Viden described. Knight Three shows them a video of the ocean and the beach. They had spent their entire lives in the desert of Taut, far from the sea, but they could almost feel the cool breeze and taste the salt in the air as Viden recounted his adventures on the high seas.

"And then we landed on an island," Viden continued, his voice filled with excitement. "We explored the jungles."

His parents gasped in awe, imagining the lush vegetation and towering cliffs of the island that Viden described. They had never seen such wonders in their own land, but they could almost feel the thrill of adventure as Viden recounted his exploits in the untamed wilderness.

"But the most amazing part was when we went underwater," Viden exclaimed, his eyes wide with wonder. "We discovered a sunken city, its crumbling buildings and forgotten treasures lying beneath the waves."

His parents listened in rapt attention, their hearts pounding with excitement at the thought of exploring the mysterious depths of the ocean. They had never dared to dream of such things, but as Viden spoke, they found themselves swept away by the magic of his words.

"And then we traveled back to Lazlo," Viden concluded, his voice filled with satisfaction. "It was an incredible journey, one that I'll never forget."

His parents smiled in amazement at their son, their hearts filled with awe for the chance to share in his adventures, if only through his words. And as they sat together, basking in the warmth of their reunion, they couldn't help but feel a glimmer of hope for a better future, filled with wonder and possibility.

As Viden sat with his parents in their shelter, he began to recount his adventures with the Mystic Knights. With each tale he told, his parents' eyes grew wide with wonder and amazement, their faces lighting up with the joy of hearing their son's voice once more.

"I've seen things you wouldn't believe, Mother, Father," Viden said, excitement coursing through his veins as he spoke. "I've traveled to distant lands, seen towering cities and vast oceans. I've flown on a magic carpet, felt the wind in my hair as we soared through the sky."

His parents listened intently, hanging on his every word as he described the wonders he had witnessed. "And the food, Mother," Viden continued, his mouth watering at the memory. "I've eaten seafood, fresh from the ocean, tasted flavors I never knew existed. And the people, Father, they were so kind, so generous. They welcomed me with open arms, treated me like one of their own."

As Viden sat with his parents in the shelter, with practiced hands, Viden stirred a pot of stew simmering over the flames, the savory aroma filling the air with its tantalizing scent.

"I'll cook tonight," Viden said with a smile, his gaze flicking towards his parents. "I want to show you what I've learned."

His parents watched in amazement as Viden deftly chopped vegetables and seasoned the stew with herbs and spices, his movements fluid and confident.
As the meal cooked, the Mystic Knights worked their magic, conjuring water from thin air and filling jugs with cool, refreshing liquid. With a wave of Knight Four’s hands, they filled cups and bowls with the precious resource, ensuring that Viden's parents had more than enough to drink.

And when the stew was finally ready, Viden ladled generous portions into bowls, passing them around the table with a smile. "Eat," he said eagerly, his mouth watering at the sight of the hearty meal.
As Viden's parents tentatively lifted their spoons to their mouths, uncertainty etched on their faces, they couldn't help but feel a mix of curiosity and apprehension. The aroma wafting from the steaming pot of stew teased their senses, unfamiliar yet oddly inviting, stirring memories of meals long past.

With hesitant anticipation, they took their first tentative bites, the flavors exploding on their tongues in a whirlwind of sensation. Their eyes widened in astonishment, their taste buds tingling with the unexpected richness and depth of flavor.

"This... this is unlike anything I've ever tasted," Viden's mother exclaimed, her voice filled with wonder as she savored each mouthful. "It's as if every ingredient has a story to tell, a melody of flavors dancing on my tongue."

Her husband nodded in agreement, his own expression a mixture of awe and disbelief. "I never imagined food could taste like this," he admitted, his voice tinged with wonder. "It's like a revelation, a glimpse of a world beyond the confines of Shek'Ra."

As they continued to eat, their initial apprehension gave way to sheer delight, their senses overwhelmed by the tantalizing array of flavors and textures. With each bite, they discovered new nuances, new depths to explore, their hunger sated and their spirits lifted by the simple pleasure of a good meal.

As they ate, the tension that had hung between them melted away, replaced by a sense of warmth. Together, they shared stories and laughter, their voices mingling in the dim light of the shelter force tent as they enjoyed the simple pleasure of a shared meal.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Location:

The tent city outside of Shek'Ra.

The team has sent Magic Pigeons to Corag, making clear they had followed him to Shek'Ra and that they have his "he knows what" package for him.

The Atlantean cartographer continues his work on the communities surrounding Shek'Ra.
He says, "It's huge."
Also notes that between sand storms and what not it could be a useless effort.
Although it does matter who you can find where and what they are good for 19 out of 20 of those things can change on a weekly basis.

They have a talk with their Atlantean about turning him in to begin his undercover operation to get near the other Altanteans who are being held as hostages.
He took this mission to get the dimensional vibe of the Hades dimension and get the geography down as far as his abilities will allow him to dimensionally Rift.
The only hang up they got going on now is exchanging the package for Corag's Atlantean slave.
He does not need to be around for that.
Two of the knights have their own dimensional tattoos that will allow them to take back the Atlantean.
It's clear that Viden wants his parents and baby sister to be rescued from this place.
That would however, set back the plan, the plan to have Atlantean Nomads with dimensional tattoos get "captured" and turned in for a bounty. IF an Atlantean walked up to the front gate of Shek'Ra and turned themselves in to be slaves. People don't do that. It would look suspicious.
Anyone with half a brain would ask, "Why would anyone why do they want to be a slave?"
In their suspicion they might torture them for information. Regardless of whether or not they broke they might keep them separate from the other Atlanteans. That or they might get the idea that they can cut an Atlanteans arm off so they can't use their tattoos.
It's got to look right.
It has to look as though the Atlantean Nomads were captured against their will.
Turning the Atlanteans in, they will expect to be rewarded.
They aren't going to care that much about extra water if they believe they are going to be magically teleported to a world where there are oceans of it.
Using Viden's parents to turn Atlantean undercover dimensional hopping Nomads in so they can be grouped with the other Atlantean hostages saves us the risks and injuries having them caught for real.

While they wait for a reply from their employer, Corag, the Mystic Knights continue their humanitarian performance, before the Altantean Nomad, of healing the injured and sick with their magic and skills.

Knight Four creates water.
They limit it, however, to what people and drink. Mindful of the economy they don't want the demons seeing slaves less afraid of not getting a drop to drink. That and they don't want to create envy or one slave in particular to lord their water over another.

After a few days they receive a magic pigeon telling them to wait on the main gate of Shek'Ra.

They decide that if their Atlantean Nomad comes with them he could be taken for being an Atlantean.
it is better he stay behind or rift out.
They leave Viden behind as well as he was not officially purchased out of slavery.
Likewise, Knight Three was once their prisoner and might be recognized.
Better not to take the chance of someone deciding they need to question him about how he escaped and why he returned. Knight Three stays behind with Viden and the Nomad.
Collectively, they figure, they need to walk with the Atlantean T-Man out the front gate.
If they see they can teleport out of the city anytime they want and take others with them it could lead to greater security or something like an anti-magic security.

After 2 hours of waiting at the gate and showing the seal of Corag the Mystic Knights are
Mortal servants come to escort the team and their package.
They have to do a little bowing but it is nothing compared to the rewards they expect from rescuing an Atlantean.

Catching an occasional glimpse of the stone zigggurat it has never look taller or more impressive.
It is as thou the stone has been restored; even rejuvanated. It even feels different in the ebb and flow of energy near it. Like a car that was being driven with its parking brake on now the parking brake is off with all the benefits to its speed, handling, and fuel efficiency.
There is even a smug confidence in the faces of demon when it is looked upon.

To their surprise, the team of Mystic Knights are escorted inside the ziggurat.

As the knights stepped into the stone ziggurat, his senses were immediately overwhelmed by the ancient yet vibrant energy that seemed to pulsate within its walls. The air hummed with a palpable vitality, as if the very stones themselves were alive with power.

The pyramid had undergone a remarkable transformation, its once weathered and worn exterior now gleaming with a renewed vitality. The stone, once dull and lifeless, now seemed to radiate with a newfound vigor, as if it had been rejuvenated by some unseen force. It was as if the pyramid had been brought back from the brink of oblivion, its ancient beauty restored to its former glory.

Inside, the atmosphere was charged with a sense of anticipation, as if the very air crackled with energy. The walls, adorned with intricate carvings and glyphs.

And as he stood there, bathed in the soft glow of the ziggurat's inner sanctum, Karl couldn't help but marvel at the sheer wonder and majesty of it all. In this place of ancient power and mystery, he felt a connection to something greater than himself, something that transcended the boundaries of time and space.

When the mortal servant move to inspect the package the knights shut down their efforts.
They insist that their master cannot receive a forgery or damaged goods.
Marcus insists, he will not be negliant in his duty or word. He will stake his life upon the security of the contents.
A little strong arming goes on and the demons smile and laugh silently.

Bullied into it the mortal servants acquiesce after some spells and psionic encouragement.

Arriving at a chamber with Corag and someone unexpected:

Duke Diso, the yellow fire Jinn, he embodies the elemental forces of flame and heat. The look on his face, a formidable and cunning figure. With his fiery temperament and ambitious nature, he exudes an air of authority and power that commands respect from both allies and adversaries alike.
His attire is as extravagant as his personality, often seen adorned in flashy robes of vibrant hues, each seemingly more opulent than the last. His love for luxury extends to his choice of accessories, as he bedecks himself with rubies and gold, reflecting his status as a powerful entity within the city.
Diso's influence extends far and wide, as he has forged relationships with every merchant passing through the dimensional portals of the ziggurat. Through shrewd negotiation and mutually beneficial arrangements, he has cultivated a network of alliances that serves to bolster his own interests and strengthen his position of power.

They kneel before the imposing figure of Duke Diso, their demeanor respectful yet guarded as they awaited his attention. The room was a cavernous chamber adorned with dark tapestries and light coming out of crystals, casting shadows across the stone walls.
As the Fire Jinn Duke's gaze fell upon them, the Knight inclined their heads in deference, acknowledging his authority with a show of respect. They knew the importance of presenting themselves appropriately before the ruler of the demon city of Shek'Ra, and they conducted themselves with the utmost decorum. In the presence of two powerful figures, they knew the importance of showing respect to both, navigating the delicate balance between loyalty and diplomacy.

With practiced precision, Knight One stepped forward, his gaze lowered as he addressed the Jinn Duke first, acknowledging his authority with a respectful nod.
"Your Majesty," he began, his tone measured and respectful, "we come before you as emissaries of our patron, Corag, entrusted with a task of utmost importance."

The demon king regarded them with a mixture of curiosity and expectation, his imposing presence casting a shadow over the room. Beside him, Corag watched intently, his expression unreadable as he awaited the outcome of their audience.

With a slight inclination of his head, Knight One turned to face Corag, his demeanor shifting subtly to convey deference to their employer. "Master," he said, his voice tinged with respect, "we have fulfilled you order, as instructed, and the package remains intact and secure."

Corag dog head nodded in acknowledgment, his gaze shifting briefly to the small crate held securely in Knight One's hands. They could all sense the weight of his scrutiny, knowing that their employer placed great trust in their ability to deliver the package without incident.

The Jinn Duke, sensing the gravity of the moment, inclined his head in approval, acknowledging the servants diligence in fulfilling their task.
"You have done well," he rumbled, his voice echoing throughout the room. "Your loyalty to your master does you credit."

Corag's mortal entourage unvealed the Atlantean Narmea who joins them with a smile.

As they made their exit from the room, they found themselves confronted by Duke Diso, the Fire Jinn ruler of the Demon city of Shek'Ra.

His eyes fell upon the tattooed Atlantean among them, a flicker of interest dancing in his gaze as he approached. "Ah, what do we have here?" he remarked, his voice smooth and calculating. "A rare specimen, indeed."

Turning to Corag, Duke Diso offered a courteous nod of acknowledgment. "I must thank you, Corag, for this generous gift," he said, his tone dripping with false sincerity. "Atlanteans are in high demand in my city, and their presence is always appreciated."

The Mystic Knights exchang uneasy glances, sensing the implications of Duke Diso's words.

With a gracious smile, Duke Diso continued, his voice carrying the weight of authority. "It is been my decree that all Atlanteans must be turned in, with suitable reward and my favor bestowed upon," he declared, his words leaving no room for argument.

As the Mystic Knights absorbed the implications of Duke Diso's words, they realized the precarious position.
"Your Majesty is, indeed wise, as our, master, Corag, with the gifts he bestows."

Duke Diso: "Ah, Corag, it seems we have a rather intriguing situation on our hands."

Corag: "What is the situation?"

Duke Diso: "Well, it appears that you slaves lack the customary markings of our realm's slaves. Quite an oversight, wouldn't you say?"

Corag: "Ah, yes. You see, Duke Diso, I have my reasons for withholding the markings from them. I'm merely testing their loyalty and competence before granting them the honor of bearing my mark."

Duke Diso: "Testing, you say? And what if they fail this test? Do you intend to dispose of them?"

Corag: "Oh, nothing so drastic, my dear Duke."

Duke Diso: "Surely you don't intend to let them roam freely without the proper markings."

Corag: "It is but another test of them. However, these three men were once champions in your gladiatorial arena not but a few months ago or so. They bring glory to their host."

Duke Diso: "I must admit, Corag, I find your methods rather unconventional."

Corag: "Indeed, my Duke. We each have our ways. Like the rumors you have a mage in your employ who has turned your magnificant ziggurat into a power to be envied. Unconventional, to be sure, but that is why you are the greatest ruler of Shek'Ra there has ever been or ever will be."

Duke Diso: *smiles*

Corag: "Of course, my Duke. You blessing is more than enough for me. You are royalty. Such small matters as these are best left to others. "

Duke Diso: "Very well, Corag."

With a gesture of dismissal, the Jinn signaled for the Mystic Knight to take their leave. As they bowed respectfully and withdrew from the room, they exchanged a silent glance, a shared understanding passing between them of the delicate dance they had performed in the presence of two powerful beings.

Telepathically they exchange thoughts.
That is the only good way it could have played out for us.
We could not make demands for the Atlantean to or in front of the Ruler of Shek'Ra.

The powerful take what they want.

With a word he could have had a 100 demons attack us. Even if we managed to kill everyone them every demon in the city would be hunting us for bragging rights.
Besides, we agreed to do a job.
Our reputation was at stake.
Our client's reputation was at stake.
Worst case, Corag doesn't pay us.
Best case, we have to wait.
Either way there is no profit or power in having a bad attitude about it.
Time spent wallowing in self-pity and miserable is no life for me.

Patience is a virtue
And opportunity does indeed come to he who waits, and revenge that must wait tastes all the sweeter...

The demon guards are being very careful in their escort of us from the stone Ziggurat. We go without a fight so we can win tomorrows battle.


You have to pick your battles.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Location:
The city of Shek'Ra

Human Servant: I am here on behalf of my master, Corag.

The Mystic Knights remain silent.

Human Servant: Corag values the professional relationship he has with you and desires that it remains intact.

Marcus/Knight One: We appreciate that.

Human Servant: As you are aware, there was a slight complication regarding the Atlantean slave that was to be released to you.

Knight Four: Yes, the Duke decided to intervene and claim her for himself.
Knight One: We understand that wasn't Corag's fault.

Human Servant: Indeed. Corag desires that this complication not spoil any future errands he would hire you to do. He understands the importance of fulfilling agreements and maintaining trust between business partners.

Knight Three: What does he propose?

Human Servant: Corag is exploring alternatives to fulfill his agreement with you. He is considering offering you another Atlantean slave as a replacement or providing some other form of compensation that aligns with the spirit of your agreement.

Knight 2: That's... unexpected.
Knight 1: We appreciate Corag's efforts to make things better between us.

Human Servant: Corag values your professionalism and hopes to continue our mutually beneficial relationship. He believes that finding a satisfactory solution to this issue will be profitable.

Knight One: We understand. Please convey our gratitude to Corag for his willingness to resolve this matter.

Human Servant: Of course.
Knight Three: Without any other Atlanteans in his caravan he will have to buy more before he would be able to give us one.
Knight Two: Takes a while.
Knight One: “One never knows what tomorrow brings. Better to unburden Corag of something in his inventory now. He had: human stock, dwarves, elves, and other humanoid races, each one bearing the mark of Corag's ownership. Also beings of a more extraordinary nature – fairies, sprites, and other creatures of magic. Of course, some or even all of them may have been sold or something.
I respect the great Corag’s sincerity in sending you to have a talk with us about it. The great Corag’s may choose the slave or slave equal to the value of the Atlantean who is gone. IF slaves are not spoken for, perhaps, something else, from Atlantis, Microbes or even a symbiotic organism.
IF I can’t risk trusting Corag; I can’t be trusted. I desire to continue our business relations. Soon I expect to have Atlantean prisoners. I can sell them to Corag who can in turn sell or give or gift them to the Duke. For now, we are grateful for Corag’s”
Human Servant of Corag: “I will inform him of your response.”

Knight Four: We look forward to hearing from Corag soon.


Later…

Knight Three: “Now what?”
Knight Four: “One of us should stay around where Corag or his servants can find us or at least get a magic pigeon to one of us.”
Knight One: “It’s me. The pigeon has only ever come to me. I have to stay in Hades if communication is going to go along.”
Knight Four: “We started this as a practice run for the big rescue operation. Getting the Atlantean Nomad’s familiar with the dimension and some geography. Then it was about rescuing an Atlantean Tattoo woman imported from Atlantis. Best guess, she is with the other Atlanteans. Wait. That’s it. Let’s view her remotely.”
Knight One, “We need a picture.”
Oren (Atlantean Nomad): “I have a drawing of her.”

A moment later.

Knight Four, “I saw her with Lady Black and ictinus.”
Knight Three, “Why not Magic Pigeon them?”
Knight One, “Because, we don’t want the demons seeing the pigeons going to them or take the chance of them being overheard. All this time has passed so the demons might think we are dead or gave up. All we need is for them to talk to the new girl and she’ll describe us.
Knight Three, “There is a chance that might not happen and even if it does all they will know is that we were here and tried to resume the woman.
Knight Two, “Now what?”

A while later…

Knight One, “I stay here with Two and Viden as backup. Three and Four return along with the Nomad Oren. In a couple of days, Oren comes back. Three and Four escort him back here. We use Corag to turn in Oren and any other Nomad’s we have. They get sent to the room with the other Atlanteans and Rift them all back.”
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Name: Oren
O.C.C.: Atlantean Nomad
Clan: Aurelius
Level: 7th
Attributes:

I.Q. 17
M.E.17
M.A.18
P.S.23
P.P.: 9
P.E.33
P.B.14
Spd.20

Hit Points: 60
S.D.C.: 87
P.P.E.: 123

Magic tattoos:
-Marks of Heritage (2): Flaming Sword & Heart impaled with wooden stake
-Eye of Knowledge (Read, understand and speak ALL Languages)
-Dimensional Tattoo
-Power Tattoo (P.P.E. battery)
-Heart (invulnerability)
Skills of Note:
Acrobatics, Aircraft Mechanics, Anthropology, Art (drawing): 78%,
Astronomy & Navigation: 73%
Barter, Boats: 83%
Carpentry: 68%, Cartography: 71%, Climb:
Holistic Medicine: 63%/53%
Horsemanship: Exotic
Land Navigation
Lore: Aliens, D-Bees, Demons, Magic: 73%
I.D. Fruits, Intelligence: 59%
Pilot: hovercraft
Wilderness Survival
W.P. Knife
W.P. Sword
Hand to Hand: Basic
5 Attacks per melee round
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Location:
Shek'Ra

The wide expanse of the tent scape was dimly, with long shadows that seemed to dance with malice as Knights One and Two found themselves surrounded by a group of menacing figures. The air was thick with tension, the silence broken only by the distant sounds of the bustling city beyond.

Knights One and Two exchange a knowing glance, their expressions steely and determined as they prepare themselves. They knew these men were not here for a friendly chat.

Without a word, the first attacker lunged forward, his fists flying in a flurry of punches aimed at Knight One's head. He deftly sidesteps the onslaught, his movements fluid and precise as he countered with a swift kick to the man's abdomen, sending him stumbling backwards with a grunt of pain.

Meanwhile, Two faces off against two opponents, his muscles coiled like springs as he braced himself for the onslaught. With lightning-fast reflexes, he dodged a swinging punch and delivered a devastating uppercut to his attacker's jaw, the force of the blow sending him crashing to the ground with a satisfying thud.

But the odds were against them, and for every attacker they felled, two more seemed to take their place. Knight One and Two fight with a fierce determination, their fists and feet a blur of motion as they defend themselves against the relentless onslaught.

Despite their skill and strength, the sheer numbers of their assailants began to take their toll. Knight One felt a sharp pain erupt in his side as a well-aimed kick found its mark, while Two grunted in pain as a heavy blow landed squarely on his jaw.

But they refused to back down, drawing upon every ounce of their training and experience to keep fighting. With a final burst of energy, Knight One landed a powerful roundhouse kick that sent one of their attackers sprawling to the ground, unconscious.

As the last of their assailants lay defeated at their feet, Knight One and Two stand victorious but weary, their bodies bruised and battered from the brutal melee. But they knew that their ordeal was far from over, and that they would need to remain vigilant in the face of the dangers that lurked in the shadows of the city.

As the ash and sand settled and the last of their attackers lay defeated, Knight One and Two wasted no time in rushing to each other's side, checking for injuries and provide a hasty check.

Knight One winced as Two carefully tended to a gash on his cheek, the adrenaline of the fight beginning to ebb away to reveal the throbbing pain that pulsed through his body. But he gritted his teeth and endured, knowing that they needed to tend to their wounds before they could consider their next move.

Meanwhile, the onlookers who had stood idly by during the confrontation now descended upon the fallen attackers like vultures, their hands greedily snatching at any valuables they could find amidst the chaos. Clothes, sandals, water skins and whatever else they were carrying disappeared into the crowd, stolen with ruthless efficiency as the attackers lay helpless and defeated. Those who resisted and tried to keep what they had soon lost all that they had left; their lives.

The Mystic Knights watched in grim silence, their expressions a mixture of disgust and resignation as they realized that these are indeed the people of Hades. Now they were profiting from the fallen. But there was little they could do in the face of such blatant opportunism, and they knew that their priority now was to regroup and plan their next move.

With a heavy sigh, Knight Two used his Atlantean Tattoo of healing to help Knight One. In a minute he was on his feet, the two knights leaned in to each other for an act of support as they made their way out.
Knight Two glanced at the bodies of the fallen attacks and did a quick inspection for their marks of slavery.

And just like that the scavengers were carrying off with the bodies.

Meat Knight Two thought to himself.
Perhaps water too.
Waste NOTHING.


They won the battle, but the war was far from over.
There was some, asking around, to do about whose servants their attackers were.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Knight Four walked into his favorite eatery. Something felt off. The usual buzz of the city was muted, the streets suspiciously empty. He paused, listening intently. A soft rustle, the scrape of a boot against the ground—it was enough to confirm his suspicions. He was being ambushed.

Five men emerged.
One came in behind him.
Two played the part of customers.
Another came out of the restroom.
The last was behind the counter.
Their intentions are clear in their predatory gazes. These were no ordinary thugs; their movements were precise, disciplined.
Knight Three’s muscles tensing in anticipation.

"Nice evening, isn't it?" one sneered, cracking his knuckles.

Knight 4 didn't respond. Instead, he dropped into a fighting stance, his eyes scanning for the first move. It came swiftly—a punch aimed at his head.
Knight 4 dodged, his gymnast reflexes kicking in, and countered with a powerful jab to the attacker's ribs. The man grunted, stumbling back.

The fight erupted in a flurry of motion. Knight 4 spun, delivering a roundhouse kick to the next assailant's midsection. The man doubled over, gasping for breath. Another attacker lunged at Knight 4 with a knife.
Knight 4 parried with a swift block, twisting the man's arm and disarming him with a deft twist. The knife clattered to the ground.

A punch grazed Knight 4's cheek, splitting his lip. He ignored the pain, retaliating with a series of rapid-fire punches to his attacker's torso. The man staggered, but another took his place, swinging a metal pipe.
Knight 4 ducked, the blackjack whooshing over his head, and retaliated with a sweeping kick that knocked the man off his feet.

The fight spilled out into the alley. The smell of trash filled the air.
Knight 4 leaped onto a stack of pallets, using the elevation to his advantage. He launched himself off, landing a powerful kick to one man's chest, sending him crashing into a pile of trash.

Two of the men regrouped, coming at Knight 4 from both sides. He backflipped onto a nearby fire escape, using his gymnastic skills to evade their coordinated attacks. He swung from a metal bar, kicking one in the face before dropping to the ground in a crouch. The other swung a heavy wrench, but Knight 4 sidestepped, grabbing the attacker's arm and flipping him over his shoulder.

Breathing heavily, Knight 4 took a moment to assess his situation. Three of the five were still standing, albeit with noticeable injuries. He couldn't afford to let his guard down. One of the group, a hulking brute with a scar across his face, snarled and charged at him.

They clashed with a series of brutal punches and kicks. Knight 4 felt a sharp pain in his side as the man landed a solid blow, but he gritted his teeth and fought through it. He delivered a powerful uppercut, sending the leader reeling. The two remaining men saw their tough guy falter and hesitated.

Knight 4 took advantage of their hesitation, delivering a spinning back kick that sent one crashing into a stack of crates. The last man turned to flee. Knight 4 grabbed him by the collar and slammed him against a wall, delivering a final knockout punch.

Panting, Knight 4 surveyed the aftermath. The five men lay scattered, groaning and clutching their injuries. Knight 4 himself was battered and bruised, but he had won. He took a deep breath, wiping the blood from his lip he stood over the defeated men, his breath coming in ragged gasps. His muscles ached from the intense fight, and his knuckles were raw and bleeding. The five men lay sprawled on the ground around him, groaning in pain and clutching their various injuries. None of them were dead, but they were certainly in no condition to continue fighting.

Wiping the sweat from his brow, Knight took a moment to catch his breath and assess the situation. He knew he needed to find out why these men had attacked him and who had sent them. He couldn't afford to let them slip away without answers.

"Alright," Knight 4 said, his voice steady but firm. "Who sent you?"

The men exchanged wary glances, but none of them spoke. Karl clenched his fists, his patience wearing thin.

"Look," he continued, "I don't have time for games. Talk, or this gets a lot worse, for you."

One of the men, a burly man with a shaved head, gritted his teeth and glared up at Knight 4. "You think we're just going to spill our guts?"

Knight 4 sighed and knelt down beside the man, his eyes cold and unyielding. "You don't understand. I'm not asking. I'm telling you. Now, start talking, or you'll wish you'd never met me."

He grabbed the man's collar and pulled him closer, the intensity in his eyes leaving no room for doubt. The mercenary hesitated, his resolve faltering under Karl's unwavering gaze.

"Alright, alright," the man finally muttered. "We were hired by someone who has a grudge against you. That's all I know."

"Who's your employer?" Knight 4 demanded, his grip tightening.

"I don't know his name," the man replied, wincing in pain. "We never met him. We get our orders through a middleman."

Knight 4's eyes narrowed. "And where do I find this middleman?"

The man shook his head. "I swear, I don't know. We're contacted through drop points. We're just muscle for hire."

Knight 4 released the man and stood up, frustration gnawing at him. He turned to the other mercenaries, his gaze sweeping over them. "Any of you have anything more useful to say?"

One of the other men, a wiry figure with a scar running down his cheek, raised a trembling hand. "Wait, I might have something. We were supposed to leave a message after the job was done. There's a spot in the old warehouse district, a shipping container with a red X on it. We were supposed to leave something there as proof."

Karl considered this information, nodding slowly. "Alright. You lot stay here. Don't try anything stupid."

He stepped back, keeping a watchful eye on the mercenaries as he pulled out his radio. The line connects.

"It's 4. I got jumped by some hired muscle. They're after us because of a grudge against Corag. I got a lead on where we might find more information."

Karl ended the call and turned his attention back to the men. "Now, you're going to stay right here until the authorities arrive. If you move, if you even think about running, I'll know."

He could see the fear in their eyes, the realization that they were well and truly beaten. Satisfied that they wouldn't be going anywhere, Karl started towards the warehouse district, his mind racing with the possibilities of what he might find there.

As he moved through the shadows, his thoughts turned to the fight and the interrogation. The ambush had been a close call, a reminder that their enemies were still out there, waiting for any opportunity to strike. He wouldn't let fear or uncertainty deter him.

Reaching the warehouse district, Knight 4 spotted the shipping container with the red X. He approached cautiously, scanning the area for any signs of a trap. The container was old and rusted, blending in with the surrounding structures. He could hear the distant hum of machinery and the occasional sound of traffic, but the area seemed otherwise deserted.

Knight 4 took a deep breath and opened the container, his senses alert for any danger. Inside, he found a small package, neatly wrapped and marked with a symbol he didn't recognize. He picked it up and examined it closely, his mind racing with questions.

Just then, he heard footsteps behind him. He turned to see the door close behind him and the sound of it locking. The sound of gas filled the air. He held his breath. Racing to the connext door his Sixth Sense went off.
His first thought, a bomb.
He thought to himself: I can get out but if it all blows there are some people who could get hurt. This whole thing was a trap. Play dead or be dead. One Alternative.
Activating the Dimensional tattoo on him, Knight 4 teleports back to the Atltantean pyramid. He’s wiped out exhausted. No energy.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Setting: A brightly daylight lit, cozy room filled with maps, charts, and ancient texts. Knight Three and Oren sit at a large wooden table, reviewing their notes and sketches from their journey through the Thorn Forest and the City of the Ancients. An Atlantean scholar, Eldrin, sits across from them.

---

Knight Three: (Leaning back in his chair, rubbing his temples) “That forest was like nothing I’ve ever seen. Every step felt like it was designed to kill us. And the City of the Ancients... it’s hard to put into words.”

Oren: (Nodding, his eyes focused on a detailed map) “The Thorn Forest is a natural fortress. The trees alone are a formidable defense, not to mention the cultists and demons we encountered. But it’s the city that truly intrigues me. Especially that pyramid.”

Eldrin: (Leaning forward, intrigued) Tell me more about this pyramid. You mentioned it has a white, glossy look. That’s unusual for Hades.

Knight Three: (Gesturing to a sketch of the pyramid) It’s massive, Eldrin. Easily the centerpiece of the city. Unlike anything else there. The buildings around it are made of black granite and blood marble, but the pyramid... it stands out. Almost like it doesn’t belong.

Oren: (Picking up where Knight Three left off) “Exactly. It looks pristine, as if it’s been untouched by time. When we got close, we could feel its magical power. It was almost... rejuvenating. Like stepping into a different realm.”

Eldrin: (Eyes widening) That’s fascinating. And you suspect it might be an Atlantean Stone pyramid?

Knight Three: (Nodding) “We don’t know for sure, but it’s a strong possibility. The energy it radiates is similar to what we’ve encountered in other Atlantean artifacts. If it is, it could potentially open Rifts to other worlds.”

Oren: (Excitedly) “Think about it, Eldrin. If this pyramid can open portals, it has to be one of ours.”

Eldrin: (Thoughtful) “And the records you’ve made? What do they tell us about its history or purpose?”

Knight Three: (Handing over a detailed journal) “Not much, unfortunately. The locals, both human and demon, don’t know much about its origins. It’s as if the knowledge has been lost over time.”

Oren: (Adding) “The demons use it as a landmark, a central point in their city. But we couldn’t find any definitive answers. Just fragments of myths and legends. Some say it was built by an ancient race, others claim it was always there.”

Eldrin: (Flipping through the journal) “This is incredible. We need to bring this information to our elders immediately. If this pyramid is what we think it is, it could change everything.”

Knight Three: (Agreeing) “But we need to be careful. The Duke of the City of Ancients has a tight grip on the city. If he realizes what we’re after, it could jeopardize everything.”

Oren: (Determined) “Agreed. We’ll gather more information discreetly. Perhaps we can find a way to access the pyramid without drawing too much attention.”

Eldrin: (Nodding) “I’ll start drafting a report. We’ll need to present this to the council as soon as possible. The potential here is too great to ignore.”

Knight Three: (Standing up) “Right. Let’s get to work. The sooner we can confirm our suspicions, the sooner we can unlock the secrets of the City of the Ancients.”

Oren: (Gathering his notes) “This is just the beginning.”

---

The three continue their discussion, pouring over maps and records, their minds racing with the possibilities that lie ahead. The journey through the Thorn Forest and the City of the Ancients has only just begun, and the secrets of the Atlantean Stone pyramid are waiting to be uncovered.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Setting: A spacious training area lit by daylight, with a padded floor and various training equipment lining the walls. Knight Three and Oren stand in the center, ready for their sparring session.

---

Knight Three (Stretching his arms) Alright, Oren. Ready to show me what you've got?

Oren: (Smiling) You know I’ve been practicing. Don’t go easy on me.

Knight Three (Grinning) Wouldn’t dream of it.

They circle each other, sizing up their opponent. Oren makes the first move, throwing a solid punch aimed at Three’s midsection. Knight Three dodges effortlessly, his speed a clear advantage.

Knight Three (Ducking) Nice try. You’ll have to be quicker than that.

Oren: (Chuckling) Don’t worry, I’m just getting started.

Oren follows up with a series of punches and kicks, each one stronger and more determined than the last. Sion parries and dodges, his movements fluid and precise. He counters with a backhand strike that catches Oren off guard.

Oren: (Grunting) That’s new.

Knight Three (Smirking) Thought I’d mix things up a bit.

Oren responds with a powerful knee strike. Sion blocks it but feels the impact. He quickly counters with a series of rapid punches, forcing Oren to backpedal.

Oren: (Breathing easily) You’re fast, I’ll give you that.

Knight Three (Nodding) And you’re strong. Let’s see how you handle this.

Knight Three executes a flawless body flip, sending Oren to the ground. Oren rolls and springs back to his feet, determination in his eyes. He throws a powerful punch, which Three dodges, and then catches the Mystic knight with a sweeping kick.

Knight Three (Stumbling slightly) Not bad!

Oren: (Grinning) Thanks. I’ve been practicing.

Knight Three regains his balance and launches into a series of gymnastic maneuvers, flipping and twisting around Oren, striking from unexpected angles. Oren tries to keep up, using his strength to block and counter, but Three’s speed and agility give him the upper hand.

Oren: (Panting) You’re like a blur.

Knight Three (Laughing) Just trying to keep you on your toes.

Oren takes a deep breath and steadies himself. He charges at Three with a flurry of punches and kicks, each one powerful and precise.
Knight Three deflects and dodges, landing quick, sharp strikes in return.

Knight Three (Landing a solid punch) You’re getting better, Oren. But speed isn’t everything.

Oren: (Determined) No, but neither is strength.

With a burst of energy, Oren lands a heavy punch to 3’s side, knocking him off balance. Three recovers quickly, rolling to the side and springing back up. They exchange blows, each testing the other’s limits.

Knight Three (Breathing heavily) This is fun. Ready for the grand finale?

Oren: (Nodding) Bring it on.

Knight Three launches into a series of rapid strikes, then leaps back 10+ feet. Nexts he jumps toward Oren and palm strikes his chest knocking him down.

Knight Three (Playfully) Gotcha.

Oren: (Laughing) Alright, alright. I yield.

Sion releases him, and they both take a step back, breathing heavily but smiling.

Knight Three (Patting Oren on the back) You’ve improved a lot. Keep it up.

Oren: (Smiling) Thanks. I’ll keep practicing. Maybe one day I’ll catch up to you.

---

The two leave the training area, their camaraderie strengthened by the friendly sparring session. They both know that their journey through the Thorn Forest and the City of the Ancients has only just begun, and they will need to rely on each other more than ever in the days to come.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Location:
Outside of Lazlo

The sun was setting over the picturesque countryside outside the city of Lazlo, casting long shadows across the rolling hills and fields. The air was crisp and fresh, a welcome change from the oppressive atmosphere of Hades. Knights 3 and 4 rode side by side on their horses, the rhythmic clop of hooves the only sound breaking the serene silence.

Knight 3 glanced at knight 4, his expression thoughtful. "It's good to be back, isn't it?" he said, breaking the silence.

Karl nodded, his eyes scanning the horizon. "Yeah, it's a relief to be out of that hellish place."

Sion took a deep breath, savoring the clean air. "I wanted to thank you, Four. For everything. You and the team saved my life and didn't take advantage of the situation. That means a lot."

Knight Four gave a small smile. "We're a team. We look out for each other."

Knight Three nodded, his gaze turning introspective. "I've been thinking a lot about what I want to do now that we're back. There’s so much I want to explore. I want to visit Germany, learn more about my roots. And I dream of traveling to alien worlds, seeing the stars up close."

Knight 4 listened, a small frown creasing his brow. "You've always been the curious type. Always wanting to learn and explore."

Four smiled. "It's who I am. I want to get my hands on advanced technology and figure it out. It's like a puzzle waiting to be solved."

Four nodded, but his mind was elsewhere.
Three noticed the distant look in his friend's eyes and decided to press further. "Four, what about you? What do you want this year?"

Four's jaw tightened, and he remained silent for a moment, as if weighing his words carefully. "I don't know," he said finally. "I guess I just want to keep moving forward, facing challenges head-on."

Three raised an eyebrow. "That sounds like you. You thrive on challenges."

Four nodded. "Yeah, I do. But there's more to it than that."

Three's curiosity was piqued. "What do you mean?"

Four sighed, knowing he had to be careful with his words. "Look, there's a lot going on. Things I'm not ready to talk about just yet."

Three's expression softened. "You can trust me. We're in this together."

Four looked at him, a flicker of conflict in his eyes. "I know. It's just... complicated."

Three nodded, respecting his friend's need for privacy. "Alright. Just know that I'm here if you ever want to talk."

They rode in silence for a few minutes, the rhythmic sound of hooves providing a comforting backdrop. Finally, Four spoke again. "You know, I've been thinking about our mission in Hades. We still have a promise to keep – rescuing Ictinus."

Four nodded. "I agree, we need to rescue him."

Three smiled. "I knew you’d feel that way. You're always up for a challenge."

Four chuckled softly. "You could say that."

Three's smile faded slightly. "I want you to know something. I've been noticing things, small things, about you. You seem to be carrying a lot on your shoulders."

Four's eyes darkened, but he said nothing.

Three pressed on gently. "I just want to make sure you're alright. We're a team, remember?"

Four nodded slowly. "Yeah, we're a team. I'll be fine. Don't worry about me."

Three wanted to push further but decided against it. He would open up when he was ready. For now, they had a mission to focus on, and he needed to trust that his friend would share his burdens when the time was right.

As they rode on, the bond between them strengthened.
By the time they arrived at their destination their mood was good.

The 2 of them touched the Memory Tree.
The Knights sat began to meditate. Serving as living archives, holding the memories of generations past, the Knights began learning from the Memory Tree. His Total Recall and Speed Reading turned on, Knights wanted to see what would happen. The tree would share access to the Knights memories and recreate memories stored within it, transmitting knowledge directly into the minds of the Knights.

They experienced . . .

Feelings and memories...
The tree has survived.
The tree is grateful for its rescue.
The tree has needs and feelings.
The tree fears death.
The tree wants to be nutured, protected, and to follow its nature.
The tree needs new memories. Minds and their experiences are as stories, and stories are as sunshine to the tree.
IF man is friend to tree he will ensure more than water and sunlight.
Tree needs company.
Tree will show man how to grow a new born tree from tree.
Tree will have a family.
It is all feeling the Mystic Knights get. Their minds give words to the feelings.
The tree's feeling the knights minds are open.
The tree feels they are both healers.
Tree wants them to be able to heal tree if tree needs to be made well again.
The Mystic Knights experience episodic moments of Lumarian Biomancers teachng their apprentices.
All of life is connected.
Suddenly they are the apprentice.
They understand what they teacher means.
It's like being there but 10 times faster and all the dull moments are skipped over.
Their intuition over what the teacher is teaching is 10 times greater.
They understand but they have no words for it.
They feel connect to nature and rooted in the present.
They feel it. Staying calm is a key first step in social and survival.
They feel it. Survival is protecting yourself.

The knights emerge from their meditation.
They feel the urge to cast a new spell on the tree.
They feel the magical energy pass through their hands into the tree.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Location:
Lazlo

There was an understanding, they would nurture and protect the memory tree, ensuring it had the company, memories, and care it needed to thrive. And in return, the tree would share its ancient spells and stories, enriching their lives in ways they had yet to discover.

The next thing I know

I am walk through the corridors of the Atlantean stone pyramid, my thoughts are a swirling tempest. The walls, adorned with intricate carvings and glowing runes, seemed to hum with a quiet, ancient power.
I feel so strange. Like I am disconnected from reality, or at least nature.

Have I really been gone so long since I last stood here?
The pyramid is as I remember it, but I know time has a way of slipping through one's fingers. I can't shake the feeling of being a modern-day Rip Van Winkle, awakening from a slumber to find the world had moved on without me.

He thought back to his recent journey with Knight 3, the memory tree, and the gift they had received.

The tree's ancient consciousness had granted me the ability to cast a powerful spell. I can't remember if it was me or 3 or which spell I cast. This spell had transformed the tree, making it immune to diseases, insects, and ordinary fire. It was a benevolent magic, designed solely to benefit the tree and ensure its survival.

The memory of the tree's gift brought a small smile to 4's lips. It was a selfish act. I know the tree was thinking of its own survival. I guess it could not cast the spell on itself so it gave it to us so we would.
Then I recall the moment when the tree's leaves had shimmered with a golden light, a silent promise of the bond they had forged.

But now, as I stand in the pyramid, I feel the weight of time pressing down on me. How long had he been gone? Days? Weeks? The passage of time felt like a blur, and I am struggling to piece together the events that had transpired.

I glance down at the cutting in his hand, a small piece of newish growth from the memory tree. It was delicate yet resilient, a living testament to the tree's will to survive. I had planted one as I felt the tree wanted me to do.
Now I wonder what it would grow into.
Would it hold the same ancient memories as its parent?
Would it form new connections and bonds?

Wandering through the pyramid, my thoughts turned to Knight 3.
He had stayed behind to keep the memory tree company, a decision that I respect. Curiosity is self serving and Knight 3 is very curious. He always likes to figure things out and he has a deep connection to healing magic, and the tree's gift has strengthened that bond.

Four's mind raced with questions.
What had happened while he was gone?
How had the pyramid and the Atlanteans fared in his absence?


He took a deep breath, trying to calm the storm of thoughts in his mind.

The cutting in his hand felt warm, almost alive, as if it were a tiny fragment of the memory tree's spirit. He couldn't help but feel a sense of responsibility for it, a duty to nurture and protect it just as the tree had nurtured and protected him.

As he continued to walk, he realized that time, though fleeting, had not diminished his purpose.
I am still Knight 4, Knight of the Order of the White Rose. With a mission. I have been given a gift, a connection to something ancient and powerful, and I intended to honor that gift.

With renewed determination, he made his way to the White Rose safe house in Lazlo. The Guild of the Keepers of the Garden will have a new memory tree sapling to care for in our garden.

Kight 4 stood at the edge of the Garden, the sprawling, verdant heart of the Order of the White Rose. Central Park, now reborn as the Garden, was a haven of life and beauty amidst the chaos of Rifts Earth. The trees stood tall and proud, their leaves rustling in the breeze, and vibrant white roses bloomed in abundance. It was a place of peace and tranquility, a stark contrast to the tumultuous world beyond its borders.

In his hand, Knight 4 held the cutting from the memory tree, a small but potent fragment of the ancient tree's magic and wisdom. He had nurtured it with care since leaving the Atlantean stone temple, and now it was time to entrust it to those who could help it reach its full potential.

Waiting for him at the entrance to the Garden was Sir Cedric, a knight from the Guild of the Keepers of the Garden. Sir Cedric was a tall, imposing figure, his armor gleaming in the sunlight. Despite his formidable appearance, his eyes held a warmth and kindness that put Karl at ease.

"Welcome," Sir Cedric said, extending a hand in greeting. "It is an honor to meet you. I have heard much about your journey and the gift you bring."

Knight Four shook his hand, feeling the knight's firm grip. "The honor is mine, Sir Cedric. The memory tree cutting has been entrusted to me, but I believe it belongs here, in the Garden. It needs a place where it can grow and thrive, surrounded by those who understand its nature."

Sir Cedric nodded, his gaze shifting to the cutting in Karl's hand. "The Guild of the Keepers of the Garden will ensure its safety and nurture it with the care it deserves. This tree will be a symbol of hope and resilience, a reminder of the ancient wisdom it carries."

As they walked deeper into the Garden, Karl couldn't help but marvel at Central Park. The lush sanctuary teems with life. The Order of the White Rose had worked tirelessly to cultivate the land, turning it into a place of healing and growth.

They passed through fields of crops, tended by members of the Order. Farmers worked diligently, their hands covered in rich soil as they planted and harvested the fruits of their labor. The air was filled with the scent of blooming flowers and the sound of birdsong.

"This place is remarkable," Knight 4 said, his voice filled with awe. "You've created something truly special here."

Sir Cedric smiled, pride evident in his expression. "The Garden is our refuge, our home. It represents everything we strive to protect and preserve. It is a place where we can find solace and strength, even in the darkest of times."

They reached a secluded grove, a tranquil spot where the sun filtered through the canopy of leaves, casting dappled shadows on the ground. In the grove has a place of honor set aside for the tree to grow, t was here that Sir Cedric motioned for him to plant the cutting.

Kneeling, he gently placed the cutting into the soil, covering it with earth and whispering a silent prayer. As he did, he felt a surge of energy, a connection to the memory tree and the magic it held. It was as if the tree recognized a promise kept and welcomed it.

Sir Cedric placed a hand on the Knight's shoulder. "Thank you. This cutting will be a beacon of hope for all who come to the Garden. Its presence will remind us of those who came before us. We will share and cherish the memories we find in unity."

As they stood together in the grove, l felt a profound sense of peace.
I have honored the memory tree and ensured its legacy would continue. The Garden was a place where the past and future intertwined, where the magic of ancient times could flourish in the present.

With a final nod to Sir Cedric, I took my leave, knowing that the cutting was in good hands. As I walked away, I couldn't help but feel a sense of anticipation for the journey ahead. There were still many challenges to face, many battles to fight, but he knew that the Garden would always be a sanctuary, a place of hope and renewal in a world filled with chaos.

The memory tree cutting, now planted in the heart of the Garden, would grow and thrive, its branches reaching towards the sky. It would stand as a testament to the resilience of nature and the enduring power of hope. And as long as the Order of the White Rose stood guard, the Garden would remain a symbol of all that life goes on.

Soon afterwards a Gateway Knight teleported him back to Lazlo.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Report to Handler, Order of the White Rose

Subject: Activities and Observations as a Double Agent within the Order of the Mystic Knights

---

Summary of Recent Activities

As instructed, I have successfully embedded myself within a group of Wandering Knights from the Order of the Mystic Knights. My time with them has provided valuable insights into their operations, loyalties, and capabilities. This report summarizes my findings and activities over the past.

Operations and Assignments

Mission in Hades:
- Objective: Deliver a package to the merchant trader Corag in the city of Shek'Ra.
- Outcome: Successfully delivered the package despite interference from rival factions. Notably, an Atlantean slave promised to us by Corag was confiscated by the Duke of Shek'Ra, highlighting the volatile politics at work.
- Observations: The Mystic Knight demonstrated exceptional combat skills and tactical awareness. Their reluctance to use magic in front of witnesses suggests a strategic preference for maintaining a low profile regarding their true capabilities.

Exploration of the City of Thorns:
- Objective: Reconnaissance and intelligence gathering.
- Outcome: Mapped key areas, including the central stone pyramid suspected to be of Atlantean origin with potential rift-opening capabilities.
- Observations: The Mystic Knights prioritize gathering strategic information and show a keen interest in ancient and powerful artifacts.

Engagement with the Atlantean Clan of Aurelous:
- Objective: Establishing and maintaining alliances.
- Outcome: Strengthened ties with the Atlantean clan, gaining access to their healing pyramid and receiving magic tattoos.
- Observations: The Mystic Knights value alliances with powerful groups and recognize the importance of leveraging such relationships for mutual benefit.

Tactical and Strategic Insights

- Capabilities: Knights One, Two & Three are highly skilled in hand-to-hand combat and magical abilities. Their restraint in using magic publicly indicates a strategic approach to maintaining secrecy and unpredictability.
- Loyalty: Their primary loyalty lies with the Order of the Mystic Knights, but they exhibit a strong sense of camaraderie and mutual trust among themselves. Their professionalism and adherence to contracts are unwavering.
- Reputation Management: The Order cultivates an aura of fear and mystery, which serves to enhance their reputation and deter potential adversaries. They do not actively dispel rumors, using them to their advantage.

Challenges and Considerations

- Risk of Exposure: Maintaining my cover as a double agent requires careful navigation of their trust and suspicions. While the Mystic Knights are not aware of my true allegiance, their vigilance necessitates constant caution.
- Ethical Dilemmas: The Order's willingness to work with any employer for the right price poses ethical challenges. Balancing my role as a double agent while upholding the values of the Order of the White Rose requires strategic maneuvering.

Recommendations

- Continued Surveillance: Continue to gather intelligence on the Order's operation.
- Strategic Alliances: Leverage the Mystic Knights' connections with powerful groups, such as the Atlantean clan, to further our own interests.
- Risk Mitigation: Develop contingency plans to extract myself if my cover is blown.

Conclusion

My time amongst the Knights has been fruitful, providing valuable insights into the Order of the Mystic Knights. Their capabilities and strategic approach make them formidable, but their loyalty to contracts and professional conduct can be exploited to our advantage. I will continue to monitor and report on their activities, ensuring we remain one step ahead.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Setting: The Desert of Taut

The Desert of Taut stretched endlessly, a desolate expanse of parched earth and searing heat. In this unforgiving landscape, two figures moved with purpose, their desert fatigues blending into the sandy backdrop. Marcus and Todd, mercenaries by appearance but Mystic Knights by trade, were on a mission.

Their employer, “Corag,” a winged dog-like merchant trader known for his cunning and capitalist nature, had failed to deliver the Atlantean slave they were promised. Instead, he directed them to a Baal-Rog customer who owed him a substantial debt. The Baal-Rog, a formidable demon known simply as "The Boss," had purchased slaves from Corag on credit and had yet to pay up. Corag implied that Knights One and Two (Marcus and Todd) could either collect the debt or take the slaves as compensation. Knowing the dangers, they had agreed, ready to face whatever challenges lay ahead.

Arrival at the Baal-Rog's Lair

As they approached the Baal-Rog's lair, a massive stone structure half-buried in the desert sands, Marcus and Todd shared a brief, knowing glance. They both felt the oppressive weight of the Baal-Rog’s presence even before they entered.

"The Boss" was known for his intelligence and ruthless efficiency. His lair was guarded by seven human men, his loyal enablers, who were more than willing to do his bidding. As Marcus and Todd dismounted and approached the entrance, they were met with sneering looks from these guards.

"We're here to see your master," Knight One/Marcus announced, his voice steady and commanding. "He has a debt to settle."

The guards exchanged glances before stepping aside, allowing the mercenaries to enter.

Confrontation with "The Boss"

Inside the lair, the temperature seemed to drop. The walls were lined with ancient tapestries and dark, foreboding symbols. At the center of the chamber stood "The Boss," his massive, bronze-skinned body glowing faintly in the dim light. His black, bat-like wings were folded behind him, and his flaming red eyes fixed on Marcus and Todd with an intensity that could melt steel.

"So," the Baal-Rog rumbled, his voice a deep, resonant growl, "Corag has sent his lackeys to collect. How amusing."

"We're not here to play games," Todd replied, his voice cold and precise. "You owe Corag, and we're here to settle that debt."

The Baal-Rog's laughter echoed through the chamber. "You think you can intimidate me? I am 'The Boss.' I owe nothing to anyone."

Marcus and Todd exchanged another glance. They had hoped to resolve this without a fight, but it was clear that negotiation was not an option.

The Fight Begins

Without warning, the Baal-Rog lunged forward, his massive form moving with surprising speed. Marcus and Todd split, evading his initial charge. Knight Two’s “Fist of Fury” spell connected with the side of the Baal-Rog's head, a punch that would have felled an ordinary man, but "The Boss" barely flinched.

Knight One (Marcus) circled around, his movements fluid and precise. He aimed a powerful “Fist of Fury” punch at the Baal-Rog's knee, trying to bring the giant demon down. The Baal-Rog snarled in pain but retaliated with a backhand swipe that sent Marcus sprawling even with his “Armor of Ithan.”

The seven human guards rushed in, attempting to overwhelm the Mystic Knights with sheer numbers. Todd met them head-on, his fists a blur as he dispatched them with expert precision. Each strike was calculated, aimed to kill, and it did. Despite their training, the guards were no match for Knight Two's power and speed.

Knight One recovered quickly, rejoining the fray with a renewed vigor. He ducked under a wild swing from the Baal-Rog and delivered a series of rapid punches to the demon's midsection. The Baal-Rog roared, more in frustration than pain.

Tactical Retreat and Ambush

Knowing they couldn't win a prolonged fight, Marcus and Todd executed a tactical retreat, drawing the Baal-Rog and his remaining guards out into the open desert. The Baal-Rog pursued them with relentless determination, his wings unfurling as he took to the air.

Marcus and Todd led him into a narrow canyon, where they had set up a trap. As the Baal-Rog and his guards entered, Knight Tow triggered the bomb, then another to bring down an avalanche of rocks on top of the Baal-Rog.

The Final Confrontation

With the Baal-Rog momentarily disoriented, Marcus and Todd launched a coordinated attack. Trapping him in a Magic Net. Knight Two sniper shot his head repeatedly. Knight One unleashed energy blasts into his main body.

The Baal-Rog thrashed and roared, his immense strength tearing at the Magic Net. Knight One blasted away while Two readied another bomb.

Finally, the Baal-Rog in a rampage broke through the Magic Net.
Knights One and Two were a blur of magical speed.
A Magic Net captures the Ball-Rog again only with a bomb inside it.
It went off.

Resolution

Marcus said, his voice firm. "We will consider the debt settled."
“And the Ball-Rog?” asked Knight Two.
“He’s got a lot of meat on his bones. Take the best bones and pieces. I’m sure we can get something for it from our favorite Necromancer.“

Sending a Magic Pigeon “Corag” is informed, “The debt has been settled.”

After a day they pool their energy and Teleport back to Lazlo with as much of the remains as they can salvage.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Setting: Atlantean Stone Pyramid, Lazlo

The city of Lazlo, a beacon of hope and magic on Rifts Earth, was a stark contrast to the harsh and unforgiving environment of Hades. At its heart stood the majestic Atlantean Stone Pyramid of the Aurelous clan, an ancient and powerful structure. It was here that Marcus and Todd, the Mystic Knight mercenaries, materialized after their harrowing journey in Hades.

Arrival

As the shimmering energies of the teleportation spell faded, Marcus stumbled forward, exhausted. His normally steely gaze was unfocused, and his movements were sluggish. Todd, on the other hand, emerged from the portal unscathed, his alertness and composure intact. The Atlanteans, ever vigilant, were quick to notice the state of their guests.

"Welcome back," greeted Valen Aurelous, a senior member of the clan. His eyes widened slightly as he noticed the charred and broken remains of the Baal-Rog demon they had brought with them. "You have returned with quite a trophy."

Marcus managed a tired smile. "Yes, but it cost us," he said, leaning heavily on Todd for support.

Rest and Recovery

The Atlanteans immediately escorted Marcus to a nearby chamber, where he could rest and recover. The room was filled with the soothing hum of magical energy, designed to rejuvenate weary travelers. Todd stood by, his eyes scanning the room as if expecting another ambush.

"Take your time," Todd said softly. "I'll keep watch."

As Marcus closed his eyes, Valen approached Todd. "The Baal-Rog," he began, nodding towards the skeletal remains. "Tell us what happened."

The Battle Recounted

Todd recounted their adventure in Hades, describing the brutal confrontation with the Baal-Rog known as "The Boss." He detailed the demon's immense strength and cunning, and how they had ultimately outmaneuvered him.

"It was a fierce battle," Todd concluded. "But we managed to bring him down."

Valen listened intently, his expression one of admiration and respect. "You have done well. The Aurelous clan is honored to have you as honorary members."

Examination of the Remains

As Marcus rested, the Atlanteans began to examine the partial skeleton remains of the Baal-Rog. The bones were charred and fractured, evidence of the explosive force used to bring the demon down. They carefully cataloged each piece, noting its magical properties and potential uses.

"This will provide valuable insight," Valen remarked. "The power contained within these remains is immense."

A Moment of Reflection

Later, as the sun set over Lazlo, Marcus awoke feeling rejuvenated. He joined Todd and Valen outside the pyramid, where the city lights twinkled in the twilight.

"We couldn't have done it without you," Marcus said, clasping Todd's shoulder.

Todd nodded, a rare smile crossing his usually stoic face. "We make a good team."

Valen stepped forward, holding a small piece of paper. "This is a gift from the Aurelous clan," he said, handing it to Marcus. "A new tattoo. It will aid you in your future endeavors against the Demons of Hades."

Marcus accepted the paper with gratitude. "Thank you, Valen. Your support means a lot to us."

Planning the Next Move

As the evening wore on, Marcus and Todd discussed their next move. They knew their mission was far from over. There were still many dangers to face, and many more adventures to be had.

"We need to regroup and plan our next steps," Marcus said.

Todd agreed. "We'll take it one step at a time."

As the moon hung high over the city of Lazlo, casting an ethereal glow over the ancient Atlantean Stone Pyramid, Knight Four approached the pyramid's entrance with anticipation. He hadn't seen Marcus and Todd since they had gone to Hades, and he was eager to catch up and hear their tales. The stone walls seemed to pulse with an unseen energy, a testament to the ancient magic that resided within.

Knight Four entered the pyramid and made his way to the common room where Marcus and Todd were waiting. The room was adorned with Atlantean artifacts and bathed in the soft light of enchanted lanterns. Marcus, now fully recovered, was in deep conversation with Todd, their faces illuminated by the warm glow.

"Hey" Marcus exclaimed as he saw his old friend. "It's good to see you."

Todd nodded in agreement. "You've been missed."

Four grinned, feeling a sense of camaraderie wash over him. "I've missed you guys too. What have you been up to?"

Sharing the Story

Marcus and Todd took turns recounting their journey through Hades, describing the harsh environment of the Desert of Taut, their dealings with the merchant Corag, and the fierce battle with the Baal-Rog known as "The Boss."

"We managed to bring him down," Todd said, his tone matter-of-fact.

Four listened intently, his eyes widening at the details of their adventure. "Sounds like you had quite the experience. I'm glad you made it back in one piece. And what about the payment? Did Corag hold up his end of the bargain?"

Marcus, “It all ended with the Boss fight. We had hoped to make some profit from the sale of Baal-Rog bones and organs but the Atlanteans saw them and assumed we brought them for them to study. Whatever they were worth they were not worth ruining what we have going. One of the Atlanteans promised us a new tattoo to help us fight the demons of Hades. I am confident we can get one for you and Three.”

Four then shared his own recent experiences.
Knight Four leaned forward, a spark of excitement in his eyes. “I haven't told you about the memory tree yet."
Marcus's curiosity was piqued.

Knight Four, "While we were in Lazlo, we mediated with the memory tree in a secret garden. The experience was profound. The tree shared its memories with us. It was that but it was more than that. It was like being inside a memory. Really living it. Almost being another person from another world. And in return, we shared ours. It was like a deep connection, almost spiritual. The tree has needs and feelings, and it craves company and new memories and to share its own. Knight Three is with it now. Tomorrow we rotate. One more thing, it shared a spell or two with us."

Extending his hand and shaking Marcus’s suddenly Marcus felt refreshed.

“What was that?” asked Marcus.
“Re-hydration,” he replied. “Before I could only create water. Now I can completely restore water levels in a plant or person, like an iv drip. It intantly heals the ravages of dehydration; only no needles and you don't need drip bags (banana bags). The tree wanted us to have the spells so we would use them to its benefit. I keep the tree at perfect hydration levels.”
He added, "Between Three and myself, the Tree's gift, it granted us the ability to cast a magical spell that makes it super strong. Now it is immune to diseases, insects, and ordinary fire."
Knight One listened in awe. "That sounds incredible." He immediately began viewing Knight Four’s Aura.
Knight Four continued, "The tree needs to be nurtured and protected. It also needs new memories to thrive. We promised to visit it regularly and to ensure it has what it needs to grow and flourish."
“I have viewed your Aura. You are not possessed or under a spell but your aura has subtly changed."
Knight Four, “We have all grown. We grow are die. There is no third direction.”

As the night wore on, the three friends discussed their plans for the future. They knew their journey was far from over, and there were still many challenges ahead.

"We need to plan our next steps," Marcus said.

As they stood together, looking out over the city of Lazlo from the pyramid's balcony, they felt a sense of camaraderie. They had faced incredible odds and emerged victorious, and they knew that whatever challenges lay ahead, they would face them together.

As Knight Four stood with his friends, he couldn't help but reflect on his true mission. The Order of the White Rose had sent him to infiltrate the Mystic Knights, to learn their secrets and, if possible, to turn some of them to the White Rose’s cause. Seeing Marcus and Todd now, he felt a pang of guilt. They trusted him completely, and yet he was hiding his true allegiance.

He resolved to find a way to show them the virtues of the Order of the White Rose. He believed that, deep down, Marcus and Todd shared many of the same values. If he could just open their eyes to the good that the White Rose did, perhaps they could all work together to bring about real change.

For now, he would continue his mission, gathering information and building trust. But one day, he hoped, they would all stand together as heroes.

As the night deepened, Knight Four joined his friends in a toast to their future adventures, silently vowing to find a way to reconcile his duty to the Order of the White Rose with his loyalty to his friends.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Setting: Secret Location of the Memory Tree

The secret location of the memory tree is a tranquil and secluded spot. The tree itself emanates a calming aura, its ancient branches whispering in the gentle breeze. The Mystic Knights have gathered around the tree, ready to discuss their plans with military precision.

Marcus: "Permission to speak freely. I want us to speak authentically about the memory tree and what we will do with regard to it today, in the near future, and in the distant future. Remember, our current mission isn’t over until we’ve rescued Ictinus. It’s a matter of both honor and professionalism. Three, start us off."

Knight Three: "From a practical standpoint, the tree is a treasure trove of knowledge. Meditating with it has already given me insights we wouldn’t have found elsewhere. It is impossible to fully describe. Interacting with it is a lot like what I imagine Jonas, the main character of "The GIver" by Lois Lowry experienced in the story. In the story, Jonus received memories from the Giver. In our case, I felt like Jonas, and the memory tree was the Giver.
You will understand after you have spent time mediating with the tree as I have.
In the near future, we should look into ways to protect it.
Long-term, I believe we should set up a network of trusted allies to help safeguard it.
Regarding Ictinus, the tree’s knowledge might give us the edge we need to rescue him smartly."

Knight Four: "I agree with Three. The tree’s crucial, but so is keeping it a secret. If the Splugorth or the Federation of Magic find out about it they might try to take it from us or destroy it, if they can’t have it. Even if we gave away cuttings of it to plant for themselves they might want to destroy all others so they will be the only ones with the library of memories. We need to secure its location and perhaps set up some defenses. Near future, we should focus on extracting as much useful information as possible that can help us in our mission. Long-term, I think we should consider creating a hidden sanctuary for the tree, protected by both physical and magical means. And about Ictinus, it’s about keeping our word, saving a teammate, and being certain about our relations with Clan Aerihman.

Knight One (Marcus): "Excellent input. Now, let’s talk about the mission to rescue Ictinus. For me, it’s a matter of honor and reputation. I gave my word to ensure his return. We need to plan this meticulously, leveraging every bit of knowledge and resources we have."

Knight Two: "Never leave a man behind. Formulate a rescue strategy using all available resources, including the tree’s knowledge. Then execute with precision."

Knight Three: "I agree, but we need to be smart about it. I value my life and health, and I want to ensure we have a high probability of success. We should gather as much intel as possible. If we can’t find a safe way to do it, we need to rethink our approach. Maybe there’s another way to free Ictinus that doesn’t involve a direct confrontation."

Knight Four: "Ictinus’ rescue is crucial. Let’s focus on gathering intel. Near future, we can use the knowledge from the tree to refine our plans. Long-term, we should think about setting up a network of informants in Hades to help us navigate and plan more effectively."

Knight One: "Agreed. We’ll gather intel and a network. Now, regarding the memory tree—today, we secure its location and mediate for more insights. Near future, we will develop defenses and a plan to use its knowledge. Long-term, we establish a network to protect it. Any objections?"

Knight Two: *Shakes his head*

Knight Three: "Agreed."

Knight Four: "I’m on board."

Knight One/Marcus: "For safety and security I don’t want us all in meditation with the tree at the same time. At least, for now. For security, I want some doubles of us covering for us in Lazlo just in case anyone tries to follow us or uncover our big secret here. Also, I don’t like being too in our heads or out of them. We are Mystic Knights. Men of action and readiness. I fear a surprise attack or possession or something.”

Marcus: "Three, I’d like you to brief the team on your experiences with meditating with the tree and what you’ve learned so far. I know everyone’s perception and point of view might be different, but your insights could be valuable for all of us."

Knight Three: [Nodding thoughtfully] "When I meditate with the tree, I feel a deep connection to the countless lives it has touched over the centuries."

Knight Two: "What kind of insights have you gained?"

Knight Three: "For starters, the tree has shown me memories of past civilizations, their rise and fall, and the lessons they’ve learned. It’s like watching a tapestry of history unfold before my eyes. One thing that stands out is how the tree emphasizes the importance of balance and harmony. It’s not just about physical strength or magical prowess, but about understanding and connecting with the world around us.
"When I connect with the tree, it’s as if I’m receiving memories directly from it. The stronger my desire to learn something and the more specific I am about what I want to learn, the quicker I can find it, if the memories are there at all. It’s like sifting through a vast library of experiences, each memory vivid and alive."

Knight One, "So, you’re saying the tree can show you memories as if you were living them yourself?"

Knight Three "Exactly. A memory experienced this way is as vivid to the receiver as it was to the one who participated in the event remembered. It’s incredibly immersive. Except it skips over all the trivial parts like sleep. For example, when I wanted to understand something of the Biomancy, the tree showed me memories of the greatest biomancer teacher the civilization had, performing their arts with such clarity that I felt like I was right there with them. I lived it but in the outside world it seemed like it took one one-hundredth the time."

Knight One, "So 800 hours was really only 8 hours?"
Knight Three, "Impossible to say. I only know that it felt like I had lived the days in the apprentices memories. As they made the connections in their mind so too were the connetions made in mine."
Knight Two: "How does it help us?"
Knight Three: “Experience it for yourself and you will understand things in a way I could never explain.”
Knight One/Marcus: "What about what the tree’s wants?
Knight Three: "It wants its species to continue. Also, part of its nature thrives on memory sharing, which are like sunshine to it. It needs to give and receive them and wants to ensure that it can continue to grow and receive and share its memories. It’s also shown me how to grow a new tree from it. It wanted me to learn how to receive from it, harvest a part of it, plant it there (pointing to where he planted it). Near enough so that the tree feels nearby. I feel the trees desire that it be grown in more than one place so that a part of it would survive if it were found and wiped out here."
“As it is, this one connected with me to cast a spell through me. It can’t cast spells itself. It needs a caster to feel its needs and make them so. As it is now, the spell cast, makes it immune to diseases, insects, and ordinary fire. This spell only works on living trees, but it’s a testament to the bond I’ve formed with the tree. It feels we will protect it."

Knight One, "That’s incredible. So, in the short term, we need to protect the tree and learn from it. What about the long term?"

Knight Three, "In the long term, we need to consider creating a safe sanctuary for the tree, possibly with allies who can help protect it. Atlanteans. Psi-druids. Native American Nature Shaman."

Knight Four, "I agree."

Knight Two, "The mission?"

Knight One, "Indeed. We are more than a little excited. If we go memory diving we don't know how long we could be out. Let’s stay focused on our mission and ensure that we honor our commitments, both to the tree and to Ictinus.
"For now let us take turn experiencing the memory tree. Once we have been on that ride. Each of us will know what he have here. I will focus on my desire to rescue Ictinus and ask what memories there are that can help us with that goal."
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Private message via Magic Pigeon

Dear Lord Ieldran Brujo
Leader of the House of Brujo
Founder of the Order of the Mystic Knights

---

Dear Lord Brujo,

Forgive the directness of this Magic Pigeon as I know it is irregular for a Knight of my station to send you a message directly. I hope this message finds you in good health. I only saw you once when you gave a speech at my House of birth. I want you to know I admire your professionalism. Your portrait is in a place of honor in my House.

As I know there is a penalty for sending you a Magic Pigeon without cause or directly to you instead of you secretary, I shall get to my point. With this message comes news of a most extraordinary nature, something I believe will pique your interest given your renowned obsession with magic.

During a recent mission, I came into possession of a cutting from a Lemurian Memory Tree. The Memory Tree from which it came held memories of ancient magical practices, including, I believe, Ocean Magic and Biomancy.

You, better than most, understand the immense value of such a specimen. The memory tree is not merely a repository of knowledge; it is a living testament to the arcane arts of ages past. Its preservation and cultivation could unlock spells long forgotten and enhance your understanding of magic.

Given your passion for magic, I believe that you are the most suitable custodian for this cutting. However, before I entrust it to you, I seek to understand your intentions.

What do you plan to do with the memory tree once it has grown?

How will you ensure its preservation?

Furthermore, I must inquire about its value to you.

The acquisition of this cutting was fraught with peril, and it is a rare and precious gift. What are you willing to offer in exchange for this remarkable artifact?

Your response will guide my decision, and I hope to find that our interests align. It is my intention to see that the Memory Tree that grows from this cutting, thrives and its wisdom harnessed for the benefit of our Order.

I look forward to your reply and to the possibility of collaborating on this magical endeavor.

Very Respectfully,

Sir Marcus

------
Reply
------

Dear Sir Marcus,

Your message reached me with the gravitas that only news of such magnitude could carry. It is with great excitement and deep appreciation that I reply, for the potential of a memory tree cutting is a matter of utmost significance.

Your acquisition of the memory tree cutting is nothing short of remarkable. As you rightly noted, the knowledge contained within such a tree are of incalculable value. The cultivation of this tree could indeed unlock ancient secrets, provide for my understanding of forgotten magics.

To address your inquiries, my intentions for the memory tree are both scholarly and strategic. I envision cultivating the tree within a protected sanctum where it can flourish and where its knowledge can be accessed by those with the wisdom and discipline to use it responsibly. My foremost objective is to preserve the tree and study its memories.

As for the tree's value to me, rest assured that I recognize its worth both in terms of its intrinsic magical properties and the historical knowledge it represents. In exchange for this cutting, I am prepared to offer a substantial reward befitting its rarity and potential. This includes:

1. Monetary Compensation: A sum of five million credits, which I hope will reflect the value of the cutting and the peril you faced in acquiring it.

2. Arcane Artifacts: A selection of rare magical artifacts from my personal collection, each with unique properties that could aid you in your endeavors.

3. Political Support: The full weight of my political connections and influence, should you require it for future missions or in times of need.

4. Knowledge Sharing: Access to the memory tree as proof of my promise to protect it.

5. Training and Mentorship: Personalized training sessions with me, focusing on advanced magical techniques, combat strategies, and leadership skills, to ensure that you and your team continue to excel in your missions.

I understand the importance of honor and professionalism in our Order, and I assure you that my intentions are aligned with these principles. The memory tree will be treated with the utmost respect, and its knowledge will be used to benefit our Order and the greater magical community.

I am eager to hear your thoughts and to discuss this matter further. Your bravery and dedication to the pursuit of knowledge are commendable, and I look forward to our continued collaboration.

With respect and anticipation,

Lord Ieldran Brujo
Leader of the House of Brujo
Founder of the Order of Mystic Knights
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

The site of the Memory Tree.

Knight One slowly opened his eyes, the vivid images from his meditation with the Memory Tree still lingering in his mind. The air around him felt charged with a palpable energy, as if the tree’s ancient wisdom had left an indelible mark on him. He rose from his seated position beneath the Memory Tree's sprawling branches, its leaves rustling softly in the breeze. The rest of his team, Todd and Sion, were nearby, waiting expectantly.

He took a deep breath, gathering his thoughts. He knew he had to share this discovery with them, but he also needed to weigh the gravity of the situation carefully. He gestured for the team to join him, and they approached with curiosity etched on their faces.

"Permission to speak freely," Marcus began, addressing the team in the manner of a professional military debriefing. "I have made a profound discovery during my meditation with the Memory Tree."

The team exchanged glances but remained silent, their attention fully on Marcus/Knight One.

"The Memory Tree has shared with me the TRUE name of the Ruler of Shek'Ra," Marcus continued. "According to the tree, there is an obscure lore that says that for Hades demons, a mortal who speaks a demon's true name aloud can command them."

Knight Three's eyes widened. "The True name of the Ruler of Shek'Ra? That's... incredible. But also extremely dangerous."

Knight One (Marcus) nodded. "Indeed. The power of the True Name only works if spoken aloud, which means we need to be extremely cautious about how we use this information. We can't afford to let any demon find out that we possess this knowledge. If they do, they will hunt us down relentlessly to take it from us and kill us or just kill us. It would seem that Demons are offended by the idea of a lesser being, especially a mortal human, commanding them, any of them."

Knight Two, always to the point, asked, "The plan?

Knight One laid out the plan. "We will blackmail the Ruler of Shek'Ra with the promise to tell other demons his True Name. The Jinn ruler knows that anyone of his fellow demons will delight in commanding him. While unlike mortals, demons don't die of old age. He'd be one of their slave's for ETERNITY.
Of course, the memories show that even when the True Name is spoken and the demon must do as commanded they can always try to conspire and seek a way to interpret the command or fulfill it in the worst way possible for us. So if we spoke his True Name aloud, he'd obey us but some of the other demons around him could figure out he was being made to do our commands. We would have to micro-manage him and give him and exhaustive number of commands about what he could and could not do and the way he had to do it. As soon as any mortal servant or demons saw or heard one of us telling a demon what to do and they did it our cover would be blown. I imagine most would find it strange for the ruler of Shek'Ra to keep the company of mortals strangers and no one else all day and all night. They would kill our demon king, then us or us then him. They won't obey a demon they know is controlled by a mortal.
Knight One continued, "To prove to the ruler that we know his TRUE name, without saying it aloud, we'll write it down on paper in front of him so he can read it. Then we'll burn the paper. We'll make it clear that if anything happens to us, his True Name will be revealed to the first demon who our back up, Viden and such, will give it if we don't check in with him. If he attacks us we say his name. We can always say his name as a last resort.

Knight Four interjected, "But we need to ensure that whatever we make him do doesn't make him appear weak or insane. If he's perceived as either, he will be overthrown, and we don't have any leverage over the next demon who sits on the throne."

Knight One agreed. "Exactly. Our goal is to secure the release of Ictinus, Lady Black, and the rest of the Atlanteans. We need to frame the release in a way that benefits or at least doesn't harm the Ruler's reputation."

Knight Four leaned forward, his mind already working on the logistics. "Why not go for the GOLD while we are at it?"
Knight One, "The demon king handing us mere mortals a mountain of GOLD for nothing. How does that look? Greed will destroy us; this time."
Knight Two, "The mission comes first."
Knight Four, "So, we need to find a plausible reason for the ruler to release his prisoners. Maybe we can convince him that it's part of a larger strategy that benefits him or the city."

Knight Three nodded thoughtfully. "We could suggest that releasing them would curry favor with a powerful ally. The key is to make it seem like a strategic move rather than a concession."

Knight One looked at his team with pride. "We need to be meticulous in our approach. The moment we reveal that we know his True Name, we put ourselves at immense risk. There is no demon who would not kill us to get the name from us. Then just kill us. But if we play this right, we can achieve our goal and rescue our comrades."

They all fell silent for a moment, the weight of the task ahead of them settling in.

"Let's prepare," Marcus said, his voice firm. "We need to execute this flawlessly. For Ictinus, Lady Black, and the Atlanteans."

The team dispersed to make their preparations, each member focused and determined. They knew the danger they faced, but they also knew the power they held. As long as they were careful and strategic, they could turn the tables in their favor.

The Encounter

Monthes later, the Mystic Knights arranged a meeting with the Ruler of Shek'Ra via their connection with the merchant trader “Corag” under the guise of negotiating a trade deal. The Ruler, a towering figure of a Jinn with a menacing presence, greeted them with suspicion as they knelt before him.

Knight One/Marcus spoke, his demeanor calm and confident. "We have a proposition for you, one that I believe will be of great interest."

The Ruler's eyes narrowed. "Speak quickly, mortal. My patience is limited."

Knight One (Marcus) carefully unfolded a piece of paper, holding it up for the Ruler to see. "On this paper is a key to priceless treasure. You will recognize it when you see it.”

He handed the paper to the Ruler, who snatched it and scanned the contents. The moment he saw his True Name written there, his face paled.

The Jinn’s expression shifted to one of shock and then fury.
The paper spontaneously burst into flame.

Marcus remained unflinching.

The Ruler's eyes blazed with anger, but he remained silent, understanding the gravity of the situation as he looked around the room.
He dismissed his entourage, guards, and servants.

After the Jinn’s people were gone Marcus seized the moment. "We demand the release of Ictinus, Lady Black, and ALL the Atlanteans in your city.”

The Jinn’s face was a whirlwind of fire.

Knight One, “I understand that, for the sake of appearance, you must make it seem like a strategic move, beneficial to your rule. Otherwise, your rule might come to an end by a challenge from a rival who thinks you have gone weak or insane. We don’t have the True Name of your usurper, whomever that might be. So we have a vested interest in keeping you on the throne as long as you can help us."

The Jinn, his mind racing, saw no way out. He nodded slowly. "Very well. I will arrange their release. But if you betray me..."

Marcus assured, "We just want our people back."

With a reluctant nod, the Ruler spoke, “Ictinus. I need him to stay until his work is done. He will be the last to be released. I have already let some of his peole go as a payment for his labor (he said with disgust). It will appear more ‘normal’ when the slaves are released one at a time.”
Knight One, “We will be escorted to ictinus and share the plan with him but not the ‘you know what.’ I suspect the ears of your rivals and servants will be listening. So I will explain you said you were going to keep a promise as long as the work continues and finishes. He is smart enough that he will understand what is not spoken. One of your servants will escort us to where the Atlanteans are. We will stay with them until all the Atlanteans are gone and the Stone Master ictinus is finished. The job done will look like a win, for you. If you control the narrative, with some spin, you can say it was just good business and you were keeping your word. Your city is the only dimensional market place in Hades. As for our presence here, some of us will have to go on a treasure hunt for you or something.”

Opening the small chest they brought with them.
“Of course, there’s also the customary gift, to show your servants you are respected.”

They pull out a gold statuette of the Jinn’s likeness with ruby eyes and a good copy of his clothes.
“Have to keep up appearances,” said Knight One.

The Mystic Knights had achieved their goal, but they knew the danger was far from over. They had played their hand and won this round, but the game was still in play.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Location: Outside of the Stone Ziggurat in Shk'Ra


The Mystic Knight Mercenaries were flanked by mortal servants and demon guards as they made their way toward the massive Stone Ziggurat that dominated the city’s skyline. The air was thick with tension, but the Knights maintained their composure, knowing that their mission required both finesse and strength.

As they approached the entrance of the Ziggurat, the Knights couldn’t help but marvel at the structure's imposing presence. The Ziggurat, though ancient, had been meticulously renewed and imbued with powerful magic that made its interior far more spacious than its exterior dimensions suggested. This magical effect created an eerie sensation, as if stepping into another world entirely.

The stone doors of the Ziggurat opened with a low rumble, revealing a vast interior lit by glowing crystals embedded in the walls. The space inside was immense, filled with intricate carvings and towering columns that seemed to stretch endlessly upward. The air was cool and carried a faint hum of magical energy, a constant reminder of the Ziggurat's otherworldly nature.

The demon guards, their eyes flickering with a dangerous intelligence, led the Knights deeper into the Ziggurat. The servants, silent and efficient, followed closely behind, ready to attend to any needs that might arise. The group moved through a series of hallways and chambers, each more elaborate and awe-inspiring than the last.

Finally, they arrived at a large chamber, its ceiling adorned with a shimmering mosaic that depicted scenes of ancient Atlantean history. At the center of the room stood Ictinus, the Atlantean Stone Master. His presence was commanding, yet his demeanor was calm and focused. He turned as the Knights entered, his eyes lighting up with recognition.

“Χαῖρε,” Marcus greeted in the True Atlantean language, his voice steady and respectful.

Ictinus nodded in acknowledgment. “Χαῖρε, φίλοι μου,” he replied, his tone equally formal.

The Knights exchanged quick, meaningful glances before Marcus continued. “We’ve come to commend you on your excellent work. Your efforts have not gone unnoticed.”

Ictinus raised an eyebrow, sensing the veiled message. “Thank you. It has been a challenging endeavor, but one that I am honored to undertake.”

Marcus leaned in slightly, lowering his voice. “You will be the last to leave once your work here is complete. We have another task for you, one that has been arranged with the ruler of Shek'Ra. Rest assured, everything is in order.”

Ictinus’s expression remained neutral, but a spark of understanding flickered in his eyes. “I see. Then I shall ensure that my work here is concluded efficiently.”

Knight Four stepped forward, his demeanor serious but respectful. “We will return to the residence where the other Atlanteans are staying after we finish here. Tonight, we’ll discuss the details further. It’s important that we coordinate our efforts.”

Ictinus nodded again. “Understood. I will meet you tonight to discuss what comes next.”

With their message delivered, the Mystic Knights exchanged farewells with Ictinus, their words carrying the weight of their shared history and the perilous future ahead. They turn and make their way back through the labyrinthine corridors of the Ziggurat, their thoughts already on the challenges that lay ahead.

As they exited the Ziggurat, the demon guards and mortal servants continued to escort them, but the Knights felt a renewed sense of purpose. They had come to Shek'Ra to fulfill a promise, and now, with the knowledge of the Ruler’s True Name and the coordination with Ictinus, they were one step closer to achieving their goal.

That evening, the Knights reconvened at the Atlantean residence. The other Atlanteans greeted them warmly, their relief palpable at the sight of Knight One. When last he was here he teleported away a mother and several of their children.

They quickly read the auras of those present to verify that they are Atlantean and not demons in disguise.

Later that night, they prepared to share their plan with Ictinus and the others.

The four Mystic Knights stood at the center of the room, their eyes scanning the faces of the gathered Atlanteans. The air was thick with anticipation and a hint of fear, but the Knights remained calm and composed, their presence a beacon of hope in the oppressive atmosphere of the fictional dimension of Hades.

Using their psionic powers, the Knights reached out with their minds, carefully verifying that each individual present was not possessed or a demon in disguise. The Atlanteans, sensing the subtle mental probing, remained still, their trust in the Knights evident in their calm demeanor. Satisfied that everyone was who they appeared to be, Marcus stepped forward to address the group.

“Friends,” he began, his voice steady and reassuring, “we bring you good news. Our transport out of this dimension to a world friendly to Atlanteans will soon take place. You will be leaving in ones and twos, in a way that ensures your safety and anonymity.”

The Atlanteans exchanged hopeful glances, the weight of their captivity momentarily lifted by Marcus’s words.

“We cannot discuss the details of the arrangement,” Marcus continued, “but rest assured, the plan is in motion, and each of you will be safely transported. With us, we have brought not only hope but also medical care to aid you in your journey.”

Karl stepped forward, his hands glowing with a soft, magical light. “Allow me to help with your dehydration,” he said, his voice gentle. “The spell I will cast is called ‘Re-Hydration.’ It will restore your fluid levels and reverse any damage caused by dehydration.”

One by one, the Atlanteans stepped forward, and Knight Four placed his hands on their shoulders, channeling the magic through his fingertips. The Atlanteans felt an immediate sense of relief as their bodies absorbed the rehydrating magic, their strength and vitality returning.

Knight Three moved among the group, examining and tending to minor injuries with his own healing spells. The room was filled with a palpable sense of renewal, the Atlanteans’ spirits lifted by the Knights’ care and attention.

Marcus watched the scene with a sense of satisfaction, knowing that their efforts were making a tangible difference. He turned to his fellow knights, nodding approvingly as they worked. “You’re doing good work,” he said quietly. “We need to ensure they are all in the best possible condition for the journey ahead.”

Knight Two glanced up, a determined look in his eyes.

Knight Three, his hands glowing with healing magic, added, “They need to know they’re not alone. That there are people, of the Atlantean Clan Aurelous, who care about their well-being and return.”

Knight Four finished the last of the rehydration spells and stepped back, wiping the sweat from his brow. “They’re all set,” he said, his voice tired but satisfied. “We’ve done what we can for now.”

Marcus nodded, his expression resolute. “Good. Let’s keep them informed and reassured.”

The Knights gathered the Atlanteans around, offering words of encouragement in their language and outlining the steps they would take to ensure their safe passage. The Atlanteans listened intently, their eyes filled with a mixture of hope.

As the meeting drew to a close, Marcus addressed the group one final time. “Remember, we are with you every step of the way. Trust in the plan, trust in each other, and we will see you safely to a new world where you can rebuild your lives.”

With that, the Knights pulled pre-prepared Atlantean dishes from their chest and shared a meal with them. They stayed up telling the Atlanteans stories about their people in Lazlo.

Checking his electronic equipment, Knight Three telepathically reports to the team that the secret listening device he planted on the gold statuette had only hear inconsequential things. What ever the Jinn Ruler is planing he is keeping it from the other demons. So far the orders have been to have his guards escort us every time we go anywhere. They are told not to listen to us as we are both mages and liars but serve a powerful Demonic Master or Alien Intelligence. In a strange way they are not suppose to allow harm to come to us but at the same time be ready to kill us as soon as the order is given. Also, beware of curses and wards as we may have them on paper or something and hand them one on parchment.

Note: technically Knights One and Four could teleport back with a few Atlanteans now but not all of them and knights Two and Three. So that figurative card is being saved to use later; if necessary.
Last edited by darthauthor on Sun May 19, 2024 10:54 am, edited 1 time in total.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

The next day, the Mystic Knights wait for the Jinn ruler and the appointment time they have with him. It is a bit of a wait but appearance must be kept up.

When their five minutes come, they bow and gift the ruler with a new set of clothes and jewelry. They are of the fashion the ruler fire Jinn is known to enjoy or at least wear. No magic curses involved, just secretly hidden listening devices to spy on the Jinn.

After the usual pleasantries they ask the ruler for a tour of his great stone Ziggurat and to see it work whenever the next time some mortals pass through it’s Rift. Arrangements are made for another appointment 5 minute or less appointment for the rest of the week.

As the days passed two Atlanteans a day left through the Rift to Rifs Earth.
Each day the Mystic Knights would meet with the Ruler at his leisure, while he listened to 4 minutes of praising from them and receives a gift of new clothes and jewelry with secret listening devices hidden within them.

The bowing was getting a little easier but old at the same time. Still, when in Rome or in this case Hades.
The Jinn was playing his part and transporting the Atlanteans to Rifts Earth.
As the days passed he looked less stressed when he saw them.
The knights supposed it was the fact that they could invoke his name and did not.
The Jinn had the time to think things through and try to get an angle on them.
It was clear that he was a politician and had an appreication for the game.
He hated them. He hated what they were doing to him. But, he respected they way that they were doing it. One feels twice as bad when you are taken down by an idiot as opposed to a master. Any idiot would have just read the Jinn's name out loud and that would have been the end of it. He'd be dead and they'd soon follow. Instead, they had blackmailed him with it and the Jinn respected that.

To allay suspicions of the Jinn royal court, the adventurers asked for one of the ruler's many seals so that they may leave and return from the Ruler’s great city. That and an escort for their protection. To the Thorn Forest they took of the Thorn wood trees by way of Biomancy and returned.The journey was uneventful thanks to their demon escort. They adventurers took them to satisfy their Jinn ruler that they were not up to something. With the cuttings from the Thorn Wood Trees they should be able to grow them.

A lot of it was also a test. They wanted to see if their Biomancy spell could weave the material of the Thorn Wood tree into fire proof clothing and such.

It worked.

It opened up a whole no idea of a product that can be traded. The way they understood that the biomancy spell worked required the harvesting of the Thorn Wood tree’s excess material while it is alive. If they are just given deadwood from a chopped down Thorn wood tree it would not work. For the spell to work it must come from a living tree. While the material itself could be woven into fireproof and heat resistant cloaks, clothes, and ropes and such.

The expedition served for both camouflage and curiosity for their coming to the Hades city of Shek’Ra.

Returning from their successful experiment with lots of raw material, the Mystic Knights reported their discoveries to the ruler’s people. Along with it a desire to trade in the Thorn wood material and transportation by the ruler’s dimensional stone ziggurat. They would have to pay a toll to use his “bridge” of sorts.

Keeping up appearances the knights also networked with other merchant traders who were visiting to buy and sell things.
They hear many stories of the commodities that Hades had to offer.
Slaves are just the beginning. Thorn Wood is also a big trade good. The dimension is also a big exporter of SULFUR. Some visitors are archaeologist and come looking for artifacts and history in the Desert of Taut.

It seems an aweful lot of trading goes on between the merchants who come here instead of just exclusively with things bought from Hades or sold to its residents. Something to do with trade zone status and the low to no taxes and percentages.
The Jinn ruler is smart. He'd rather have 1% of something than 100% of nothing. His business has also improved. The dimension Stone ziggurat no longer need slave sacrifices to power it. The thing looked a lot better, like a house that had been remodeled with new windows, a fresh coat of paint inside and out, a new roof and landscaping.
One of the merchants was even raving about a new chamber in it that was designed for alien atomspheres native to a few of the merchants.
The Jinn also makes a tiddy profit from the games and entertainment he orchestrates.
The Mystic Knights go through the motions of presenting their wares of Thorn Wood fireproof and heat resistent clothing. Run way model slaves wear it and strut back and forth with it. They actually get beings who want samples to take back to their home dimension.
Pressed the adventurers agree to sell.
The Jinn's people record the sale and ensure both parties live up to their end of the agreement and the Jinn/Shek'Ra gets it's 1% from both ends. Taxes.

The adventurers also note that to many of these merchants they come from worlds that are like Earth's ancient Rome and Greece once were; empires who normalized slavery. Dimensional travelers they know no association with the Hades or demons as being "Evil" as they define it.

To many them, 'Evil' is poverty, stupidity, and vulnerability/weakness.

To them, in business and nature it is the natural order of things for the strong to dominate.
What they do is nature and just as natural as a pack of predators in the wild only picking off one of the weakest prey animals ever week or two. Culling the herb and 'right-sizing' it with their philosophical view of their domain.

Good is wealthly, smarts, power and the will to use it.

What is Evil to them?
Destroying yourself and your competent servants trying to save every ingrate who a best abandons you in your time of need and at worst betrays you because they profit from it and sometimes just because they can.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

“The 4 Aces”

The swinging doors of the saloon creaked open as the Mystic Knights strolled in, dressed in their western attire. It was the theme of the bar, Earth’s Wild West, and a dress code requirement.

And it worked, the saloon was bustling with activity.

It is a popular tourist destination.

The bar was a sprawling, spacious venue with a high ceiling and an enormous floor. There was a dance floor where couples twirled to the music of a live band, a bar lined with various liquors and ice, and a scattering of tables where patrons played cards and chatted over drinks. A grand mirror behind the bar reflected the lively scene, capturing the essence of the bar's Wild West charm. The second floor was reserved for more private encounters, where saloon girls, attractive as Hollywood stars, entertained patrons.

As the Knights walked in, they garnered a few curious glances but mostly blended into the lively atmosphere. They made their way to the bar, where Marcus signaled for the bartender. "Whiskey for me," Marcus said, his voice steady and calm. "And bring us some food, whatever's good tonight."

The bartender nodded and set about preparing their order. Almost immediately, a pair of stunning saloon girls sidled up to the Knights. One of them, with a sly smile, leaned close to Marcus. "Buy a girl a drink?" she purred.

Marcus chuckled, "Why not? Drinks for the ladies," he called to the bartender, who nodded in acknowledgment.

Knight Three, felt like something different, noticed a poker game in progress at a nearby table. "Mind if I join?" he asked, tipping his hat to the players.

"Sure, if you’ve got the coin," one of the players replied, gesturing for him to take a seat.

Meanwhile, Knight Four found himself being whisked away by two of the saloon girls. "How about a bath and some fun?" one of them suggested with a playful wink.

"Lead the way," he said with a grin, following them up the staircase.

Knight Two, on the other hand, climbed the stairs on his own. He found a vantage point that overlooked the entire bar, observing the scene with the keen eyes of a sniper, minus the rifle.

Marcus, now with a drink in hand, found himself on the dance floor with one of the saloon girls. They moved to the rhythm of the band, her laughter mingling with the lively tune. It was the kind of moment you remember as good times.

However, his good fortune caught the eye of some jealous patrons.

"Hey, cowboy," one of them called out, stepping forward with a swagger. "You think you're better than us?"

Marcus turned to face the man, his expression calm but his eyes sharp. "Just enjoying a dance. No need for trouble."

"Trouble's what you’re gonna get," the man sneered, stepping closer with his friends backing him up.

At the card table, Three’s keen eye caught the subtle but telltale signs of cheating. The improbable hands his opponents were laying down were too good to be true. "Seems like I'm playing with a bunch of cheats," he said coolly, his hand hovering near his knife.

"How dare you!" one of the men shouted, standing up suddenly. "You owe us an apology, or we’ll make you pay!"

In an instant, the tension erupted into chaos. The jealous patrons lunged at Marcus, fists swinging. Three's card game opponents flipped the table, cards and coins scattering across the floor. Wooden chairs splintered as they were swung and shattered in the brawl.

The band played on, their music a surreal backdrop to the wild melee.

Marcus ducked a wild punch and countered with a swift jab, sending his attacker sprawling. He caught a glimpse of Todd (Knight Two), who had leaped from the balcony, landing in the midst of the fight with a practiced roll. He engaged two opponents at once, his moves precise and efficient.

Knight Three dodged a chair swung at his head and delivered a powerful kick to his attacker's midsection. He grabbed another chair and used it to fend off two more assailants, his reflexes honed by years of training.

Knight 4, fresh from his bath, burst back into the saloon, dripping wet but ready for action. He picked up a chair and waded into the fray, using it as both shield and weapon. His strength sent opponents flying, but he was careful not to inflict fatal injuries.

The fight raged on, with tables overturned and patrons ducking for cover. The Knights fought with a disciplined fury, their movements a blend of martial arts and raw strength. Despite the odds, they held their ground.

Eventually, the brawl began to wind down when their opponents lay groaning on the floor, nursing their wounds. The saloon was a mess, but no one had been killed. The band, simply indifferent, played the final notes of their song.

Marcus, breathing hard but unharmed, looked around at the wreckage. "Well, that was fun," he said, a wry smile on his face.

"Just another night in Shek'Ra," Todd replied, dusting off his clothes.

Knight 3 straightened his hat and looked at the card players who were now nursing bruises. "Next time, cheat better," he warned, his eyes cold.

Knight 4, still dripping but grinning, joined his friends. "Guess it's time to find a new bar."

The Knights walked out of the saloon, leaving behind a scene of chaos. They knew their presence had made an impression, and in the wild demon run city of Shek'Ra, that was exactly what they needed to blow off some steam.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Location:
The Marketplace of Shek'Ra

The bustling marketplace of Shek'Ra was a kaleidoscope of colors, sounds, and scents. Stalls overflowed with exotic goods from every corner of the dimension of Hades, attracting buyers and traders from far and wide.

The Mystic Knights strolled through the maze of vendors, their eyes scanning the myriad of items on display.

Their attention was caught by a stall showcasing an array of dazzling glass items. The vendor, a stout demon with dark, leathery skin and glowing red eyes, greeted them with a toothy grin. "Welcome, travelers! Behold the finest glassware in all of Shek'Ra, crafted from the ash and sand of the Desert of Taut."

The Knights leaned in to examine the items more closely. The glass pieces ranged from delicate figurines to intricately blown vases, each one capturing the essence of the desert. Some pieces shimmered with an otherworldly iridescence, reflecting the harsh beauty of their origin.

"Look at this," Marcus said, picking up a translucent bowl with swirls of amber and gold. "The craftsmanship is incredible."

"It's the lightning strikes," the vendor explained proudly. "When the sand and ash are struck by lightning, they fuse into these beautiful patterns. Each piece is unique, a testament to the power of nature and magic combined."

Knight Three’s attention was drawn to a collection of geode rocks. He picked up a particularly striking one, its exterior rough and unassuming, but when cracked open, it revealed the most intensely purple amethyst crystals he had ever seen, alongside jet-black calcite.

"These geodes are extraordinary," he remarked, holding the rock up to his light. "I've never seen amethyst this deep in color."

The vendor nodded enthusiastically. "Ah, yes. These geodes come from deep within the desert. The amethyst crystals are formed under immense pressure and heat, giving them their rich hue. The black calcite is equally rare, a true collector's item. You are a lucky man to have bought such a geode now that you have broken it open."

Knight Four, ever the pragmatic one, asked, "How much for this piece?" He gestured to a small, intricately carved figurine that seemed to capture the spirit of a sandstorm frozen in time.

The vendor named a price, and Knight 4 nodded thoughtfully. "I'll take it," he said, handing over the necessary coins.
Knight 3 followed suit and paid for the geode he broke.

As they continued to browse, Todd picked up a small glass vial filled with a swirling, smoky substance. "What's this?" he asked, curiosity piqued.

The vendor's eyes gleamed. "Ah, that is a special item. It's a vial of coal essence, conjured by the magic of our land. It's used for various rituals and spells, particularly those involving fire and transformation."

Marcus glanced at his companions, then back at the vendor. "We'll take a few of those as well," he said, always thinking ahead to how useful such items could be in their missions.

The Knights paid for their purchases and moved on, their bags now filled with the unique treasures of Shek'Ra. As they walked, they couldn't help but marvel at the ingenuity and creativity of the artisans in the city.

"It's amazing how they can turn something as harsh and desolate as the Desert of Taut into such beautiful and valuable items," Sion mused.

"Resourcefulness at its finest," Marcus agreed. "It's a good reminder that even in the most challenging environments, there's always potential for something extraordinary."

They continued their exploration of the marketplace, the vibrant energy of Shek'Ra invigorating their spirits. Each step brought new discoveries, and the Knights knew that their time in this city, despite its dangers, would leave them with unforgettable experiences and invaluable knowledge.

As they made their way through the crowded streets, the Knights shared their thoughts and plans for the future. They discussed their next moves, the challenges they would face, and the ever-present goal of fulfilling their mission and returning to their world.

For now, though, they enjoyed the rare moments of peace and camaraderie, savoring the sights, sounds, and treasures of Shek'Ra. The marketplace buzzed with life, a testament to the resilience and creativity of those who called this harsh dimension home.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

The Marketplace

Moving through the marketplace, through the crowded paths, they were suddenly drawn to an unusual sight that seemed both familiar and out of place.

Ahead of them, a raised platform had been erected, reminiscent of an ancient Roman slave auction. A tall, muscular demon with a booming voice stood at the center, extolling the virtues of the slaves lined up behind him. The scene felt surreal, a historical anachronism in this hellish dimension.

"Step right up!
Feast your eyes on the finest specimens from across the Desert of Taut and beyond! Each slave has been meticulously trained and possesses unique abilities that will prove invaluable to any master!"

The Knights exchanged glances, their expressions carefully neutral. They had learned to blend in and act as though they belonged in these settings. As they approached the platform, they noticed a group of slaves stepping forward to demonstrate their talents.

The first, a lean man with intense eyes, raised his hands. With a few muttered words, he caused a nearby pile of loose sand to shift and harden into a solid block of sandstone. The crowd murmured in amazement.

"Impressive," Todd muttered under his breath.

Next he demonstrated a spell that caused sand clinging to a fan motor to fall away instantly, leaving it clean and free of the gritty substance. The crowd's reaction was a mix of awe and interest.

"That could be useful," Knight Three noted, his voice low.

With a wave of her hand, the object—a small statue—rose smoothly to the surface, free of the sand's embrace.

Knight 4 leaned in closer to Marcus. "These spells... I've never seen anything like them."

Marcus nodded, his eyes narrowing as he considered their options. "We have to look like we belong here, so buying a slave might be the best way to blend in. But we need to think about this carefully."

"True," Knight Three replied, "but for the price of one of these slaves, we could probably buy five or ten without magical abilities."

They were surrounded by guards and other potential buyers, making it clear that any trouble could attract unwanted attention. The Knights continued to watch the demonstrations, feigning interest and engaging in quiet debate.

"If we don't buy the slave with the unique spells, someone else will," Knight 4 pointed out. "We could end up regretting not taking the opportunity."

"On the other hand," Knight Three countered, "we have to be smart about our resources. Just because these spells are new to us doesn't mean we should make a hasty decision."

The auctioneer's voice interrupted their thoughts. "And now, for the final demonstration! A spell that can clean water from the sand itself!"

The slave stepped forward, casting the spell with practiced ease. A small fountain of clear water erupted from the sand, drawing gasps from the crowd.

Karl's eyes widened. "That's... incredible."

Marcus made a decision. "We can't afford to let these abilities fall into the wrong hands. We'll buy the slave. It's an investment."

The Knights nodded in agreement, their minds made up. Marcus stepped forward, raising his hand to signal their intent to bid.

As the auctioneer acknowledged them, the Knights prepared themselves for the bidding war that would follow. They knew they had to secure the slave without drawing too much attention, but they also understood the value of the magical abilities they had just witnessed.

The auctioneer's voice echoed through the marketplace. "Do I hear an opening bid of 500?"

Marcus raised his hand confidently. "500."

Another bidder quickly countered. "600!"

The Knights glanced at each other, their resolve firm. They were determined to win this auction, no matter the cost.

"700," Marcus called out, his voice steady.

"800!" came the reply from across the crowd.

The tension mounted as the bids climbed higher and higher. The Knights knew they were playing a dangerous game, but they also understood the importance of their mission.

Finally, after a fierce exchange, the auctioneer's hammer fell. "Sold! To the buyer in the desert attire for 1200!"

The Knights breathed a collective sigh of relief. They had secured the slave with the unique magical abilities, and in doing so, they had taken another step towards their ultimate goal.

As they approached the platform to complete the transaction, Marcus couldn't help but feel a sense of accomplishment. They had navigated the treacherous waters of Shek'Ra's marketplace, blending in seamlessly while acquiring a valuable asset. The path ahead was still fraught with challenges, but for now, they had succeeded.

The Mystic Knights found a secluded spot in the marketplace to talk with their new acquisition. The old man, who appeared frail and tired, sat down with a sigh. They surrounded him, their expressions a mix of curiosity and concern.

Knight Three, ever the analytical one, cast a magic spell to examine the old man’s health. His eyes glowed momentarily as the spell took effect, and he frowned. “He has a disease,” Sion announced, his voice tinged with frustration.

The old man nodded slowly. “It’s true. I’ve been sick for a long time. My masters didn’t know how to cure it or even if there was one.”

Knight Four stepped forward, placing a hand on the man’s shoulder. “Let’s start by making you feel better.” He cast a spell of rehydration, and the old man’s body seemed to respond instantly. His sunken cheeks filled out, and his eyes regained a spark of vitality. The spell repaired all the damage caused by dehydration, and the man looked visibly healthier.
Then he cast another spell that cleansed the man as if he had taken a cool shower with antibacterial soap, leaving him dry and his tunic freshly laundered. The old man sighed with relief, visibly more comfortable.
The old man looked up at Four with gratitude. “Thank you. I feel much better now. But my disease… ”
He nodded. “I’m not done yet.” He cast a spell that negated all toxins in the old man’s body. The man shuddered slightly as the magic took effect, then smiled weakly.

Marcus stepped closer, his expression serious but kind. “We understand that you had no choice in this. You’ve lived in fear for so long. We won’t punish you. You were a slave. A slave has no choice, if he is sold or to whom. I can imagine if you had spoken up about your health, your master would have punished you.”

The old man’s eyes filled with tears. “Thank you. But the one thing I am good for, I don’t know how to explain my magic. It just… came to me. I can cast the spells, but I can’t teach them. I have used my magic to help myself and others in secret. When I was discovered, I was punished harshly. They worked me to the brink, and when I got sick, they decided to sell me before it became obvious to others.”

Todd frowned, “That’s cruel.”

The old man said, “That’s Hades.”

Knight Four smiled reassuringly. “That’s alright. We’ll figure it out together.”

Marcus placed a hand on the old man’s shoulder. “For now, rest.”

The old man’s eyes widened in surprise and gratitude. “Thank you. Master.”

Marcus shook his head. “You don’t need to… “ He looked around him to see who was watching. “Let’s go.”

As they prepared to move, Marcus turned to his comrades. “We need to stay vigilant. There are many eyes on us here. Let’s keep a low profile and get him somewhere out of sight.”

. . .

The slave, a man named Dravon, felt a strange mix of fear and curiosity as the muscle bound men cast their spell on him. His life had been a series of hardships, each more grueling than the last, and he had long learned to expect nothing but pain and disappointment.
As the first spell took hold, he felt a soothing wave of coolness spread through his body, quenching a deep, gnawing thirst he hadn’t even realized he had. His skin, cracked and parched from dehydration, seemed to drink in the moisture, and for the first time in years, he felt truly hydrated. His body responded with a surge of energy, and he marveled at the sensation of his muscles becoming more supple, his joints less stiff.

Then came the spell that cleaned him. It was as though he had stepped under a waterfall, the cool, refreshing cascade washing away the grime, sweat, and despair that had clung to him for so long. He felt a profound sense of relief as the filth was banished from his skin and clothes. His tunic, once stiff and filthy, now felt fresh and clean against his skin. The nagging itch of accumulated dirt and the discomfort of matted hair were replaced by a sense of lightness and comfort.

Their next spell swept through him. A warm, tingling sensation began at his core and radiated outward, purging his body of the bad that had built up over years of neglect and abuse. The fog that had clouded his mind lifted, and he could think more clearly. His senses sharpened, colors seemed more vibrant, sounds clearer, and he could even detect the faint, sweet scent of foods from the nearby market. The constant, dull ache that had plagued him for so long began to fade, replaced by a newfound sense of vitality.

Finally, as the men cast another spell, Dravon felt… It was as if a heavy burden had been lifted from his shoulders. The fever that had made him shiver with cold sweats vanished, the fatigue that had turned his limbs to lead dissipated, and the nausea that had twisted his stomach for days melted away. The persistent cough that had rattled his lungs silenced, and a deep, restful peace settled over him.

For the first time in years, Dravon felt truly alive. The pain and weariness that had defined his days was gone.
He looked at the Mage with gratitude, his voice trembling with emotion as he spoke.
"Thank you," he whispered, his eyes moist with unshed tears. "I... I can't remember the last time I felt this way."

The realization that his life was no longer defined by suffering filled him with a cautious hope. He had been given a gift beyond measure, and for the first time, he dared to dream of a generous and kind master.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

The Knights, along with Dravon, trudged through the relentless expanse of the Desert of Taut. The heat waves shimmered on the horizon, and the air was dry and oppressive. Despite the harsh conditions, the group moved with purpose, their eyes scanning the endless dunes for any sign of danger or opportunity.

Dravon, revitalized and filled with newfound energy, led the way. His senses were finely tuned to the desert, and he seemed to possess an innate understanding of its nuances. As they walked, the knights kept a watchful eye on their surroundings, ever vigilant.

Knight Three, always curious and eager to learn, walked beside Dravon. "Dravon, can you really find things buried beneath the sand?" he asked, his voice filled with curiosity.

Dravon nodded, a confident smile playing on his lips. "It depends on how close we are to it, but yes, I have a sense for such things. The desert speaks to me in ways that are hard to explain."

Knight Two, ever the practical one, looked ahead at the seemingly endless expanse of sand.

Knight One (Marcus), "We’re on our way to the Thorn Forest to harvest Thorn wood, but it wouldn't hurt to test your abilities along the way. See if you can find something valuable or interesting."

As they continued their journey, the Knights decided to test more of Dravon’s abilities. They set up scenarios to see how he could manipulate the sand and protect them from potential threats.

"Show us that sand chameleon trick," Marcus suggested, curiosity evident in his tone.

Dravon nodded and concentrated. Slowly, his body began to blend with the sand around him, becoming nearly invisible. Only the faintest outline of his form remained, making him incredibly difficult to detect.

Todd nodded approvingly. "That could come in handy."

Next, Dravon demonstrated his ability to create a small sandstorm. With a few whispered words and a wave of his hand, the wind picked up, and grains of sand swirled around them in a controlled vortex. It wasn’t powerful enough to cause harm, but it could easily obscure vision and create confusion.

Knight Four grinned. "Imagine the chaos you could cause with that in the right situation."

Dravon’s next demonstration involved creating quicksand. He found a suitable spot and focused his energy. The sand before them began to shift and soften, becoming a treacherous trap that could ensnare any unwary traveler.

"Just make sure we don't fall into it," Knight 3 joked, carefully stepping around the area.

Finally, Dravon caused a blast of sand to shoot in a direction of his choosing. The force was impressive, capable of injuring an opponent if used effectively.

A while later…

As the Mystic Knights marched through the Desert of Taut, Draven suddenly raised a hand. "There's something beneath the sand," Draven said, his eyes narrowing as he focused his magical senses.

Draven began to chant a spell. Moments later, the sand parted, revealing the weathered bow of an ancient pirate ship. The Mystic Knights exchanged astonished glances.

"A pirate ship in the desert?" Marcus mused. "This just keeps getting stranger."

Knight Three whistled appreciatively. "Impressive, Dravon. Your abilities are truly remarkable."

Dravon shrugged modestly. "The desert has many secrets. Sometimes, it’s just a matter of knowing where to look."

"Wait here for us," said Marcus.

The team carefully approached the ship. The vessel was partially buried in the sand, its once-majestic sails tattered and torn. They climbed aboard, cautiously exploring the decks.

"Look for traps," Knight Two warned, moving ahead with practiced precision. The deck creaked beneath their weight as they ventured further into the ship. They found old pirate stuff scattered about—rusty cutlasses, broken pistols, and rotting chests filled with clothes.

As they made their way below deck, the air grew cooler and damper. The light from their flashlights revealed rows of skeletal remains, still clad in tattered pirate garb. Marcus led the way to the captain's quarters, where they discovered a small chest adorned with intricate designs.

"This looks promising," Knight Three said. “It’s locked.”
Knight Four, “I’ve got this.” He unlocks it with a spell, carefully opening the chest. Inside, they found a collection of ancient coins and jewels, glinting in the lantern light. In the captain’s quarters they also found maps, a spyglass, antique navigation equipment, and a captain's log.

"Check this out," Karl said, holding up the logbook. "This might tell us more about what happened here."

Before they could delve further into their discoveries, the skeletons around them began to stir. Bones creaked and clattered as the long-dead pirates reanimated, their empty eye sockets glowing with an eerie light. The skeletons grabbed their rusty weapons, advancing on the Mystic Knights with silent, menacing intent.

"Looks like we've got company," Knight Four said, drawing his sword.

The battle erupted in a flurry of swords and spells. Knight Three's Atlantean sword tattoo made blade sliced through the skeletons with ease, reducing them to dust.

Knights One and Four cast spells, imbuing their weapons with magical energy that shattered bones on contact.

Knigh Two's fists glowed with a powerful aura as he smashed the skeletons apart with his punches.

The fight was a chaotic dance of steel and magic. Skeletons lunged and parried, but the Mystic Knights' superior skill and empowered swords gave them the upper hand. Marcus weaved through the melee, his sword slashing with precision.

Knight Four blasted skeletons apart with bursts of magical energy.

Knight Two's punches sent bones flying in all directions, while Three fought with fluid grace, dismantling the undead with every strike.

The sound of clashing steel and crumbling bones filled the air. One by one, the skeletons fell, until the last of them lay shattered on the deck.

"Is everyone alright?" Marcus called out, breathing heavily.

Knight Two replied with a thumbs up, brushing bone dust off his knuckles.

"Good," Knight Four added, checking his sword for any damage.

"Let's grab what we can and get out of here," Knight Three suggested, pocketing the ancient coins and jewels. They took the maps, spyglass, and navigation equipment, hoping they might prove useful.

With their spoils in hand, the Mystic Knights left the ship behind, continuing their journey towards the Thorn Forest. The encounter had been unexpected, but they pressed on, undeterred by the challenges they faced in the desolate desert.

As they neared the Thorn Forest, the Mystic Knights had seen enough to be thoroughly impressed with Dravon’s abilities. His connection to the desert and his magical prowess were undoubtedly valuable.

Before entering the forest, Marcus turned to Dravon with a serious expression. "Dravon. We’re glad to have you with us. The way I see it you have earned your 10% finders fee. We rely on each other’s strengths."

Dravon nodded.

With that, they continued onward, their resolve strengthened by the bond they shared and the confidence in their combined abilities. The journey ahead was uncertain, but together, they were prepared to face whatever the desert and the forest could throw at them.

...

The Mystic Knights had journeyed to the edge of the Thorn Forest and successfully gathered what they needed to grow their own Thorn Trees.

As they made their way back to the City of Shek'Ra, Marcus turned to Draven, their recently acquired ally with a talent for sand magic. "Draven, keep your senses open. See if you can find anything interesting buried beneath the sands," Marcus instructed.

Draven nodded and closed his eyes, his hands moving in intricate patterns as he cast his spell. Within moments, he felt something beneath the sand. "I sense something metallic and large," he said, his voice filled with curiosity. He chanted a few more words, and the sand began to shift and swirl, revealing an old and battered hover-vehicle.

The hover-vehicle powerful repulsorlift engine allowed it to float about a meter above the ground. Despite its age and the missing port turbine’s cowling, the electric engine was intact. Sion (Knight Three), ever the tinkerer, stepped forward, his eyes gleaming with excitement. "Let me handle this," he said, using his super psionic power of Telemechanics to quickly understand the vehicle's mechanisms.

At Knight Three’s direction, Draven cast another spell, causing the sand to lift and fall away from the vehicle, leaving it completely clean inside and out. Knight Three/Sion used his skills and multi-tool to check and tighten any parts that needed it. "This thing just needs a bit of juice and some coolant," he declared.

Knight Two stepped up, his hands glowing with magical energy as he recharged the vehicle’s batteries. The hum of power returning to the hover-vehicle was a promising sound. "Done," Knight Two said with a nod.

Knight 4 followed Knight 3 direction and used his magic to fill up the vehicle’s water supply for the coolant system.
With everything in place, Knight Four hopped into the driver's seat and started the engine. The hover-vehicle roared to life, hovering smoothly above the sand. "Looks like we’ve got ourselves a ride," he said with a grin.

The team quickly loaded their possessions onto the landspeeder and climbed aboard. Knight Three took the driver's seat while Draven sat beside him to give directions. "Hold on tight, everyone," Karl said as he pushed the throttle forward. The hover-vehicle surged ahead, gliding effortlessly over the sand and any obstacles in their path.

The ride back to Shek'Ra was exhilarating. They sped past dunes and rock formations, the powerful repulsorlift engine allowing them to outrun anything that might pose a threat. The desert wind created by their swift passage kept them cool.

As the Mystic Knights cruised across the desert in their newly found hover-vehicle, the exciting ride is suddenly interrupted by a violent tremor beneath the sands. Draven's eyes widened in alarm. "We've got company," he shouted.

A massive sandworm burst from the ground behind them, its gaping maw lined with razor-sharp teeth. The creature let out a deafening roar, its body undulating as it pursued the hover-vehicle at alarming speed.

"Hold on tight!" Knight Four yelled, pushing the throttle to its maximum. The vehcile accelerated, but the sandworm was relentless, closing the gap with terrifying speed. The creature lunged, attempting to swallow them whole, but Knight Four swerved sharply, narrowly evading its snapping jaws.

"We need to take it down!" Marcus shouted, his voice firm and resolute. He began chanting a powerful spell, his hands glowing with magical energy. "Everyone brace yourselves!"

With a final incantation, Marcus conjured a large, flaming meteor from the sky. The fiery projectile trailed flames as it plummeted towards the sandworm. The meteor hit the beast squarely, exploding on impact and creating a massive eruption that damaged everything within a 40-foot radius.

The sandworm screeched in pain but continued its pursuit, now more enraged than ever.
Todd, his eyes scanning their supplies for anything that could help.

"Fire in the hole," Todd said, grabbing all the explosives he had.

Knight nodded, keeping the landspeeder as smooth as possible despite the rough terrain. Knight Two leaned over the side and tossed the explosives into the sandworm's open mouth as it lunged at them again. The worm swallowed the explosives, and moments later, a massive explosion erupted from within the creature.

The sandworm let out a final, agonizing roar before collapsing, its body convulsing and its pursuit stopped.

"Nailed it!" Knight Three shouted, relief flooding his voice. "Now let's get out of here before anything else shows up."

Knight Four gunned the throttle, and the landspeeder shot forward, leaving the smoldering remains of the sandworm behind. They sped across the desert, the city of Shek'Ra coming into view once again.

As they approached the city gates, Marcus glanced back at the desert, the adrenaline still coursing through his veins. "That was close," he muttered, his mind already racing with thoughts of their next move.

"Too close," Draven agreed. "But we made it. Let's just hope there aren't any more surprises waiting for us."

They entered the city, the familiar skyline of Shek'Ra a welcome sight after their harrowing encounter. As they parked the landspeeder and disembarked, the team exchanged relieved glances.

"We did it," Marcus said, his voice filled with a mix of exhaustion and satisfaction. They had not only gathered what they needed from the Thorn Forest but had also found a new, efficient mode of transportation.

Upon entering the city, they drew curious glances from the residents. The sight of the old hover-vehicle, now cleaned and running smoothly, was a rarity in the harsh environment of Hades. They navigated through the streets and headed towards their residence, eager to rest and plan their next move.

Once they arrived, Marcus gathered everyone together. "We've done well today. Not only have we secured what we need for the Thorn Trees, but we've also found this hover-vehicle. It will be invaluable for our future travels."

Knight Three (Sion) nodded, still marveling at the hover-vehicle. "This will save us a lot of time. It's a good find."

Draven, who had been instrumental in uncovering the vehicle, smiled modestly. "That was a ride."

Knight Four patted Draven on the back. "You did great."

As they settled in for the night, the Mystic Knights couldn't help but feel excited. With their new transportation and the success of their recent mission.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

“Paying Respects to the Ruler of Shek'Ra”

Marcus and the Mystic Knights made their way through the bustling streets of Shek'Ra, the small chest of treasure securely in hand. As they approached the grand palace of the Jinn ruler, they were greeted by a pair of imposing demon guards who led them inside.

The throne room was opulent, with intricate carvings adorning the walls and precious gems embedded in the floor. The Jinn ruler, resplendent in his regal attire, sat on a grand throne, his fiery eyes observing the newcomers with interest.

Marcus stepped forward, bowing respectfully. "Your Excellency, we come bearing news of a discovery made during our journey through the Desert of Taut. We have found a small chest of treasure, and as is customary, we come to offer you 10% of our find."

The Jinn ruler's eyes gleamed with approval. "You have done well. Your respect for our customs is noted."

Marcus handed over the chest of the treasure, while three servants carefully appraised the goods and counted them. The Jinn ruler examined the offering, a satisfied smile playing on his lips. "Spending it in my City will make you one of Shek'Ra’s most favored customers."
(Hint: The gold will not leave the city but what you buy with it can.)

After the usual formalities, Marcus reads it as etiquette.
Marcus also read between the lines.
They are expect to open a bank account at the bank the Jinn owns.
Then the knights are dismissed.

The demons persent did they best to hid their contempt for the mortals.
Their bitterness was apparent.
The body language and eye movements told it all.
The mortals are the Duke's favored customers, TODAY.
They will have to wait for the Duke to forgot about them or the mortals to make a mistake.

Marcus left with a sense of relief.
They had kept up appearances and respected the customs of their host, ensuring their continued safe passage and favorable standing within the city.

As they left the palace, they talked more about it. Knight Three was bitterly disappointed at the financial loss be even he had to admit that chances were good the demons had some spies watching them. Besides that there might be a sort of customs inspection before we leave that may search their inventory. They had to navigate the delicate balance of diplomacy and royality.

The Jinn stands between them and the rest of the demons. The demons won’t touch the knights so long as they play by the game by the Jinn’s rules. That would crossing the BOTH the Jinn ruler and the established system of commerce and state-craft. The marketplace and slave trade depends on buying and selling; customers and suppliers. Until the knights break the Jinn’s laws they are protected by the Jinn’s laws.
They had bribed/gifted the Duke in the customary manner.
They had bought a slave.
Shopped and purchased in the marketplace.
Reported their discovery and paid their respects and tribute.
The Jinn looks successful.
The business men come to him, bow down to him, hand over the gold when they are coming and going...

And the Atlanteans were going, to Rifts Earth.
The Jinn ruler was keeping up the release of the Atlantean slaves.
And without the knights suspiciously around, it all looks like the Jinn’s idea.

The only thing Marcus doesn’t like is how easy it is for the demons to now send anyone they want to Rifts Earth (Foreshadowing the Minion War).
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Location:
Shek'Ra

After a paid siteseeing guided tourist tour of the city, the Mystic Knights discover:

The culture of the City of Shek'Ra is a unique blend of ancient traditions, demonic influence, and mercantile pragmatism. Here are the key elements that define the culture of Shek'Ra:

1. Hierarchical Structure and Governance
- Ruler (The Duke): The city is ruled by a powerful Jinn, who enforces strict laws and customs to maintain order. The ruler's word is law, and his authority is unquestioned.
- Subordinates: The Jinn ruler's subordinates include various demons, who help enforce his rule and maintain the city's order. These demons have their own hierarchies and territories within the city.
- Guards and Enforcers: Demon guards and enforcers patrol the city, ensuring compliance with laws and protecting the interests of the ruling elite.

2. Commerce and Trade
- Marketplace: The heart of Shek'Ra is its vast marketplace, where merchants from various dimensions come to trade. Goods range from magical artifacts and exotic spices to slaves and mystical creatures.
- Currency: Trade is conducted using a variety of currencies, including rare gems, precious metals, and magical items. Bartering is common, and haggling is an art form.
- Merchants: Successful merchants, like Corag, wield significant influence. They navigate the city's complex social and political networks to protect and expand their interests.

3. Social Hierarchy
- Elites and Nobles: The city's elite class includes demons, powerful mages, and wealthy merchants. They enjoy privileges and luxuries unavailable to others.

- Visitors: include Ley Line Rifters, Merchant Traders, Shifters, Space Aliens, Supernatural Beings, They make up a small percentage of the population. Shek’Ra is seen as the gateway (or front door) to Hades. Technical anyone with dimensional teleportation or the ability to open a Rift ought to be able to get to Hades as long as they know where it is but learning that is a whole lot easier by coming to stone Ziggurate Rift to Shek’Ra first. Then there is the matter of where one lands in Hades if they open a random Rift to it. The land outside the realms cities is HOSTILE to say the least. One get lost from there and loss a lot of time and some of their things they traveled with if they come to Hades via a Shifter’s random Rift. The Stone Ziggurat is precise and reliable in its destination. These beings who visit Hades for the purposes of business or pleasure support the City of Shek’Ra economy.

- Slaves: Slaves are the vast majority of Shek’Ra non-Demon residents. Slavery is an integral part of Shek'Ra's economy. Slaves perform both menial and skilled labor, serve as entertainment, and even participate in dangerous games like the gladitorial arts. Some are trained to be soldiers and to fight Deevils. Many of the best are sold to extra dimensional visitors. It is as the time of the Roman Empire.
The Demons of Hades, like the Romans, enslaved defeated enemies as they conquered. Slavery was a part of Roman law from before the Roman republic (509 BC) until the end of the western Roman Empire (476 AD). So to is it a part of the City of Shek’Ra’s culture.

Like, Rome, Shek’Ra law treats enslaved people as property. This meant that masters could buy, sell, rent, or mistreat slaves at will, and could even kill them without punishment. Slaves are unable to own property, enter into contracts, or legally marry.

While the slaves owner, is held responsible for the slave's actions. For the society desired that the former control their property (slave).
Depending on the circumstances, if a slave stole something from a free person (a tourist or vistor or a different slave owner) they might become the property of the person from whom they had stolen as a way of making up for their stolen or damaged property. Alternatively, the slave’s owner could keep the slave if they made up for the slave’s crime by paying for it. Or depending on what was stolen they might just have to give it back and taking a whipping.
Law Enforcement is not perfect. They can make mistakes, miss things, etc. Some may be corrupt and will take a bribe. There are those who steal and get away with it the theft. A crime by one slave against another slave is complicated and sometimes ignored.
What are considered REAL crimes and VICTIMS are against the paying customers who come to Shek'Ra by demons, slaves, or by one tourist against another. The prevaling attitude is "Don't mess with the $." The Duke of the City wants those who come to spend and trade to come back again and bring their friends and associates. And it has WORKED. Good business begets more business. The Duke's laws and policies have held together a reliable and stable trade zone with a reputation for the safety and security of its guests while they are here. Generally, the paying customer is always right.
While the Duke has virtual unlimited power to pardon any paying visitor or settle any and all disputes within his territory as he sees fit. This includes begin able to exile customers who are bad for business or kill them to correct an "injustice" done against a favored customer. Of course, they put on a performance of a trial and or may resolve it with a duel between the parties or between champions who fight on the parties behalf.

4. Magic and Supernatural Elements
- Magic: Magic is woven into the fabric of Shek'Ra's culture. Spells, enchantments, and magical artifacts are commonplace. The city's architecture and infrastructure often incorporate magical elements.
- Supernatural Beings: The city is home to a variety of supernatural beings, including demons, jinn, and mystical creatures. These beings often occupy positions of power and influence.
- Mystical Traditions: Ancient rituals and mystical traditions are observed with great reverence. Festivals and ceremonies often involve displays of magical prowess and offerings to powerful entities.

5. Cultural Practices and Customs
- Respect for Power: Respect for power and authority is deeply ingrained. Demonstrating respect to the Jinn ruler and other powerful beings is essential for survival and success.
- Public Displays: Public displays of wealth, power, and magical ability are common. They serve to reinforce social hierarchies and demonstrate one's status.
- Social Etiquette: Complex social etiquette governs interactions. Formal greetings, offerings, and tributes are expected, especially when dealing with higher-ranking individuals.

6. Architecture and Urban Layout
- Architecture: The city's architecture is a blend of ancient and demonic styles. Buildings are constructed from Stone and Thorn Wood and other durable materials. The stone ziggurat, resembling an Atlantean Stone Pyramid, is a central landmark.
- Urban Layout: The city is divided into districts, each with its own character and function. The marketplace, residential areas, and noble quarters are clearly delineated.

7. Arts and Entertainment
- Performances: Entertainment includes gladiatorial combat, magical duels, and performances by skilled artists. The city's bars and inns often host such events.
- Artisans: Skilled artisans create intricate works of art, jewelry, and magical items. Their craftsmanship is highly valued.

8. Law and Order
- Strict Laws: The Jinn ruler enforces strict laws to maintain order.
- in the case of Hades in general and Shek'Ra specifically. The Jinn Duke has no Treaty of Extradition (a legal process that returns a person to a jurisdiction where they fled to face trial for a crime) nor recognizes any authory higher than the Demon Lords who rule ALL of Hades. As such, beings fleeing the authorities of their native dimension may find refuge and a safe haven in Hades. Hey, it is one way to get away from Naruni Enterprises repo bots.

- Punishment: Often swift ranging from beatings, fines, torture chamber (they don’t really have prisons so much because it’s Hades. What are they going to do, not work you as a slave? Putting someone behind bars where they can lie around all day isn’t punishment to them), to a brutal execution. Public trials and executions serve as deterrents to crime and rebellion.

9. Religion and Belief Systems
- Demon Worship: Many inhabitants worship powerful demons and other supernatural entities. Rituals and sacrifices are common practices.
- Religious Freedom: While demon worship is prevalent (and rewarded with more clothes, food, rest, and water), other belief systems coexist. However, they must not conflict with the dominant demonic hierarchy. Many consider the slaves worship of pagan gods to be an opiate of the masses that makes them less likely to commit suicide or revolt. Let them have just enough hope to go on but not enough to be independent.

10. Daily Life
- Routine: Daily life in Shek'Ra is marked by a constant hustle and bustle. People work hard to make a living, and the pursuit of wealth and power is a central focus.
- Survival: Survival in the city requires cunning, strength, and the ability to navigate complex social dynamics. The city's harsh environment and competitive culture ensure that only the resourceful thrive.

The Mystic Knights marveled at the complexity and richness of Shek'Ra’s culture, noting the similarities and differences to other places they had encountered. Their exploration provided invaluable insights into the city's dynamics, preparing them for the challenges and opportunities ahead.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Location:
The City of Shek'Ra

The Mystic Knights attend a live show

At a Theater

"The Conquest of Eldoria"

ACT I: The Discovery of Eldoria

In the annals of our glorious city of Shek'Ra, one conquest stands as a testament to our unyielding power and strategic brilliance: the subjugation of the verdant world of Eldoria. Our demonic legions embarked on a mission to claim and conquer a realm teeming with untapped resources and ripe for domination.

The backdrop has a magical illusionary forest.
Then demons walk on stage looking around.

Our expedition to Eldoria began when a powerful Jinn sorcerer, Zulkir the Seeker, discovered a rift in the fabric of dimensions. The rift led to a world lush with life and brimming with magical energy. Eldoria was a paradise waiting to be molded by our infernal hands, its riches untapped and its people naïve to the ways of conquest.

ACT II: The Initial Foray

Our initial foray into Eldoria was met with little resistance. The inhabitants, who called themselves the Eldorii, were a primitive people, akin to the mortals of many worlds, but with a deep connection to the natural magic of their world. They were formidable in their own right, wielding magic drawn from the land, but they were unprepared for the sheer might and strategic prowess of our legions.

A Baal-Rog comes on stage and goes through the motions of leading.
He and the rest of the demons slaught live human actors on stage. The rest flee in fear.

Led by Baal-Rog generals and elite demonic warriors, our forces established a foothold on the lush continent. We built dark fortresses of Thorn Wood and enchanted stone, serving as bastions of our power and centers of demonic governance. The Eldorii, in awe and terror, watched as their world began to change.

ACT III: The Subjugation of the Eldorii

We employed a combination of military might, cunning diplomacy, and supernatural influence to bring the Eldorii under our control. Our Baal-Rog commanders orchestrated grand battles, demonstrating our supremacy and the futility of resistance.

Live action fighting takes places and the gladiators are really cut down.

In the initial months, we crushed the Eldorii warriors in open combat. Our demon sorcerers neutralized their magical defenses, while our soldiers laid waste to their cities and temples. The once-proud Eldorii were forced to submit, their leaders executed or enthralled by our dark magics.

ACT IV: The Cultural Assimilation

Following the conquest, we embarked on a mission of cultural assimilation. The Eldorii were introduced to the ways of HADES, taught to revere our demonic hierarchy and adopt our customs. Their primitive magics were replaced with the infernal sorceries of our kind, and their sacred groves were transformed into altars of dark power.

Human actors bow and beg for mercy and to be spared by the twisted priests.

Our priests and sorcerers established temples to indoctrinate the Eldorii. They were taught the glory of the Demon Lords and the invincibility of our demonic legions. Those who resisted were dealt with swiftly, their spirits broken and their will bent to our purpose.

The scene changes to Hell Pits. From the scene and the actors, it becomes apparent that the pits serve as permanent Rifts between Hades and the world they conquer.

ACT V: The Exploitation of Eldoria's Resources

With Eldoria firmly under our control, we turned our attention to exploiting its vast resources. The lush forests were harvested, the magical springs tapped for their arcane energy, and the rich mines delved for precious metals and gems. The Eldorii, now slaves to our will, toiled endlessly to extract the wealth of their world for the glory of Hades.

Our merchants and lords grew fat on the spoils of Eldoria. Trade with other dimensions flourished, bringing even more wealth and power to our city. Eldoria became another world, like our own, a testament to our supremacy and the benefits of demonic rule.

The human slave actors are acting as human slaves toiling under the whip of a Baal-Rog. Their world is ash and fire.

ACT VI: The Legacy of Conquest

Today, the conquest of Eldoria is celebrated as one of our greatest triumphs. It stands as a reminder of the power and ambition of our Demon Lord Modeus, and the inevitability of our dominance over lesser beings. The Eldorii, once proud and free, now serve as a FACT of what happens to those who resist our will.

In the chronicles of our realm, the conquest of Eldoria is a shining example of our might, our strategy, and our unyielding resolve. It is a story beaten down into generations of our slaves.

Serving to inspire future conquests and ensuring our dominance endures for all time.

Knight One (Marcus):
This isn't just a tale of conquest; it's a warning. The demons of Hades see themselves as unstoppable, their methods ruthless and devoid of any honor or mercy. If they ever turned their sights on us or our world, the consequences would be catastrophic. We must learn of their enemies from their history, who could be our allies, understand their tactics, and be prepared to counter them.

Knight Two (Todd)
Efficient and ruthless. The demons know how to conquer and subjugate without hesitation. Their methods are brutal and they achieve their goals with certainity. We need to kill them now, here, where they can die forever before they invade where they will be reborn here and they will have to be fought again in the future. We must be smarter and have great power to destory them first.

Knight Three (Sion)
The demons wield magic with great effectiveness. Their ability to harness and manipulate arcane forces is impressive, but their application of it is devistating. They see other beings as mere tools or obstacles. We must understand their magic if we are to counter it effectively. Knowledge is our greatest weapon against such foes. The easist way to dominate and destroy would be to learn their True Names. Improbable. Regardless, their Hell Pits appear to be the final thing they need to do to conquer a world. Preventing their from being built or destroying them after is the key to our world's survival.

Knight Four
The demons' conquest of Eldoria is a clear example of their ruthless ambition. Their strength is undeniable, but their weakness lies in their arrogance. They believe themselves invincible, and in truth, they can't die permanently in another dimension. We need to be cunning. Sun Tzu would say, “Know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat." My mission to infiltrate and gather intelligence is more crucial than ever. I must gather information on this conquers methods to ensure we have the upper hand in our encounters with these demonic forces. Every piece of information, every insight, could be the key to turning the tide in our favor."
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Location:
The Shek'Ra theater

"The Minion War"


Our chronicles of ceaseless warfare against the poor losers and soon to be extinct enemies, the Deevils of Dyval is testiment to Demon power. From the darkest depths of Hades, we demons waged their relentless campaign, seeking to assert our dominance and expand their influence across the Megaverse. Our chronicles are filled with tales of battles, skirmishes, and the ever-present struggle for control over the precious Rifts that connect their dimension to Dyval.

Eternal War

The Dawn of Conflict

In the beginning, the Demons of Hades and the Deevils of Dyval met. Both factions possessed formidable power and a relentless drive to dominate. Our war of supremacy was inevitable.
The Rifts that linked our two realms became the stage upon which our war is waged.

The first clashes were small, isolated engagements as each side tested the other’s strength. These early encounters set the stage for the millennia of warfare that would follow.

The Rise of the Rifts

As the millennia passed, the war between Hades and Dyval escalated. Both sides recognized the strategic importance of the Rifts, the dimensional portals that connected their realms. Control over these Rifts meant the ability to launch surprise attacks, reinforce positions, and disrupt the enemy’s movements. The Rifts became the focal points of their conflict, and countless battles were fought over their control.

We, the Demons of Hades, under the leadership of powerful generals and warlords, launched numerous campaigns to seize the Rifts. Each victory was hard-won, and each defeat was a bitter reminder of their enemy’s resilience. Despite our best efforts, the we never managed to maintain control over the Rifts for long.

The Era of Skirmishes

For tens of thousands of years, the war settled into a pattern of skirmishes and raids. We were slowly gaining a decisive advantage. The conflict would come to be one of attrition. The Deevils developed a grudging respect for us, their betters, even as they sought their own destruction. The battles were brutal and relentless, but they rarely resulted in territorial gains for the other side.

During this era, both sides honed their strategies and tactics. We, the Demons of Hades became masters of warfare, launching swift and devastating raids. The Deevils, in turn, perfected their art of running away and hiding; only their dying by our claws did they come second to in performance.

The Ascension of Modeus

The dynamic of the war shifted dramatically with the ascension of Lord Modeus, our newest ruler. Lord Modeus is a visionary leader with grand ambitions. Unlike his predecessors, who were content with the status quo, Modeus sought to break the deadlock and achieve a definitive victory over Dyval. Under his leadership, the demons of Hades will embark on our campaign to victory.

The Great Rift Campaign

The battles fought in the Great Rift were among the most intense and devastating in the history of the conflict. Tens of thousands of Deevils clashed against our claws in cataclysmic engagements that reshaped the worlds we fought on and still do to this day. Despite the Deevils ferocity, these battles ultimately resulted in a stalemate, for them. Wouldn't want the war to be over to soon.

The Eternal Struggle

Today, the war between us and them wages on as we slowly crush the delusions of our would be rivals. The Rifts remain in our sights, and the battles are as fierce as ever as those pathetic Deeval fight for their worthless lives. However, under the leadership of Modeus, we are determined to claim ultimate victory.

For we are better than them, the war is a test and testiment to our of strength of will, cunning, and superiority. It is a struggle that defines our existence and our destiny. We fight not just for territory or power, but for the very essence of what it means to be a demon of Hades. Superior, the master race whose destiny it is to conquer and enslave all others; second to no one.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

The Mystic Knights gathered at the start of the obstacle course and race track, their mounts restless with anticipation. Each of the knights was mounted on a serpent lion, an imposing beast with thick, rough hide like a snapping turtle, powerful legs reminiscent of a bear, clawed feet. These formidable creatures were 8 feet tall at the shoulders and 16 feet long. The serpent lions were revered for their speed and ferocity, and the knights were eager to put them to the test.

The knights had practiced trotting on their mounts a few times before, but today would be their first real ride. The obstacle course was filled with hurdles, sharp turns, and narrow paths, while the race track promised an exhilarating test of speed. The knights adjusted their grips on the reins and shared eager glances, their competitive spirits ignited.

"Alright, let's see what these beasts can really do," Marcus called out, his voice filled with excitement.

The others nodded, their faces alight with anticipation. At the signal, they spurred their serpent lions into action. The creatures leapt forward with powerful strides, their thick legs propelling them with surprising agility. The knights held on tightly as their mounts surged ahead, the wind whipping through their hair.

Knight Two (Todd) took an early lead, his serpent lion navigating the first few obstacles with ease. He leaned into the turns, his mount responding to his slightest commands. "Come on! Try to keep up!" he shouted over his shoulder, a grin spreading across his face.

Marcus laughed, urging his serpent lion to pick up speed. "Don't get too comfortable up there!" he replied, maneuvering through a series of hurdles with practiced ease.

Knights Three and Four were not far behind, their mounts moving gracefully over the obstacles. Knight Three’s (Sion's) serpent lion bounded over a fallen tree with a powerful leap, while Karl's navigated a narrow path with surprising agility for such a large beast.

The race track was next, a straight stretch where the knights could really let their mounts run. They leaned forward, urging the serpent lions to their top speed. The beasts responded eagerly, their powerful legs eating up the ground beneath them. The knights felt the exhilaration of the ride, the rush of speed and the power of their mounts filling them with joy.

As they raced, the knights couldn't help but laugh and shout to each other, the thrill of the competition heightening their spirits. They weaved in and out of each other's paths, playfully jostling for position. Despite their competitive nature, there was a sense of camaraderie and mutual respect among them.

Knight Four, in particular, seemed to be in his element. He expertly guided his serpent lion through a series of tight turns, his focus unwavering. "This is incredible!" he shouted, his voice carrying over the sound of pounding hooves.

Knight Three, riding beside him, nodded in agreement. "I never imagined riding something like this could be so much fun!" he replied, his eyes shining with excitement.

The final stretch of the race track loomed ahead, a straightaway where they could unleash the full speed of their mounts. The serpent lions surged forward, their powerful muscles propelling them at an impressive 30 miles per hour. The knights leaned into the ride, feeling the exhilaration of the wind rushing past them.

As they crossed the finish line, they pulled up their mounts and slowed to a trot. Their faces were flushed with excitement, and they shared triumphant grins.

"Well, that was something else," Marcus said, patting his serpent lion's thick neck.

"Absolutely," Knight Two agreed, his breath coming in short gasps from the exertion. "These creatures are amazing."

Knights Three nodded, still basking in the thrill of the ride. "I can't wait to do that again," he said, a wide smile on his face.

Knight Four chuckled. "Next time, let's make it even more challenging," he suggested, his competitive spirit shining through.

As the knights dismounted and led their serpent lions back to the stables, they wanted the rush to last, they had a moment their mounts and enjoyed an exhilarating ride.
User avatar
darthauthor
Hero
Posts: 1489
Joined: Sun Jan 05, 2020 8:55 pm

Re: Mystic Knight Merc Squad

Unread post by darthauthor »

Private thoughts of Duke Disc:
The Mystic Knights have me in a precarious position. Their knowledge of my True Name is a sword hanging over my head. I cannot allow them to wield such power over me. But I must be careful; a misstep could spell disaster for me and my rule. Their tributes and adherence to the custom suggest they seek cooperation, but can I trust them? Eliminating them all would be the simplest solution, but the risk is immense. My primary goals are to ensure they do not exploit this knowledge and to avoid any overt actions that could betray my anxiety over the situation to other demons or residents of Shek'Ra.

I have deployed my most trusted and capable spies, those who can turn invisible and move undetected, to monitor the Knights' every move. This surveillance is crucial to ensure they do not divulge my True Name to anyone else or plot against me.

My spies have followed them closely but discreetly, ensuring they remain unseen. They have documented all interactions, especially any involving the exchange of written messages or discussions of sensitive topics.

When the Knights are absent from their quarters, my agents would search their belongings, meticulously cataloging all items and making copies of any written materials. This is done without taking anything to avoid arousing suspicion.

Given my uncertainty about their true intentions, I will initiate a private meeting in my luxurious office. Here, I will propose to test them through a series of charm spells.

Throughout this process, I would ensure that my demeanor remains calm and collected. Publicly, I would continue to treat the Knights with respect and courtesy, to avoid drawing any unwanted attention or suspicion from other demons or residents.

To further solidify their compliance, I would remind the Knights of the benefits they enjoy under my rule, including safe passage and lucrative opportunities in Shek'Ra. I would also subtly hint at the consequences of betrayal, emphasizing the protection and prosperity they currently enjoy.

Despite these measures, I must prepare for the worst-case scenario where the Knights might attempt to use my True Name against me:

Immediate Response Teams: I have rapid response teams ready to act against the Knights if they show any signs of betrayal. These teams are equipped with magic and silver weapons, the known weaknesses of my kind and theirs.

Diplomatic Safeguards: I have ensured that the release of the Atlanteans is framed in such a way that it appears beneficial to my rule, thus maintaining my standing and avoiding any perception of weakness.

In managing this delicate situation with the Mystic Knights, my strategy hinges on a combination of surveillance, psychological manipulation, and strategic diplomacy. By ensuring that their knowledge of my True Name is eradicated and demonstrating both the benefits of cooperation and the consequences of betrayal, I can maintain my grip on power and continue to rule Shek'Ra with an iron fist, secure in the knowledge that my greatest secret remains protected.


Location:
The Duke’s Palace in Shek’Ra

The private luxury office of the Jinn ruler of Shek'Ra was opulent, adorned with intricate tapestries and shimmering gemstones that reflected the flickering light of torches. The air was thick with the scent of exotic incense, and the atmosphere was one of palpable tension. The Mystic Knights stood before the imposing figure of the Jinn, their expressions a mix of caution and curiosity.

The Jinn ruler, resplendent in his flowing robes and adorned with glittering rubies and gold, regarded them with a calculating gaze.
He had sent away his security and servants. All that remained were deaf mutes.

"I do not trust you," he began, his voice a deep rumble that echoed in the chamber. "You claim to know a secret, yet, you have not used it. I must know your true intentions."

Marcus, ever the leader, stepped forward. "We understand your concerns, and we are prepared to prove our honesty. What do you propose?"

The Jinn ruler gestured to a table where several scrolls lay. "These scrolls contain the spell 'Charm.' I will read each aloud, one by one, and subject each of you to its power. This spell will compel you to speak truthfully and reveal your deepest thoughts for ten minutes. The others will watch and listen." Duke Disc voice a smooth, almost musical tone that belied the underlying menace.

The Knights exchanged glances but nodded in agreement. They had faced many challenges, and this was just another test of their resolve.

The Jinn ruler unfurled the first scroll and began to chant. A soft, ethereal light enveloped Marcus as the spell took hold. His eyes glazed over slightly, as Marcus felt a warm, soothing sensation wash over him, and suddenly, the Jinn ruler seemed like a dear friend.

The Jinn ruler began his questioning, "Do you honestly know my True Name?"

Marcus, under the spell's influence, responded without hesitation. "Yes, we do. We can prove it by writing it down for you."

The Jinn ruler's eyes narrowed. "Did you tell anyone else my True Name?"

Marcus's reply was precise. "I wrote it down on three pieces of paper and sealed them in separate containers, handed it to three different people with instructions to hide it. If they do not see us within 100 days, they are to read it aloud."

The Jinn ruler looked contemplative. "If I do what you ask and continue to release the Atlanteans, in my city, will you use my True Name to control me?"

"No," Marcus replied. "but there is always a risk that someone else could find out and use it. In all honesty, it could happen inadvertently. We cannot predict the future with certainty."

The Jinn ruler repeated the process with the other Mystic Knights, receiving similar answers. Each knight confirmed their knowledge of the True Name and the precautions they had taken. The Jinn ruler's suspicion was palpable, but he knew he had little choice.

"I propose to erase that my True Name from your memories," the Jinn said thoughtfully. "I have a psychic with a power that can achieve this. There will be no damage or pain to you. You will remember that something was erased but not what."

Marcus, "I knew that something like this could happen. I talked about it with the team and we are prepared to undergo a select mind wipe. As their leader I will perform the mind wipe on them. As your friend I will do this faithfully. You can and will magically test my work and me and my men. Your psychic will have to perform the mind wipe on me alone. I would advice you to kill the psychic afterwards. When they know your secret their will be no one wipe their memory of it after they find it or if they do, then the next psychic will see the memory before they wipe it and they will have to go."

The Knights agreed to this plan.

"But what about the letters?" Marcus asked. “I gave the people my word of honor. I would not reveal anything that might allow their identity to be known or how to find them. It would be out of character for me to break my word of honor to them or betray a client or friend. Each of us have 3 people to whom they gave letters. Each only knows the ones they gave letters to not whom the other 3 knights gave letters. So no one member of the Mystic Knight team knows everyone who has a letter."

Duke Disc, resplendent in his regal attire, surveyed the Knights with a mix of curiosity and suspicion.
The Jinn ruler leaned back, his fingers steepled.
"You will have to burn them. And to ensure your commitment, you will take a 'Blood Oath.' This spell will make you obsessed with eliminating ANY and ALL records EVERYWHERE, and EVERYONE who ever knew my True Name destroyed.”

Marus, "As your friend, I have to warn you, that magic spell will make us obsessed with destroying any and all records of the “True Name” beginning with the ones we know of and investigating and eliminating from there on until we feel absolutely certain no one we can find can either remember the name or speak it aloud because they are dead. Any and all records of the “True Name” must be destroyed."

The Jinn takes out another scroll and a knife to draw blood for the blood oath.
He prepares for the spell and beings by cuting Marcus in a cermonial way.
The Duke begins reciting the words of the "Blood Oath."

Marcus think about it in a moment after the cut.

"My friend, I MUST stop you, the way you are wording his blood oath would compel us to kill to at least attempt to erase that part of your memory in which your “True Name” resides. After all, “any and all records of the Duke Jinn’s true name” I look at you my friend and think, he knows the TRUE NAME. If you finish the blood oath spell and we agree to it as you say it, we will become obsessed and obsessed men go to extremes."

The “Charm” spell's effect faded. Marcus blinked, shaking off the lingering sensation.

The Jinn ruler's face contorted in frustration. "Marcus, your honesty has inadvertently protected me. Your answer triggered the ancient curse upon my kind, binding me to you as my MASTER. You have aided me, saved me from an obsession which would have led the four of you to destroy me."

Marcus was taken aback. "I didn't intend for this."

"Nevertheless, it has happened," Duke Disc said, his tone bitter. "You must make your wishes, or I will be forced to stay by your side until you do."

Marcus felt the weight of the situation. He quickly scanned the room, considering his options. The idea of wishing for nothing crossed his mind, but he dismissed it, fearing the possible repercussions. What if NOTHING means to the Jinn Duke that he takes my money or clothes. Maybe he will kill my team because, if I don’t have my team I have nothing. It is impossible to know until after I make the wish what ‘nothing’ will turn out to be until after the evil Jinn grants it. That’s like wishing for “Freedom” and being marooned on a deserted island all by myself to starve to death.

"For my first wish," Marcus began, "I wish for you to be under the effects of my magic spell of ‘Charm’ without resistance for the duration of my spell, just as you did to me."

Duke Disc nodded, seemingly resigned. "Very well. Cast your spell."

Immediately, Duke Disc's demeanor softened, and he looked at Marcus with an almost affectionate gaze.

"Of the two remaining wishes I have left," Marcus asked, "how should I word the wishes that would be wisest for me, to make, given all you know and believe about me?"

Duke Disc, now under the spell's influence, spoke candidly. "One of your wishes should ensure that I do not harm you or those you care about in any way. The exact wording should be…
Knight One /Marcus repeat what the Duke said aloud word for word.

Marcus, "And the last wish?"

Duke Disc hesitated. "That is difficult. No one has ever asked me what they should wish for. I cannot fulfill any wish for more wishes, change anything that has already happened (change the past), tell you your future, bring the dead back to life or take away anyone’s free will.
All the wishes I grant have to be possible and can only be granted by what I can do and have. It’s just me and those I can influence or pay to make your wish happen by the means at my disposal. IF you asked me for money I’d rob someone and give it to you. Before you made your 2nd wish, I would have tipped off the guy I stole from that you had their money and where to find you, to set them against you.
I am not a god or even a demi-god. I can’t make a wish come true out of nothing, with a snap of my fingers.
As for what would be the wish that is wisest for you, a human, named Marcus.
It is easier to say what you should avoid wishing for…
Exorbitant wealth. I have seen it ruin many.
I cannot grant wisdom or lifelong good health.
Human relationships are beyond my control. I cannot make someone love you.
And there is no such thing as a magic spell for finding a good relationship partner.

Marcus, my friend, tell me more about your wants and needs, and I might help you determine a suitably wise wish. But whatever it is, the way it works, I have to use the means available to me like the scroll with the charm spell on the table I used on you before. So if you wish for an enemy to die I would have to go out and kill him myself or depending on how the wish is worded, pay an assassin to do it."

Marcus thought carefully. "I value information and the ability to protect those I care about. I want to ensure the safety and well-being of my team and those under our care."

Duke Disc considered this. "Yourself? Your child? Your spouse? Your parents? Your team? Your Order of the Mystic Knights? Your Atlantean friends? Corag? Did I leave anyone out?

Marcus, “Are the demons of Hades going to invade my homeworld, Earth?”

Duke Disc, “Eventually, we will try. I don’t know when, maybe in 10 years or 10,000. I don’t know. I know only that it is inevitable. The only thing that might beat us to it, is our competition. Those pesky Deevals of Dyval. Although my merchant associates share some rumors about an outfit called Naruni Enterprises. They are some sort of trade empire that comes offering weapons for sale. After everyone has leased the world to them to buy their guns and kill each other with them, they repossess the whole planet out from under your feet after you default on one payment."

Marcus, “Who are my enemies?”

Duke Disc, “Your greatest enemy is yourself. You take on risks when you should play it safe. The people you stick your neck out for will be the death of you.
There are others, envious and jealous rivals.
The rest, I know not of.”

Marcus, “And the enemies of the Order of the Mystic Knights?
Duke Disc, “I only recently learned that you are a Mystic Knight and of your Order’s reputation when I ordered my spies to find out about you. They tell me, the Coalition States, the Shifters shared that with me, since they eradicate all users of magic. Of course, there must be rivals. There are always rivals inside and out of your Order.”

Marcus, “The Sunaj. The Atlanteans spoke of them as their enemy. Unlike the Splugorth empire, and vampire intelligences, and the Demons of Hades, the Sunaj is an enemy we don’t know a lot about. I want to know about the enemies of our Atlantean associates. So what do you know about the Sunaj?

Duke Disc, “Unlike the Mystic Knights, I had heard of ‘the Sunaj’ from merchants who come to my city. They are the hirlings of the minions of Splugorth. Their latest additions. Assassins for hire. They are just above the slaves, without being slaves. After I put in an order for more Atlantean slaves, I asked for information about Atlanteans. I heard that the Sunaj killed a lot of Atlanteans. My spies tell me there are some Sunaj here in Hades."

Marcus, “It would please me greatly, friend, if you quickly shared the most important information you know about where we can find the Sunaj and what they are doing in Hades.”
The Duke writes some things down on paper quickly.

While the Duke worked the Mystic Knights talk amongst each other about the last wish Marcus can ask for. They feel it best to ask for it in the 1 minute they have remaining. Their belief is that, while under the effects of the “Charm” spell the demon will word the wish and grant it in the best way possible. Artifacts, gems, gold, and anything like that can be taken back after he gives it to Marcus. I am pretty sure, The Duke, would not think of taking back his own gold as harming Marcus. Someone suggests trapping him in a bottle. The hope being that the next person to open the bottle will get three wishes. Marcus points out that the Jinn’s people come round and glance every few minutes to see we are not up to something and that their Duke is in no danger. Besides, unless you can cast the magic spell of “Charm” you can’t do what I did.
We are running out of time.
The Sunaj?
The Atlanteans?
Ictinus?
It can’t be a thing. That can be destroyed or taken back from us.
Who do we want him to kill?
What about those jealous rivals of ours?
Killing them or even just roughing them up a little would be breaking the Duke’s laws. If we are caught it could have a domino effect back on us.
So, we don’t get caught.
Money is better than revenge.
It’s now or never.
The exchange was fast.
A wish was granted.

The Jinn ruler's eyes returned to their calculating gaze as the charm faded.
Post Reply

Return to “Rifts®”