Stii confused on Bionic Damage
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- zombietots
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Stii confused on Bionic Damage
I have a player who is starting a headhunter and has the bionic hand with knuckle spikes. I get that the spikes do S.D.C. damage, but what does the actual hand do? Like a slap, punch or even gripping someone. Is that M.D. damage? I always assumed it was.
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- zombietots
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Re: Still confused on Bionic Damage
I have a player who is starting a headhunter and has the bionic hand with knuckle spikes. I get that the spikes do S.D.C. damage, but what does the actual hand do? Like a slap, punch or even gripping someone. Is that M.D. damage? I always assumed it was.
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Re: Stii confused on Bionic Damage
It is only MD when either delivered as a power punch (RUE pg 285 - it is SDC otherwise) or has been upgraded to do MD damage, like with robotic strength.
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Re: Stii confused on Bionic Damage
To answer the question you first need to determine the type of Strength the Hand is using (regular, Super Natural, Robotic, Augmented) and the score (PS #). Then you consult the appropriate table (RUE pg285-6 for non-regular PS, regular PS can be found on pg345).
Per pg75 (RUE) they (Headhunter class) would start with an Augmented Strength of a PS of 10 (and a PP of 10), they would need an Augmented PS of 24 in order to do MD as a Power Punch however they can only go up to 20 (22 if MD Bone implant). That would mean they do regular Punch damage. Now they can upgrade the Hand's PS to have a higher score AND/OR change it to Robotic PS (option found in the Bionics SB and specific World Books).
Now I don't think I've seen "Slap" damage and I'm not sure what you mean by "Gripping". Crushing with the hand is something I've seen with mecha and generally amounts to Punch Damage. If you mean gripping in some other manner than crushing the easiest way to resolve an issue would be to go with the Higher PS value wins (in the same type of PS, if not...)
Per pg75 (RUE) they (Headhunter class) would start with an Augmented Strength of a PS of 10 (and a PP of 10), they would need an Augmented PS of 24 in order to do MD as a Power Punch however they can only go up to 20 (22 if MD Bone implant). That would mean they do regular Punch damage. Now they can upgrade the Hand's PS to have a higher score AND/OR change it to Robotic PS (option found in the Bionics SB and specific World Books).
Now I don't think I've seen "Slap" damage and I'm not sure what you mean by "Gripping". Crushing with the hand is something I've seen with mecha and generally amounts to Punch Damage. If you mean gripping in some other manner than crushing the easiest way to resolve an issue would be to go with the Higher PS value wins (in the same type of PS, if not...)
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Re: Stii confused on Bionic Damage
MD is Mega Damage. So adding 'damage' after 'MD' is....
so it would correctly be...
"...or has been upgraded to do MD, like with robotic strength."
MDC/MD
SDC/SD
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Re: Stii confused on Bionic Damage
zombietots wrote: ↑Fri Dec 22, 2023 6:02 am I have a player who is starting a headhunter and has the bionic hand with knuckle spikes. I get that the spikes do S.D.C. damage, but what does the actual hand do? Like a slap, punch or even gripping someone. Is that M.D. damage? I always assumed it was.
Bionic limbs have augmented PS.
They use the augmented PS damage chart, if you have RUE.
Otherwise, they simply do normal PS damage, and simply have greater lift/carry capacity.
They do not do MD with rare exceptions.
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Re: Stii confused on Bionic Damage
Like punching someone with a hammer for a fist. The flesh arm is still the source of actual strength the hand is just extra blunt damage. I see.
What about gripping though? would that be MD damage?
What about gripping though? would that be MD damage?
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Re: Stii confused on Bionic Damage
Hunh, a very unique use case. If you want a trash compactor for a hand without the Robotic Strength upgrade, see Bionics SB pg 97 - Strength Hand. Would still do SD damage (yeah, I know Drewkitty...) with PS 25, enough to effortlessly crack walnut shells, but if it were a house ruled upgrade with unsightly pistons and such sticking out, you could handwave in a MD version for those extradimensional walnut shells. But as with any buff of that kind, it should come with equal or greater penalties...zombietots wrote: ↑Sat Dec 23, 2023 6:05 am Like punching someone with a hammer for a fist. The flesh arm is still the source of actual strength the hand is just extra blunt damage. I see.
What about gripping though? would that be MD damage?
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Re: Stii confused on Bionic Damage
I guess what I'm asking then, is if the hand is made of MDC material, and if it has its own power source for movement just connected by brain command. A hydraulic pressured hand that takes commands from the brain kinda thing. if so, would it be MD crushing grip damage? or is it connected and dependent on the tendons from the forearm? Then I could see SDC as it would not be able to apply the MD pressure.
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- ShadowLogan
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Re: Stii confused on Bionic Damage
Crushing Damage as I mentioned previously is typically equal to the punching damage, so if you can punch for MD then one can crush for MD otherwise if you punch for SD than you crush for SD.
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Re: Stii confused on Bionic Damage
Welcome to the forum, zombietots!
Isolated bionic arms/hands have a maximum Augmented PS of 22, and even getting over 20 requires bone replacement, so there's no potential for MD damage. There are some modifications which make such possible, such as vibroblades. Many options, such as a Hydraulic Hammer Hand, give an MD damage option but reduce the sense of touch, and often don't allow the hand to contain other implants.
Arguably the most game-mechanically effective option for a Headhunter with a bionic arm is the Pneumatic Punching Jackhammer Arm, found in RUE and the Bionics Sourcebook. At a PS of 22 it would grant 1d6+1 MD punch damage (1d6@20PS), +1 to initiative, +2 to disarm, and +1 attack per melee round(!), while not being described as limiting other implants or further limiting sense of touch.
Isolated bionic arms/hands have a maximum Augmented PS of 22, and even getting over 20 requires bone replacement, so there's no potential for MD damage. There are some modifications which make such possible, such as vibroblades. Many options, such as a Hydraulic Hammer Hand, give an MD damage option but reduce the sense of touch, and often don't allow the hand to contain other implants.
Arguably the most game-mechanically effective option for a Headhunter with a bionic arm is the Pneumatic Punching Jackhammer Arm, found in RUE and the Bionics Sourcebook. At a PS of 22 it would grant 1d6+1 MD punch damage (1d6@20PS), +1 to initiative, +2 to disarm, and +1 attack per melee round(!), while not being described as limiting other implants or further limiting sense of touch.