Any of you ever retire a Juicer mid campaign?

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Shorty Lickens
Hero
Posts: 1221
Joined: Mon Sep 19, 2005 10:24 pm
Comment: Arrrrgggghhhh!
Location: Praxus

Any of you ever retire a Juicer mid campaign?

Unread post by Shorty Lickens »

Or do you usually try to save and convert them?
http://incompetech.com/graphpaper/
Create and print dozens of different graph papers.
User avatar
!REAPER!
D-Bee
Posts: 17
Joined: Wed Mar 19, 2014 2:54 am
Comment: I got a fever, and the only prescription is more cowbell!
Location: North of the Jungle Castle Ruins.

Re: Any of you ever retire a Juicer mid campaign?

Unread post by !REAPER! »

One of my players had his character make it through Juicer Detoxification & become a headhunter. He played a few more times but then quit gaming.
User avatar
Library Ogre
Palladium Books® Freelance Writer
Posts: 9844
Joined: Wed Aug 22, 2001 1:01 am
Comment: My comments do not necessarily represent the views of Palladium Books.
Location: Texas
Contact:

Re: Any of you ever retire a Juicer mid campaign?

Unread post by Library Ogre »

I've retired a lot of Juicers. Just need enough missiles.
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
User avatar
Orin J.
Adventurer
Posts: 682
Joined: Thu Aug 29, 2019 1:00 pm
Location: a west coast

Re: Any of you ever retire a Juicer mid campaign?

Unread post by Orin J. »

i've always felt that retiring a juicer is the duty of a GM, myself.
User avatar
Blue_Lion
Knight
Posts: 6226
Joined: Tue Oct 16, 2001 1:01 am
Location: Clone Lab 27

Re: Any of you ever retire a Juicer mid campaign?

Unread post by Blue_Lion »

Orin J. wrote:i've always felt that retiring a juicer is the duty of a GM, myself.

Making choices for a character is the duty of the person playing it. The GM should not be retiring/making choices for PCs.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
User avatar
Crimson Dynamo
Dungeon Crawler
Posts: 238
Joined: Sat Jun 11, 2022 12:23 pm
Location: The Motherland

Re: Any of you ever retire a Juicer mid campaign?

Unread post by Crimson Dynamo »

Honestly, I greatly increase the amount of time they get. Five+<random> years is ridiculously goofy, especially for a class that isn't nearly as powerful or over-the-top as oodles of other classes.

Knowing you're going to die before you reach middle-age is just as germane to the roleplaying aspect of the class as "you're going to die any second now" is, but keeps the character more playable for longer campaigns. It's still going to make people think twice before undergoing the procedure, and only the desperate, ignorant, or those who already expect to die young would really go for it under most circumstances. And yes, that includes prisoners with life sentences agreeing to it in order to get out early, too.

The fact that they're gung-ho about battle also means most of them are going to die well before the drugs have a chance to do it, too. It's not like most juicers manage to make it to the end of their 5+ year life expectancy as is.
User avatar
Blue_Lion
Knight
Posts: 6226
Joined: Tue Oct 16, 2001 1:01 am
Location: Clone Lab 27

Re: Any of you ever retire a Juicer mid campaign?

Unread post by Blue_Lion »

Crimson Dynamo wrote:Honestly, I greatly increase the amount of time they get. Five+<random> years is ridiculously goofy, especially for a class that isn't nearly as powerful or over-the-top as oodles of other classes.

Knowing you're going to die before you reach middle-age is just as germane to the roleplaying aspect of the class as "you're going to die any second now" is, but keeps the character more playable for longer campaigns. It's still going to make people think twice before undergoing the procedure, and only the desperate, ignorant, or those who already expect to die young would really go for it under most circumstances. And yes, that includes prisoners with life sentences agreeing to it in order to get out early, too.

The fact that they're gung-ho about battle also means most of them are going to die well before the drugs have a chance to do it, too. It's not like most juicers manage to make it to the end of their 5+ year life expectancy as is.

I think it is more about the stress on the body than how OP they are. Given how rare it is in games i have played for a juicer to reach burn out, it is clearly a RP plot device and not a limit that players often have to deal with.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
User avatar
Crimson Dynamo
Dungeon Crawler
Posts: 238
Joined: Sat Jun 11, 2022 12:23 pm
Location: The Motherland

Re: Any of you ever retire a Juicer mid campaign?

Unread post by Crimson Dynamo »

Yes, I know. Which is what I both said and directly inferred.

Dying early at ~45 due to the "stress on the body" is just as narratively reflective of the process as dying in five years. One just keeps them playable in long campaigns while retaining exactly the same flavor, the other does not. The point about being OP had to do with the discussion from a metagaming point of view, as it's equally as silly to give them such a crippling drawback when they don't warrant it compared to other character options.
User avatar
Blue_Lion
Knight
Posts: 6226
Joined: Tue Oct 16, 2001 1:01 am
Location: Clone Lab 27

Re: Any of you ever retire a Juicer mid campaign?

Unread post by Blue_Lion »

Crimson Dynamo wrote:Yes, I know. Which is what I both said and directly inferred.

Dying early at ~45 due to the "stress on the body" is just as narratively reflective of the process as dying in five years. One just keeps them playable in long campaigns while retaining exactly the same flavor, the other does not. The point about being OP had to do with the discussion from a metagaming point of view, as it's equally as silly to give them such a crippling drawback when they don't warrant it compared to other character options.

But having them die in a little over 5 years from drug over dose makes it sound more significant than letting them live for 20 years. Also say the character got juiced at 44 setting a age of death means he dies in a year.
The time is long enough to show pressure but not to short as to remove them from most campaigns.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
User avatar
Warshield73
Megaversal® Ambassador
Posts: 5176
Joined: Tue Mar 01, 2011 1:23 am
Comment: "I will not be silenced. I will not submit. I will find the truth and shout it to the world. "
Location: Houston, TX

Re: Any of you ever retire a Juicer mid campaign?

Unread post by Warshield73 »

I have only had a few players choose to run juicers, most who are looking for an augmented human go borg, and most of those players only played a few weeks or months so never got a chance.

I had one juicer PC who decided to detox at I think 3 and a half after the juicer uprising and I believe he went headhunter.

I also had a juicer from Rifts Earth in a Phase World game in college. The game only last about 8 months real world but it went something like 8 or 9 years in game. Instead of detoxing that character used a salvage stasis pod putting himself in stasis for the weeks or months of travel time so at the end of the game he was still some time from last call, or would have been except I believe he was killed towards the end.

I do agree that last call and detox are usually a narrative device but I think it really adds to the OCC and I love how that made way for the Juicer Uprising.
Northern Gun Chief of Robotics
Designer of NG-X40 Storm Hammer Power Armor & NG-HC1000 Dragonfly Hover Chopper
Big game hunter, explorer extra ordinaire and expert on the Aegis Buffalo
Ultimate Insider for WB 32: Lemuria, WB 33: Northern Gun 1, WB 34: Northern Gun 2
Showdown Backer Robotech RPG Tactics
Benefactor Insider Rifts Bestiary: Vol 1, Rifts Bestiary: Vol 2
GT
Explorer
Posts: 118
Joined: Fri Jun 04, 2004 7:52 am

Re: Any of you ever retire a Juicer mid campaign?

Unread post by GT »

I had a Mega-Juicer get hit with an Age Spell and go BOOM that brought about the "Last Call." effect. Hung on to the demon mage and went boom taking him with me.
Post Reply

Return to “Rifts®”