Cyber-Knight Armor

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Blackwater Sniper
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Cyber-Knight Armor

Unread post by Blackwater Sniper »

I know the armor disintegrates after the death of the cyber-knight, it's a living part of the being, so it decomposes like the rest of the body only faster.

I couldn't find any effects on the armor or it's growth if a cyber-knight becomes a fallen knight.

I would imagine it continues to grow just as it would for a cyber-knight in good standing because the fallen knight isn't a separate OCC, however, I think mine would take on a different hue. Instead of being the shiny chrome, it would reflect the inner soul of the new fallen knight: black, rusted, or bloodstained.

Any ideas? Do your house rules make more sense than those in the books? Or do you just stick with what the books say to keep things simple?
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Re: Cyber-Knight Armor

Unread post by Hotrod »

Cyber knights are not Cosmo-Knights. I'd stick with what the books say.
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Re: Cyber-Knight Armor

Unread post by Father Goose »

As a general rule, I'm in agreement with Hotrod.
However, if a player wanted to go the route of "armor reflects blackened soul" like is being suggested in the OP, I would allow it. I like it when players get excited about using cosmetics to flavor their characters. It can improve their roleplaying experience if it is encouraged and supported. I just wouldn't make that my default ruling, since there's actually nothing wrong with the book rules.
taalismn wrote:Hey, you came up with a novel, attention-getting idea, you did the legwork, you worked it through, you made it fit the setting, even though initial thought might be 'nah, it can't work, it's too silly/stupid/lame', and you posted something that only required a little adjustment, yet can be added to, without diluting its original concept. How can we not give you due support and credit?
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Re: Cyber-Knight Armor

Unread post by Mack »

My only reluctance to the idea is that it makes it blatantly obvious the character is a fallen knight. Part of the tragic aspect of a fallen knight is that he/she may believe his/her actions are justified without realizing how dark their path is. Or the truly despicable ones may use their Knightly status to dupe and deceive others.
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Father Goose
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Re: Cyber-Knight Armor

Unread post by Father Goose »

Mack wrote:My only reluctance to the idea is that it makes it blatantly obvious the character is a fallen knight. Part of the tragic aspect of a fallen knight is that he/she may believe his/her actions are justified without realizing how dark their path is. Or the truly despicable ones may use their Knightly status to dupe and deceive others.

Exactly. Which is why I am only interested in changing the armor to reflect the soul if the player wants that. I would not impose that ruling on anyone who didn't ask for it.
taalismn wrote:Hey, you came up with a novel, attention-getting idea, you did the legwork, you worked it through, you made it fit the setting, even though initial thought might be 'nah, it can't work, it's too silly/stupid/lame', and you posted something that only required a little adjustment, yet can be added to, without diluting its original concept. How can we not give you due support and credit?
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Hotrod
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Re: Cyber-Knight Armor

Unread post by Hotrod »

I've always thought of cyber-armor as being something that isn't obvious or visible; something that's grafted underneath the skin and bonds to the cyber-knight's skeleton/muscle. Having it poke out of the skin would interfere with stuff like wearing armor and snuggling up with loved ones.

Frankly, I prefer the Savage Rifts take on Cyber-Knight Armor.
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Blackwater Sniper
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Re: Cyber-Knight Armor

Unread post by Blackwater Sniper »

All of the pics I've see show the armor as a second skin: form-fitting and flexible. The only time it's visible is when a character wants to show it.

There are no protrusions, thorns, horns, spikes, or anything else that would hinder the wearing of clothes let alone actual armor.

As for changing what it looks like, there are many stories where characters have turned and there is negative physical feedback.
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Axelmania
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Re: Cyber-Knight Armor

Unread post by Axelmania »

Blackwater Sniper wrote:I know the armor disintegrates after the death of the cyber-knight,
it's a living part of the being,
so it decomposes like the rest of the body
only faster.


How do you know it would happen faster?

Bones are also living parts of us and they decompose slower than the rest.
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Re: Cyber-Knight Armor

Unread post by Orin J. »

Axelmania wrote:
Blackwater Sniper wrote:I know the armor disintegrates after the death of the cyber-knight,
it's a living part of the being,
so it decomposes like the rest of the body
only faster.


How do you know it would happen faster?

Bones are also living parts of us and they decompose slower than the rest.


it's useless dross in under six months, says so in the rule book.
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Re: Cyber-Knight Armor

Unread post by ShadowLogan »

Axelmania wrote:
Blackwater Sniper wrote:I know the armor disintegrates after the death of the cyber-knight,
it's a living part of the being,
so it decomposes like the rest of the body
only faster.


How do you know it would happen faster?

Bones are also living parts of us and they decompose slower than the rest.

SoT#4 pg 26 or RUE pg65 "Note: When the Cyber-Knight dies the armor quickly degenerates and cannot be reused, not even as scrap metal nor grafted on to anyone else. Within 1D4 months it turns into rusted, crumbling junk." (emphasis in text).
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Axelmania
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Re: Cyber-Knight Armor

Unread post by Axelmania »

ShadowLogan wrote:SoT#4 pg 26 or RUE pg65 "Note: When the Cyber-Knight dies the armor quickly degenerates and cannot be reused, not even as scrap metal nor grafted on to anyone else. Within 1D4 months it turns into rusted, crumbling junk." (emphasis in text).


Thanks, forgot about that part.

I don't knot if I'd call that 'disintegrates' but degenerating into rusted/crumbling is certainly pretty close, probably would be less recognizeable than bones-in-ground by itself, and maybe as recognizable as flesh (ie you interpret what it is by it's placement in relation to bones or clothing) except unlike flesh you couldn't stave off the degeneration by the use of a freezer or embalming.

I guess this is all something to do with the TW aspects where it heals and grows over time...

This makes me wonder though, should this happen at levels 1-3 prior to it becoming "Living Armor" at 4th level?

Since it "becomes a living part" it's implied to NOT be a living part prior to that, but I guess it's still possible that it could rust/crumble on his death unlike normal cyber-armor.

Conceptually this causes some plot problems with Juicer Uprising because I recall a murder-wraith iconically ripped the cyber-armor out of his brother's body.
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