Pepsi Jedi wrote:Killer Cyborg wrote:Having grown up in the south, and cut quite a lot of fire wood in my day. I can say with 100% certinty. The trees have more to them than the one place they're cut down.
Agreed.
So the the idea that the tree's SDC represents all the damage capacity in every square inch of the tree makes zero sense to me.
Again, the SDC only represents the amount of damage the tree can take before it breaks.
A think can be broken multiple times. You can break a tree in half, then break those halves in half, then break THOSE halves in half, and so on.
It boils down to this part here.
You're saying "SDC represents the amount of damage the tree can take before it breaks"
ok.
You're shooting it with a laser pistol. You make a hole the size of a basket ball (YES Disintegrating it.)it's SDC is reduced to Zero. Tree is 'broken' and falls over. .
Tree has no more SDC.
Now.... tree is on the ground. All except for the foot that you vaporized with your pistol.
Does the other 99% of the tree suddenly regain SDC?
No.
The other 99% of the tree never
lost SDC in this case.
SDC represents the amount of damage needed to break the object, NOT the amount of damage needed to completely disintegrate or atomize the object.
When you cut a tree in half with a chainsaw, you only damage the part of the tree that you're cutting, so only that part loses SDC.
When you inflict enough damage to deplete the tree's SDC, you've cut through that one part of the tree, but the rest of the tree is perfectly intact (minus possible falling damage)--just like in real life.
If so how much? You 'broke' the tree with one shot but usually falling over doesn't do that much damage to trees. A few branches break but they're pretty much intact on the ground.
That's the GM's call.
I'd probably go with each half of the tree having 1/2 of the original SDC.
Please explain how the same tree, who's SDC you've reduced to Zero. Suddenly has SDC again?
You're saying "You can break it in half, then again and again"
Ok.Well breaking it means it has SDC. By your point, for purposes of example lets say the tree has 100sdc, and is 100ft tall, so for the example the foot you blew out of it with your laser pistol, 'broke' the tree by reducing it to zero.
To break the tree again.... You have to reduce it's SDC to Zero again.
Well, you can't really break [The Tree] again--it's already broken.
Now you're looking at two different objects: two tree-halfs.
Each of these objects have their own SDC.
So.... you ARE saying that the tree has multiples of the overall SDC, that need to be depleted time and time again. Effectively multiplying that SDC by how ever many feet of tree you're blowing away to 'break' it. in this example it was a 100ft tree.
Kind of?
What I'm saying is that depleting the damage capacity of a target does not as a rule atomize the target: there are pieces left, and those pieces have their own damage capacity.
So instead of the tree having 100SDC... by your logic above it has 100SDC per foot(Because you have to keep breaking it and the pistol takes out a basket ball sized hole with each blast). Which changes it from a 100SDC tree to a 10,000sdc tree.....
Not "per foot," no.
The tree requires a certain amount of damage to break the tree.
But each broken part has its own SDC, a certain amount of damage required to break that piece.
Just like in life.
If you grab a broomstick in real life, and you break it in half, does it disintegrate?
No.
It breaks, and now you're left with two new items, two broomstick-halves.
Can these two new items be damaged? Yes.
If you inflict enough damage to them, will they in turn break? Yes.
It's the same way in the game.
See the problem?
No.
The tree falls over when you deplete the SDC, but clearly, -CLEARLY- there's still plenty of tree there. So that COULDN"T have been the entire SDC, as you'd have to replicate that blast 100 times to deplete "all" the SDC.
Essentially correct.
This is why people and objects don't disintegrate when their SDC/HP are depleted--that number doesn't represent the amount of damage required to completely atomize them.
There ARE pieces left, as a rule, and those pieces tend to have their own damage capacity.
So in your example yes the tree has 100SDC per foot.... and thus... 10,000SDC overall. So instead of being listed as 100SDC shouldn't it be listed as 10,000SDC?
No, because the SDC listing is the amount of damage required to
break an object, not to
atomize the object.
Your 'You can shoot it all over" Only works in part as well. iif you shoot the top 10 feet off the tree, and deplete it's "Main body" SDC up there... what about the other 90 feet of tree UNDER that 10 foot section??
That part of the tree is unbroken, because you did not shoot it.
Clearly it's still standing. clearly shooting the top 10 feet off the tree didn't break the entire tree. It's got 90ft of tree that's perfectly fine.
Correct.
The attack broke "The Tree."
A tree that's had 10% of it blown away? It's broken.
It's just not atomized.
If you blow the top 10 feet off the tree the rest of the tree doesn't rip itself out of the ground and throw it self down in sympathetic death.
Exactly.
So... -again- the tree has SDC spread from the bottom to the top. Thus the trees ENTIRE SDC is spread over that distance.
So yes.. in effect a tree -must- spread it's SDC from top to bottom, OR you're multiply that SDC by how ever tall the thing is.
Yes, but SDC
still represents the amount of damage require to break the tree, not to atomize it.
To make a similar point.
There's a wall of trees. Someone planted them and cultivated them to grow RIGHT beside one another. Each tree is 100 feet tall.
You come along and aim at the top with your laser and blow off the top 10 feet of each tree. Depleating the SDC to do so.
Now you're standing at the base of a wall of 90 foot trees. Do they suddenly get more SDC? You've blown off the top 10 feet. You 'broke' them by making holes big enough to make that 10 feet fall over
But you're still looking at a 90 foot wall that is perfectly able to keep you from the other side.
Please explain how you can 1) Deplete the entire SDC of an object and 2) object still be 90% there, with no SDC left to deplete.
Already answered: it's NOT left there with no SDC to deplete.
Breaking an object does not mean that the object is atomized.