ShadowLogan wrote:HWalsh wrote:If you think the pylon should go through, if we're using this, "breach rule" idea. Then... How about this.
I'm playing a 6th level Cyber-Knight and I'm fighting you, and you're in a Glitterboy. I have 2 more attacks per round than you do for whatever reason and I go last to boot, so I get 3 attacks all at once...
The only way a CK can have more actions than a GB pilot is if they are a significantly higher level (a 1st Level GB pilot has 7-8 actions, a CK 5-6 at 1st) and requires they use the Zen Combat ability they gain at Level 4 to impose a -2 penalty to the GB pilot.
Level 6 Glitterboy Pilot has: 10 (+1 for being in a GB, +3 for HtH CE: GB, +5 HtH Basic, +1 Boxing)
Level 6 Cyber-Knight has: 7 (+5 HtH Martial Arts, +1 Cyber-Knight, +1 Boxing)
Then the Glitterboy loses 2 from Zen Combat: Basic Combat Awareness (RUE pg 66)
If they were lower level (3 or less) they would lose 2 more
But this puts the GB at 8 Attacks per round, and the CK at 7 - For this to happen, all it would take would be a few things to happen. Remember your Glitterboy *does not know* about Zen Combat so you don't know he's auto-dodging *or* that you are down 2 attacks/round.
Then initiative could be:
GB 1. GB Tries to fix his sensors
CK 1. CK, Super Psionic (Psychic Body Field) (GB 7, CK 6)
GB 2. GB-Boom Gun Aimed Shot, CK Auto-dodge (GB 5, CK 6)
CK 2. Closes to melee (GB 5, CK 5)
GB 3. GB-Boom Gun Aimed Shot, CK Auto-dodge (GB 3, CK 5)
CK 3. CK-Psi-Sword for main body, GB attempts simultaneous strike, CK parries with off-hand Psi-Sword (GB 2, CK 4)
GB 3. GB-Boom Gun, CK Auto-Dodge (GB 1, CK 4)
CK 3. Uses Psi-Sword for main body (GB 2, CK 3)
GB 4. GB fires boom gun at annoying CK, assuming that he has to be out of actions (remember, doesn't know about the auto-dodge) goes for a head shot, CK auto-Dodges (GB 0, CK 3)
CK 4. Goes for the kill with 3 remaining actions.
GB 4. Prepares to take an action, GM tells him he is out of actions.
This is also assuming the GB doesn't lose an additional attack trying to fix his sensors (The GB will have 70% barring intelligence bonuses, but will lose 40%, so has a 30% chance of getting these bonuses back. Thus, for this, we will assume that since he most likely would fail to do so, we will assume his sensors are off-line.
Before you tell me that it would be impossible for the CK to do this many successful auto-dodges: (And yes, the CK has proper ear protection)
My current CK (at level 5) has an Auto-Dodge of +12 (+8 from PP, +4 Auto-Dodge)
A GB, with the Boom Gun level 6 has +8 to hit with the BG (+1 from GB OCC, +2 from HtH:GB, +2 Advanced Laser Targeting, +1 Laser Targeting, +2 from WP) though since there is a 70% chance his sensors are down that gives him only a +5, meaning that the GB has to beat the CK's roll (ties go to defender after all) by at least 8 thus for the CK to get 4 successful Auto-Dodges off is highly possible.
(And yes, I just logged into roll 20 and rolled it and no the GB wasn't able to hit, he got close, but no cigar, and that wasn't even including evasive maneuvering or anything which the CK can do while fighting at no penalty.)
So yeah. It is VERY possible for it to happen. Heck, since the CK cuts the GB down to 7 just from Zen Combat it just means that the GB had to dodge or do something else that fight.
ShadowLogan wrote:I would have to say no this isn't an application of the "breach" technique that the GB is utilizing. You want to use a sword in place of a DRILL. It is the DRILL nature of the pylon system that is what I see as allowing this to happen in the first place and that is often overlooked by the nah-sayers. Do you expect a sword/melee-weapon or blast/projectile to behave the same as a drill when it comes to making a hole in the same material?
If a 1d6 MD Drill can do it then a 6d6 (w/fencing) or 11d6 (psyscape) Psi-Sword can do it. Remember the weapon hits with 6 times to 11 times the force.
Nor do I do see the CK's Psi-weapon necessarily penetrating the armor, given the nature of their Psi-Weapon I think it is questionable weather the Psi-weapon can even expand INTO solid matter (we know the pylon system can). There is nothing in the description to make me think the Psi-Weapon can expand into solid matter (fluids like air/water sure).
It doesn't need to expand into the matter, it just needs to push through the hole while accompanied by a thrust. There is also nothing that indicates it can't. It is a psionic construct that does many factors more damage than the GB's drill could ever dream of doing. So yes. Under your logic, the GB is vulnerable to an easy kill from a Cyber-Knight
if we use your logic.
I kind of am getting the feeling that you play a lot of Glitterboys, judging from your reaction here, and that you really aren't liking this idea. That is good. That is how the rest of us feel about GBs being given an attack, not supported in the rules, that can be used to auto-kill people through their armor.