Fencing

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Swift-13
Dungeon Crawler
Posts: 284
Joined: Tue Aug 31, 2004 5:37 am
Location: Kentucky

Fencing

Unread post by Swift-13 »

The Physical skill Fencing says it adds 1d6 damage for swords; should this count for Mega-Damage swords? I believe it should, due to technique, rather than pure brute strength. What do y'all think?
Remember who you wanted to be.
User avatar
Bill
Megaversal® Ambassador
Posts: 1567
Joined: Wed Jul 27, 2011 2:25 pm
Location: Reno, Nevada

Re: Fencing

Unread post by Bill »

I allow it.
User avatar
Alrik Vas
Knight
Posts: 4810
Joined: Tue Mar 19, 2013 8:20 pm
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Location: Right behind you.

Re: Fencing

Unread post by Alrik Vas »

It's generally contested here, and there are reasons to allow it and not to, but technique is the best non-rules explanation in my opinion. It's 1d6, it won't break the world and makes melee cooler. Go for it.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: Fencing

Unread post by drewkitty ~..~ »

Swift-13 wrote:The Physical skill Fencing says it adds 1d6 damage for swords; should this count for Mega-Damage swords? I believe it should, due to technique, rather than pure brute strength. What do y'all think?

Some people say yes...some people say no. The books are unclear about this particular subject.

There is a Fencing h2h in one of the rifters. However, it says it's only for dueling or one on combat.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
Mack
Supreme Being
Posts: 6768
Joined: Wed Nov 01, 2000 2:01 am
Comment: This space for rent.
Location: Searching the Dinosaur Swamp
Contact:

Re: Fencing

Unread post by Mack »

I'd allow it.

I think of it this way: If having WP Sword is the result of practicing a hour week (arbitrary figure), then a dude who practices 2 hours a week (WP & Fencing) is going to be a better swordsman and able to get more out of his weapon.

And as others said, it's not like +1D6 is game changing. Just a nice little boost.
Some gave all.
Love your neighbor.
Know the facts. Know your opinion. Know the difference.
User avatar
Killer Cyborg
Priest
Posts: 28149
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: Fencing

Unread post by Killer Cyborg »

Swift-13 wrote:The Physical skill Fencing says it adds 1d6 damage for swords; should this count for Mega-Damage swords? I believe it should, due to technique, rather than pure brute strength. What do y'all think?


IIRC, Splicers specifies that it applies as MD when a MD sword is used.
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
eliakon
Palladin
Posts: 9093
Joined: Sat Jul 14, 2007 9:40 pm
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
Contact:

Re: Fencing

Unread post by eliakon »

The answer is "it depends"
If your a Megaversalist then the example from the Splicers game says that it does, since in that game book it explicitly does

If your a Lineist though then you would have to decide based on only the Rifts rules. This leaves Lineist GMs with making a call one way or the other (is damage always SDC unless otherwise specified or is it damage of the appropriate type). Both have support for their stance (there have been many long threads on this very topic)
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
User avatar
Killer Cyborg
Priest
Posts: 28149
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: Fencing

Unread post by Killer Cyborg »

eliakon wrote:The answer is "it depends"
If your a Megaversalist then the example from the Splicers game says that it does, since in that game book it explicitly does

If your a Lineist though then you would have to decide based on only the Rifts rules. This leaves Lineist GMs with making a call one way or the other (is damage always SDC unless otherwise specified or is it damage of the appropriate type). Both have support for their stance (there have been many long threads on this very topic)


Lineism is silly.
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
eliakon
Palladin
Posts: 9093
Joined: Sat Jul 14, 2007 9:40 pm
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
Contact:

Re: Fencing

Unread post by eliakon »

Killer Cyborg wrote:
eliakon wrote:The answer is "it depends"
If your a Megaversalist then the example from the Splicers game says that it does, since in that game book it explicitly does

If your a Lineist though then you would have to decide based on only the Rifts rules. This leaves Lineist GMs with making a call one way or the other (is damage always SDC unless otherwise specified or is it damage of the appropriate type). Both have support for their stance (there have been many long threads on this very topic)


Lineism is silly.

Sure its silly.....if your a Megaversalist. *shrugs* I myself would not be so bold as to claim that other peoples play style is wrong, or that their ideas are silly.

Full Disclosure here I am a Lineist with importationist leanings. If I like something from another game I will happily bring it into another game. But I don't worry about the places where the rules are different....because I simply accept that each game has its own rules. This allows me to avoid stuff like mutually contradictory versions of rules and the like.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
User avatar
Alrik Vas
Knight
Posts: 4810
Joined: Tue Mar 19, 2013 8:20 pm
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Location: Right behind you.

Re: Fencing

Unread post by Alrik Vas »

Everyone has their own flavor of rules abuses, it's true.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
User avatar
The Beast
Demon Lord Extraordinaire
Posts: 5959
Joined: Sun Apr 03, 2005 3:28 pm
Comment: You probably think this comment is about you, don't you?
Location: Apocrypha

Re: Fencing

Unread post by The Beast »

Killer Cyborg wrote:
Swift-13 wrote:The Physical skill Fencing says it adds 1d6 damage for swords; should this count for Mega-Damage swords? I believe it should, due to technique, rather than pure brute strength. What do y'all think?


IIRC, Splicers specifies that it applies as MD when a MD sword is used.


I recall the same thing being mentioned here. However I don't like Splicers and have no way to verify.
Shark_Force
Palladin
Posts: 7128
Joined: Fri Jun 26, 2009 4:11 pm

Re: Fencing

Unread post by Shark_Force »

The Beast wrote:
Killer Cyborg wrote:
Swift-13 wrote:The Physical skill Fencing says it adds 1d6 damage for swords; should this count for Mega-Damage swords? I believe it should, due to technique, rather than pure brute strength. What do y'all think?


IIRC, Splicers specifies that it applies as MD when a MD sword is used.


I recall the same thing being mentioned here. However I don't like Splicers and have no way to verify.


when you've got a large number of people with no potential to gain from it telling you something is true, it's probably true.

speaking of, i'll add my own voice to those who have access and can tell you that splicers does in fact have such a rule.

(and frankly, it makes more sense than any horsemanship skill adding damage anyways).
User avatar
Swift-13
Dungeon Crawler
Posts: 284
Joined: Tue Aug 31, 2004 5:37 am
Location: Kentucky

Re: Fencing

Unread post by Swift-13 »

I have to admit, I forgot that Splicers had Fencing as a skill, too. (I've got the book, but haven't played the game yet, unfortunately!)
Remember who you wanted to be.
masslegion
Explorer
Posts: 179
Joined: Sat Dec 10, 2011 4:58 pm

Re: Fencing

Unread post by masslegion »

If we look at RIFTs alone. While fencing does not specify the additional damage can be applied to either SDC or MD, I believe the horsemanship: Cyberknight does say the additional damage can be in either SDC oR MD as per the weapon in RUE.
masslegion
Explorer
Posts: 179
Joined: Sat Dec 10, 2011 4:58 pm

Re: Fencing

Unread post by masslegion »

masslegion wrote:If we look at RIFTs alone. While fencing does not specify the additional damage can be applied to either SDC or MD, I believe the horsemanship: Cyberknight does say the additional damage can be in either SDC oR MD as per the weapon in RUE.

BTW i think it is silly to do more MD, but I had a player state that was his understanding and despotemy opinion of it doing extra MD I allowed it.
User avatar
Alrik Vas
Knight
Posts: 4810
Joined: Tue Mar 19, 2013 8:20 pm
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Location: Right behind you.

Re: Fencing

Unread post by Alrik Vas »

I go up on both. I don't need all the realism in my games, just enough to die easily.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
User avatar
Killer Cyborg
Priest
Posts: 28149
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: Fencing

Unread post by Killer Cyborg »

eliakon wrote:
Killer Cyborg wrote:
eliakon wrote:The answer is "it depends"
If your a Megaversalist then the example from the Splicers game says that it does, since in that game book it explicitly does

If your a Lineist though then you would have to decide based on only the Rifts rules. This leaves Lineist GMs with making a call one way or the other (is damage always SDC unless otherwise specified or is it damage of the appropriate type). Both have support for their stance (there have been many long threads on this very topic)


Lineism is silly.

Sure its silly.....if your a Megaversalist. *shrugs* I myself would not be so bold as to claim that other peoples play style is wrong, or that their ideas are silly.


Fortunately, I am bold. ;)

Full Disclosure here I am a Lineist with importationist leanings. If I like something from another game I will happily bring it into another game. But I don't worry about the places where the rules are different....because I simply accept that each game has its own rules. This allows me to avoid stuff like mutually contradictory versions of rules and the like.



There are far too many places where Palladium refers to their "one megaversal system," and where they make changes in one setting that apply to other settings, for me to behave as if each game is its own separate entity that never affects the others.
If the rules conflict, then local rules apply.
The rules here don't conflict; it's the same skill, and it does the same thing, only one version goes into more detail than the other.
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
eliakon
Palladin
Posts: 9093
Joined: Sat Jul 14, 2007 9:40 pm
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
Contact:

Re: Fencing

Unread post by eliakon »

I take the opposite view. I look at the huge number of conflicting rules as evidence that each lines rule set is subtlety different, and thus I only use the rules from the other games as guides. I only consider the rules from the line in question to be fully binding on that line.

Is a personal play style issue since there has been nothing formal and official on the matter one way or the other.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
User avatar
Killer Cyborg
Priest
Posts: 28149
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: Fencing

Unread post by Killer Cyborg »

eliakon wrote:I take the opposite view. I look at the huge number of conflicting rules as evidence that each lines rule set is subtlety different, and thus I only use the rules from the other games as guides.


If you go to that extreme, then even Rifts doesn't match Rifts, because different times a rule is described, it's often described differently.
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
Kagashi
Champion
Posts: 2685
Joined: Sat Sep 30, 2000 1:01 am
Location: Dino Swamp (well...should be "underseas")
Contact:

Re: Fencing

Unread post by Kagashi »

Even before splicers, I allowed it. I fall in the technique camp. Splicers only verified it for me when looking at ti from a Megaversal perspective.
I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
User avatar
CyCo
Hero
Posts: 1158
Joined: Mon Oct 02, 2000 1:01 am
Location: Terra Australis...
Contact:

Re: Fencing

Unread post by CyCo »

I think you could look at it as what category the skill has been chosen. If it's a secondary skill, them maybe not add the extra damage. If it's chosen as a OCC or OCC related skill, then add it.

I did fencing for a while. I'd say that while I was good, I treated it as just a hobby. I wouldn't award myself the extra d6 damage. Whilst I had promise and a natural skill with the blade, I didn't progress with it (something that my tutor wasn't totally happy with. Back in 1996, told me if I focused and concentrated on fencing, I'd represent Australia in the 2000 Olympics. Something I still regret). However, if I did progress on with it and maybe even competed in the Olympics, then sure, add the extra d6 damage. At this level, it's more than just 2 hours practice. More like 4 or more hours a day, with a couple hours of physical training per day as well. I wasn't looking forward to running up and down sand dunes for hours a day.... Maybe even house rule it further, in 'normal combat' with multiple allies & enemies fighting all around you, add just 1d6 damage. But if it's a proper one on one fight, then up it to 2d6 damage, as you can completely focus on just your opponent, and not the chaos of a total melee.
Image
Eureka!
I Want Rifts : Australia II & III...!!
User avatar
eliakon
Palladin
Posts: 9093
Joined: Sat Jul 14, 2007 9:40 pm
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
Contact:

Re: Fencing

Unread post by eliakon »

Killer Cyborg wrote:
eliakon wrote:I take the opposite view. I look at the huge number of conflicting rules as evidence that each lines rule set is subtlety different, and thus I only use the rules from the other games as guides.


If you go to that extreme, then even Rifts doesn't match Rifts, because different times a rule is described, it's often described differently.

Then the most recent rule is in effect.
*shrugs* You can run your games how you like. I wont stop you. My point is that there is plenty of support for running my games this way too.
That's why my answer was "it depends on how you interpret things"....because the official state of the matter has never been settled.

THAT said I don't think that this is the proper forum to argue the Megaversalist vs. Lineist theology. Perhaps a new topic?
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
User avatar
Zer0 Kay
Megaversal® Ambassador
Posts: 13777
Joined: Tue Jul 06, 2004 1:59 pm
Location: Snoqualmie, WA

Re: Fencing

Unread post by Zer0 Kay »

eliakon wrote:
Killer Cyborg wrote:
eliakon wrote:The answer is "it depends"
If your a Megaversalist then the example from the Splicers game says that it does, since in that game book it explicitly does

If your a Lineist though then you would have to decide based on only the Rifts rules. This leaves Lineist GMs with making a call one way or the other (is damage always SDC unless otherwise specified or is it damage of the appropriate type). Both have support for their stance (there have been many long threads on this very topic)


Lineism is silly.

Sure its silly.....if your a Megaversalist. *shrugs* I myself would not be so bold as to claim that other peoples play style is wrong, or that their ideas are silly.

Full Disclosure here I am a Lineist with importationist leanings. If I like something from another game I will happily bring it into another game. But I don't worry about the places where the rules are different....because I simply accept that each game has its own rules. This allows me to avoid stuff like mutually contradictory versions of rules and the like.


I'm anti-baptismal because getting your books wet either by sprinkling or immersion must be a gaming sin. ;)
:thwak: you some might think you're a :clown: but you're cool in book :ok: :thwak:--Mecha-Viper
BEST IDEA EVER!!! -- The Galactus Kid
Holy crapy, you're Zer0 Kay?! --TriaxTech
Zer0 Kay is my hero. --Atramentus
The Zer0 of Kay, who started this fray,
Kept us laughing until the end. -The Fifth Business (In loving Memory of the teleport thread)
User avatar
Killer Cyborg
Priest
Posts: 28149
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: Fencing

Unread post by Killer Cyborg »

eliakon wrote:
Killer Cyborg wrote:
eliakon wrote:I take the opposite view. I look at the huge number of conflicting rules as evidence that each lines rule set is subtlety different, and thus I only use the rules from the other games as guides.


If you go to that extreme, then even Rifts doesn't match Rifts, because different times a rule is described, it's often described differently.

Then the most recent rule is in effect.


If it's in the same book, which one is more recent?

THAT said I don't think that this is the proper forum to argue the Megaversalist vs. Lineist theology. Perhaps a new topic?


If you like.

As it is, this question about Fencing regularly comes up, and the answer hinges on whether or not the Splicers phrasing of the skill is intended to--for some unknown reasons--actually function differently from the Rifts skill, or if it's a clarification of the Rifts skill.
So this is about as good of a place to discuss it as any, I think.
Unless the OP objects.
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
Pepsi Jedi
Palladin
Posts: 6955
Joined: Wed Oct 18, 2006 3:11 am
Comment: 24 was the start... We are Legion.
Location: Northern Gun

Re: Fencing

Unread post by Pepsi Jedi »

Alrik Vas wrote:It's generally contested here, and there are reasons to allow it and not to, but technique is the best non-rules explanation in my opinion. It's 1d6, it won't break the world and makes melee cooler. Go for it.


Exactly this. :ok:
Image

Lt. Nyota Uhura: I'm impressed. For a moment there, I thought you were just a dumb hick who only has sex with farm animals.

James Tiberius Kirk: Well, not _only_...
User avatar
Pepsi Jedi
Palladin
Posts: 6955
Joined: Wed Oct 18, 2006 3:11 am
Comment: 24 was the start... We are Legion.
Location: Northern Gun

Re: Fencing

Unread post by Pepsi Jedi »

CyCo wrote:I think you could look at it as what category the skill has been chosen. If it's a secondary skill, them maybe not add the extra damage. If it's chosen as a OCC or OCC related skill, then add it.

I did fencing for a while. I'd say that while I was good, I treated it as just a hobby. I wouldn't award myself the extra d6 damage. Whilst I had promise and a natural skill with the blade, I didn't progress with it (something that my tutor wasn't totally happy with. Back in 1996, told me if I focused and concentrated on fencing, I'd represent Australia in the 2000 Olympics. Something I still regret). However, if I did progress on with it and maybe even competed in the Olympics, then sure, add the extra d6 damage. At this level, it's more than just 2 hours practice. More like 4 or more hours a day, with a couple hours of physical training per day as well. I wasn't looking forward to running up and down sand dunes for hours a day.... Maybe even house rule it further, in 'normal combat' with multiple allies & enemies fighting all around you, add just 1d6 damage. But if it's a proper one on one fight, then up it to 2d6 damage, as you can completely focus on just your opponent, and not the chaos of a total melee.


Not trying to be nit picky or anything, but why would you take a skill if you didn't get the bonus of the skill? I.E. In your example taking it as a secondary wouldn't award the bonus to damage, so what's the point of taking it as a secondary skill with no benefit? "I'm using a skill on fencing" "what's it do?" "Oh. Nothing. I just like the look of it on the paper" "So it gives no mechanical benifit?" "No, but my char knows how to fence" "Better than someone with WP Sword?" "No." "so.... You could just call WP Sword fencing and have the same?" "Well yeah" "Or you know two kids with sticks making clanging noises?" "Well... yeah"

You're not exactly skill starved in most Palladium games but... a skill slot is still a skill slot. Sure you get the +1 to strike. There's 'some' mechanical benefit, I'm being a touch hyperbolic above but still.

The fact that the skill has a prerequisite (WP Sword) Implies that it's a more advanced skill usage. More over when you check the secondary skill list you can't actually take fencing as a secondary skill anyway. So it's kinda moot. I mean you could allow it if you wanted to house rule it and just give the +1 to Strike and Parry. That's not 'NOTHING' but it's not much.

As for the added damage, I fenced in college. I Competed on the collegic level and came in 2nd at state finals. I'm not even going to remotely claim I was Olympic level. lol but I was pretty good. I can say that with training, yes, you do learn how to better use your weapon. You learn to put more power behind it. (even though dexterity and finesse is often much more useful) When people start they're mostly swatting at one another but with training and effort, you can do alot more. I've gotten an S Curve off an epee before in competition. Not something everyone's going to be able to do. The +1D6 is justified, and as pointed out previously, in Palladium, isn't going to break the game.
Image

Lt. Nyota Uhura: I'm impressed. For a moment there, I thought you were just a dumb hick who only has sex with farm animals.

James Tiberius Kirk: Well, not _only_...
User avatar
Swift-13
Dungeon Crawler
Posts: 284
Joined: Tue Aug 31, 2004 5:37 am
Location: Kentucky

Re: Fencing

Unread post by Swift-13 »

Killer Cyborg wrote:
eliakon wrote:
Killer Cyborg wrote:
eliakon wrote:I take the opposite view. I look at the huge number of conflicting rules as evidence that each lines rule set is subtlety different, and thus I only use the rules from the other games as guides.


If you go to that extreme, then even Rifts doesn't match Rifts, because different times a rule is described, it's often described differently.

Then the most recent rule is in effect.


If it's in the same book, which one is more recent?

THAT said I don't think that this is the proper forum to argue the Megaversalist vs. Lineist theology. Perhaps a new topic?


If you like.

As it is, this question about Fencing regularly comes up, and the answer hinges on whether or not the Splicers phrasing of the skill is intended to--for some unknown reasons--actually function differently from the Rifts skill, or if it's a clarification of the Rifts skill.
So this is about as good of a place to discuss it as any, I think.
Unless the OP objects.


I don't object at all! A spirited debate is at the heart of the discussion! Already it reminded me of the Splicers version of the skill and I'm still curious to hear what others' opinions are. :)
Remember who you wanted to be.
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Fencing

Unread post by Tor »

Autumn 2014 thread on Fencing/Cyber-Knights is related: viewtopic.php?f=8&t=144874

This can of worms does risk resulting in a stalemate, seeing how that got locked.

Swift-13 wrote:The Physical skill Fencing says it adds 1d6 damage for swords; should this count for Mega-Damage swords? I believe it should, due to technique, rather than pure brute strength. What do y'all think?

This is the case in Splicers, but not explicitly the case in Rifts.

If GMs opt to house-rule that the damage bonus is converted to MD for MD weapons then I would say you should also convert the damage bonuses gained from HtH skills to MD as well, since those are also skill-based damage additions.

It would not make sense to me to damage>MD for fencing but not damage>MD for HtH.

By this I refer to in RUEp347 a 7th/14th level basic, 10th level expert (LOL inferior), 11th MA (delayed superiority), 4th/14th Assassin, 7th/12th Commando. A "level for damage bonuses" breakdown from N&SS/MC or other variants like Japan/RC would also be interesting for later.

Killer Cyborg wrote:Lineism is silly.
In which case the later RUE/Robotech would override the MDification.

Sometimes line-ism is unavoidable, like with action-free roll-with-impacts, 1-roll-for-all dodges and 1-to-activate autododges in N&SS.

masslegion wrote:I believe the horsemanship: Cyberknight does say the additional damage can be in either SDC oR MD as per the weapon in RUE.

Considering that the damage bonus from horsemanship supposedly comes from using the added speed/mass/height of the horse (all force-amplification) it would suggest that we should simply add the damage bonus from PS as MD to me, since that is also force-ampliciation.

I don't see how damage bonuses from horsemanship can be explained away as added precision the way HtH or Fencing can. Horsemanship doesn't seem like it can increase your accuracy. Wouldn't attacking from a moving vehicle make you less accurate? Doesn't that usually add penalties to strike for most poeple?
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
User avatar
Killer Cyborg
Priest
Posts: 28149
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: Fencing

Unread post by Killer Cyborg »

Tor wrote:
Killer Cyborg wrote:Lineism is silly.
In which case the later RUE/Robotech would override the MDification.


Not at all.
A more succinct version of a rule does not over-rule a more fully explained version of the rule.

Sometimes line-ism is unavoidable, like with action-free roll-with-impacts, 1-roll-for-all dodges and 1-to-activate autododges in N&SS.


Feel free to start new topics on those issues.
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Fencing

Unread post by Tor »

I think we've had the succinctness vs unique-mod debate before. I forget if we were able to find other examples of ways some statements could be viewed as A/B and how to favor one perspective over the other.

Like for example, the 'spend an attack to activate your auto-dodge' in N&SS, perhaps all other systems are succinct and leave that out? Same reasoning.
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
User avatar
Killer Cyborg
Priest
Posts: 28149
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: Fencing

Unread post by Killer Cyborg »

Tor wrote:I think we've had the succinctness vs unique-mod debate before. I forget if we were able to find other examples of ways some statements could be viewed as A/B and how to favor one perspective over the other.

Like for example, the 'spend an attack to activate your auto-dodge' in N&SS, perhaps all other systems are succinct and leave that out? Same reasoning.


As I said, feel free to start new topics to specifically address this kind of specific subject.
If we focus a topic on it, get a number of people trading decent citations/quotes, and we might reach a conclusion or consensus about it.
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Fencing

Unread post by Tor »

The problem with splitting is that I'm bringing it up because of discussion of a broader principle. These do not exist in voids. You can't rightly view a difference as an addition for topic A and an abbreviation for topic B if they are both contradictions...
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
User avatar
Alrik Vas
Knight
Posts: 4810
Joined: Tue Mar 19, 2013 8:20 pm
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Location: Right behind you.

Re: Fencing

Unread post by Alrik Vas »

I think that you can in Palladium, so long as your view is equal to the contradictions. Unless they are merely misinterpreted and not real contradictions.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
User avatar
Killer Cyborg
Priest
Posts: 28149
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: Fencing

Unread post by Killer Cyborg »

Tor wrote:The problem with splitting is that I'm bringing it up because of discussion of a broader principle. These do not exist in voids. You can't rightly view a difference as an addition for topic A and an abbreviation for topic B if they are both contradictions...


The problem with discussing it here is that it dominates the thread, and that people who might be interested in the specific topic won't know to check out this thread anyway.
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Fencing

Unread post by Tor »

Accessories are discussed to benefit this topic, and considering this is a very simple issue, I don't see what there is to dominate. There's yes/no and then 'why' which deals into analyzing word patterns elsewhere to compare.
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
User avatar
MaxxSterling
Adventurer
Posts: 650
Joined: Mon Aug 11, 2008 10:05 am
Comment: I'm here to kick ass and chew bubblegum...
Location: Lvl. 3-B, Wonderworld

Re: Fencing

Unread post by MaxxSterling »

It's essentially pointless to state a viewpoint on these threads, because the rules are incredibly fuzzy on many things. However, if a skill does't specifically state it's only sdc or mdc, I've always taken it as applying to both. If they wanted to limit it, they would have said sdc only. Because there is not a * or sidenote stating it only applies to sdc weapons, then it would apply to both. Anyone wanting to limit it to sdc only, is simply wanting to limit their game for no real reason.
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Fencing

Unread post by Tor »

Damage has always traditionally meant SDC or HP, it was the 'mega' that had to be specified, RMB did that pretty obviously in a lot of places, even if it did bother to say 'SDC damage' in some other places.

In other places we've seen specific wording telling us to add as MD if MD, which would never be necessary if it did that anyway.

Strong bump =/ Anyone linked that locked cyber-knight psi-sword thread from before this?
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
Dave the dragon
Explorer
Posts: 152
Joined: Thu Jul 29, 2004 11:02 am
Location: south bend Indiana
Contact:

Re: Fencing

Unread post by Dave the dragon »

Depends on your mood, and here's why:

Sport fencing uses the foil, epee or saber. The foil and epee are glorified knitting needles (but really really fun cool knitting needles) that are all about dexterity and speed. Putting force on these blades only makes them bend like the wires they are. And you cant cut; they have no edge, just a point. They are called needles for a reason. (and yes, battle epee are as sharp, or sharper than most needles)
Use a saber or a historical rapier (a shlager in German) and you wont cut through bone, but you will take chunks off a body.

The key difference I see between n00bs, recruits and trained users is simple:
n00bs aim for each other's blades; they are more worried about stopping you from hitting them than hitting you. His swings are from the shoulder, and easy to predict, dodge and/or block.
A recruit knows to focus on hitting the enemy (you live longer that way) He just has no idea of where to hit the enemy. His shots tend to be thrown from the elbow. They can be seen, though are harder to predict than the noob; still rather easy to block.
A trained bladesman can successfully pick organs, veins or arteries; hitting carotid, brachial or femoral arteries, or the Inferior Vena Cava, or any organ by choice. And thats not a "called shot"; the sword-tip in comparison to the target is a similar ratio to "center mass" for a gun shot. His shots are thrown from the wrist; he will have feinted to make you dodge into the actual blow.

So, if you think that extra D6 is because you can "hit harder", then it depends on what blade they are using. If you figure that extra D6 is because you know exactly where the "sweet spot" between the 5th and 6th rib is, to stab and have his heart fill his lungs with his own blood so that he drowns in it, then any blade works (and surprisingly, much of the blade training will work across blade sizes and styles)
"What Darwin was too polite to say, my friends, is that we came to rule the earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous ****** in the jungle."
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Fencing

Unread post by Tor »

Can say the same about damage bonus from HTH or various OCCs, any GM who lets non-Splicers fencing do MD should also let the dmg bonuses from HtH or whatev do the same. There's a Powers Unlimited 'Living Anatomy' damage bonus which should act similarly.
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
User avatar
Alrik Vas
Knight
Posts: 4810
Joined: Tue Mar 19, 2013 8:20 pm
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Location: Right behind you.

Re: Fencing

Unread post by Alrik Vas »

Tor wrote:Can say the same about damage bonus from HTH or various OCCs, any GM who lets non-Splicers fencing do MD should also let the dmg bonuses from HtH or whatev do the same. There's a Powers Unlimited 'Living Anatomy' damage bonus which should act similarly.

You could, and I certainly do.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
Post Reply

Return to “Rifts®”