Stone Gargoyle wrote:Kind of expensive. I'll wait until someone comes up with a cheaper bootleg model.
I was going off of the prices for the AA-1 and AA-2 Cyber Disguise units in Rifts: Bionics Sourcebook
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Stone Gargoyle wrote:Kind of expensive. I'll wait until someone comes up with a cheaper bootleg model.
Most of the people who need this kind of tech won't be able to afford it, though. You will have one guy that owns one, charging people to change their fingerprints for them.Mr. Deific NMI wrote:Stone Gargoyle wrote:Kind of expensive. I'll wait until someone comes up with a cheaper bootleg model.
I was going off of the prices for the AA-1 and AA-2 Cyber Disguise units in Rifts: Bionics Sourcebook
The basic model is in a comparable range. The advanced version with ranged sensors is the really expensive bit. But I just cannot see someone being paid an average of 10,000 credits per kill wanting to spend that kind of money on a fingerprint machine. Maybe someone severely bent on revenge and wanting to frame someone, but most people in that frame of mind still are not going to have that kind of money unless they are heavy into organized crime already. Espionage agents could have need of it, I suppose, but a nation is going to go further into debt paying for that kind of equipment for its agents.Mr. Deific NMI wrote:1st. Define "most of the people who need this kind of tech"? I designed this with Hi-Tech thieves, espionage agents, assassins in mind.
2nd. Compared to the prices of the AA-1 and AB-2, this pricing is right in line. You are more then welcome to change the prices in your game to suit your game worlds economy.
As nothing similar exists in HU, I based the price/credit value on Rifts items...
A "sensor hand" [RUE, pg 51] 33,000 and that is just a sensor hand
Cyber-Disguise Type AA-1: 450,000 credits
skin tone, change size/shape of face, eye color, hair length, style,color, larynx manipulator
Cyber-Disguise Type AB-2: 85,000 credits
lesser version of the above - does just face [no eyes or larynx]
I can't see paying beyond 100,000 for something that only does fingerprints, even with ranged sensors. At most I would pay 120,000, and I can see the market price fluctuating up or down by 20% anyways on the Black Market.Cost: The basic model costs 60,000 credits/dollars. Imbedded sensors version cost is 80,000 credits/dollars while the advanced version with ranged sensors costs 100,000 credits/dollars. Only available by freelance Cyber-Docs and the Black Market. Specific print profiles can be purchased at a cost. This cost varies depending on the target to which the prints belong to. Some prints might be nigh impossible to acquire.
Snake Eyes wrote:I“Rhino-Skin” Skin Weave/Dermal Reinforcement:
Still very experimental, this process uses nano-bots to weave a combination of Kevlar and Titanium threads under the surface of the skin, which makes the skin semi bulletproof; most recipients get most of their body reinforced aside from their hands since the weave reduces tactile sensitivity.
Cost: $250,000 for the torso, $85,000 per limb, and $100,000 for the head.
Game Notes: No penalty unless the weave is used on the hands, then reduce skills that require manual dexterity or touch by -6%, A.R. 12
Mr. Deific NMI wrote:I have not come up with pricing for this yet. Though I do have in mind that it will be no less then 150% of what it costs to get a +1 to Physical Prowess. +1 P.P. costs 10k per point. The R.E.P. I am thinking would be about $15k per level. Cost for all 6 levels: $75k
With the bonuses, this package is about on equal level with the minor power "Lightning Reflexes". Mind you, that Lightning Reflexes costs a Eugenics PC $1.5 million!
Reflex Enhancement Package
This unique cybernetic package is a replacement of the users nervous system. By replacing the nervous system, nerve bundles and the implant of a control chip at the base of the brain, the users reflexes are enhanced 10 fold.
The R.E.P. has six levels of enhancement. Each level allows the user to enhance one of several areas.
For each level of enhancement purchased [max 6], the user gains +1 to add to any of the following: # of attacks, initiative, strike, parry, dodge. No more then 2 levels can be applied to the same area [ie: no more then a +2 can be added to initiative, no more then 2 attacks per melee can be gained, etc..]. If 2 points are added to dodge, the user can elect to keep the +2 to as a dodge bonus or convert the +2 to a +1 auto-dodge.
In addition, every level of enhancement gains the user a +1D6 to Speed.
Stone Gargoyle wrote:Mr. Deific NMI wrote:I have not come up with pricing for this yet. Though I do have in mind that it will be no less then 150% of what it costs to get a +1 to Physical Prowess. +1 P.P. costs 10k per point. The R.E.P. I am thinking would be about $15k per level. Cost for all 6 levels: $75k
With the bonuses, this package is about on equal level with the minor power "Lightning Reflexes". Mind you, that Lightning Reflexes costs a Eugenics PC $1.5 million!
Reflex Enhancement Package
This unique cybernetic package is a replacement of the users nervous system. By replacing the nervous system, nerve bundles and the implant of a control chip at the base of the brain, the users reflexes are enhanced 10 fold.
The R.E.P. has six levels of enhancement. Each level allows the user to enhance one of several areas.
For each level of enhancement purchased [max 6], the user gains +1 to add to any of the following: # of attacks, initiative, strike, parry, dodge. No more then 2 levels can be applied to the same area [ie: no more then a +2 can be added to initiative, no more then 2 attacks per melee can be gained, etc..]. If 2 points are added to dodge, the user can elect to keep the +2 to as a dodge bonus or convert the +2 to a +1 auto-dodge.
In addition, every level of enhancement gains the user a +1D6 to Speed.
Better and cheaper than the Eugenics equivalent... Cool.
Stone Gargoyle wrote:After revisiting my Aliens Unlimited: Zeta Reticuli Greys thread, I am coming up with different ideas for their tech devices. Given that they communicate with each other via psionics, their robots would not have voice commands but rather might operate with a kind of psionic interface. That has me thinking of perhaps doing a psionics emulator for robots and bionics characters to allow them a limited number of psionic abilities that they would have to purchase.
Psionic Emulator: The base unit/interface with a telepathy translator costs 1.8 million credits and ONLY allows the robot or bionics character to receive and send telepathic messages. An I.S.P. battery unit must be inserted to allow the device to run off of it as a battery to power other abilities. An I.S.P. battery unit with 120 I.S.P. points costs 12,000 credits, with the I.S.P. for the battery regenerating at a rate of 12 points per hour without need for meditation, with a given battery having an average life of one year before needing replacement. Cost of the individual psionic powers is equal to the I.S.P. cost X1,000 credits (so to purchase Clairvoyance, for instance, would cost 4,000 credits). Psionic powers available for purchase include any from the three lesser psionic power categories of healing, sensitive, and physical, with the exception of Transfer I.S.P. (I.S.P. of this type is artificial and only simulates actual I.S.P. and so cannot be transferred to someone else), Mind Block (bionics characters and robots are already impervious to psionic attack), and Meditation (does not need to meditate to regain I.S.P. points). No Super Psionic Powers may be purchased. The system will only support a total of 12 psionic powers, and the psionic powers do not go up in level like they would for an ordinary psionic character; all abilities that would otherwise increase with level are locked at level 1 ability.
Update: I am thinking about adding the option of buying Super Psionic powers, but I think no more than three could be purchased for the system and they would have a cost equal to the I.S.P. cost X10,000 credits. No feedback on this so far, so not sure what you think about this.
That is along the lines of what I was thinking. I want to make Electrokinesis available, but many of the others are not appropriate. It will take me a while to figure out which ones toy include and which ones to exclude. Your suggestions in this regard are more than welcome.Mr. Deific NMI wrote:Stone Gargoyle wrote:After revisiting my Aliens Unlimited: Zeta Reticuli Greys thread, I am coming up with different ideas for their tech devices. Given that they communicate with each other via psionics, their robots would not have voice commands but rather might operate with a kind of psionic interface. That has me thinking of perhaps doing a psionics emulator for robots and bionics characters to allow them a limited number of psionic abilities that they would have to purchase.
Psionic Emulator: The base unit/interface with a telepathy translator costs 1.8 million credits and ONLY allows the robot or bionics character to receive and send telepathic messages. An I.S.P. battery unit must be inserted to allow the device to run off of it as a battery to power other abilities. An I.S.P. battery unit with 120 I.S.P. points costs 12,000 credits, with the I.S.P. for the battery regenerating at a rate of 12 points per hour without need for meditation, with a given battery having an average life of one year before needing replacement. Cost of the individual psionic powers is equal to the I.S.P. cost X1,000 credits (so to purchase Clairvoyance, for instance, would cost 4,000 credits). Psionic powers available for purchase include any from the three lesser psionic power categories of healing, sensitive, and physical, with the exception of Transfer I.S.P. (I.S.P. of this type is artificial and only simulates actual I.S.P. and so cannot be transferred to someone else), Mind Block (bionics characters and robots are already impervious to psionic attack), and Meditation (does not need to meditate to regain I.S.P. points). No Super Psionic Powers may be purchased. The system will only support a total of 12 psionic powers, and the psionic powers do not go up in level like they would for an ordinary psionic character; all abilities that would otherwise increase with level are locked at level 1 ability.
Update: I am thinking about adding the option of buying Super Psionic powers, but I think no more than three could be purchased for the system and they would have a cost equal to the I.S.P. cost X10,000 credits. No feedback on this so far, so not sure what you think about this.
Interesting concept and I believe it is similar in costs to what Wayne Breaux had suggested in the Atorian Empire Manuscript [oops, there is that damn book again.]
I would suggest for super psi's limiting to specific ones that can be bought. Energy and Tech related psi powers. Especially since these are being artificially created powers.
Stone Gargoyle wrote:...snip...
Available Super Psionics (tentative listing):
Bio-Manipulation
Bio-Regeneration (Super)
Catatonic Strike
Electrokinesis - Costs 400,000 credits to acquire
Hydrokinesis - Costs 600,000 credits to acquire
Insert Memory
Mental Illusion
Mentally Possess Others
Mind Bolt - Costs 10,000 credits per 1d6 damage capacity, to a maximum damage of 6d6. Mind Bolts of this type are artificially induced and unaffected by ley lines and nexus points.
Mind Wipe - Costs 100,000 credits to acquire and can only create memory loss for 1d4 days.
Psi-Shield
Psi-Sword
Pyrokinesis - Costs 800,000 credits to acquire
Telekinesis - Costs 200,000 credits to acquire
Telekinetic Force Field
Telemechanics
All Super Psionics are locked at level one, though selecting the same Super Psionic twice moves it to level two or even three times to move it to level three. Only three power slots are available for Super Psionics, and taking the same one more than once will count as using up multiple slots.
In the same way that it communicates telepathically. Thoughts are encoded into the energy waves it produces which are then forced upon the recipient, the same way a normal psionic character does. I do not see this as being impossible for an android simply because it does not possess an organic brain. Mental possession could be like inserting a program of what the robot wished to do via the person if you think controlling a person like a puppet is a bit much for a machine to do. The issue of "soul" is another matter, but it is possible for an android with this to generate a psionic hologram to infest a subject, at least that is how I see it.Mr. Deific NMI wrote:Stone Gargoyle wrote:...snip...
Available Super Psionics (tentative listing):
Bio-Manipulation
Bio-Regeneration (Super)
Catatonic Strike
Electrokinesis - Costs 400,000 credits to acquire
Hydrokinesis - Costs 600,000 credits to acquire
Insert Memory
Mental Illusion
Mentally Possess Others
Mind Bolt - Costs 10,000 credits per 1d6 damage capacity, to a maximum damage of 6d6. Mind Bolts of this type are artificially induced and unaffected by ley lines and nexus points.
Mind Wipe - Costs 100,000 credits to acquire and can only create memory loss for 1d4 days.
Psi-Shield
Psi-Sword
Pyrokinesis - Costs 800,000 credits to acquire
Telekinesis - Costs 200,000 credits to acquire
Telekinetic Force Field
Telemechanics
All Super Psionics are locked at level one, though selecting the same Super Psionic twice moves it to level two or even three times to move it to level three. Only three power slots are available for Super Psionics, and taking the same one more than once will count as using up multiple slots.
How would a robot/android "Insert a Memory" or "Mentally Possess Others"?
Stone Gargoyle wrote:In the same way that it communicates telepathically. Thoughts are encoded into the energy waves it produces which are then forced upon the recipient, the same way a normal psionic character does. I do not see this as being impossible for an android simply because it does not possess an organic brain. Mental possession could be like inserting a program of what the robot wished to do via the person if you think controlling a person like a puppet is a bit much for a machine to do. The issue of "soul" is another matter, but it is possible for an android with this to generate a psionic hologram to infest a subject, at least that is how I see it.Mr. Deific NMI wrote:Stone Gargoyle wrote:...snip...
Available Super Psionics (tentative listing):
Bio-Manipulation
Bio-Regeneration (Super)
Catatonic Strike
Electrokinesis - Costs 400,000 credits to acquire
Hydrokinesis - Costs 600,000 credits to acquire
Insert Memory
Mental Illusion
Mentally Possess Others
Mind Bolt - Costs 10,000 credits per 1d6 damage capacity, to a maximum damage of 6d6. Mind Bolts of this type are artificially induced and unaffected by ley lines and nexus points.
Mind Wipe - Costs 100,000 credits to acquire and can only create memory loss for 1d4 days.
Psi-Shield
Psi-Sword
Pyrokinesis - Costs 800,000 credits to acquire
Telekinesis - Costs 200,000 credits to acquire
Telekinetic Force Field
Telemechanics
All Super Psionics are locked at level one, though selecting the same Super Psionic twice moves it to level two or even three times to move it to level three. Only three power slots are available for Super Psionics, and taking the same one more than once will count as using up multiple slots.
How would a robot/android "Insert a Memory" or "Mentally Possess Others"?
Understood. I appreciate the feedback as well. Do you believe I have limited it enough to be a reasonable option, or would it be too overpowering as written? Part of the reason for limiting level advancement of the psionics is to not make a robot or bionics character too unbalanced to play.Mr. Deific NMI wrote:Stone Gargoyle wrote:In the same way that it communicates telepathically. Thoughts are encoded into the energy waves it produces which are then forced upon the recipient, the same way a normal psionic character does. I do not see this as being impossible for an android simply because it does not possess an organic brain. Mental possession could be like inserting a program of what the robot wished to do via the person if you think controlling a person like a puppet is a bit much for a machine to do. The issue of "soul" is another matter, but it is possible for an android with this to generate a psionic hologram to infest a subject, at least that is how I see it.
By the way, I wasn't doubting it could be made "plausible", I just wanted to see how you are rationalizing it.
I don't know, not getting enough feedback to be able to weigh the pros and cons as far as whether they should be allowed to level up or not. Some things are locked for levels, like skills, in the lesser A.I. for the robot characters. The psionic energy itself has to be generated instead of just existing, which is one logical reason in favor of having the level locked, as the energy generated by the robot would be limited by what it is set to produce. They do not have the option of linking into ley lines, though I have been contemplating a device which might act as a Ley Line Locator and Energy Converter.Gryphon Chick wrote:I don't think that robots and bionics characters having psionics should necessarily be limited to having low level psionics. A.I.s can gain levels the same as regular folks, so why should the Psionic Emulator not gain in ability as it goes up in levels. I agree that you should limit the number of lesser psionic powers to twelve and the Super Psionics to three, but let them have them at regular ability to level them up.
Nimmy seems reluctant to address that issue, perhaps having seen some similar tech item which was included in the Atorian Empire book he seems so eager to mention he has a copy of.
What about the idea of buying levels to increase range and such? Or do you think the psionics should only be available at level 1 and locked there and leave it at that?Mr. Deific NMI wrote:Truly AI robots should not be able to level up their "psionics" in this case.
I have no problem with Transferred Intelligence's and Bionics leveling up.
If it was a natural psionic that "transferred" into a bot, I would see that natural psi not being able to recoup their ISP until in a regular body.
Mr. Deific NMI wrote:Truly AI robots should not be able to level up their "psionics" in this case.
I have no problem with Transferred Intelligence's and Bionics leveling up.
If it was a natural psionic that "transferred" into a bot, I would see that natural psi not being able to recoup their ISP until in a regular body.
Gryphon Chick wrote:Mr. Deific NMI wrote:Truly AI robots should not be able to level up their "psionics" in this case.
I have no problem with Transferred Intelligence's and Bionics leveling up.
If it was a natural psionic that "transferred" into a bot, I would see that natural psi not being able to recoup their ISP until in a regular body.
Would natural psionic transferring to a bot need to buy psionics, though?
I am trying to come up with more paranormal-based implants for robots and bionics characters as well. So far not finding exactly what I want in BTS and the Rifts Bionics Sourcebook that I can use to create optic implants to give a sort of paranormal vision. I am toying with the idea of PPE locators and Ley Line finders also. The books seem very much to want to keep magic and bionics at odds with one another, though.taalismn wrote:Oh, sweet cyber-psionics...
Stone Gargoyle wrote:I am trying to come up with more paranormal-based implants for robots and bionics characters as well. So far not finding exactly what I want in BTS and the Rifts Bionics Sourcebook that I can use to create optic implants to give a sort of paranormal vision. I am toying with the idea of PPE locators and Ley Line finders also. The books seem very much to want to keep magic and bionics at odds with one another, though.taalismn wrote:Oh, sweet cyber-psionics...
I doubt he has. SG generally tries to avoid Rifts with a purple passion. I think he owns the Rifts Bionics Sourcebook, the Rifts Book of Magic and the Megaverse Dimension Builder, but those are it outside of SDC-based books. Is the 'Mindwerks' stuff in a sourcebook by itself or is it included in another book?Snake Eyes wrote:Hey Stone Gargoyle, have you looked in rifts 'Mindwerks', for your ideas
Yes, I avoid anything requiring conversion of MDC to SDC.Gryphon Chick wrote:SG generally tries to avoid Rifts with a purple passion. I think he owns the Rifts Bionics Sourcebook, the Rifts Book of Magic and the Megaverse Dimension Builder, but those are it outside of SDC-based books.
Stone Gargoyle wrote:Yes, I avoid anything requiring conversion of MDC to SDC.Gryphon Chick wrote:SG generally tries to avoid Rifts with a purple passion. I think he owns the Rifts Bionics Sourcebook, the Rifts Book of Magic and the Megaverse Dimension Builder, but those are it outside of SDC-based books.
Sounds pretty neat. If it is a sourcebook, I might have to check it out. What I am wanting to write up, however, are artificially simulated abilities which mimic psionics and magic stuff, for use by robotics characters primarily, for use in locating PPE and paranormal energy, possibly even storing it the way a Rune Weapon does, to give an android the ability to see the invisible, locate ley lines and possibly even cast spells.Snake Eyes wrote:Stone Gargoyle wrote:Yes, I avoid anything requiring conversion of MDC to SDC.Gryphon Chick wrote:SG generally tries to avoid Rifts with a purple passion. I think he owns the Rifts Bionics Sourcebook, the Rifts Book of Magic and the Megaverse Dimension Builder, but those are it outside of SDC-based books.
Ah ok, the reason i asked was because it has a list of cybernetics/implants that boost and/or instill psychic abilities.....pretty neat stuff
Stone Gargoyle wrote:Sounds pretty neat. If it is a sourcebook, I might have to check it out. What I am wanting to write up, however, are artificially simulated abilities which mimic psionics and magic stuff, for use by robotics characters primarily, for use in locating PPE and paranormal energy, possibly even storing it the way a Rune Weapon does, to give an android the ability to see the invisible, locate ley lines and possibly even cast spells.Snake Eyes wrote:Stone Gargoyle wrote:Yes, I avoid anything requiring conversion of MDC to SDC.Gryphon Chick wrote:SG generally tries to avoid Rifts with a purple passion. I think he owns the Rifts Bionics Sourcebook, the Rifts Book of Magic and the Megaverse Dimension Builder, but those are it outside of SDC-based books.
Ah ok, the reason i asked was because it has a list of cybernetics/implants that boost and/or instill psychic abilities.....pretty neat stuff
Yeah, I looked it up in the catalog. Cool. Stuff like that could be of interest.Snake Eyes wrote:Stone Gargoyle wrote:Sounds pretty neat. If it is a sourcebook, I might have to check it out. What I am wanting to write up, however, are artificially simulated abilities which mimic psionics and magic stuff, for use by robotics characters primarily, for use in locating PPE and paranormal energy, possibly even storing it the way a Rune Weapon does, to give an android the ability to see the invisible, locate ley lines and possibly even cast spells.
Sounds cool, but yeah its a sourcebook (SB-3)
See the discussion related to creating the hardware for a robot/android spellcaster in the topic thread Robot Spellcaster Creation Help in the Guild Of Magic & Psionics forum here: viewtopic.php?f=39&t=137425Stone Gargoyle wrote:What I am wanting to write up, however, are artificially simulated abilities which mimic psionics and magic stuff, for use by robotics characters primarily, for use in locating PPE and paranormal energy, possibly even storing it the way a Rune Weapon does, to give an android the ability to see the invisible, locate ley lines and possibly even cast spells.
Stone Gargoyle wrote:Robotics
Holographic Projectors
Pilot Projector: This is a feature available to vehicular type robots to give the appearance of a driver. The image can actually be anything that fits the space. Enclosed compartments can have projections that fill the entire compartment, but open compartments such as those for a jeep style robot can project an image 5 cubic feet in size. The system is driven by the robot's AI which can make the image move and respond to questions, etc. Cost: $300,000.
True. You could also use it to hide/disguise the driver and passengers to give a different image, thus hiding the presence of drugs and weapons from the cops' view. There are a lot of applications for this.taalismn wrote:Stone Gargoyle wrote:Robotics
Holographic Projectors
Pilot Projector: This is a feature available to vehicular type robots to give the appearance of a driver. The image can actually be anything that fits the space. Enclosed compartments can have projections that fill the entire compartment, but open compartments such as those for a jeep style robot can project an image 5 cubic feet in size. The system is driven by the robot's AI which can make the image move and respond to questions, etc. Cost: $300,000.
Or, if you're driving alone, you can use it to create the illusion of passengers, and thus use the multiple-occupant traffic lane without being pulled over by the police.
I don't know if there are any from canon sources or not, which is why I have not attempted any of my own. Does anyone know if there are stats for force field generators anywhere and what they would cost?Gryphon Chick wrote:Are there force field systems available in any of the sourcebooks? If not, it would be interesting to see some of that appear here.
Aliens Unlimited Galaxy Guide - for armors.Stone Gargoyle wrote:I don't know if there are any from canon sources or not, which is why I have not attempted any of my own. Does anyone know if there are stats for force field generators anywhere and what they would cost?Gryphon Chick wrote:Are there force field systems available in any of the sourcebooks? If not, it would be interesting to see some of that appear here.
But nothing is available to robots or for vehicles, correct? If the armors have them built in and they are part of the armor cost, then is there any way of determining the cost independent of the total armor system?NMI wrote:Aliens Unlimited Galaxy Guide - for armors.Stone Gargoyle wrote:I don't know if there are any from canon sources or not, which is why I have not attempted any of my own. Does anyone know if there are stats for force field generators anywhere and what they would cost?Gryphon Chick wrote:Are there force field systems available in any of the sourcebooks? If not, it would be interesting to see some of that appear here.
Atorian Empire: Guide to Imperial Space manuscript