Rifts Adventure Source Books...Any Good?

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Rifts Adventure Source Books...Any Good?

Unread post by MurderCityDisciple »

Later on this evening I'm going to run my first Rifts game :bandit: and I was wondering if the adventure sourcebooks were worth getting.

I have one, Forbidden Knowledge but have yet to read it. It was really cheap so I picked it up at my local hobby store, Pandemonium in Garden City.

Anyway...Adventure Sourcebooks...
Are they worth picking up?

And man some of the promised upcoming titles seem wicked....Fortress City of New Waukegan!! The Republicans!! Demon-Held Detroit!!! Of course this was written in 2003.

Demon-Held Detroit!!! Man I wanna run that big time.
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Re: Rifts Adventure Source Books...Any Good?

Unread post by Nekira Sudacne »

mercenary adventures has the great combat mage spell list, which drastically increaases all mages options in combat.
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Re: Rifts Adventure Source Books...Any Good?

Unread post by Sureshot »

I would say all but the black Vault are useful. Some items in the book are truly frigtening yet that place has MDC duct tape stored under high security. It's a decent item yet hardly worth storing in a facility that has more security than Area 51. As well as many other minor magical knick knacks. With respect the only book that almost always laughing so hard my eyes water.
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Re: Rifts Adventure Source Books...Any Good?

Unread post by Zamion138 »

Sureshot wrote:I would say all but the black Vault are useful. Some items in the book are truly frigtening yet that place has MDC duct tape stored under high security. It's a decent item yet hardly worth storing in a facility that has more security than Area 51. As well as many other minor magical knick knacks. With respect the only book that almost always laughing so hard my eyes water.


Yeah black vualt is lame..... If you can break in there your a godling and his quintuplet siblings with temporal magic and two NE repo bots backing you up, also why would the CS keep crates of TW egg beaters.....one is enough, im aware not all magic items are the coolest thing ever but if my party managed to survive and get out with a random rolled crate we didnt have time to open and it had said TW egg beaters in it id be pissed.
and my gm better have something cool hidden under them cuase darn it! it was hell getting in there.
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Re: Rifts Adventure Source Books...Any Good?

Unread post by Akashic Soldier »

Zamion138 wrote:Yeah black vualt is lame..... If you can break in there your a godling and his quintuplet siblings with temporal magic and two NE repo bots backing you up, also why would the CS keep crates of TW egg beaters.....one is enough, im aware not all magic items are the coolest thing ever but if my party managed to survive and get out with a random rolled crate we didnt have time to open and it had said TW egg beaters in it id be pissed.
and my gm better have something cool hidden under them cuase darn it! it was hell getting in there.


I love Rifts Black Vault. Handy for determining random treasure.
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Re: Rifts Adventure Source Books...Any Good?

Unread post by Blindscout »

I'm a big fan of Mercenary Adventures. I like most of the OCCs, particularly the Cold Blood and Tin-Soldier (I would really love to play a Tin-Soldier someday). It has some fun adventure ideas and I really like quite a few of the combat magic spells. I see them as a natural path for spell theory to take in a world that has both a high amount of magic and insane levels of technology.
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Re: Rifts Adventure Source Books...Any Good?

Unread post by keir451 »

They can be very useful for creating a starting point for adventures if you're "running low' on ideas or, as said earlier by Ninjabunny, for fleshing out areas at least I THINK he meant "fleshing" vs "flushing" :lol: ).
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Re: Rifts Adventure Source Books...Any Good?

Unread post by MurderCityDisciple »

I guess Palladium isn't continuing with the little adventure books are they?

Cuz I think I'd be picking them up....Demon Held Detroit...sounds like a metal song...needs to be a book.
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Re: Rifts Adventure Source Books...Any Good?

Unread post by Zamion138 »

The large adventure source book is great too....forgot its exact name but i know its blue hahaha
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Re: Rifts Adventure Source Books...Any Good?

Unread post by MurderCityDisciple »

Zamion138 wrote:The large adventure source book is great too....forgot its exact name but i know its blue hahaha



Agree...the Adventure Sourcebook is wonderful. I actually did some major changes on how I lay out my basic game structure from reading that book and I've been running rpg games since 1981!! :eek:
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Re: Rifts Adventure Source Books...Any Good?

Unread post by Eclipse »

I find the idea that the black vault is filled with magical junk like a souvenir shop to be classic personally. Only mages would be good judges of whether magical items are valuable and the CS is so resolutely anti-magic.. :D
And if... somone whipped out a mini gun. We run and hide. lol.

Now.. some guys won't... and you can say nice things at their funeral. "He was a brave soul.... if stupid.. he didn't take cover when the guy whipped out the mini gun on us that day.. but his blood-fountaining corpse did give us a chance to sneak around and clonk the machine gunner on the head with a rock. Rest in Pieces.... Swiss Cheese Man.....

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Re: Rifts Adventure Source Books...Any Good?

Unread post by Sureshot »

Akashic Soldier wrote:I love Rifts Black Vault. Handy for determining random treasure.


At least it does have that going for it. Pretty much nearly the only thing.
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Palladium can't be given a free pass for criticism because people have a lot of emotion invested in it.

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Re: Rifts Adventure Source Books...Any Good?

Unread post by Sureshot »

I do like Mercenary Adventures except find two occs. The Paratrooper and Hazmat specialist occs that do not fit into Rifts. In a world where you can fly around in Jet Packs and flying vehilces and power armor seems kind of redundant. As well Rifts ari space is imo too dangerous to field large amounts of paratroopers imo. The Hazmat specialist just seems very limited. It's a occ that needs to stay close by areas that can dispose of the hazardous materials that the OCC is supposed to find. Who wants to lug around a leaky radioactive damaged nuclear reactor for a long time.
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Palladium can't be given a free pass for criticism because people have a lot of emotion invested in it.

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Re: Rifts Adventure Source Books...Any Good?

Unread post by Sureshot »

I don't hate the Paratrooper. Just find that it's imo not a good fit for Rifts. Not to mention it's somewhat of a redudant occ.
If it's stupid and it works. It's not stupid

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Re: Rifts Adventure Source Books...Any Good?

Unread post by Zamion138 »

The thing about the paratrooper i dont like is the bonous attack...i dont see why they get this and so many other occ's dont.
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Re: Rifts Adventure Source Books...Any Good?

Unread post by Nekira Sudacne »

Gryphon wrote:I dislike seeing ANY unaugmented OCC get an additional attack, even Cyber-Knight. You want them to have another attack, tack it onto their hand to hand instead, don't give it to them "just cause" they happen to be a Cyber Knight!


what's wrong with a few having more attacks?
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Re: Rifts Adventure Source Books...Any Good?

Unread post by Zamion138 »

Nekira Sudacne wrote:
Gryphon wrote:I dislike seeing ANY unaugmented OCC get an additional attack, even Cyber-Knight. You want them to have another attack, tack it onto their hand to hand instead, don't give it to them "just cause" they happen to be a Cyber Knight!


what's wrong with a few having more attacks?


The problem I have is the special forces guy in mercinaires and the cs vs dont get one.
but the guy who jumps out of a plain does cuase thats compltely diffrent.
the cyber knights over the top these days sense the update. pretty much they are tech destorys wich to me is basicly a CS killer not so much an evil destorer its not what i used to think of them as like kights of old......now they are PA slayers....
Anyhow
yeah there are alot of occ's that dont get an extra attack and very few that do the ones that do are ultra rare and i just dont see a parachuter as being an earner of.
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Re: Rifts Adventure Source Books...Any Good?

Unread post by Nekira Sudacne »

Zamion138 wrote:
Nekira Sudacne wrote:
Gryphon wrote:I dislike seeing ANY unaugmented OCC get an additional attack, even Cyber-Knight. You want them to have another attack, tack it onto their hand to hand instead, don't give it to them "just cause" they happen to be a Cyber Knight!


what's wrong with a few having more attacks?


The problem I have is the special forces guy in mercinaires and the cs vs dont get one.
but the guy who jumps out of a plain does cuase thats compltely diffrent.
the cyber knights over the top these days sense the update. pretty much they are tech destorys wich to me is basicly a CS killer not so much an evil destorer its not what i used to think of them as like kights of old......now they are PA slayers....
Anyhow
yeah there are alot of occ's that dont get an extra attack and very few that do the ones that do are ultra rare and i just dont see a parachuter as being an earner of.


Okay.

So how do you determine merit subjectivly?
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Re: Rifts Adventure Source Books...Any Good?

Unread post by Zamion138 »

Nekira Sudacne wrote:
Zamion138 wrote:
Nekira Sudacne wrote:
Gryphon wrote:I dislike seeing ANY unaugmented OCC get an additional attack, even Cyber-Knight. You want them to have another attack, tack it onto their hand to hand instead, don't give it to them "just cause" they happen to be a Cyber Knight!


what's wrong with a few having more attacks?


The problem I have is the special forces guy in mercinaires and the cs vs dont get one.
but the guy who jumps out of a plain does cuase thats compltely diffrent.
the cyber knights over the top these days sense the update. pretty much they are tech destorys wich to me is basicly a CS killer not so much an evil destorer its not what i used to think of them as like kights of old......now they are PA slayers....
Anyhow
yeah there are alot of occ's that dont get an extra attack and very few that do the ones that do are ultra rare and i just dont see a parachuter as being an earner of.


Okay.

So how do you determine merit subjectivly?


I dont have a hard and fast rule for it
its just that if the CS commando, the special forces, and almost every other un-magic un-psi un-druged or bionic/cyber guy does not get one then why the heck should the paratrooper.
correct me if im wrong but I cant think of any of the top of my head that gets bonouses attacks that is not enhanced.
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Re: Rifts Adventure Source Books...Any Good?

Unread post by Nightmask »

Zamion138 wrote:
Nekira Sudacne wrote:
Zamion138 wrote:
Nekira Sudacne wrote:
Gryphon wrote:I dislike seeing ANY unaugmented OCC get an additional attack, even Cyber-Knight. You want them to have another attack, tack it onto their hand to hand instead, don't give it to them "just cause" they happen to be a Cyber Knight!


what's wrong with a few having more attacks?


The problem I have is the special forces guy in mercinaires and the cs vs dont get one.
but the guy who jumps out of a plain does cuase thats compltely diffrent.
the cyber knights over the top these days sense the update. pretty much they are tech destorys wich to me is basicly a CS killer not so much an evil destorer its not what i used to think of them as like kights of old......now they are PA slayers....
Anyhow
yeah there are alot of occ's that dont get an extra attack and very few that do the ones that do are ultra rare and i just dont see a parachuter as being an earner of.


Okay.

So how do you determine merit subjectivly?


I dont have a hard and fast rule for it
its just that if the CS commando, the special forces, and almost every other un-magic un-psi un-druged or bionic/cyber guy does not get one then why the heck should the paratrooper.
correct me if im wrong but I cant think of any of the top of my head that gets bonouses attacks that is not enhanced.


I feel similar regarding their inexplicable immunity to Horror Factor that I've heard of, when no other character that hasn't some kind of super-power or heavy magical ritual that they've undergone is immune to horror factor. Even creatures that deal with horrific creatures on a daily basis (like Summoners and Shifters) are lucky to get a few plusses to save against Horror Factor let alone total immunity. Unless they've some brain implant that removes their ability to be affected by horror factor Paratroopers simply shouldn't have it.
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Re: Rifts Adventure Source Books...Any Good?

Unread post by Greyaxe »

I agree about the Immunity to horror factor, even the Undead Slayer isn't immune to HF. The extra attack and the automatic bonuses with a rifle while falling from the sky i can live with.
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Re: Rifts Adventure Source Books...Any Good?

Unread post by Zamion138 »

See i get the bonus when falling from the sky, i dont see it comming up often mind you but it makes sense .....thats there bag but immune to hf is over the top falling from a plain your umptenth time with a parachute on is not as scary as facing a balrog or yin sloth.
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Re: Rifts Adventure Source Books...Any Good?

Unread post by Nekira Sudacne »

cyber knights can make psi-swords at first level, so i'm not sure what you mean by that. in any case, Cyber knights were always intended to be amoung the best hand to hand fighters anywhere, so I really don't have a problem with them having it. it does predate all the anti-tech powers, which actually makes a bit of sense when you consider their founder was from palladium fantasy. he would have been much more concerned with technology and ranged weapons (that he didn't really know how to deal with) than magic (which he had extensive experiance in fighting already)
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Re: Rifts Adventure Source Books...Any Good?

Unread post by dragonfett »

I like Sourcebook 1: Revised and Expanded over the original for one simple reason, it has all of the original equipment plus more Northern Gun stuff (like the Big Bertha). It even has the original adventure with Archie 3. I think it's usable by anyone who would use the original, and if they don't like the stuff about the Republicans, they don't have to read that section. The only thing that it doesn't have is the FAQ (outdated if you ask me), CS unit sizes (I think), and stats for the Skelebot (which they have in the RUE and CWC). Those are the only things that I can think of that didn't get put in the Revised and Expanded version.
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