Question regarding Blast Radius...
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Question regarding Blast Radius...
Do you guys apply blast radius damage to other areas of a target?
Say an Organic Rocket with its 10' blast radius hits a Steel Troopers main body. Obviously the entire body is encompassed within the blast radius, so do you apply the damage taken to its limbs?
Say an Organic Rocket with its 10' blast radius hits a Steel Troopers main body. Obviously the entire body is encompassed within the blast radius, so do you apply the damage taken to its limbs?
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Re: Question regarding Blast Radius...
This kind of partially, in a round about fashion answers my question.
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Re: Question regarding Blast Radius...
Mr. Deific NMI wrote:Do you guys apply blast radius damage to other areas of a target?
Say an Organic Rocket with its 10' blast radius hits a Steel Troopers main body. Obviously the entire body is encompassed within the blast radius, so do you apply the damage taken to its limbs?
Yes I've always done that.
Re: Question regarding Blast Radius...
If I do blast radius affects everything, it means everything. Sensor arrays, weapons, etc etc etc. I generally leave the choice up to my players though, if they just want main body we'll go that way; if they want missiles fom hell, we can go that way too. Oh, do keep in mind that a blast at the front of the body won't damage the back and a side shot won't damage the opposite side. Physics is funny like that.
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Re: Question regarding Blast Radius...
I think I'm going to start. Also usually blast radius damage is half of what it normally is, but I make fragmentation do full damage to the entire blast area.

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Re: Question regarding Blast Radius...
Last time I had a group opt for blast radius damage being everything, I crippled a behemoth in 2 melee rounds when they got caught by a NEXUS patrol. It was not a good day for the group.
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Re: Question regarding Blast Radius...
I personally steer away from the Missiles from hell. I use the Main Body as an 'Overall Health' aspect of the mecha. But providing half damage to other aspects of the mecha, it just doesn't work for me.
Not to mention that the rules state the damage goes to the Main Body. Even the half damage to other Mecha. So this implies only the Main Body of the Mecha is affected.
Not to mention that the rules state the damage goes to the Main Body. Even the half damage to other Mecha. So this implies only the Main Body of the Mecha is affected.
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Re: Question regarding Blast Radius...
I rule it that blast radius damage goes into all hit locations vulnerable to it. I also make fragmentation do full damage to everything in the blast radius.
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Re: Question regarding Blast Radius...
Tiree wrote:I personally steer away from the Missiles from hell. I use the Main Body as an 'Overall Health' aspect of the mecha. But providing half damage to other aspects of the mecha, it just doesn't work for me.
Not to mention that the rules state the damage goes to the Main Body. Even the half damage to other Mecha. So this implies only the Main Body of the Mecha is affected.
My problem with that is this:
If 2 targets are standing say, 12' away from each other and taget #1 gets hit with a weapon that has a 20' blast radius, then somehow the "explosion" hits #1's mainbody, skips over/around his limbs, skips over/around #2's limbs and THEN hits #2's mainbody?
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Re: Question regarding Blast Radius...
Mr. Deific NMI wrote:Tiree wrote:I personally steer away from the Missiles from hell. I use the Main Body as an 'Overall Health' aspect of the mecha. But providing half damage to other aspects of the mecha, it just doesn't work for me.
Not to mention that the rules state the damage goes to the Main Body. Even the half damage to other Mecha. So this implies only the Main Body of the Mecha is affected.
My problem with that is this:
If 2 targets are standing say, 12' away from each other and taget #1 gets hit with a weapon that has a 20' blast radius, then somehow the "explosion" hits #1's mainbody, skips over/around his limbs, skips over/around #2's limbs and THEN hits #2's mainbody?
This I understand, that is why I see the Main Body is roughly an 'Overall' health of the Mecha, and not necessarily just the center torso.
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Re: Question regarding Blast Radius...
I let my players decide how we do blast radius at the start of the game.
Choice 1 = full damage just to Main Body (overall health concept)
Choice 2 = half damage to all exposed areas, attachments, gear and Main Body.
Most groups like Choice 2...until they get hit by an area effect.
Choice 1 = full damage just to Main Body (overall health concept)
Choice 2 = half damage to all exposed areas, attachments, gear and Main Body.
Most groups like Choice 2...until they get hit by an area effect.
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Re: Question regarding Blast Radius...
I'm a poor book-keeper and I like fast and frantic combat, so I keep things simple - damage to the main body only.
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Re: Question regarding Blast Radius...
After looking at this thoroughly, I believe using Blast Radius damage versus other parts of the Mecha is actually wrong with its implementation. Since if you have two targets standing next to each other. One is the Primary target, while the other is caught in the blast radius. The one caught in the blast radius only takes damage to the Main Body.
Logically speaking, this means that Missile Damage ONLY affects Main Body
Logically speaking, this means that Missile Damage ONLY affects Main Body
Re: Question regarding Blast Radius...
Missiles aren't the only area effect weapon in Splicers, just the easiest example. Either way, it's a matter of playstyle - more lethal uses damage to other parts, less lethal uses main body only. My groups always want to see what more lethal is like for a couple of sessions then they beg to go back to main body after a few War Mounts and HA are crippled in the opening rounds of combat against NEXUS forces.
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Re: Question regarding Blast Radius...
Dustin Fireblade wrote:Mr. Deific NMI wrote:Do you guys apply blast radius damage to other areas of a target?
Say an Organic Rocket with its 10' blast radius hits a Steel Troopers main body. Obviously the entire body is encompassed within the blast radius, so do you apply the damage taken to its limbs?
Yes I've always done that.
Seconded.
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Re: Question regarding Blast Radius...
To me, anything in the blast radius is going to get hit by the blast. A grenade that showers deadly shrapnel over a twenty foot radius is not just going to hit my main body if it goes off near - there's a good chance that it's also going to hit my head, arms, legs, et cetera, et cetera.
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Re: Question regarding Blast Radius...
Yeah, really puts a good spin on the game when lets say a bot gets hit by a plasma missile, and super heated plasma washes over sensors and power cables. Suddenly the bots rail gun no longer is receiving power from the bots power source.
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Updated Aug 2015
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Updated Aug 2015
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-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
Re: Question regarding Blast Radius...
I ran robotech years ago and how my group did explosions was. Main Body to all within the blast radius, period. Makes it simple.
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Re: Question regarding Blast Radius...
The Galactus Kid wrote:I think I'm going to start. Also usually blast radius damage is half of what it normally is, but I make fragmentation do full damage to the entire blast area.
part of my standard houserules. makes all those exposed sensor turrets and weapons on robots and vehicles more fragile..allowing you to acheive "mission kills" even if you don't have the firepower to bring it down completely.
i also add the "additional effects" for nuclear weapons from SB4 to the LRM micronukes, at a reduced radius. really makes them effective.
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