Balabanto wrote:Battle Magus can cast Negate Magic at the end of the first round of combat, and the MK has no way of doing this. Fight ends.
Since when does Negate Magic float around the opponant .. rather then being a cloud you can move out of its area of effect ? (its area effect is 60ft TOTAL, not per lvl but 60 ft TOTAL which is laughable)
Since when does Negate Magic .. negate Psionic powers ?
Since when does Negate Magic .. negate technological weaponry ?
Since when does Negate Magic .. negate hand 2 hand abilities ?
You seem to think that Magic is the only thing the Mystic Knight has going .. And that Negate Magic is going to turn the tide of the battle with out question and the MK is simply going to roll over an let you beat on him ..
Sorry .. but MK's are nasty nasty nasty villians .. of the highest caliber .. If you think that a simple negate magic is going to be the end all thats it game ..
I'm not sure you understand what youre dealing with ..
Whats negate magic going to do when the MK pulls out a rail gun (or laser, or Plasma, or Particle Beam weaponry) ?
Whats negate magic going to do when the BM is trapped inside of a Psionic Force Field Bubble ?
Not to mention .. Negate Magic = 2 or 3 action spell casting ..
Means you leave your self open for 2-3 actions of the MK .. to attack you or litterally do anything he chooses ..
BM starts casting Negate magic .. (This is the BM's action)
MK shoots the BM for 7d6 MD ..... (This is the MK's action), And subsequently the BM now has to start the casting over.
(Rules of magic clearly state if youre under direct fire you can not cast period)
(Rules of magic clearly state if youre bothered in the least .. You can not cast a spell)
While the BM is busy trying to focus on casting Negate Magic, he is completely defenseless and has no actions for the duration of the spell being cast is .. (2-3 actions for a lvl 8 spell)
Punching the BM in the face is enough to stop the spell casting of Negate Magic, imagine getting hit for Mega Damage while trying to cast ..
In other words .. the BM leaving themselves open for 2-3 actions is more then enough for the MK to disrupt any spell that the BM is trying to cast ..
Basically .. The BM may have the spell an the ability to cast the spell .. But .. the MK will not allow the BM the time to cast the spell ..
Especially if the BM is close enough to actually use magic in combat .. considering the MK's ability to shoot Bolts of Energy out to 1'000 ft (or more)
So youre arguement of the BM will cast Negate Magic is already proven that it will not work. Two simple reasons.
1) - its not going to be close enough to do anything to the Mk .. over 2'000ft or more away .. due to the Mk's shooting at him.
2) - The Spell itself takes 2-3 actions to cast, and if youre close enough for the magic to effect the Mk, then youre close enough for the Mk to disrupt the actual casting of said spell.
The BM will not get that spell off.
EDIT:
And Negate Magic = Can be saved against .. rather easily by a 15th lvl caster.