Search found 5907 matches
- Thu May 16, 2024 9:33 pm
- Forum: Megaverse phpBB Bugs/Wish List
- Topic: Still No Emails
- Replies: 0
- Views: 126
Still No Emails
So I'm still not getting any emails notifying me of replies to any threads I'm subscribed to. From what I can tell I seem to be the only user with this issue. I was getting them before the update, and I never changed any of my user settings so I don't understand why I stopped getting any emails from...
- Fri Mar 22, 2024 6:16 pm
- Forum: Megaverse phpBB Bugs/Wish List
- Topic: Issues Since Update
- Replies: 8
- Views: 6801
Re: Issues Since Update
I'm still not getting them.theran_mage wrote: ↑Mon Feb 19, 2024 12:33 am Hi everyone,
1: Emails: I've resolved the email issue. We updated our mail server a while back and the settings didn't make it to the forums. Should be good now.
- Sun Jan 21, 2024 12:14 am
- Forum: Megaverse phpBB Bugs/Wish List
- Topic: Issues Since Update
- Replies: 8
- Views: 6801
Re: Issues Since Update
I am looking into the emails. Might be a backend setting that got flipped. I am comparing the old forums to the new. Were you able to find anything wrong? I'm still not receiving any emails from here. Nothing in my spam folder, nothing going to my alternate email address, and all the settings are c...
- Sun Nov 12, 2023 1:43 pm
- Forum: Megaverse phpBB Bugs/Wish List
- Topic: Issues Since Update
- Replies: 8
- Views: 6801
Re: Issues Since Update
Still not getting email notifications.
Already using prosilver dark.
Not sure why you mentioned the digests, but it was already set to daily and I'm not getting anything from that either. Nothing from here is going to my spam folder either.
Already using prosilver dark.
Not sure why you mentioned the digests, but it was already set to daily and I'm not getting anything from that either. Nothing from here is going to my spam folder either.
- Tue Oct 31, 2023 3:25 pm
- Forum: Megaverse phpBB Bugs/Wish List
- Topic: Issues Since Update
- Replies: 8
- Views: 6801
Issues Since Update
So I've been having the following issues since the update came about: 1) I no longer receive emails telling me about new replies to threads I've been following. Yes I have the box checked to get emails. 2) I can't clear out the notifications of things I've already looked at. The only thing I seem to...
- Fri Sep 22, 2023 3:25 pm
- Forum: Megaverse phpBB Bugs/Wish List
- Topic: [RESOLOVED]Not a fan of the new board themes...
- Replies: 24
- Views: 6683
Re: Not a fan of the new board themes...
You were able to find themes?
- Mon Sep 11, 2023 6:04 pm
- Forum: Guild of Magic & Psionics
- Topic: Can Helpful spells be cast on a Shadow Beast?
- Replies: 9
- Views: 1067
Re: Can Helpful spells be cast on a Shadow Beast?
darthauthor wrote:For some reason I am being black listed on the Rifts forum thread.
How do I find out why?
How do I correct it?
Huh?
![Confused :?](./images/smilies/help.gif)
The site was down overnight. Were you trying to visit then?
- Sun Sep 10, 2023 6:59 pm
- Forum: Guild of Magic & Psionics
- Topic: Can Helpful spells be cast on a Shadow Beast?
- Replies: 9
- Views: 1067
Re: Can Helpful spells be cast on a Shadow Beast?
Maybe he's used to playing D&D where certain helpful spells are actually damaging to some creatures.
- Wed Aug 16, 2023 3:57 pm
- Forum: Rifts®: Dimension Books
- Topic: Ever run an epic campaign onboard a gigantic space station?
- Replies: 2
- Views: 2482
Re: Ever run an epic campaign onboard a gigantic space stati
No, none of my groups have played the PB equivalent of ST:DS9.
- Sat Aug 12, 2023 3:22 pm
- Forum: Rifts®
- Topic: Mega Damage Question/ Combat question
- Replies: 21
- Views: 1838
Re: Mega Damage Question/ Combat question
Will you all please stop loggin into the ghost site before you post anything.
Re: Amnesia
Killer Cyborg wrote:I forget.
![Okay :ok:](./images/smilies/bigok.gif)
- Fri Aug 04, 2023 6:30 pm
- Forum: Rifts®
- Topic: Spoiled for Choice? Wizards cause problems
- Replies: 54
- Views: 3967
Re: Spoiled for Choice? Wizards cause problems
Do more choices lower creativity and speed at the table? No and yes. More choices don't lower creativity. If you're playing a Man-at-Arms class your choices are pretty much limited to which weapon do you use in combat. Those with extra abilities (be they magic, psychic, mutant, or whatever) might b...
- Mon Jul 31, 2023 7:06 am
- Forum: Rifts®
- Topic: Mega Damage Question/ Combat question
- Replies: 21
- Views: 1838
Re: Mega Damage Question/ Comvbat question
My group uses a modified version of the GI Joe rule, which is the remaining MD is treated as SDC to those characters caught in such a situation.
- Fri Jul 21, 2023 10:32 pm
- Forum: Rifts®
- Topic: Is this the Most Powerful Character Build Possible?
- Replies: 46
- Views: 24708
Re: Is this the Most Powerful Character Build Possible?
Killer Cyborg wrote:It's book-legal IF there's a rule somewhere allowing Zentraedi to have super-powers.
I'm not sure if that's a rule.
There's no rule excluding them from having superpowers either. Personally that's what I would base my ruling off of.
- Sat Jul 15, 2023 4:30 pm
- Forum: Rifts®
- Topic: Small error I found.
- Replies: 13
- Views: 1211
Re: Small error I found.
You're gonna have to do a better job explaining how that's an error.
- Fri Jul 14, 2023 6:26 pm
- Forum: G.M.s Forum
- Topic: Could an Atlantean become a Master Vampire?
- Replies: 13
- Views: 3460
Re: Could an Atlantean become a Master Vampire?
RAW they couldn't. Personally I'd allow gods and alien intelligences to override that rule so you could end up with a TA vampire lord. However I wouldn't allow a vampire intelligence to override the rule so any TA vampire lords in a game I ran would have been cursed (or rewarded) to be that way (dep...
- Fri Jul 14, 2023 6:18 pm
- Forum: Rifts®
- Topic: Do Soulcraft weapons bypass armor?
- Replies: 1
- Views: 512
Re: Do Soulcraft weapons bypass armor?
All attacks do damage to the target's SDC first, and then, once that's reduced to zero, to hit points. For those attacks that say "does damage direct to hit points" then you simply ignore the target's SDC, however you do not ignore any armor (or other forms of protection) they may be weari...
- Thu Jun 29, 2023 6:41 am
- Forum: Guild of Magic & Psionics
- Topic: Atlantean Monster Shaping Tattoo
- Replies: 5
- Views: 565
Re: Atlantean Monster Shaping Tattoo
Going off of the info in WB6 I'd say you'd look like a vampire, but you'd only get the powers the tattoo gives you. So while you look like a vampire you're still vulnerable to normal MD attacks and what have you.
- Thu Jun 29, 2023 6:30 am
- Forum: Beyond the Supernatural™
- Topic: Boxed nightmares
- Replies: 6
- Views: 8347
Re: Boxed nightmares
Having just picked up the book recently myself, I'm super pleased at how great the adventures inside are; the only complaint that I can think of is that the After Midnight tabloid supplement isn't an attached pamphlet, but printed inside the main book, but even that isn't a big deal at all. My only...
- Thu Jun 29, 2023 6:06 am
- Forum: Heroes Unlimited™
- Topic: Mind bond copy psi powers
- Replies: 6
- Views: 4908
Re: Mind bond copy psi powers
Lostboy wrote:Does using mind bond on another psychic allow it's user to use the psi powers of the person it is used on?
No.
- Sun Jun 04, 2023 5:18 pm
- Forum: Rifts®
- Topic: Your Opinon: Can Psychic Abilities Be Taught in Rifts?
- Replies: 29
- Views: 3826
Re: Your Opinon: Can Psychic Abilities Be Taught in Rifts?
IMO someone who was born with psychic powers (or acquired them later in life) but never really developed them much can be taught how to use them better (to the point of being able to pick a PCC), but someone without psychic powers can never be taught to use them.
- Fri May 19, 2023 3:04 pm
- Forum: Palladium Fantasy RPG®
- Topic: How would you Improved PFrpg,s OCC?
- Replies: 43
- Views: 69986
Re: How would you Improved PFrpg,s OCC?
One of the Rifters had a system for improving weapon skills as well.
- Thu May 11, 2023 7:35 am
- Forum: Palladium Fantasy RPG®
- Topic: How would you Improved PFrpg,s OCC?
- Replies: 43
- Views: 69986
Re: How would you Improved PFrpg,s OCC?
Remove calling all the 'Character Classes' '.O.C.C.'s and just call them 'Character Classes' when talking about ALL the character classes. This would remove most of the confusion about which character classes are being talked about. In my opinion this was one thing PB should of done with RUE to mak...
- Wed May 10, 2023 3:18 pm
- Forum: Palladium Fantasy RPG®
- Topic: How would you Improved PFrpg,s OCC?
- Replies: 43
- Views: 69986
Re: How would you Improved PFrpg,s OCC?
I'd get rid off all OCCs and most RCCs, and replace them with some kind of point-based system that also uses your character's IQ and background into consideration.
- Sat May 06, 2023 12:56 pm
- Forum: Rifts®
- Topic: Raising IQ
- Replies: 17
- Views: 1670
Re: Raising IQ
Let me ask the question this way. Does anyone know an OCC skill that raises IQ, I see a few that do PE and ME but nothig that raises IQ and I'm trying to boost mine one point. Outside of the Rifter 19 article I don't think there are any. EDIT: You might be able to find a HtH form from Ninjas & ...
- Sat Apr 22, 2023 1:01 am
- Forum: G.M.s Forum
- Topic: Canon Ball ?
- Replies: 5
- Views: 3065
Re: Canon Ball ?
IIRC the ancient weapons book should have early cannons (and muskets) listed. Unfortunately I don't own the PDF and no longer have that book so I can't open it up to verify.
- Sat Apr 01, 2023 8:08 pm
- Forum: Rifts®
- Topic: Col. Thaddeus Lyboc write up or illustration
- Replies: 3
- Views: 894
Re: Col. Thaddeus Lyboc write up or illustration
He should be in the first sourcebook.
- Tue Mar 28, 2023 5:37 pm
- Forum: Heroes Unlimited™
- Topic: Mega-Hero Achilles Heel: Must Transform
- Replies: 6
- Views: 5630
Re: Mega-Hero Achilles Heel: Must Transform
I'd allow for some powers to always be active, or certain parts of powers to always be active. You'll have to go over your PC with your GM to figure out which ones should always be active or not due to the subjective nature of this. Some GMs would be more strict than others when it comes to what abi...
- Mon Mar 27, 2023 5:14 pm
- Forum: Rifts®
- Topic: Near-human d-bees?
- Replies: 6
- Views: 1350
Re: Near-human d-bees?
Aliens Unlimited and Phase World settings also have human-like races you can use.
- Mon Mar 13, 2023 11:33 pm
- Forum: Guild of Magic & Psionics
- Topic: Types of Magic
- Replies: 10
- Views: 1856
Re: Types of Magic
I got a spreadsheet.
- Fri Mar 10, 2023 8:27 pm
- Forum: Guild of Magic & Psionics
- Topic: Necromancy spells per level
- Replies: 3
- Views: 944
Re: Necromancy spells per level
Probably because Kevin thought that OCC should be for villains only and as such a GM can just let them have whatever spells they thought the NPC needed.
- Fri Mar 10, 2023 8:16 pm
- Forum: Heroes Unlimited™
- Topic: Hardware unlimited what happen to it??
- Replies: 38
- Views: 17072
Re: Hardware unlimited what happen to it??
It seems like Hardware Unlimited was officially cancelled in 2015 . Yeah, and given the most recent weekly update, it's safe to assume the project is dead in the water: "Officially Canceled: These projects aren’t going to happen. I know that isn’t fun to hear, but it’s the truth. In many cases...
- Tue Feb 21, 2023 5:17 pm
- Forum: Rifts®
- Topic: + to hit bonus's?
- Replies: 8
- Views: 1874
Re: + to hit bonus's?
Chaos Earth: P.P. always matters. Rifts UE: P.P. is just for punching and cutting, not for shooting. Chaos Earth page 149 “Character P.P. Bonuses do NOT count when shooting an automatic weapon, rail gun, shotgun, energy weapon or any modern weapon.” If I recall correctly older books had PP countin...
- Thu Jan 19, 2023 9:08 am
- Forum: Palladium Fantasy RPG®
- Topic: Palladium Fantasy Rune font
- Replies: 17
- Views: 8771
Re: Palladium Fantasy Rune font
FYI for anyone who may want the font:
I have an older version of MS Word and I haven't used the font in a few years, so I don't know if it's compatible with newer versions of Word or if an update broke it. Also I'm not the original author, so if it is broken I don't know how to fix it.
I have an older version of MS Word and I haven't used the font in a few years, so I don't know if it's compatible with newer versions of Word or if an update broke it. Also I'm not the original author, so if it is broken I don't know how to fix it.
- Wed Jan 18, 2023 6:25 pm
- Forum: Palladium Fantasy RPG®
- Topic: Diabolist Nukes
- Replies: 17
- Views: 1675
Re: Diabolist Nukes
So one of my players feels he has found a loophole in the Diabolist creation of wards. Outside of throwing down the heavy hand of the GM I'd figure I'd get some educated responses on here. Scenario: Diabolist gets a stick/log and inscribes it with a series of interlinked wards. Goes through all the...
- Mon Jan 02, 2023 3:24 am
- Forum: Palladium Fantasy RPG®
- Topic: Palladium Fantasy Rune font
- Replies: 17
- Views: 8771
Re: Palladium Fantasy Rune font
PM me your email address and I'll send it to you.
- Thu Dec 22, 2022 9:17 am
- Forum: Palladium Fantasy RPG®
- Topic: What is the PFRPG target number for Roll with Fall/impact?
- Replies: 16
- Views: 3362
Re: What is the PFRPG target number for Roll with Fall/impac
GT wrote:kiralon wrote:Whatever the grounds strike roll is lol
Oh so any roll over 4 with bonuses! As the ground can only hit you if you miss your roll! I like that one!
Yeah, but if the ground gets a natural 1 that means it missed so badly you fell up, into space, and die from being exposed to the vacuum.
- Tue Dec 06, 2022 4:05 pm
- Forum: Palladium Fantasy RPG®
- Topic: Horsemanship.
- Replies: 14
- Views: 2377
Re: Horsemanship.
the mounted combat skills of real world knights took years to learn. there was a reason that they were started as very young boys, and didn't usually see combat until they were young men. the basic training alone usually took 4-6 years, though this also included physical training and weapons traini...
- Mon Oct 31, 2022 5:53 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Effects of hitting zero PPE?
- Replies: 8
- Views: 12724
Re: Effects of hitting zero PPE?
Newbie rules question: is there any mechanical effect (minuses, etc.) — other than not being able to cast spells — to walking around with zero PPE? If so, can someone point me to where it’s discussed? I'm not aware of any official penalty for having zero PPE. I would house rule that the person suff...
- Sat Oct 15, 2022 9:28 pm
- Forum: Rifts®: Dimension Books
- Topic: The best Phase World books?
- Replies: 8
- Views: 5633
Re: The best Phase World books?
Dimension Book 9.
- Fri Oct 14, 2022 4:13 am
- Forum: Rifts®
- Topic: Ever Notice No Literacy Skills in most magic OCCs in RUE.
- Replies: 8
- Views: 2577
Re: Ever Notice No Literacy Skills in most magic OCCs in RUE
Even better are the classes that don't have a language at all, Native or otherwise. Just a bunch of illiterate mutes running around, unless they take an elective growing up. XD Which classes are those? I just went through the RUE book, & even the Dragon Hatchlings have a Language skill (albeit ...
- Mon Oct 10, 2022 4:55 pm
- Forum: Heroes Unlimited™
- Topic: Supernatural Strength with other attacks
- Replies: 5
- Views: 2998
Re: Supernatural Strength with other attacks
I actually think the differences between the different tiers is minute when it comes to damage. I mean, if you have an Extraordinary PS of 40 or a SN PS of 30, damage is damage, and it seems odd that the SN does more. The one with a SNPS of 30 can lift 5,000 pounds more than someone with a ExPS of ...
- Thu Sep 29, 2022 3:18 pm
- Forum: Nightbane®
- Topic: Vampires in the Nightlands
- Replies: 2
- Views: 5579
Re: Vampires in the Nightlands
IMO if they can operate around the clock then yes, they don't need sleep, and since they don't need sleep they wouldn't need to worry about their home soil.
- Wed Sep 28, 2022 4:13 pm
- Forum: Rifts®
- Topic: How often do you use demonic worship as a central theme in
- Replies: 12
- Views: 2992
Re: How often do you use demonic worship as a central theme
I can't think of a single game that I've played in during the past few years that had demon/devil worship as part of the setting, theme, or whatever.
- Tue Sep 27, 2022 6:06 am
- Forum: Guild of Magic & Psionics
- Topic: Amusing Mystic thought
- Replies: 10
- Views: 3193
Re: Amusing Mystic thought
I thought that I had once read that one couldn't steal a mage's spell knowledge via telepathy, mind bond, or similar method. I don't recall where I read that though and am looking in a few spots to see if I can find it. EDIT: Page 55 of Mysteries of Magic states that certain psychic powers can be us...
- Fri Jul 29, 2022 2:33 pm
- Forum: Heroes Unlimited™
- Topic: Do you think it,s time for 3nd Edition Heroes Unlimited?
- Replies: 127
- Views: 42766
Re: Do you think it,s time for 3nd Edition Heroes Unlimited?
Stone Gargoyle wrote:I don't think HU needs an overhaul. It certainly doesn't need a point buy system.
I would rather have point-buy for skill selection. I've grown to hate the OCC system, and HU's skill program system is only a marginal improvement.
Re: Session 0
Killer Cyborg wrote:What's a "Session 0"...?
Figuring out what kind of campaign is going to be run, what the house rules are, what classes each player would like to be, what books they can get gear from, and so forth.
- Tue Jun 07, 2022 6:08 am
- Forum: Rifts®
- Topic: What are some of your House Rules that go against Canon?
- Replies: 105
- Views: 35929
Re: What are some of your House Rules that go against Canon?
I'd like to be able to play a mage using the PPE channeling rules, but I have yet to meet a GM willing to use them, even if they say they like those rules. ![Frustration :frust:](./images/smilies/frust.gif)
![Frustration :frust:](./images/smilies/frust.gif)
- Fri May 06, 2022 4:16 pm
- Forum: Palladium Fantasy RPG®
- Topic: Barbarian OCC Gender?
- Replies: 101
- Views: 15686
Re: Barbarian OCC Gender?
Veknironth wrote:Well, I cannot believe this string is still going but my asking about what kind of world people prefer has been locked!
-Vek
"Well, I Never!"
![Okay :ok:](./images/smilies/bigok.gif)
- Wed Apr 27, 2022 3:17 am
- Forum: Rifts®
- Topic: MD Melee Weapons + Supernatural PS
- Replies: 30
- Views: 5236
Re: MD Melee Weapons + Supernatural PS
I prefer the Nightbane (or HU2, I forget which) rules that allows you to combine the damage, but you also risk breaking the weapon if you end up doing too much damage (obviously that last part wouldn't apply to rune weapons).