Search found 816 matches

by Guy_LeDouche
Wed Feb 08, 2023 1:29 am
Forum: Splicers®
Topic: Is it dead?
Replies: 4
Views: 3044

Re: Is it dead?

Not that I know of; at least not by me. Some of the material for the TJ book is on the forum here, usually as a sneak preview of some sort. Blood and Iron was 100% completed and submitted for publication. Underworlds was in the "spitballing" process, with a rough outline and about 30 pages...
by Guy_LeDouche
Tue Feb 07, 2023 11:33 am
Forum: Splicers®
Topic: Is it dead?
Replies: 4
Views: 3044

Re: Is it dead?

At the risk of sounding like a jack hole, the game has been dead for a long time. At least as far as official Palladium support. Its the fans that kept it alive as long as it has, and sadly, that's a dwindling number. In all honesty, the game never really had much Palladium support. There's a variet...
by Guy_LeDouche
Fri Sep 21, 2018 8:19 pm
Forum: Splicers®
Topic: More Techno-Jacker!
Replies: 19
Views: 22693

Re: More Techno-Jacker!

As on of the authors, I can tell you we want to see it in print as much as you do. Let Palladium know. Email them, buy Splicers products, you know the drill.
by Guy_LeDouche
Wed Jul 25, 2018 6:59 pm
Forum: Splicers®
Topic: Thank You!!!!!!
Replies: 15
Views: 16403

Re: Thank You!!!!!!

Plus Galactus Kid, Guy LeDouche, Krispy and GK's brother have turned in (2) scripts that I will be eager to see released. This is not to mention several special projects I'm chomping on for this wonderful setting. So lets keep the momentum flowing!!!! Fingers crossed they see the light of day. I'm ...
by Guy_LeDouche
Mon Sep 21, 2015 11:46 am
Forum: Splicers®
Topic: Flowing Splice
Replies: 43
Views: 32782

Re: Flowing Splice

Premier wrote:
Titles that are WIPs

SPLICERS: Dark Depths


This sounds interesting. Can you offer anything else about it?
by Guy_LeDouche
Sat Aug 29, 2015 4:22 pm
Forum: Splicers®
Topic: When the Nano Plague breaks the setting
Replies: 31
Views: 20583

Re: When the Nano Plague breaks the setting

I did almost the exact same basic premise a few years ago. I had a great session of Splicers where the PCs were tasked with destroying a Machine Power Plant. The adventure became one giant, moving fight for survival. Because of the metallic floor in the power plant, PCs couldn't stand still for long...
by Guy_LeDouche
Tue Aug 04, 2015 1:13 pm
Forum: Splicers®
Topic: Splicers: Blood and Iron is in!!!
Replies: 22
Views: 15951

Re: Splicers: Blood and Iron is in!!!

The Galactus Kid wrote:Call the office, send e-mails, post on the Palladium Books facebook page. Do whatever it takes, but let them know you want to see more Splicers.


THIS!!! All day long!!
by Guy_LeDouche
Mon Jun 29, 2015 4:13 pm
Forum: Splicers®
Topic: Sea Swallow vectored thrust transport bio-aerocraft
Replies: 13
Views: 10178

Re: Sea Swallow vectored thrust transport bio-aerocraft

A very cool creation. Well done.
by Guy_LeDouche
Mon Jun 22, 2015 1:26 pm
Forum: Splicers®
Topic: Blood and Iron questions
Replies: 3
Views: 3994

Re: Blood and Iron questions

As one of the other authors, I'll say add my $.05 (adjusted for inflation.) Never forget that ultimately, this is your game, your universe. Galactus Kid , Krispy , and I are all alike in that we feel much of the information should be there to guide players and GMs alike, not force the game into what...
by Guy_LeDouche
Mon Jun 22, 2015 12:55 pm
Forum: Splicers®
Topic: OK, Just How Many.....
Replies: 33
Views: 21186

Re: OK, Just How Many.....

Has there ever been a second printing of the Splicers main book? To my knowledge, no. A relaunch and revamp of the main book has been the topic of discussion on a quite a few threads across the board. A lot of Spliceheads, myself included, feel the cover art most definitely needs a redo, among some...
by Guy_LeDouche
Mon Jun 22, 2015 12:09 pm
Forum: Splicers®
Topic: Status of future Splicers support
Replies: 20
Views: 14809

Re: Status of future Splicers support

Wooly , you are preaching to the converted. Despite periods of renewed interest and some fairly strong feedback to KS himself, Splicers remains in limbo. For a number of reasons, it just never quite gets the love and attention from the Powers That Be (PTB, for short) it should. I truly think Splice...
by Guy_LeDouche
Wed Jun 17, 2015 9:10 pm
Forum: Splicers®
Topic: Is there a "Most Munckin" in Splicers?
Replies: 7
Views: 6810

Re: Is there a "Most Munckin" in Splicers?

being an outrider doesn't make you a munchkin... but if you are a munchkin, you probably want to be an outrider. I'd have to go with Outrider as well. The bonuses they receive are almost obscene; +8 or more to Strike, Parry, Dodge, are pretty easy to get. The payoff is the Outrider has a massive bu...
by Guy_LeDouche
Mon Jun 15, 2015 11:48 am
Forum: Splicers®
Topic: When getting DNA for Genetisist or Engineer
Replies: 6
Views: 6747

Re: When getting DNA for Genetisist or Engineer

Like everyone else, I'm thinking a pretty small sample would be enough. We are talking about a world where three headed dragons can be grown in a matter of months. I don't have the main book in front of me, but I think it even mentions that the Librarians and Engineers are able to "see" or...
by Guy_LeDouche
Tue Jun 09, 2015 4:02 pm
Forum: Splicers®
Topic: The SPLICE flowed at POH 2015
Replies: 8
Views: 7043

Re: The SPLICE flowed at POH 2015

A fantastic write up. I had genuinely wanted to make the Open House this year. Krispy and I had talked about it a number of times, but life had other plans. Maybe next time. It's great to hear Splicers fun was had by all. And I hope the TJ material played well. Thank you for the great write up Premi...
by Guy_LeDouche
Tue Jun 09, 2015 3:52 pm
Forum: Splicers®
Topic: Acid Blood question
Replies: 7
Views: 6442

Re: Acid Blood question

krispy wrote:The TJ sourcebook that i wrote with Guy Ledouche & GK was a great experience
I am also writing another Splicers project, but i will keep that quite for the moment ;)


**YAWN** Someone is using my name in vain and disturbing my hibernation. Oh, it's Krispy. That's always awesome! :D
by Guy_LeDouche
Mon Aug 18, 2014 9:48 pm
Forum: Splicers®
Topic: Cyber-Knight (Rifts) Cyber-Armor and the nano-plaque
Replies: 5
Views: 5185

Re: Cyber-Knight (Rifts) Cyber-Armor and the nano-plaque

Good questions all around Tor . Here would be my take: Do you think this would always be the case with Cyber-Knights, Since the section specifically names Cyber Knights, I would say the reaction would hit regardless of level. Additionally, since Splicers is a magic "dead zone", I'd argue t...
by Guy_LeDouche
Fri Mar 28, 2014 7:05 pm
Forum: Splicers®
Topic: Host Armor/War Mounts
Replies: 8
Views: 5922

Re: Host Armor/War Mounts

Welcome to Splicers Htoad2020. At the risk of sounding like a jerk, are you looking for specific HA/War Mounts or something else? Not sure, since you copy/pasted the Main Book contents with us.
by Guy_LeDouche
Wed Mar 19, 2014 11:27 pm
Forum: Splicers®
Topic: Rifter 66 Bestiary?
Replies: 19
Views: 15900

Re: Rifter 66 Bestiary?

The Galactus Kid wrote:hahaha. ew. gross.

Oh prosTRATE. gotcha.


Ha! Exactly. Works better when you say it to someone and see if they catch it.
by Guy_LeDouche
Wed Mar 19, 2014 2:36 pm
Forum: Splicers®
Topic: Rifter 66 Bestiary?
Replies: 19
Views: 15900

Re: Rifter 66 Bestiary?

The Galactus Kid wrote:What am I? Chopped liver? :-D


@#$%, GK, I am sorry!! You were in that conversation with us! We talked about it some more after you left; that's what was in my head.

I prostate myself before you and beg forgiveness.
by Guy_LeDouche
Tue Mar 18, 2014 10:13 pm
Forum: Splicers®
Topic: Rifter 66 Bestiary?
Replies: 19
Views: 15900

Re: Rifter 66 Bestiary?

89er wrote:The concept alone is interesting, but could one of the splice-staff expand on the preview?

Also: Sourcebooks, new machine minions, and gore puppies.


Krispy and I were talking about this over the weekend. Who wrote it? It sounds like it could be awesome!
by Guy_LeDouche
Sat Feb 22, 2014 9:58 pm
Forum: Splicers®
Topic: Rifter Subscription and Splicers
Replies: 11
Views: 8306

Re: Rifter Subscription and Splicers

Per RIFTER #65, page 7: " The world of Splices to grow Splicers is a unique setting that pits man and organic technology against machines led by an insane artificial intelligence that believes she s a god. Several gods,actually. We suspect Splicers is overlooked by some for two reasons: A retr...
by Guy_LeDouche
Mon Feb 10, 2014 2:20 am
Forum: Splicers®
Topic: So I can't quite figure this out
Replies: 24
Views: 15058

Re: So I can't quite figure this out

EDIT based on what you said, I don't think nexus limits itself to mammals. Dragons and Lizard men I wouldn't think would be mammals. xitiixicit (however the hell you spell it) aren't mammals, nor are other insects. At best definition I'd just go with "all flesh and blood beings will trigger a ...
by Guy_LeDouche
Mon Feb 10, 2014 12:05 am
Forum: Splicers®
Topic: So I can't quite figure this out
Replies: 24
Views: 15058

Re: So I can't quite figure this out

Sweeet!! Import mutants (they aint human!) from TMNT or ATB2, give them some bio weapons and watch them dominate. hoody hoo! Not necessarily. With the nanoplauge, it's not a question of the target being human, but mammal. Species doesn't matter. If they are mammalian, they're still as subject to th...
by Guy_LeDouche
Fri Feb 07, 2014 2:11 pm
Forum: Splicers®
Topic: new bio suit?
Replies: 12
Views: 10444

Re: new bio suit?

vampire watermelon, can also come in pumpkin form as well. not sure how to stat them in usable form, so I'll need help there. along these line maybe the gardener could use actural vampire pumpkins/watermelons a shock troops? Slightly off topic, but this made me think of an "In Development"...
by Guy_LeDouche
Mon Feb 03, 2014 4:53 pm
Forum: Splicers®
Topic: So I can't quite figure this out
Replies: 24
Views: 15058

Re: So I can't quite figure this out

I wouldn't want to rely 100% on spore discharger as my unlimited-use weapon. or bio-e vent (although it's better, it still has limited uses before you start taking penalties). complete inability to damage other splicers (and also presumably force fields) leaves you with a dangerous vulnerability An...
by Guy_LeDouche
Mon Feb 03, 2014 2:48 pm
Forum: Splicers®
Topic: So I can't quite figure this out
Replies: 24
Views: 15058

Re: So I can't quite figure this out

the ammo concern is a good reason to pack one of a few specific weapons that have unlimited ammo... if nothing else, pretty much anyone can own a light cell laser rifle or pistol. now, some of the better weapons are limited by ammo, so you might need to downgrade, but actually running out is fairly...
by Guy_LeDouche
Mon Feb 03, 2014 1:17 pm
Forum: Splicers®
Topic: So I can't quite figure this out
Replies: 24
Views: 15058

Re: So I can't quite figure this out

Simple machines, like toasters and computers don't have this caveat. They are incredibly dangerous. Even thngs as simple as a fire escape or scaffoding can turn really bad, really fast. The Nanoplague! One of the most overlooked but potentially dangerous things in this universe. It makes a great pl...
by Guy_LeDouche
Wed Jan 29, 2014 12:27 pm
Forum: Splicers®
Topic: SDC
Replies: 1
Views: 2122

Re: SDC

boxee wrote:Anyone ever think about running Splicers as an SDC setting?


Yep. If had my way, the setting would have been SDC from the beginning. Not a big fan of the MDC concept to begin with, even less with Splicers.
by Guy_LeDouche
Mon Jan 27, 2014 1:44 pm
Forum: Splicers®
Topic: A cohesive list of Splicer add ins
Replies: 14
Views: 13360

Re: A cohesive list of Splicer add ins

There's a lot you could do with this idea. PCs could be tasked with anything from securing food/water for a sizeable group (feeding 50+ people on the run can't be easy) to acting as protection for non combatants. I would first start with what Krispy suggested: A basic idea of who and what is left. F...
by Guy_LeDouche
Mon Jan 27, 2014 11:07 am
Forum: Splicers®
Topic: Living Armor
Replies: 5
Views: 7046

Re: Living Armor

in general, living armours only get enhancements if specifically noted. Shark is dead on. In the main Splicers book, the limitations of Living Armor, both Bio E and what they can choose, are listed for each individual OCC. For example, a Biotic starts with 2D6+22 Bio-E for additional enhancements, ...
by Guy_LeDouche
Fri Jan 24, 2014 1:19 pm
Forum: Splicers®
Topic: Who can help me flesh out an idea
Replies: 7
Views: 5134

Re: Who can help me flesh out an idea

Who is the best to help me figure out the best way to put this together. Guy LeDouche? Slappy? Premier? I'm open to suggestions. SWEET!! Here's my initial thoughts: Host Armor or New O.C.C. I say new OCC. Based on the brief description, I'd picture this as some sort of infiltrator. Following that r...
by Guy_LeDouche
Thu Jan 23, 2014 2:45 pm
Forum: Splicers®
Topic: Sell Me on Splicers!
Replies: 24
Views: 17093

Re: Sell Me on Splicers!

I think it was best written by poster Guy Ledouche in his summary of Splicers: I was going to start a write up, but seems I was quoted already. Just call me the "Unofficial Splicers Spokesguy". You will find that the Splices forum is among the most idea-rich and creatively supportive grou...
by Guy_LeDouche
Thu Jan 23, 2014 2:41 pm
Forum: Splicers®
Topic: Splicers Robots
Replies: 9
Views: 5838

Re: Splicers Robots

As soon as PB releases anything Splicer related...... :x ***mumble, grumble, various random disgruntled gamer noises***
by Guy_LeDouche
Thu Jan 23, 2014 2:38 pm
Forum: Splicers®
Topic: Bringing in PCs from other games
Replies: 13
Views: 10077

Re: Bringing in PCs from other games

Initial thoughts: Thanks for the replies everyone. I have a pet peeve about starting a dead thread. 2nd Thoughts: Holy Smokes a reply and request for more info from Guy LeDouche!! That's just a step down from Carmen himself (at least in my limited understanding of Splicers board hierarchy) Thank yo...
by Guy_LeDouche
Tue Jan 21, 2014 12:45 pm
Forum: Splicers®
Topic: Bringing in PCs from other games
Replies: 13
Views: 10077

Re: Bringing in PCs from other games

Krispy beat me to it; I'd second his remarks. The Splicers book is frustratingly vague on specific houses or groups and their respective beliefs, attitudes, etc. Still, with all the splicing and craziness in the world, I would think that all but the most intolerant factions would accept mutant anima...
by Guy_LeDouche
Tue Jan 21, 2014 12:04 pm
Forum: Splicers®
Topic: Splicers Robots
Replies: 9
Views: 5838

Re: Splicers Robots

But some of those robots look a little goofy. A flying skull with guns coming out of its nose and a caterpillar with plasma ejectors on every leg are the ones that come to the fore in my mind. Well, that and a fighter jet with fists. That's a weird one, too. It's not just aesthetic in my tastes; it...
by Guy_LeDouche
Fri Oct 11, 2013 9:52 am
Forum: Splicers®
Topic: Long time, no post.
Replies: 18
Views: 8922

Re: Long time, no post.

DON'T FALL FOR IT!!! (It's a guy-shaped nex android) No, its me. At least, I think its me........ Hmmm....give me the Blade Runner replicant test just to be sure. Glad to see your return. Tell the folks at the Bastion the spliceheads said hi. Thank you 89er . I haven't heard from those shut ins in ...
by Guy_LeDouche
Wed Oct 02, 2013 2:55 pm
Forum: Splicers®
Topic: Long time, no post.
Replies: 18
Views: 8922

Long time, no post.

How's it going Spliceheads? What's new? What did I miss over the summer?
by Guy_LeDouche
Mon Aug 19, 2013 4:16 pm
Forum: Splicers® Unleashed!
Topic: SPLICERS: Unleashed Discussions thread
Replies: 108
Views: 194974

Re: SPLICERS: Unleashed Discussions thread

For anyone who doesn't know, Doublenix and I have a podcast now. We haven't addressed any Palladium subjects directly yet, partly because we wanted to establish our show's identity before being compared to the Palladium-centric gaming shows. We just uploaded our 7th episode tonight. We are gearing ...
by Guy_LeDouche
Wed Apr 17, 2013 11:34 am
Forum: Splicers®
Topic: Look at what I found, The Behemoth is not as useless
Replies: 6
Views: 3912

Re: Look at what I found, The Behemoth is not as useless

Here's from the main book: Maximum Effective Range: 11,000 feet (3353 m; over two miles/3.2 km) with a minimum effective range of 1100 feet (335 m); cannot use the cannons to hit anything closer than that. I don't think the Behemoth (or any other War Mount) is "useless"; rather than all ar...
by Guy_LeDouche
Wed Apr 03, 2013 2:25 am
Forum: Nightbane®
Topic: Nightbane Personal Canon
Replies: 39
Views: 30644

Re: Nightbane Personal Canon

Jedrious wrote:
Tor wrote:I don't recall there being a Nightbane in Federation of Magic. If there were any present in one of the Rifts World Books it must be one I don't own yet...

There's one in Juicer Uprising



There are? In either? :eek:
by Guy_LeDouche
Wed Apr 03, 2013 1:41 am
Forum: Splicers®
Topic: rewrites and new ideas
Replies: 5
Views: 3697

Re: rewrites and new ideas

krispy wrote:Sorry to hear about the health issues, hope you're on the up and up to recovery.

keep posting and we will keep critiquing


Seconded. If I may ask, will you be back to 100% at some point?

Also, I LOVE your business idea. I really hate that it didn't pan out. Any chance of giving it another go?
by Guy_LeDouche
Tue Apr 02, 2013 1:09 pm
Forum: Splicers®
Topic: BASTION BASIC WEAPONS AND EQUIPMENT
Replies: 7
Views: 4378

Re: BASTION BASIC WEAPONS AND EQUIPMENT

what exactly do glasers do to hard targets? normal damage? 1 damage, like a powder shot? half damage? something else entirely? Thanks Shark_Force . It slipped by me. I updated the description, but in answer to your question: Against hard targets, Glasers inflict only 1/4 damage (rounded down) with ...
by Guy_LeDouche
Mon Apr 01, 2013 3:40 pm
Forum: Splicers®
Topic: BASTION BASIC WEAPONS AND EQUIPMENT
Replies: 7
Views: 4378

Re: BASTION BASIC WEAPONS AND EQUIPMENT

BASTION BASIC ARMOR TYPES All Bastion armor and equipment is manufactured with advanced nanotechology and bonded at a molecular level. Surprisingly lightweight, they offer maximum protection, mobility, and an array of advanced features. Additionally, the suits are entirely self-contained environmen...
by Guy_LeDouche
Mon Apr 01, 2013 1:21 pm
Forum: Splicers®
Topic: BASTION BASIC WEAPONS AND EQUIPMENT
Replies: 7
Views: 4378

Re: BASTION BASIC WEAPONS AND EQUIPMENT

CASELESS FIREARMS “Caseless firearms” is the catch all phrase for Bastion non-energy weapons. Caseless firearms are light, versatile, and extremely easy to operate and clean. The secret to their flexibility and effectiveness is in their unique ammunition: these particular firearms use specifically ...
by Guy_LeDouche
Mon Apr 01, 2013 1:11 pm
Forum: Splicers®
Topic: BASTION BASIC WEAPONS AND EQUIPMENT
Replies: 7
Views: 4378

Re: BASTION BASIC WEAPONS AND EQUIPMENT

Bastion Weapons NOTE: What follows is a listing of the most common “standard issue” weapons. These are meant as examples and templates for reference. GM’s are welcome to substitute or add to with specialized weapons, larger calibers, etc. Handguns have 35 M.D.C. - Rifles have 80 M.D.C. – Rail Guns ...
by Guy_LeDouche
Mon Apr 01, 2013 12:36 pm
Forum: Splicers®
Topic: BASTION BASIC WEAPONS AND EQUIPMENT
Replies: 7
Views: 4378

BASTION BASIC WEAPONS AND EQUIPMENT

Guy's notes: Definately interested in feedback in this area. Underpowered, overpowered, just right? Also, hopefully any firearm aficionados will be gentle with the creative liberties I took with theoritical caseless firearms and ammunition. BASIC GRENADES AND EXPLOSIVES Hand Grenades • Fragmentatio...
by Guy_LeDouche
Sun Mar 31, 2013 10:37 pm
Forum: Nightbane®
Topic: out of curiousity...
Replies: 15
Views: 9027

Re: out of curiousity...

Blastaar wrote:How many copies of the game were printed and sold before it was renamed from nightspawn to nightbane

And who has one???

*raises hand*


Got mine right here. And still refuse to call it "Nightbane."
by Guy_LeDouche
Sun Mar 31, 2013 9:53 pm
Forum: Splicers®
Topic: BASTION COMBAT PROFICIENCIES
Replies: 6
Views: 3855

Re: BASTION COMBAT PROFICIENCIES

Helix Warrior and Dreadnaught names remind of something from D20 Modern/Future. I guess we will wait to see them. Truly?! Crap.....I thought I had something. My original thought for the Warrior was "Biot" (Biological Robot) but it sounded too close to "Biotic" for me to be happy...
by Guy_LeDouche
Sat Mar 30, 2013 2:43 pm
Forum: Splicers®
Topic: BASTION COMBAT PROFICIENCIES
Replies: 6
Views: 3855

Re: BASTION COMBAT PROFICIENCIES

nice only thing i would say is that it feels somewhat lacking in melee options. now, i don't think the bastion would necessarily be well-served by actively seeking out melee combat (it's much more likely to get your people killed, i would imagine), but i do think that they could really benefit from...

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