Search found 70 matches
- Sat Jul 25, 2020 2:33 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Help with a book ID!
- Replies: 3
- Views: 9569
Re: Help with a book ID!
back of ninja and Superspies is where that conversation is depicted. Page 161 in the game master section And the innkeeper says at the end that the fluent nihongo speaking traveler doesn't speak Japanese. ACK! I was so sure it was Chinese! And the info I was looking for follows after, which means I...
- Sat Jul 25, 2020 3:30 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Help with a book ID!
- Replies: 3
- Views: 9569
Help with a book ID!
Hello, all! I am trying to do some research for some game/writing material, and there is a very specific excerpt from a book that I am quite sure came from one of the modern Palladium titles. Problem is, I cannot find said excerpt, and I'm hoping that the details I provide can help get an answer. In...
- Thu Feb 12, 2009 5:17 pm
- Forum: G.M.s Forum
- Topic: Pre-gen help!
- Replies: 3
- Views: 1279
Re: Pre-gen help!
some good ideas here. so, it's acceptable to already give a character bio/personality description/etc. for such games? i had planned to let them do that themselves, but if it saves time, how would one go about outlining such? so far, my partner and myself have been lucky enough to have experienced p...
- Mon Feb 09, 2009 1:06 pm
- Forum: G.M.s Forum
- Topic: Pre-gen help!
- Replies: 3
- Views: 1279
Pre-gen help!
howdy, folks! i am quickly approaching the time for another con, and i'd like some tips or a tried-and-true formula for creating Palladium pre-gens. i have ideas as to how i want to go about doing certain things, but how does one just get the basic pre-gen put together for the other players? i'll be...
- Thu Nov 20, 2008 3:37 pm
- Forum: Dead Reign™
- Topic: The "I Got It!" Thread
- Replies: 65
- Views: 30247
Re: The "I Got It!" Thread
got mine yesterday. been reading it since.
- Fri May 23, 2008 6:02 pm
- Forum: G.M.s Forum
- Topic: Up to date GM screen
- Replies: 3
- Views: 1716
Up to date GM screen
anybody out there in the Megaverse have an up to date GM screen, possibly one that encompasses all the saves and whatnot from the Palladium Megaverse, that they can toss at me? thanks!
- Mon Apr 28, 2008 2:29 am
- Forum: Splicers®
- Topic: My Splicers Material Consolidated
- Replies: 52
- Views: 125268
Re: My Splicers Material Consolidated
wow...there's some pretty heavy stuff in here! i really like the Bore Worm concept, and the tactical possibilities it has. keep up the good work!
- Tue Apr 22, 2008 5:07 am
- Forum: Splicers®
- Topic: How Did The Great Houses All End Up With Equal Bio-Tech?
- Replies: 30
- Views: 11427
Re: How Did The Great Houses All End Up With Equal Bio-Tech?
still working on stuff. hope no one's given up on me!!!
- Thu Apr 03, 2008 8:37 pm
- Forum: Splicers®
- Topic: How Did The Great Houses All End Up With Equal Bio-Tech?
- Replies: 30
- Views: 11427
To tell you the truth this would come in very handy in many different aspects of my involvment with this game, being able to use a table creation of a house would give my short story some interesting small houses that have a unique niche in the community. Being able to create small or large houses ...
- Thu Apr 03, 2008 1:36 am
- Forum: Splicers®
- Topic: How Did The Great Houses All End Up With Equal Bio-Tech?
- Replies: 30
- Views: 11427
alrighty, then. i'll see what i can pull off. it'll take some time, but the basics will be: Size of the House Level of security Medical capacity and so on. i'm also going to include a general listing of their Splicer tech, i.e.: no unique tech of their own, some new developments, or unique, highly s...
- Wed Apr 02, 2008 3:58 am
- Forum: Splicers®
- Topic: How Did The Great Houses All End Up With Equal Bio-Tech?
- Replies: 30
- Views: 11427
- Wed Apr 02, 2008 12:05 am
- Forum: Splicers®
- Topic: How Did The Great Houses All End Up With Equal Bio-Tech?
- Replies: 30
- Views: 11427
the way i had understood the back story was this: As Splicer tech was being developed, the Resistance started to gain in numbers. in the early days, there may have been a few thousand humans left and presented a unified front against the Machine. however, over time, the numbers swelled. the leaders ...
- Sat Mar 04, 2006 5:29 am
- Forum: Splicers®
- Topic: Terminator and Splicers
- Replies: 17
- Views: 9814
i haven't been on here in a long while, but i was just talking to a friend of mine about those similarities. And i do agree with slappy, though with splicers there is more of a sense of hopelessness since humanity, in a way, is limited in how they can combat the threat...whereas skynet never conciev...
- Sat Apr 30, 2005 8:49 pm
- Forum: Splicers®
- Topic: Another question about nanoplague
- Replies: 14
- Views: 7483
From what I gathered, the nano-plague infests the body upon birth and is often the major thing that helps keep the population down. Plus, because the nanites are advanced, yet simple, the Machine couldn't command them to kill everyone. Chances are (in my way of thinking), the nanties would have only...
- Sat Apr 30, 2005 8:36 pm
- Forum: Rifts®
- Topic: Your Favorite Rifts Character
- Replies: 10
- Views: 2136
ehhh
I really like the re-write for the Cyber-Knights. I'm also fond of the Quick-Flex Aliens.
- Fri Mar 18, 2005 6:00 pm
- Forum: Rifts®
- Topic: future TW weapons and items
- Replies: 12
- Views: 1651
- Sun Mar 13, 2005 7:44 pm
- Forum: Rifts®
- Topic: future TW weapons and items
- Replies: 12
- Views: 1651
more weapons
tw Quake Cannon: This cannon combines the devastating spells of Firequake and Shockwave to produce an excellent anti-robot/anti-tank/anti-dragon weapon. weight:60lbs. Damage: 4d6 from the shockwave, followed by a 3d6*5 firequake to a 20 ft. radius. Rate of fire: Single shots only. Range:1000 ft. Pay...
- Wed Mar 02, 2005 8:07 am
- Forum: Rifts®
- Topic: future TW weapons and items
- Replies: 12
- Views: 1651
another entry
TW Meteor Bomb: The meteor bomb is an excellent weapon to use against massive targets or several smaller targets. As soon as the bomb is launched, it becomes a screaming meteor that falls at great speeds, giving targets a -3 to dodge the incoming bomb. weight:20 lbs. damage: 6d6*10 to a 40 ft. radiu...
- Mon Feb 28, 2005 8:14 am
- Forum: Splicers®
- Topic: Some nifty things
- Replies: 3
- Views: 3509
- Sun Feb 27, 2005 7:44 am
- Forum: Splicers®
- Topic: Some nifty things
- Replies: 3
- Views: 3509
Some nifty things
Corroder Bore Gun Knowing that the common field weapons that Splicers use on a daily basis can get "bore-ing", the Librarians and Engineers came up with a new bore rifle. Instead of just chewing it's way through, this new grub eats up to 10 lbs. of inorganic material, only to shortly explode, spewin...
- Sun Feb 27, 2005 6:45 am
- Forum: Splicers®
- Topic: Swarm Lord O.C.C.
- Replies: 116
- Views: 122400
- Sun Feb 27, 2005 6:35 am
- Forum: Rifts®
- Topic: SEALs get a new Toy
- Replies: 21
- Views: 2289
- Sun Feb 27, 2005 6:25 am
- Forum: Rifts®
- Topic: Is Tarnow Kingdom, Europe's version of Tolkeen
- Replies: 12
- Views: 1833
though Tarnow gets a bit of a mention in Mindwerks, i feel that if it does fall, it won't be without a big freakin' fight. Because of that Crystal, they have war machines that are made of semi-precious and non-precious metals that are turned in m.d. items. this allows them to have a 500 m.d. tank wi...
- Sun Feb 27, 2005 6:16 am
- Forum: Rifts®
- Topic: future TW weapons and items
- Replies: 12
- Views: 1651
TW stuff!!
TW Quagmire grenades: These no damage, yet insidious grenades, in the hands of a clever person, can be fairly useful. They can be thrown onto a windshield to cover/semi-cover it, making piloting difficult. On sensors, they get blocked out. Armor helmets are blinded, and so on. Damage: n/a Radius: co...
- Sun Feb 20, 2005 7:51 am
- Forum: Rifts®
- Topic: future TW weapons and items
- Replies: 12
- Views: 1651
- Fri Jan 28, 2005 2:11 pm
- Forum: Rifts®: Chaos Earth™
- Topic: OK... what _is_ Chaos Earth?
- Replies: 6
- Views: 5280
i bought CE rather recently along with the other books that goes with it. i was and am rather impressed with how the desparation of survival just goes into overdrive. Even NEMA can't stave off the hordes. I always wanted to know just how the 2nd Dark Age progresses into what we know as Rifts Earth. ...
- Fri Jan 28, 2005 2:04 pm
- Forum: Rifts®
- Topic: any answers to this
- Replies: 27
- Views: 4219
my usual threat is "you stub your toe on a stone. take 10,000 md!". but really, if the p.c. has a weapon that's all too powerful sand see's too much use, i'd set up a situation where the weapon is lost, loses power, gets destroyed, etc. if the character himself is all too powerful, i'd let a god/ess...
- Fri Jan 28, 2005 1:57 pm
- Forum: Rifts®
- Topic: Most under-rated weapon
- Replies: 18
- Views: 1844
i had an argument with a guy once when he stated that a high powered energy weapon will always do the trick. sometimes, a low powered laser pistol can make a difference, especially if you're taking potshots at power armor joints or killing off light m.d. critters that keep invading food sources(use ...
- Fri Jan 28, 2005 1:51 pm
- Forum: Rifts®
- Topic: Spell Casting and Naruni Persoanl Force Fields
- Replies: 16
- Views: 3472
force fields would not hinder magic casting. in game terms, any offensive, projectile spell wouldn't be hindered since it is escaping the field rather than approaching. on another note, one of the Rifter issues (i think 21 or 23) has stats for special armor that can be worn for magic o.c.c.'s withou...
- Fri Jan 28, 2005 4:50 am
- Forum: Rifts®
- Topic: future TW weapons and items
- Replies: 12
- Views: 1651
future TW weapons and items
i plan on posting some TW stuff using blade magic found in Rifter #23 and Shadow magic found in another Rifter as well as Library of Bletherad. If you want them as soon as I make 'em, drop me a line.
- Fri Jan 28, 2005 4:45 am
- Forum: Rifts®
- Topic: If you had the chance to kill Erin Tarn, would you?
- Replies: 31
- Views: 1324
i would never kill her simply because her appearances have often had a huge impact in a game i'm playing or g.m.'ing. besides, killing her would only earn the killer more animosity than he/she really needs. imagine if you killed her in full view of the titan juicers and heavy 'borgs she just got don...
- Wed Jan 05, 2005 7:01 am
- Forum: Rifts®
- Topic: The Book that should not have been Written.
- Replies: 38
- Views: 7807
- Sun Jan 02, 2005 2:57 am
- Forum: Rifts®
- Topic: Most extravagant items at splynn
- Replies: 4
- Views: 1692
- Sun Jan 02, 2005 2:54 am
- Forum: Rifts®
- Topic: The Prophecy of the Deep.
- Replies: 82
- Views: 19968
Holy Craphenhagen!
Wow, this is a long thread!! I had no idea that my post would generate this much of a heated debate. Nevertheless, I did some looking and found out that Gilgamesh's Flame Blade in a part of the puzzle. Thanx for all the info...and hilarity.
- Wed Dec 29, 2004 2:46 am
- Forum: Rifts®
- Topic: The Prophecy of the Deep.
- Replies: 82
- Views: 19968
Sadly, I only have a few characters capable of Astral combat. However, if defeating the astral form could somehow weaken the LotD, that can help. Plus, I believe that some weapons severely hinder his regenerating abilities. Especially Millenium Tree items. Maybe a big torpedo loaded with M.T. shrapn...
- Wed Dec 29, 2004 2:41 am
- Forum: Rifts®
- Topic: Rifts + Robotech = ?
- Replies: 90
- Views: 10748
No, it wouldn't. The harness was for allowing people to carry much heavier weapons than their bodies would allow. Protoculture was a quasi-living substance that was responsible for the insanely agile abilities of the mecha, so the only thing any sort of cyber interface would is simply limit the los...
- Tue Dec 28, 2004 2:51 am
- Forum: Rifts®
- Topic: Rifts + Robotech = ?
- Replies: 90
- Views: 10748
- Tue Dec 28, 2004 2:48 am
- Forum: Splicers®
- Topic: Do they do enough damage?
- Replies: 8
- Views: 8854
- Mon Dec 27, 2004 2:50 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Why MASK (the mid-80's cartoon) should be part of Robotech
- Replies: 15
- Views: 6954
Re: Why MASK (the mid-80's cartoon) should be part of Robote
1 Transformable Vehicles 2 NO MINMIE 3 Transfomable Vehicles 4 No Zentraedi 5 Transfomable Vehicles 6 No Rick Hunter...that will leave Lisa all to me! HAHAHAHA Though I see what your saying, maybe Kevin should adapt a game based off MASK. He did it with TMNT and Robotech, so whay not? Maybe an exte...
- Mon Dec 27, 2004 2:45 am
- Forum: Rifts®
- Topic: Rifts + Robotech = ?
- Replies: 90
- Views: 10748
- Mon Dec 27, 2004 2:43 am
- Forum: Splicers®
- Topic: Themed Host Armor
- Replies: 22
- Views: 18402
- Mon Dec 27, 2004 2:42 am
- Forum: Splicers®
- Topic: Do they do enough damage?
- Replies: 8
- Views: 8854
- Mon Dec 27, 2004 2:40 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: Thank goodness for good friends.
- Replies: 11
- Views: 6531
- Sat Dec 25, 2004 2:40 pm
- Forum: Splicers®
- Topic: Themed Host Armor
- Replies: 22
- Views: 18402
- Sat Dec 25, 2004 2:36 pm
- Forum: Rifts®
- Topic: Funniest PC insanity?
- Replies: 7
- Views: 1855
- Sat Dec 25, 2004 12:10 pm
- Forum: Splicers®
- Topic: Hey Guys...
- Replies: 7
- Views: 5757
- Sat Dec 25, 2004 12:05 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Thank goodness for good friends.
- Replies: 11
- Views: 6531
Thank goodness for good friends.
A good friend of mine, fello G.M., and creator of his own RPG found me a copy of TMNT &Other Strangeness at...you guessed, Half Life...ahem...Price Books. This thing is still in good condition, minus some wrinkles. So, among other things, beware of possible story ideas from me, the noob.
- Sat Dec 25, 2004 12:01 pm
- Forum: Rifts®
- Topic: A question of Stones
- Replies: 2
- Views: 952
- Sat Dec 25, 2004 11:59 am
- Forum: Rifts®
- Topic: Stories of the 4 horsemen?
- Replies: 1
- Views: 820
When I ran that campaign last summer, different members of the party joined up with NPC characters and did a seek and destroy, divide and whoop ass plan. It ultimately suceeded...even got someone to put up a barrier to prevent Death from escaping after his friends were demolished. A few of the prize...
- Sat Dec 25, 2004 11:55 am
- Forum: Rifts®
- Topic: Fav OCC/RCC
- Replies: 27
- Views: 6138