Search found 71 matches

by talmor
Wed Aug 23, 2017 12:06 am
Forum: Rifts®
Topic: The Disposable NPC Bandit Generator, Version 1.1
Replies: 9
Views: 5823

Re: The Disposable NPC Bandit Generator, Version 1.1

Sorry to necro, but I JUST found the charts you made for the Grunt, the Juicer, and the Bandit. I want to say thank you for the work you did on this.

You might have just saved my Rifts game.
by talmor
Mon Mar 28, 2016 4:15 pm
Forum: Heroes Unlimited™
Topic: SDC for Enchanted Weapon heroes
Replies: 9
Views: 4950

Re: SDC for Enchanted Weapon heroes

I've observed that the authors of Palladium products have a general tendency to try and make every little thing distinct. That makes each character option interesting and each character unique in how they combine the many disparate elements, but sometimes you'll run into things that don't seem to m...
by talmor
Mon Mar 28, 2016 1:41 pm
Forum: Heroes Unlimited™
Topic: SDC for Enchanted Weapon heroes
Replies: 9
Views: 4950

Re: SDC for Enchanted Weapon heroes

So, I busted out my old copy of Heroes Unlimited--Revised. And what's odd is that this S.D.C. issue isn't present in that book. The various categories just have a base S.D.C. listed, even Special Training and the like. So, clearly when they went to 2nd they had an idea for variable S.D.C. for at lea...
by talmor
Mon Mar 28, 2016 1:15 pm
Forum: Heroes Unlimited™
Topic: SDC for Enchanted Weapon heroes
Replies: 9
Views: 4950

Re: SDC for Enchanted Weapon heroes

Ok, so, the losing it might not be that big of a deal. The way I read it, the weapon is what gives you the bonus SDC. On pg 146 under Weapons of Order we see Powers & Bonuses Bestowed to its Mortal Champion Adds 1D6x10 S.D.C. to its owner/champion As well as various other abilities (resist fire,...
by talmor
Sun Mar 27, 2016 11:14 pm
Forum: Heroes Unlimited™
Topic: SDC for Enchanted Weapon heroes
Replies: 9
Views: 4950

Re: SDC for Enchanted Weapon heroes

Bonus to what? Each hero type has their own base SDC, before adding in skills, powers, or special abilities. The Enhanted Weapon starts with 4d6, then gets a 1d6x10 bonus. It's just odd because none of the other heroes are written up this way.
by talmor
Sun Mar 27, 2016 9:18 pm
Forum: Heroes Unlimited™
Topic: SDC for Enchanted Weapon heroes
Replies: 9
Views: 4950

SDC for Enchanted Weapon heroes

Question about part of the rules. The Magic/Enchanted Weapon heroes starts off with 4d6 SDC (average 14). Most other heroe types start off with 30-45. Even bookworms like wizards get 30. Is this how it's supposed to be? I know the Enchated Weapons give them a bonus, but unlike most heroes this can b...
by talmor
Sun Mar 27, 2016 11:43 am
Forum: Heroes Unlimited™
Topic: Which book goes into the alternate Mega Hero rules?
Replies: 13
Views: 7930

Re: Which book goes into the alternate Mega Hero rules?

Hopefully they'll update the GM's Guide with these rules at some point. I don't own any Rifters...
by talmor
Sun Mar 27, 2016 11:41 am
Forum: Heroes Unlimited™
Topic: Creating NPC's
Replies: 6
Views: 4509

Re: Creating NPC's

Here's the N.P.C. sheets I used for my HU2 campaign's season finale: Villains and Heroes . Dude, those are awesome. Do you have a blank version you'd care to share? Right now, I'm thinking I do want some kind of stats, as I'm not comfortable enough with Palladium to just make it up on the fly. But,...
by talmor
Sun Mar 27, 2016 12:31 am
Forum: Heroes Unlimited™
Topic: Which book goes into the alternate Mega Hero rules?
Replies: 13
Views: 7930

Which book goes into the alternate Mega Hero rules?

I have the 2nd Edition Core, and the Powers Unlimited books, but I can seem to figure out where the expansion of the Mega-Hero is listed. In which book do they go into details for the alternate takes on the Mega-Hero?
by talmor
Sun Mar 27, 2016 12:29 am
Forum: Heroes Unlimited™
Topic: Creating NPC's
Replies: 6
Views: 4509

Creating NPC's

Anyone have any tips for quick generation of NPC's? I've already gone through and statted up all the criminal NPC types from the GM's Guide, but I'm thinking of the various power categories and trying to come up with some of them. I don't really want to go through and do a full PC run on all of them...
by talmor
Wed May 27, 2015 11:17 am
Forum: Rifts®
Topic: Old Chicago
Replies: 12
Views: 2475

Re: Old Chicago

So...it's, what, a megadungeon? Huh, magic intense ruins pumping out new monsters on a daily basis. The government has shut it down, and does just enough to contain the threat without ever ending it. Getting in and out is difficult (probably easier in than out), but it is full of both treasure from ...
by talmor
Wed May 27, 2015 11:09 am
Forum: Rifts®
Topic: Pre-gens
Replies: 1
Views: 567

Pre-gens

It's been a while since I've run a Palladium game (last one was a HU2 about a year ago or so), and I've been thinking of picking Rifts for my next game (currently running Pendragon, so I have a bit of time). The last time I started prepping a Rifts game (which fell apart due to real life issues) I w...
by talmor
Wed Jan 29, 2014 10:25 pm
Forum: Heroes Unlimited™
Topic: Superspeed question
Replies: 6
Views: 2556

Superspeed question

A player and I are having a bit of a disagreement on how Sonic Speed works. He's got a LOT more experience than I do with HU, but I'm not sure I agree with his assessment of the rules. Basically, how much damage can one do with Sonic Speed, and how many attacks can one get off at full speed. The way...
by talmor
Wed Jan 29, 2014 10:17 pm
Forum: Heroes Unlimited™
Topic: I opened my mouth without thinking...
Replies: 11
Views: 3214

Re: I opened my mouth without thinking...

I'd check out Traveller--any of the core books. Most are available through drivethrurpg. Excellent resources for creating star systems and interstellar governments. Also, check out this blog post for creating a sandbox. Yeah, it's not for AU, but should be easily convertible:

http://batintheattic.blogspot.com/2009/ ... ndbox.html
by talmor
Tue Dec 24, 2013 6:10 pm
Forum: Heroes Unlimited™
Topic: Power combos--Body Weapon and Power Channeling
Replies: 2
Views: 1200

Power combos--Body Weapon and Power Channeling

I'm rolling up some random characters to get a feel for the system (and random is always fun for me). I got a character with both Body weapons (so he can turn his fingers into dagger and arms into swords and the like) and power channeling, which is basically Energy Expulsion: Melee. Now, Power Chann...
by talmor
Mon Dec 23, 2013 4:04 pm
Forum: Heroes Unlimited™
Topic: Help with designing an arch-foe
Replies: 10
Views: 2790

Re: Help with designing an arch-foe

Aren't there helmets in Rifts that guard against Psionics? Alternately, how do Psionics work against people in Power Armor--like, if you can't SEE them, can you still use Bio-Manipulation or Mental Illusion against them? Fortunately, none of the villains (yeah, I'm running one of THOSE games) can fl...
by talmor
Mon Dec 23, 2013 1:06 pm
Forum: Heroes Unlimited™
Topic: Heroes Unlimited Hardcover
Replies: 26
Views: 8433

Re: Heroes Unlimited Hardcover

I'd have to agree with crowd. If it was the same material, with the outdated scholastic skills and education random chart. I'd have to see some new art work too. Wait...is THAT the issue with '98 edition? I thought the major issue with it is the tech--a computer less impressive than my phone costs ...
by talmor
Mon Dec 23, 2013 12:58 pm
Forum: Heroes Unlimited™
Topic: Help with designing an arch-foe
Replies: 10
Views: 2790

Help with designing an arch-foe

One of my players is playing an Alien speedster (with both Sonic Speed and Extraordinary PP--and these were rolled randomly). As part of his background, he has an idea for tech based foe called RocketJock. I'm seeing this foe as being a Power Armor kinda guy, looking like the robot dude in the corne...
by talmor
Tue Dec 10, 2013 5:57 pm
Forum: Megaversal Ambassadors
Topic: Character Sheet unlocked
Replies: 25
Views: 20400

Re: Character Sheet unlocked

darkguyver wrote:These are now all fillable here you go https://www.dropbox.com/sh/6vi9kt2zqu2muxz/1EefltcSrL Well do this for all of Character Sheet for Palladium if I can get me unlock ones work with.


Hey, were you able to get your hands on a Miscellaneous or generic sheet for HU? I would love a generic fillable form!

Wonderful work!
by talmor
Tue Dec 10, 2013 5:38 pm
Forum: Rifts®
Topic: Business
Replies: 3
Views: 341

Re: Business

Ah, thanks for the quick reply kaid. Do you know if they fold the rules for businesses into the rules for organizations? I was trying to come up with a quick and dirty way to deal with the costs of operating an organization, as well as expanding it.
by talmor
Tue Dec 10, 2013 5:28 pm
Forum: Rifts®
Topic: Business
Replies: 3
Views: 341

Business

I was looking for some character sheets and I was checking out darkguyver's (found here ). He has one he called a Rifts Legacy character sheet. On it, there's a section for business--including weekly sales and overheard. Is this something from darkguyver's home game, or are there official rules for ...
by talmor
Mon Dec 09, 2013 2:59 pm
Forum: Heroes Unlimited™
Topic: Most Aggravating Character Builds?
Replies: 88
Views: 40676

Re: Most Aggravating Character Builds?

Dog_O_War wrote:Also, that can't happen as both APS and growth are an "alter body" power - which means they can't be activated in-tandem.
But I'ma still fight you if you threw that at us.


Growth is not an APS. Growth is a separate power. See the FAQ.
by talmor
Sun Dec 08, 2013 12:25 pm
Forum: Heroes Unlimited™
Topic: Fillable Character Sheet
Replies: 2
Views: 1730

Re: Fillable Character Sheet

These are awesome! Not to be greedy, but do you by any chance have a generic version of these for HU2?
by talmor
Tue Aug 07, 2012 10:50 pm
Forum: Palladium Fantasy RPG®
Topic: Psi-guild
Replies: 15
Views: 2903

Re: Psi-guild

I am playing a Mind-mage and would like to start my own guild. Any ideas? The town we started in only has 5 psionics in it. What should the guild have? (Cool hats, Robes) Will there be any bonuses for being in the guild? First, who are the other 5 psionics and what are they currently doing? Second,...
by talmor
Tue Aug 07, 2012 10:42 pm
Forum: Palladium Fantasy RPG®
Topic: Movement in Palladium
Replies: 8
Views: 2185

Re: Movement in Palladium

Do people think this is a problem? How do others handle this? I'm still a new Palladium GM, but this doesn't really strike me as a problem. I view the guy with 8 attacks as being more PRECISE than the guy with 2, so if they both run the same distance, Capt. Eight Attacks can still throw 3 or 4 punc...
by talmor
Mon Aug 06, 2012 7:44 pm
Forum: Palladium Fantasy RPG®
Topic: Where should I set my game?
Replies: 12
Views: 2328

Where should I set my game?

So, I had a really strong idea for a home-brew setting using the Palladium rules for my upcoming Palladium game. But then me, in my love of randomness and tables, decided to use Heroes of Legend for my PC's background, and well, hell--it's a lot more interesting than what I intended. So, after some ...
by talmor
Thu Jul 26, 2012 9:12 pm
Forum: Rifts®
Topic: RIFTS Adventure Guide Town Rules
Replies: 0
Views: 305

RIFTS Adventure Guide Town Rules

I was going to use the Town Rules in the RIFTS Adventure Guide to "stat" up a town in a Palladium Fantasy game I was planning on running.

First, is there a Fantasy version of these rules?
Secondly, are there rules anywhere for improving a town based on these stats?
by talmor
Thu Jul 26, 2012 9:11 pm
Forum: Palladium Fantasy RPG®
Topic: Running Palladium for the first time
Replies: 18
Views: 4026

Re: Running Palladium for the first time

Hey all, Thanks for the advice and input. I had a longer reply to everyone, but it's saved on my work computer. But, I am taking what you all said into consideration. I was thinking, IF I ran it with the base Palladium setting, what areas in the world would be good for a "human conquerors just ...
by talmor
Sat Jul 21, 2012 3:29 pm
Forum: Palladium Fantasy RPG®
Topic: Running Palladium for the first time
Replies: 18
Views: 4026

Running Palladium for the first time

I finally managed to convince my gaming group to give Palladium a try, and I'm very excited about it. However, I've never run Palladium Fantasy before, and I do have a few questions and am thinking about a few house rules. 1 I'm thinking of nixing WP Paired Weapons. In general, I don't like dual wie...
by talmor
Sat Jul 21, 2012 2:41 pm
Forum: Palladium Fantasy RPG®
Topic: Shield is the Red Headed Step Child in Palladium
Replies: 27
Views: 6105

Re: Shield is the Red Headed Step Child in Palladium

The Parrying and +s are for reactive attacks. You can always be proactive and use your shield as cover, using the cover rules. You can't hide behind a two-handed weapon. I do not know the cover rules as I only own the Palladium Fantasy Rules Book and there are no rules for cover in it. I can't find...
by talmor
Tue Sep 20, 2011 11:10 am
Forum: Palladium Fantasy RPG®
Topic: new rules for multiclassing.
Replies: 17
Views: 2913

Re: new rules for multiclassing.

We don't actually use "multiclass" rules. Generally, we just tweak the current class to reflect the changes that the character has gone through. So, if the Ranger became a devotee of the Gods of Light, we'd whip up a new class called the "Archer of the Gods" or something, and bui...
by talmor
Tue Sep 20, 2011 10:56 am
Forum: Palladium Fantasy RPG®
Topic: Shields
Replies: 3
Views: 722

Shields

Hi, I just picked up the Palladium RPG last night from my LGS--I was looking for the new Vampire Kingdoms book, but they carry very little in the way of non-D&D material. So, I grabbed Palladium, since I was also looking for a different take on Sword and Sorcery gaming. After a quick read throug...
by talmor
Thu Jun 30, 2011 10:38 am
Forum: Rifts®
Topic: Fixes to the Rifts magic systems
Replies: 206
Views: 10190

Re: Fixes to the Rifts magic systems

In addition to the points made above (no armor restriction, etc) I also want more variety in the types of magic and the casters for it. In the base book, the TW is a good example of a contrast against the "normal spell casters" like the Ley Line Walker. But, I want to see magic covering po...
by talmor
Tue Jun 28, 2011 12:12 pm
Forum: Rifts®
Topic: Revamp of the rules for MDC and SDC
Replies: 39
Views: 2369

Re: Revamp of the rules for MDC and SDC

Penetration Value. Described in the Compendium of Contemporary Weapons book along with the Defense(deflect?) Value (IIRC). I simply revrite the rules of the damage capacity. First, I rename the Mega damage to massive damage (for me, mega means million not a mere 100 times more), than "recalibr...
by talmor
Tue Jun 28, 2011 11:07 am
Forum: Rifts®
Topic: Keeping it Simple
Replies: 28
Views: 1308

Re: Keeping it Simple

I don't want to eliminate high tech from my game. I want to limit the amount. I don't plan on running a fantasy game, I'm already running pathfinder. There will still be energy weapons, body armors, etc. It's just the PC won't be running around as MDC creatures or flying in their power armors. Stil...
by talmor
Tue Jun 28, 2011 10:19 am
Forum: Rifts®
Topic: The Demi-God R.C.C.
Replies: 16
Views: 975

Re: The Demi-God R.C.C.

That seems risky really really risky. I had that happen once, with a Godling, my GM wanted me to see how I would deal with it. But what he didn't tell me that I later found out, is that the character was the child of Hel and Ragnarok from the Noris Pantheon. So mega screwing the character over, as ...
by talmor
Thu Jul 31, 2008 5:39 pm
Forum: G.M.s Forum
Topic: rifts adventure idea help
Replies: 8
Views: 3903

Re: rifts adventure idea help

everyone rnages betwenn 8-12 level one vanguard leyline walker, one hyperion techno jucier turned machine man, me 12 level bioborg cs specail forces one conjuer with access to invocaions let's face it considering theu can have speels like superhuman strenhth at first level hey shouldn't be lmited t...
by talmor
Wed Jul 30, 2008 2:08 am
Forum: G.M.s Forum
Topic: Character Sheets LINKS-COMPLETE
Replies: 148
Views: 311918

Re: Character Sheets LINKS-COMPLETE

Hey, I'm sure this has been brought up numerous times, but I was looking for an auto-fill character sheet. Something that would, at least, let you choose your OCC/RCC (RIFTS main book only?), and then auto-populate the various skills and modifiers you should have for those skills. I don't mind filli...
by talmor
Wed Jul 30, 2008 1:42 am
Forum: G.M.s Forum
Topic: rifts adventure idea help
Replies: 8
Views: 3903

Re: rifts adventure idea help

Hrm, out of curiosity, why are you setting it in Korea? As an off-hand idea, I'd setup the players to be really, really hungry when they first arrive. Maybe have their weapons be drained of (most) of their charges, power armor fail, than kind of thing. Just enough to fight off the first group of bad...
by talmor
Tue Jul 29, 2008 1:20 pm
Forum: G.M.s Forum
Topic: rifts adventure idea help
Replies: 8
Views: 3903

Re: rifts adventure idea help

Well, I don't own any of the China books, so I'm afraid I'll leave it up to more knowledgeable heads than I to fill in the details. I only wanted to say be careful when thinking in terms of predicting anything the PC's will do/think. They are a notoriously unreliable and chaotic lot...
by talmor
Sun Jul 27, 2008 11:14 pm
Forum: Rifts®
Topic: Deadly MD: Getting them Out of the Armor Occasionally
Replies: 13
Views: 575

Re: Deadly MD: Getting them Out of the Armor Occasionally

While the discomfort/hygiene and social norms can function, I believe, as a "stick" to get the characters out of their armor ("they won't let you into the restaurant" or "you're starting to get an odd itching/burning in your foot..."), I think you need some kind of carr...
by talmor
Sun Jul 27, 2008 12:46 pm
Forum: G.M.s Forum
Topic: Vampire Bite
Replies: 3
Views: 1457

Re: Vampire Bite

Anywhere along a major artery. Most of the more popular are: neck, inner thigh, and wrist. Neck is always the easiest to get to, so I tend to assume they bite there unless there is a compelling reason otherwise. But, yeah, as long as there's lots of blood pumping somewhere, they'll bite it...
by talmor
Sat Jul 26, 2008 12:39 pm
Forum: Rifts®
Topic: "Swordfish" in Rifts
Replies: 16
Views: 843

Re: "Swordfish" in Rifts

Not nearly enough. It doesn't matter if the ball bearings are made of MD level material or not, as much as the velocity with which they are thrown. Since the explosive radius is "only" 10 feet, I imagine most of the "shockwaves" are conventional, SDC level, meaning the velocity o...
by talmor
Sat Jul 26, 2008 12:36 pm
Forum: Rifts®
Topic: Rifts Family Origins. Humans, Mutants, D-Bees, Aliens
Replies: 11
Views: 614

Re: Rifts Family Origins. Humans, Mutants, D-Bees, Aliens

what I meant is a human from phase world or other such place is as HUMAN as ny on earth. as far as records....rifts earth......yea. most games revolving around becoming a citizen i would imagine placing the PCs among the throngs of hopeful applicants waiting to gain access! But role playing out the...
by talmor
Fri Jul 25, 2008 6:30 pm
Forum: Rifts®
Topic: Manufacturing MD armor?
Replies: 7
Views: 266

Re: Manufacturing MD armor?

Cool!
by talmor
Thu Jul 24, 2008 12:14 pm
Forum: Rifts®
Topic: MDC into SDC. . . a little differently. . . .
Replies: 27
Views: 1168

Re: MDC into SDC. . . a little differently. . . .

Why buy the Rifts vibro-blade, when you can just bring in a "low-tech" AU vibro-blade with a naturally higher S.D.C. damage? Couple reasons: 1) Not every game group has all the group, nor do all of them allow instant transfer of items between the various settings. 2) Rifts earth has a mor...
by talmor
Thu Jul 24, 2008 1:06 am
Forum: Rifts®
Topic: Rifts Family Origins. Humans, Mutants, D-Bees, Aliens
Replies: 11
Views: 614

Re: Rifts Family Origins. Humans, Mutants, D-Bees, Aliens

yea there anre in infanat number of HUMAN origins it seems as long as it looks human and doesn't send the dog boys into a freakout frenzy it classes as human despite its parentage to them. how are they gonna know. I think they leave it ambiguous to give role playing options, so use those old tables...
by talmor
Thu Jul 24, 2008 1:00 am
Forum: G.M.s Forum
Topic: MDC / SDC Conversion Ideas ? PS Normalizing Ideas ?
Replies: 8
Views: 3349

Re: MDC / SDC Conversion Ideas ? PS Normalizing Ideas ?

Here's a post talking about the MDC thing, some cool ideas on it:

viewtopic.php?f=44&t=92950

As for the strength thing, I have no idea...so far, hasn't been much of a problem in my group...
by talmor
Thu Jul 24, 2008 12:57 am
Forum: Rifts®
Topic: Manufacturing MD armor?
Replies: 7
Views: 266

Re: Manufacturing MD armor?

Well, yeah, but, I really don't anything about minerals or material construction (stupid Psychology degree....), so I was looking for some cool ideas/inspirations...I could just say it's a Tungsten-Zercanium polymer alloy, but I don't even know what those words mean, ya know? Seems like the material...
by talmor
Wed Jul 23, 2008 3:36 pm
Forum: Rifts®
Topic: Rifts Family Origins. Humans, Mutants, D-Bees, Aliens
Replies: 11
Views: 614

Re: Rifts Family Origins. Humans, Mutants, D-Bees, Aliens

Since I don't know if it's treated anywhere, I'm going to propose what I think. I think the CS does accept mutant humans like this, however they will test their DNA to make sure they're human, and will make it mandatory to undergoe certain surgeries to correct the 'defects' (like to cut off a dog t...

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