Search found 2238 matches

by The Artist Formerly
Fri Feb 25, 2022 12:17 am
Forum: Heroes Unlimited™
Topic: A Villian template to battle a tech hero
Replies: 2
Views: 1174

Re: A Villian template to battle a tech hero

To expand, the core concept is that the character is the suit of armor and not the person wearing it. This borrows from a concept in Rifts Mercenaries, power armor and robot vehicles that were actually demons tied to the machine that would slowly bind to the pilot and turn the hybrid into a more pow...
by The Artist Formerly
Thu Feb 24, 2022 9:13 pm
Forum: Heroes Unlimited™
Topic: A Villian template to battle a tech hero
Replies: 2
Views: 1174

A Villian template to battle a tech hero

So I love tech characters. I play a number of them and make use of several of the tech options for even my non-tech builds. My love of all things tech can cause the gm a great deal of work to challenge or counter my builds. While there are powers that can shut down tech builds, they tend to be gimmi...
by The Artist Formerly
Wed Feb 23, 2022 1:41 am
Forum: Heroes Unlimited™
Topic: Magical weapons cost in Heroes/Nightbane
Replies: 29
Views: 5974

Re: Magical weapons cost in Heroes/Nightbane

I mean the sword in Century Station only does 1d6 (4d6) more than normal antique katanas (3d6) But he mentioned a rune sword earlier, an Impaler, that can cast over 20 spells per day plus possesses all normal psionics, as well as the ability to self-animate/attack, and drain souls. So if the Masamu...
by The Artist Formerly
Tue Feb 22, 2022 11:01 pm
Forum: Heroes Unlimited™
Topic: Newbie Question: why are Laser/Energy Weapons rare in HU?
Replies: 10
Views: 3646

Re: Newbie Question: why are Laser/Energy Weapons rare in HU

The orginal rules were written in the late 1980s. But by Century Station and Gramercy Island, they become standard issue for high-tech police and combat groups and use more useful stat blocks then those found in HU2E.
by The Artist Formerly
Tue Feb 22, 2022 10:43 pm
Forum: Heroes Unlimited™
Topic: Magical weapons cost in Heroes/Nightbane
Replies: 29
Views: 5974

Re: Magical weapons cost in Heroes/Nightbane

And that's not even a magical weapon at all! Eh. Kind of. It hits above a katana's damage code and in a post on this board Bill Coffin, while discussing mashing up games, said he gave low powered magic/mystic weapons to buff the low power classes. It gives the OP a base line fir a weapon that fills...
by The Artist Formerly
Tue Feb 22, 2022 9:20 pm
Forum: Heroes Unlimited™
Topic: PU2 Immortals, what is the strongest power set and why?
Replies: 12
Views: 2789

Re: PU2 Immortals, what is the strongest power set and why?

Eh, sort of depends on your definition of powerful. Is it damage output? Versatility? Skill/power set? Overall playability? Human immortal gives you a increadabilly usefull shape change, a frightening level of healing factor and dice roll for a bunch of bonus skills. This gives you the most useful b...
by The Artist Formerly
Tue Feb 22, 2022 3:20 pm
Forum: Heroes Unlimited™
Topic: Magical weapons cost in Heroes/Nightbane
Replies: 29
Views: 5974

Re: Magical weapons cost in Heroes/Nightbane

So, in Century Station, the ancient master leader of the ninja clan has a Masumune Katana values at 3d4 million dollars. I'd use that as your base line. That should score you a baseline magic weapon, a weapon along the lines of an immortal starting weapon should be roughly double that. Both of these...
by The Artist Formerly
Sun Mar 18, 2018 2:05 am
Forum: Heroes Unlimited™
Topic: New book?
Replies: 40
Views: 31828

Re: New book?

At this point, we need to see a new edition of HU, as a revamp of the Palladium system. A rule set that was revolutionary when the word Advanced was on the covers of D&D books, has become very dated and hard to play compared to such games today. A new XP system that allows faster advancement for...
by The Artist Formerly
Sun Oct 29, 2017 12:58 am
Forum: Heroes Unlimited™
Topic: Energy Expulsion with no range
Replies: 36
Views: 29566

Re: Energy Expulsion with no range

... You mean like we did here? when we, made our own power that fit a specific specialist criteria for a core character build that wasn't available already? sort of just like that? Uh, sure. I really don't get why people get upset at the idea that someone else might make up a power, for a game that...
by The Artist Formerly
Sun Oct 29, 2017 12:54 am
Forum: Heroes Unlimited™
Topic: Jesus Christ Lizard
Replies: 23
Views: 15951

Re: Jesus Christ Lizard

I've always let any of the super runners just do it (pun). They need some practice to get their stride, but other then that, if you've got super speed, why not? This is a game about breaking physics just for the hell of it. Let the players have some fun. Depending on the particular game I might all...
by The Artist Formerly
Sat Oct 21, 2017 12:45 am
Forum: Heroes Unlimited™
Topic: Jesus Christ Lizard
Replies: 23
Views: 15951

Re: Jesus Christ Lizard

I've always let any of the super runners just do it (pun). They need some practice to get their stride, but other then that, if you've got super speed, why not? This is a game about breaking physics just for the hell of it. Let the players have some fun.
by The Artist Formerly
Sat Oct 21, 2017 12:42 am
Forum: Heroes Unlimited™
Topic: Energy Expulsion with no range
Replies: 36
Views: 29566

Re: Energy Expulsion with no range

PU 1, page 36. Power weapon by Jason Lukowski.

Damn I'm awesome.
by The Artist Formerly
Sat Oct 21, 2017 12:38 am
Forum: Heroes Unlimited™
Topic: Building Steam(punk) Characters
Replies: 6
Views: 5263

Re: Building Steam(punk) Characters

One novel alternative that many comics have done to one extent or another is creating Steampunk versions of well known characters... usually set in the Victorian era, though there are times when they do a version where technology took a very different path and Steampunk style technology becomes the...
by The Artist Formerly
Fri Oct 20, 2017 10:51 pm
Forum: Heroes Unlimited™
Topic: Energy Expulsion with no range
Replies: 36
Views: 29566

Re: Energy Expulsion with no range

Wasn't there a power weapon ability in one of the PU books that did this? Alternately, Fabricators Inc sell vibro and electro weapons, there are a number of alien weapons that use fire and cold, and I believe there are super soldier weapons of the same nature, just equip one of those and save yourse...
by The Artist Formerly
Fri Oct 20, 2017 10:38 pm
Forum: Heroes Unlimited™
Topic: Base of Operations...
Replies: 23
Views: 15530

Re: Base of Operations...

Guys, what does a group of heroes need to have a base of operations? Other than a gym, medical room, place for a crime lab, interrogation room, a monitoring room, individual apartments, and kitchen/bar area. Kind of depends on your group and your play style. Are they Heroes or Villains? Are they op...
by The Artist Formerly
Fri Oct 20, 2017 8:47 pm
Forum: Heroes Unlimited™
Topic: Physical Training W/N&SS M.A.
Replies: 5
Views: 5545

Re: Physical Training W/N&SS M.A.

I had never noticed that in Gramery Island until now. It's not bad as a short way of doing it...but I'm not sure how much it a) captures the differences between 2nd Edition Physical Training heroes & their Revised Edition predecessors, & b) not sure how well it meshes with the official conv...
by The Artist Formerly
Wed Nov 30, 2016 1:39 pm
Forum: Heroes Unlimited™
Topic: Dublicate skills and how to deal with them?
Replies: 23
Views: 11102

Re: Dublicate skills and how to deal with them?

Generally we replace the duplicate with a like skill to show the character's advance in the skill category or if no like skill exists or doesn't make sense, another skill choice that seems rational.
by The Artist Formerly
Tue Nov 29, 2016 10:47 am
Forum: Heroes Unlimited™
Topic: Hate crimes definition
Replies: 55
Views: 35356

Re: Hate crimes definition

Something to consider for all sides. Western world laws (IE US law) works really differently in the HU world, as they relate to the various super humans. From Villains Unlimited and Gramercy Island, we know that super human suspects and criminals can be denied access to legal consul, and certain tri...
by The Artist Formerly
Tue Nov 29, 2016 10:19 am
Forum: Heroes Unlimited™
Topic: Robotic AR, how does it work?
Replies: 29
Views: 16778

Re: Robotic AR, how does it work?

i would agree with Eliakon's position on this. Standard (body) armor has proven mostly useless in game play, even against very low ability/threat level badguys. I've ended combats where my character is all beat up and his body armor is in near pristine condition (like new except for my blood stains)...
by The Artist Formerly
Wed Nov 16, 2016 8:43 pm
Forum: Heroes Unlimited™
Topic: Comics Books
Replies: 17
Views: 10902

Re: Comics Books

There is a adventure hook in the back of Century Station that has villains hitting a comic convention, so it's established in the HU world.
by The Artist Formerly
Wed Nov 02, 2016 3:10 pm
Forum: Heroes Unlimited™
Topic: Century Station: questions RE: The Labyrinth
Replies: 8
Views: 6099

Re: Century Station: questions RE: The Labyrinth

For our games, it was four separate zones. Each with it's own boss and sub-bosses who directed gangs of thugs. 1) The sub levels and sewers area which had a sub-way station connected to it as well. This made for three distinct locations to set up games, with separate zones and environmental hazards....
by The Artist Formerly
Fri Aug 19, 2016 2:47 pm
Forum: Heroes Unlimited™
Topic: Magic Unlimited Brainstorming
Replies: 135
Views: 103906

Re: Magic Unlimited Brainstorming

I pulled nothing from online. I re-skinned the Magic Guild from the Heroes Unlimited GM's Guide and posted those changes to my Obsidian Portal site. It is true that I included the message board from Nightbane that provides plot hooks and questionable information (the Shadowboard). I have hardly don...
by The Artist Formerly
Fri Aug 19, 2016 11:11 am
Forum: Heroes Unlimited™
Topic: Magic Unlimited Brainstorming
Replies: 135
Views: 103906

Re: Magic Unlimited Brainstorming

I never suggested the exhaustion rules would be in the Magic Book... they are a house rule creation of mine that my group uses to make a far more realistic portrayal of exhaustion. Think about it.. Then why are we talking about it in a topic designed to collect ideas for inclusion into a potential ...
by The Artist Formerly
Fri Aug 19, 2016 11:07 am
Forum: Heroes Unlimited™
Topic: Magic Unlimited Brainstorming
Replies: 135
Views: 103906

Re: Magic Unlimited Brainstorming

Group is big enough that they can be down a player when the fights pop off, that tracks. I scale my battles to the abilities of the participants. They were never "down a player" in a fight because of the mage. Still seems like a lot of time on your hands in a fight where 15 seconds of gam...
by The Artist Formerly
Fri Aug 19, 2016 10:12 am
Forum: Heroes Unlimited™
Topic: Magic Unlimited Brainstorming
Replies: 135
Views: 103906

Re: Magic Unlimited Brainstorming

The problem isn't that magic is weak... but rather the design of Super Abilities is too strong. You have mages and psychics that have actual limits to their abilities... while super powered characters more or less have no restrictions on their powers. A super hero with energy expulsion powers can f...
by The Artist Formerly
Wed Aug 17, 2016 2:09 pm
Forum: Heroes Unlimited™
Topic: Magic Unlimited Brainstorming
Replies: 135
Views: 103906

Re: Magic Unlimited Brainstorming

Magic vs Superpowers is almost the same tired argument as Magic vs Technology. If you want to punch things hard, or do a lot of damage in your attacks, don't play a mage. You play a mage because you want a unique character with a varied toolbox. A Mystic Study or another character who uses magic sp...
by The Artist Formerly
Mon Aug 15, 2016 8:58 pm
Forum: Heroes Unlimited™
Topic: Magic Unlimited Brainstorming
Replies: 135
Views: 103906

Re: Magic Unlimited Brainstorming

You're still borked with the ISP regeneration and the cost of many powers though, and a lot of them aren't just one psi-action but losing a melee round like the psi-sword. I don't deny it can be done, but like I said it has it's advantages over magic, but it's got issues too. The biggest problem in...
by The Artist Formerly
Wed Aug 10, 2016 6:43 pm
Forum: Heroes Unlimited™
Topic: Magic Unlimited Brainstorming
Replies: 135
Views: 103906

Re: Magic Unlimited Brainstorming

Maybe? I quit rifts back when Free Quebec came out, and then I got a couple of the siege on Tolkeen books much later from Hasting used section, but that was still the rules as of then for Rifts as well. I used to tease Darklord about Psionics>Magic. The rules as I have them for Heroes however don't...
by The Artist Formerly
Tue Aug 09, 2016 12:42 pm
Forum: Heroes Unlimited™
Topic: Armor Of Ithan AR?
Replies: 24
Views: 14027

Re: Armor Of Ithan AR?

drewkitty ~..~ wrote:
The Artist Formerly wrote:
Daniel Stoker wrote:
The Artist Formerly wrote:
Daniel Stoker wrote:I'd go with normal too.

I agree.


I agree with Taffy agreeing with me! :p


Daniel Stoker

...

I agree.

Might have just broken time-space.

The new question is Why is TAF….Ah Taffy…nevermind.

The Artist Formerly, TAF to save typing, Taffy because it's fun. :)
by The Artist Formerly
Tue Aug 09, 2016 12:40 pm
Forum: Heroes Unlimited™
Topic: Magic Unlimited Brainstorming
Replies: 135
Views: 103906

Re: Magic Unlimited Brainstorming

Magic vs Superpowers is almost the same tired argument as Magic vs Technology. If you want to punch things hard, or do a lot of damage in your attacks, don't play a mage. You play a mage because you want a unique character with a varied toolbox. A Mystic Study or another character who uses magic sp...
by The Artist Formerly
Tue Aug 09, 2016 12:35 pm
Forum: Heroes Unlimited™
Topic: Magic Unlimited Brainstorming
Replies: 135
Views: 103906

Re: Magic Unlimited Brainstorming

For this to work, it needs to be faster. With a hard cap of two spells per 15 seconds (HU 2E page 319) for the low level spells we have a serious limiter right there. As the mage levels up, he'll have extra actions which he can't use for magic. Maybe carrying a gun? But if I have a gun, why bother ...
by The Artist Formerly
Mon Aug 08, 2016 1:52 pm
Forum: Heroes Unlimited™
Topic: Magic Unlimited Brainstorming
Replies: 135
Views: 103906

Re: Magic Unlimited Brainstorming

Magic vs Superpowers is almost the same tired argument as Magic vs Technology. If you want to punch things hard, or do a lot of damage in your attacks, don't play a mage. You play a mage because you want a unique character with a varied toolbox. A Mystic Study or another character who uses magic sp...
by The Artist Formerly
Mon Aug 08, 2016 3:18 am
Forum: Heroes Unlimited™
Topic: Armor Of Ithan AR?
Replies: 24
Views: 14027

Re: Armor Of Ithan AR?

Daniel Stoker wrote:
The Artist Formerly wrote:
Daniel Stoker wrote:I'd go with normal too.

I agree.


I agree with Taffy agreeing with me! :p


Daniel Stoker

...

I agree.

Might have just broken time-space.
by The Artist Formerly
Sun Aug 07, 2016 10:44 pm
Forum: Heroes Unlimited™
Topic: Magic Unlimited Brainstorming
Replies: 135
Views: 103906

Re: Magic Unlimited Brainstorming

A fairly recent thread has gotten me thinking that perhaps it is time to revisit and revise the role of magic in Heroes Unlimited. Now, most people would say that Magic in a modern super-hero setting is not a huge thing... since few heroes are going to have access to such powers. Of course these pe...
by The Artist Formerly
Sun Aug 07, 2016 9:36 pm
Forum: Heroes Unlimited™
Topic: SDC restoration for Auras and others
Replies: 1
Views: 2672

Re: SDC restoration for Auras and others

Bio-Armor regens at 4d6 per 10 minutes as an addendum in newer editions of HU2E (6th printing, 2006 for mine) but older editions like my first print don't note that. It's a little weird because assuming average rolls of 14 SDC per 10 minutes (2 threes and 2 fours), you'd have 84 SDC per hour, so you...
by The Artist Formerly
Tue Jul 26, 2016 2:56 pm
Forum: Heroes Unlimited™
Topic: Armor Of Ithan AR?
Replies: 24
Views: 14027

Re: Armor Of Ithan AR?

Daniel Stoker wrote:I'd go with normal too.


Daniel Stoker

I agree.
by The Artist Formerly
Sun Jul 24, 2016 7:47 pm
Forum: Heroes Unlimited™
Topic: Robots with Superpowers
Replies: 18
Views: 10713

Re: Robots with Superpowers

Under the existing rules, how would you go about imparting a superpower to a robotic category hero? There are many examples of this in the genre including androids that can manipulate their density, robots that can control the movement of air, and shape-shifting assassin bots. Super Invention from ...
by The Artist Formerly
Sun Jul 24, 2016 7:35 pm
Forum: Heroes Unlimited™
Topic: Plastic surgery and the PB stat
Replies: 18
Views: 13644

Re: Plastic surgery and the PB stat

drewkitty ~..~ wrote:I would guess for surgery it would depend on the surgeon.

Genetic engineering….
AUGG page 144, increased attributes.

Those get a little out of hand, moving into the realm of better then human, less then super human. Though it does make for an interesting story idea.
by The Artist Formerly
Thu Jul 07, 2016 12:55 pm
Forum: Heroes Unlimited™
Topic: Plastic surgery and the PB stat
Replies: 18
Views: 13644

Plastic surgery and the PB stat

Just out of curiosity how do you guys handle that? The physical Beauty stat is just that, no personality or personal charisma, just straight up physical attractiveness. I've always figured that most characters could add up to 3 points to PB, with some super powers (such as the healing factor types) ...
by The Artist Formerly
Wed Jul 06, 2016 3:27 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Valkyrie Transformation Question
Replies: 12
Views: 8278

Re: Valkyrie Transformation Question

Yes, given the vulnerability of grounded aircraft, a system that transforms the machine out of sequence would be an important development. I'd rule it takes a full 15 seconds to get to guardian mode. Once your there, you can snap to Battliod as normal. Legs push down, bend at the knees putting the h...
by The Artist Formerly
Thu Jun 30, 2016 1:34 am
Forum: Heroes Unlimited™
Topic: Powers and power stunts
Replies: 2
Views: 3075

Re: Powers and power stunts

I think I asked this once before, but a very long time ago, but does anyone use house rules for power stunts in their games? What I mean by power stunts is modifications or personalizations to powers, acquired through role playing or every x levels. Like maybe things as simple as increasing the dam...
by The Artist Formerly
Wed Jun 22, 2016 6:03 pm
Forum: Dead Reign™
Topic: Randomer Item Table, Dead Reign Edition
Replies: 62
Views: 63051

Re: Randomer Items... Heeeeeey Zombie style, whoop, whoop, w

8. You find a two gallon gas can, full of fuel.
by The Artist Formerly
Wed Jun 08, 2016 11:00 pm
Forum: Heroes Unlimited™
Topic: Need some character help
Replies: 9
Views: 6177

Need some character help

So I have NPC bank robber. Mutant, APS Mercury, Metal Manipulation. OTJ training. He's done and on paper. What I need is another mutant with a power set that could intimidate (and pose a reasonable, lethal threat to) the first character. It's also helpful if those powers would make him a threat to a...
by The Artist Formerly
Thu Jun 02, 2016 2:07 pm
Forum: Heroes Unlimited™
Topic: Calibur-X to heroes unlimited
Replies: 12
Views: 8023

Re: Calibur-X to heroes unlimited

So that worked spectacularly! The new character is a high mobility fighter with a good range of sensitive powers.
by The Artist Formerly
Wed Jun 01, 2016 7:34 pm
Forum: Dead Reign™
Topic: Randomer Item Table, Dead Reign Edition
Replies: 62
Views: 63051

Re: Randomer Items... Heeeeeey Zombie style, whoop, whoop, w

5. Next to the (insert relevant location item here) you find a unopened 20 oz bottle of water.
by The Artist Formerly
Wed Jun 01, 2016 5:47 pm
Forum: Dead Reign™
Topic: River Islands
Replies: 121
Views: 76497

Re: River Islands

How about an empty cruise ship? Sorry to get off-topic, but I have not been able to get this idea out of my head since it was posted, almost two weeks ago. So, this Friday I am treating my gaming group to: Dead in the Water - Zombies on a Cruise Ship. "On her maiden voyage, MS Harmony of the S...
by The Artist Formerly
Wed Jun 01, 2016 5:36 pm
Forum: Heroes Unlimited™
Topic: Ideas for terraforming Mars...
Replies: 40
Views: 20655

Re: Ideas for terraforming Mars...

We used to have a poster here named Phalanx who was a legit rocket scientist. His approach suggested using captured icy meteors with rockets to glance off of Mars' atmosphere to thicken up said atmosphere. I think he has some ideas for the magnetic problem as well, but I don't recall what they were ...
by The Artist Formerly
Wed Jun 01, 2016 2:16 am
Forum: Dead Reign™
Topic: Randomer Item Table, Dead Reign Edition
Replies: 62
Views: 63051

Re: Randomer Items... Heeeeeey Zombie style, whoop, whoop, w

2. You find 3 (12 gauge buckshot) shotgun shells under a couch in a room that looks like it saw a murder not long ago. No sign of the gun...
by The Artist Formerly
Tue May 31, 2016 3:56 pm
Forum: Dead Reign™
Topic: New Dead Reign DM. Could use some guidance.
Replies: 11
Views: 8509

Re: New Dead Reign DM. Could use some guidance.

Thank you both for your replies! I've done a bit more tinkering over the week, and I think... guys... I think I've caught a terrible affliction. I'm going to be giving my players a choice of where they start. I've created 5 starting scenarios with various immediate difficulty levels and goals. All ...
by The Artist Formerly
Sat May 28, 2016 4:35 pm
Forum: Heroes Unlimited™
Topic: Calibur-X to heroes unlimited
Replies: 12
Views: 8023

Re: Calibur-X to heroes unlimited

RockJock wrote:I like it. I've used a copy of the sword for a TA world hopping character in Phase World. Instead of being a product of English Golden Age knowhow I made the sword an old Atlantean technology.

Yeah, I was kind of kicking an idea along those same lines. :ok:

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