Search found 26 matches
- Sun May 21, 2006 9:05 pm
- Forum: Splicers®
- Topic: Warning: long. Time for some Technojacker-style revenge.
- Replies: 12
- Views: 7223
- Wed Mar 08, 2006 5:08 pm
- Forum: Heroes Unlimited™
- Topic: Silly Heroes & Villians
- Replies: 13
- Views: 2785
- Sat Oct 08, 2005 12:39 pm
- Forum: Splicers®
- Topic: Brain Leakages: Fixed Defence Ideas
- Replies: 3
- Views: 4240
- Wed Sep 14, 2005 12:33 pm
- Forum: Splicers®
- Topic: Harvester O.C.C.
- Replies: 32
- Views: 18753
- Fri Sep 02, 2005 8:59 pm
- Forum: Heroes Unlimited™
- Topic: Need rules clarification
- Replies: 6
- Views: 1022
- Fri Sep 02, 2005 3:00 pm
- Forum: Heroes Unlimited™
- Topic: Need rules clarification
- Replies: 6
- Views: 1022
Need rules clarification
I'm thinking about an alien mystic study and I want to make sure of a couple of points... 1. He gets all the spell, spell abilities and special skills listed under Mystic Study. 2. Roll for his education under alien skills and subtract half those skills because of the mystic study. So if he were to ...
- Wed Aug 31, 2005 8:09 pm
- Forum: Rifts®
- Topic: Rifts Ultimate Edition Errata
- Replies: 603
- Views: 65918
- Wed Aug 17, 2005 11:17 pm
- Forum: Rifts®
- Topic: Ultimate Rifts is in my hands...
- Replies: 38
- Views: 2164
- Tue May 24, 2005 11:05 am
- Forum: Splicers®
- Topic: Something I've been considering for Carnivore/Vampiric HA's
- Replies: 13
- Views: 10608
- Mon May 23, 2005 9:10 pm
- Forum: Splicers®
- Topic: Something I've been considering for Carnivore/Vampiric HA's
- Replies: 13
- Views: 10608
Something I've been considering for Carnivore/Vampiric HA's
Since they feed on living creatures, i've been wondering what exactly they're fed on a daily basis. I've come up with a basic idea, thought I'd toss it to you all. Since the Resistance lives underground, they would need food animals that would thrive underground. So I had the idea of a creature that...
- Wed May 11, 2005 1:26 pm
- Forum: Splicers®
- Topic: Inflictor Hunter/Killer
- Replies: 9
- Views: 9101
- Thu Apr 21, 2005 12:47 pm
- Forum: Splicers®
- Topic: Post Your Bio-Weapons.
- Replies: 103
- Views: 116516
- Thu Feb 24, 2005 1:05 am
- Forum: Splicers®
- Topic: Siren Infiltrator Robot
- Replies: 34
- Views: 21817
- Mon Feb 21, 2005 11:08 pm
- Forum: Splicers®
- Topic: Swarm Lord O.C.C.
- Replies: 116
- Views: 122527
- Thu Jan 20, 2005 10:51 pm
- Forum: Splicers®
- Topic: Waste Crawlers
- Replies: 15
- Views: 11696
- Mon Dec 27, 2004 3:44 pm
- Forum: Splicers®
- Topic: Black Talon War Hawk and Falconer O.C.C.
- Replies: 19
- Views: 13983
- Sun Dec 19, 2004 3:23 pm
- Forum: Splicers®
- Topic: Something I am toying with in the Splicer game
- Replies: 13
- Views: 9619
At a Sci-Fi convention, someone compared Klingons to Nietzescheans. A Klingon will get up early, say goodbye to his wife and kids, and go meet his deadliest rival on the battlefield and settle their differences one-on-one. A Nietzeschean will meet the guy who doesn't yet know he's his deadliest riva...
My only quibble with your character is your use of enhanced neurological connections, isn't that purely for host armors? There should probably be a "Enhanced Reflexes" modification for biotics and war mounts to use, but the description for ENC specifically states it modifies the host armors neuro in...
- Thu Nov 18, 2004 11:46 pm
- Forum: Rifts®
- Topic: Equipment idea: Energy Weapon maintenance kits
- Replies: 4
- Views: 1465
Good idea, fellow redneck. Three things: 1) what skill level would be needed to use the diagnostic equipment? 2) would there be any replacement parts necessary? 3) could the kit be used to swap out parts between different guns (hey, these five rifles we took off them saddle tramps gots the parts to...
- Thu Nov 18, 2004 8:52 pm
- Forum: Rifts®
- Topic: Equipment idea: Energy Weapon maintenance kits
- Replies: 4
- Views: 1465
Equipment idea: Energy Weapon maintenance kits
These are medium sized units that contain a small diagnostics computer, micro-generator, a collection of tools and spare parts that allow for proper maintenance and basic repairs for energy weapons. Made by weapons companies like Northern Gun and Wilks, these kits are made for their specific product...
- Thu Aug 12, 2004 10:08 pm
- Forum: Rifts®
- Topic: Souped-up weapons
- Replies: 17
- Views: 2371
There should be drawbacks to altering a weapons basic design. If you increase damage, then it would either lose range or use more power per shot (or both ) Increasing range could be offset by losing some damage because of greater beam diffusion. Or for weapons like railguns if you up the RoF for mor...
- Sun Jul 25, 2004 7:31 pm
- Forum: Rifts®
- Topic: Why power armor?
- Replies: 13
- Views: 11179
Another good reason is humans are better at altering plans and tactics on the fly than robots. Sure they can be programmed for all sorts of scenarios, but theres always gonna be details that don't fit in right. While a human can just decide "Alright, here's what we do", the robot would have to waste...
- Mon Jul 12, 2004 10:20 pm
- Forum: Rifts®
- Topic: Psionic powered Giant Robots
- Replies: 3
- Views: 3536
- Thu Jul 08, 2004 9:28 pm
- Forum: Rifts®
- Topic: Psionic powered Giant Robots
- Replies: 3
- Views: 3536
Psionic powered Giant Robots
I was watching an old anime video called Dangaio, and got to thinking about giant robots that could utilize their pilot's psychic abilities. Some Ideas include: 1. Hyper-Telekinetic Crush! Using the pilot's Super-Telekinesis power, the target is hit with an all-encompassing crush attack that does 1d...
- Fri Apr 30, 2004 9:54 pm
- Forum: Rifts®
- Topic: I Have The New Naruni Wave 2 Book
- Replies: 28
- Views: 10729
Re: I Have The New Naruni Wave 2 Book
My favorites are the Multi-Rifles. The pictures for them are great, and the muchkin in me was absolutely drooling at the pic of the NE-104 missle rifle.
- Mon Apr 05, 2004 11:24 am
- Forum: Heroes Unlimited™
- Topic: What are your thoughts on Physical Training?
- Replies: 21
- Views: 8845
What are your thoughts on Physical Training?
For the most part I like how it's set up, but there are a couple items that don't mesh quite right, IMO. 1. The strength focus says strength is superhuman, all bonuses/features apply. So this means I raise the strength by the number indicated, then add physical skill bonuses? And the character will ...