Search found 1002 matches
- Tue May 07, 2024 4:41 pm
- Forum: Guild of Magic & Psionics
- Topic: RUE cybernetic effect on psionics & magic where?
- Replies: 4
- Views: 42
Re: RUE cybernetic effect on psionics & magic where?
In the specific case of a recipient of a NeuroStim implant (from Coalition Manhunters) they can receive up to four additional bionic or cybernetic modifications while retaining their abilities. While it would be vanishingly rare such a character could go rogue from the CS and get some implants descr...
- Mon Apr 29, 2024 11:28 pm
- Forum: G.M.s Forum
- Topic: Character Creation
- Replies: 9
- Views: 154
Re: Character Creation
Indexed pdfs help, as does a fillable character sheet.
- Sat Apr 27, 2024 9:14 am
- Forum: Rifts®
- Topic: TW Cybernetics
- Replies: 8
- Views: 176
Re: TW Cybernetics
One might also take a look at the TW Transferred Intellilgences, Robots, and Golems found in Rifter 84.
- Fri Apr 26, 2024 10:59 am
- Forum: Rifts®: Dimension Books
- Topic: Nega-Psychics and Psi-Nullifiers on Space Stations
- Replies: 5
- Views: 178
Re: Nega-Psychics and Psi-Nullifiers on Space Stations
A Psi-Dampener from Nightbane is more likely to prove a concern than the above classes. A Nega Psychic can choose to not negate an effect, a Psi-Nullifier has a limited range and in a power-laden enough environment quickly run out of ISP, while the Psi-Dampener has a passively activated field with s...
- Tue Apr 23, 2024 11:34 am
- Forum: Guild of Magic & Psionics
- Topic: Shadow Magic
- Replies: 6
- Views: 160
Re: Shadow Magic
In addition to RIfts DB15 and PFRPG12:Library of Bletherad(with only a couple of spells not found in DB15), there's an "optional" article in Rifter 20. DB15 describes Shadow Magic as practically forgotten, and only taught to a few. Mysteries of Magic Book 1: The Heart of Magic details how ...
- Thu Apr 04, 2024 4:14 am
- Forum: G.M.s Forum
- Topic: How do you feel about prerequisite skills?
- Replies: 5
- Views: 230
Re: How do you feel about prerequisite skills?
If you want to tweak the specific prerequisite skills required for some stuff no one's going to give you much guff, particularly if the number of skills stays the same. There is a potential exploit involving characters which have a skill which grants them the prereqs by extension. One example is the...
- Mon Apr 01, 2024 11:22 pm
- Forum: All Things Palladium Books®
- Topic: Selective Spells
- Replies: 8
- Views: 436
Re: Selective Spells
For Chaos Earth I could see a good space for a Chaos Magic spell which toggles Friendly Fire. Game mod-themed spells would be a fun niche to fill out for that setting, to be honest.
- Sat Mar 30, 2024 1:55 pm
- Forum: Rifts®
- Topic: Duck warrior occ?
- Replies: 26
- Views: 821
Re: Duck warrior occ?
I kind of want to make a Hawrk-duhk character who's received more training than that limited to the RCC. With their native imperviousness to magic a Magebane becomes less of a stretch due to overlap. In that case their armor could be most anything SDC, which they then make MDC. If their natural immu...
- Fri Mar 29, 2024 12:48 pm
- Forum: Rifts®
- Topic: Duck warrior occ?
- Replies: 26
- Views: 821
Re: Duck warrior occ?
I just looked for threads by Abe with Duck in the title What with the posts about tugboats I'd maybe make it a vehicle which a power armor inserts into, sort of like some of the Kittani designs. The housing could resemble a duck-shaped pool float. It would house a number of ducklings whom could ind...
- Fri Mar 08, 2024 6:35 pm
- Forum: G.M.s Forum
- Topic: Does the Warlock O.C.C. get?
- Replies: 4
- Views: 681
Re: Does the Warlock O.C.C. get?
Here are the changes I saw from the Warlock in Rifts Conversion Book 1 and the one in PFRPG2e. If not made explicit then assume it follows that format. The number headings are slightly different. #1 and 2 in PFRPG are combined in CB1. There is little difference in the wording within the individual s...
- Wed Mar 06, 2024 4:50 am
- Forum: G.M.s Forum
- Topic: Does the Warlock O.C.C. get?
- Replies: 4
- Views: 681
Re: Does the Warlock O.C.C. get?
PFRPG 2e (pg 112) lists the Warlock's secondary skills as 3@1, +2@2,5,7,10,13.
- Tue Feb 13, 2024 2:36 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Can spells be taught to another by an intuitive caster?
- Replies: 39
- Views: 38914
Re: Can spells be taught to another by an intuitive caster?
It's as if you're itching for another ban, Andy.
- Tue Feb 13, 2024 2:32 pm
- Forum: Heroes Unlimited™
- Topic: Favorite Class outside of the main books?
- Replies: 22
- Views: 6379
Re: Favorite Class outside of the main books?
One class I like in HU is the various possible Gestalts. The Mastermind Psychic Gestalt is an especially fun subdivision of the class. With that class one has from 3-5 contributing members whom, while themselves not possessing a class contribute skills to the Gestalt, which adds a considerable bonus...
- Mon Feb 12, 2024 1:05 pm
- Forum: Guild of Magic & Psionics
- Topic: Healing Shaman variant
- Replies: 1
- Views: 1981
Healing Shaman variant
I'm considering using a different take on the above Rifts shaman type for a high powered game. The class isn't intended to have a relationship with spirits for their abilities. They're just a dedicated super healer. Among some changes to skills and the modeling of culture from the source book, I was...
- Fri Jan 26, 2024 4:22 am
- Forum: Heroes Unlimited™
- Topic: Favorite Class outside of the main books?
- Replies: 22
- Views: 6379
Re: Favorite Class outside of the main books?
The Supersoldier, with certain selections, is even better than the Rifts Paratrooper at being able to use a ranged weapon while moving without it being counted as "wild". There are a few archer/throwing options for that across Palladium, and a species in Rifts WB30 limited to an RCC, but t...
- Thu Jan 25, 2024 7:37 pm
- Forum: Guild of Magic & Psionics
- Topic: The spell Consume Power & Knowledge
- Replies: 6
- Views: 3062
Re: The spell Consume Power & Knowledge
The level thirteen Demon Magic spell Heart of Darkness (Dimension Book 12, Dimensional Outbreak, pg 190) steals spells and PPE from a murdered caster. One might consider dropping the PPE penalty Necromancers have in casting non-Necromancy spells with respect to Soulmancy and Demon Magic. Perhaps jus...
- Thu Jan 18, 2024 10:21 pm
- Forum: Rifts®
- Topic: West of the Rockies
- Replies: 11
- Views: 1992
Re: West of the Rockies
Are specific elevations given for the Rockies? I'm away from books.
- Thu Jan 18, 2024 12:22 pm
- Forum: Rifts®
- Topic: Can a Dragon have any O.C.C,s?
- Replies: 52
- Views: 15745
Re: Can a Dragon have any O.C.C,s?
I'm not real big on biotruths as an inescapable narrative element in gaming, and so am pretty cool with house ruled workarounds for people coming into magic or psionics later in life. Rifts in particular is crazy enough that being born near a ley line has a chance of altering a fetus (the Wyoming Ne...
- Tue Jan 16, 2024 9:40 pm
- Forum: Rifts®
- Topic: Snake people?
- Replies: 16
- Views: 2470
Re: Snake people?
Yuan-ti are a Dungeons and Dragons species occupying the ancient snake race niche, such that individuals might have snake arms/head/legs.
- Tue Jan 16, 2024 9:28 pm
- Forum: Rifts®
- Topic: Can a Dragon have any O.C.C,s?
- Replies: 52
- Views: 15745
Re: Can a Dragon have any O.C.C,s?
I think we can all see any whining here isn't stemming from the Rifter.
- Sun Jan 14, 2024 9:10 pm
- Forum: Rifts®
- Topic: Snake people?
- Replies: 16
- Views: 2470
Re: Snake people?
I'm deciding how much if any to shave off the Lyvorrk(?) native scalekind psychic to give them some shapechanging.
- Mon Jan 01, 2024 12:49 am
- Forum: Rifts® Promise of Power™
- Topic: RIFTS video game
- Replies: 3
- Views: 5870
Re: RIFTS video game
I don't see that sort of thing in the cards, but if people happened to develop a free mod for some platform I could see it getting some off-hand support.
- Mon Dec 25, 2023 2:43 pm
- Forum: Rifts®
- Topic: Stii confused on Bionic Damage
- Replies: 10
- Views: 1886
Re: Stii confused on Bionic Damage
Welcome to the forum, zombietots! Isolated bionic arms/hands have a maximum Augmented PS of 22, and even getting over 20 requires bone replacement, so there's no potential for MD damage. There are some modifications which make such possible, such as vibroblades. Many options, such as a Hydraulic Ham...
- Sun Dec 24, 2023 9:59 pm
- Forum: Guild of Magic & Psionics
- Topic: Spell Strength progression
- Replies: 2
- Views: 2322
Re: Spell Strength progression
All Nightbane magic users save Priests of Night and Channellers use the Mystic's spell strength progression: +1@4,8,12 (Rifter 48 pg 24)
- Sat Dec 09, 2023 7:14 pm
- Forum: Guild of Magic & Psionics
- Topic: unable to find a definitive answer on a few things
- Replies: 2
- Views: 3204
Re: unable to find a definitive answer on a few things
So I have seen a few posts about tattoo magic but have been unable to find a definitive answer on a few things. Under the undead slayer it lists marks of heritage, then goes on to state a flaming weapon and anti vampire tats as part of the starting abilities (after already saying marks of heritage)...
- Fri Dec 08, 2023 12:04 am
- Forum: Rifts®
- Topic: Can a Dragon have any O.C.C,s?
- Replies: 52
- Views: 15745
Re: Can a Dragon have any O.C.C,s?
Putting aside this is nearly a 19 year old thread, it's worth noting that the PFRPG book Dragons & Gods has hatchlings with access to considerably more skills than that of an RUE hatchling. albeit with the source less than specific on the method by which they gain them. As a handwave I'd offer t...
- Thu Dec 07, 2023 7:14 am
- Forum: Rifts®
- Topic: Techno Wizard Casting Through a Machine Question
- Replies: 64
- Views: 8800
Re: Techno Wizard Casting Through a Machine Question
I rather like the idea of certain "schools" of Technowizardry adopting standardized kit of functioning traditional tech items which can be temporarily purposed as a spell focus/delivery system. A lot of ground in the invocation spell list can be covered with an inexpensive set of optics/ha...
- Wed Dec 06, 2023 12:19 pm
- Forum: Rifts®
- Topic: Review of Lone Star
- Replies: 2
- Views: 1503
Re: Review of Lone Star
Looks good! An all Lone Star mutant game set in Kansas seems like it would be less swingy than a lot of other approaches.
- Wed Dec 06, 2023 9:19 am
- Forum: Rifts®
- Topic: Tattoo Master looking for Feedback
- Replies: 10
- Views: 2427
Re: Tattoo Master looking for Feedback
I wonder, darthauthor, if you've seen the "optional" article The Crusaders and the Black Crusade in Rifter 52. Some of the wording of your Tattoo Master seems like it might have been lifted from it (which I'm in no way condemning). It's the 1st of 4 in a series, all dealing with True Atlan...
- Thu Nov 30, 2023 5:29 pm
- Forum: Rifts®
- Topic: Your Opinion: How Would Your Change the Rifts Setting?
- Replies: 95
- Views: 19455
Re: Your Opinion: How Would Your Change the Rifts Setting?
Isn't there some named internet law about no matter how satirical a depiction of fascism is it will be increasingly taken at face value by consumers? Warhammer, as I understand it, is a good example of this. I'm sure back in the last millennium giving the supremacist nation a debilitating skull feti...
- Thu Nov 23, 2023 2:37 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: Savage AtB/TMNT
- Replies: 8
- Views: 9324
Re: Savage AtB/TMNT
I'm interested in taking a look at Big Apple Sewer Samurai, being basically a Savage Worlds take on TMNT. It sounds like it's focused on what's necessary, which is mainly a list of Edges for modeling animal traits. As for other games in that vein I can recommend checking out Mutants in the Now/Mutan...
- Sat Nov 04, 2023 10:44 pm
- Forum: Rifts®
- Topic: Techo-Wizard Character
- Replies: 7
- Views: 1364
Re: Techo-Wizard Character
Dimension Book 6: Three Galaxies has the Techno-Smithy, which is almost strictly a downgrade to a Techno-Wizard. For "optional" material one might consider the Weapon Mage from Rifter 10, pg 76, the Necro-Tech and Techno-Shifter(if looking for something different this one is worth a look) ...
- Thu Oct 19, 2023 1:30 pm
- Forum: Guild of Magic & Psionics
- Topic: Golemancers—How do they stay in business?
- Replies: 35
- Views: 11548
Re: Golemancers—How do they stay in business?
I'm tickled by the notion of the "Nazca" civilization in pre-Rifts Earth having some facility in leveraging ley line surges towards PPE burn effects. Such could prove an adjunct to the creation rituals behind the "Rune" Warriors in SA2, and help justify some of the use of permane...
- Fri Oct 13, 2023 2:55 am
- Forum: G.M.s Forum
- Topic: Can Psi-surgery be used to install cybernetics?
- Replies: 10
- Views: 2227
Re: Can Psi-surgery be used to install cybernetics?
Can also be used to heal a character who has suffered so much damage that he or she has lapsed into a coma (zero Hit Points or less)[sic]. Psychic Surgery is the equivalent of "professional hospital" treatment. The recovery from a coma (near death) is equal to treatment from a hospital, 1...
- Tue Oct 10, 2023 10:24 pm
- Forum: G.M.s Forum
- Topic: Can Psi-surgery be used to install cybernetics?
- Replies: 10
- Views: 2227
Re: Can Psi-surgery be used to install cybernetics?
I don't see why it couldn't serve as an adjunct to the Cybernetic Medicine skill, but the skill would still be required. In that the installation of bionics or other cybernetics isn't one of the activities made explicit in the power description I'd suggest ad hoc going with the power not decreasing ...
- Sat Sep 23, 2023 9:20 am
- Forum: Megaverse phpBB Bugs/Wish List
- Topic: [RESOLOVED]Not a fan of the new board themes...
- Replies: 24
- Views: 6254
Re: Not a fan of the new board themes...
I hope you appreciated the heads up!
Since you deleted the previous post, I'll reiterate interest in both Blackboard Max and Ultra Light.
Since you deleted the previous post, I'll reiterate interest in both Blackboard Max and Ultra Light.
- Thu Sep 21, 2023 8:47 am
- Forum: Rifts®
- Topic: Query: about the setting of Atlantis
- Replies: 31
- Views: 3234
Re: Query: about the setting of Atlantis
The dragon species created the magic, with the intent of using it on humans whom would become the subsequently magically modified Atlanteans (much like the elixir of power and deceit, or whatever it's called), and since for Atlantis the cruelty is the point the book throws in a people for whom it's ...
- Wed Sep 20, 2023 5:56 am
- Forum: Rifts®
- Topic: Query: about the setting of Atlantis
- Replies: 31
- Views: 3234
Re: Query: about the setting of Atlantis
The question, to me, is if Lemurians are sufficiently modified from baseline humanity so as to not be eligible for tattoos. Same question, but for Star and Earth Children, or D-Shifters.
- Tue Sep 19, 2023 11:00 am
- Forum: Rifts®
- Topic: Multiple accions/attacks house rules
- Replies: 21
- Views: 3673
Re: Multiple accions/attacks house rules
The above would exacerbate the "padded sumo" under which Megaversal combat is already strained. It would, however, make each round quicker to resolve, and would encourage tactical considerations such as movement during the round. Likely a combat could take the same time tableside, even if ...
- Mon Sep 18, 2023 1:05 pm
- Forum: Rifts®
- Topic: Query: about the setting of Atlantis
- Replies: 31
- Views: 3234
Re: Query: about the setting of Atlantis
They aren't listed as one of the eligible species in the books.
If done in a home game I don't think it would prove problematic.
If done in a home game I don't think it would prove problematic.
- Mon Sep 18, 2023 6:08 am
- Forum: Rifts®
- Topic: Question about Icarus Flight System
- Replies: 6
- Views: 623
Re: Question about Icarus Flight System
A Headhunter is described as a "partial cyborg" in RUE. The Black Talon Combat Pilot Advanced Training program (Heroes of Humanty, pp 82-3) has a note which is relevant when compared to the Flight System Combat skill in RUE, stating how Headhunters get a bonus to this skill, which normally...
- Sun Sep 17, 2023 12:19 am
- Forum: G.M.s Forum
- Topic: Building a Cyber-Doc character
- Replies: 6
- Views: 5422
Re: Building a Cyber-Doc character
You might like to take a look at the Vedmak out of Sovietski. It's a full conversion Cyber-Doc with a bit of an emphasis on battlefield triage. If nothing else the picture is neat.
- Thu Sep 07, 2023 7:54 pm
- Forum: Rifts®
- Topic: Would a NeuroStim implant work on a detoxed Juicer?
- Replies: 5
- Views: 590
Re: Would a NeuroStim implant work on a detoxed Juicer?
One could make an argument either way, I suppose, but having it as an option in game affords a fun interim step between Last Call and full conversion bionics. That the NeuroStim still provides effects with 4 other implants including limbs gets one part of the way to a psyborg, or in the case of a re...
- Tue Sep 05, 2023 6:37 am
- Forum: Rifts®
- Topic: Karl Prosek Biography
- Replies: 9
- Views: 975
Re: Karl Prosek Biography
I like the idea of disrupting the election to Chairman as a false flag intimating not only that magic stopped the attempt on Prosek, but laid blame somewhere else. Having the appearance of an NGR plot switches a lot of discrimination over to Ze Germans and has potential for fostering diplomatic rela...
- Mon Sep 04, 2023 10:01 pm
- Forum: G.M.s Forum
- Topic: Dog Boy loses a limb gets bionics/cybernetic?
- Replies: 7
- Views: 2188
Re: Dog Boy loses a limb gets bionics/cybernetic?
In game I'd say if the character didn't lose limbs ineptly they're moved up on the waiting list for the Dog Boy-themed PA from Northern Gun.
- Fri Sep 01, 2023 9:41 pm
- Forum: Rifts®
- Topic: Question about the Dryad
- Replies: 2
- Views: 741
Re: Question about the Dryad
There isn't errata or Rifter article, sorry. I've been wanting to put together a Herbalism index for Africa, which even were I efficient would be slow going. Note the Herbalist can't made wands or staves. The Dryad gets the best bonus on Mystic Herbology. In a optimistic sense they gather what Mysti...
- Fri Sep 01, 2023 8:18 pm
- Forum: Rifts®
- Topic: Media of Rifts Earth
- Replies: 16
- Views: 1272
Re: Media of Rifts Earth
It's been a minute since I've looked at the Traveling Shows tables. Is there anything about showing video?
- Fri Sep 01, 2023 6:16 pm
- Forum: Rifts®
- Topic: Media of Rifts Earth
- Replies: 16
- Views: 1272
Re: Media of Rifts Earth
I'm tickled by the notion of a rune ansible. Is there a particular form of such which seems most fitting? I'd imagine the Splugorth's media distribution would be largely predicated on the nature of the target demographic. While transmission via ley line would work well for cultures more magically or...
- Fri Sep 01, 2023 4:54 pm
- Forum: Guild of Magic & Psionics
- Topic: Helpful Spells on a Psi-Stalker
- Replies: 13
- Views: 4285
Re: Helpful Spells on a Psi-Stalker
Ooh, I like the idea of a Psi-Stalker being able to inure themself against a familiar psychomagical signature. Presumably something like that is in effect with respect to items, since why would a PS otherwise use, say, a flaming sword, as has been oft depicted. Do you think, Mr. Ogre, this should be...
- Wed Aug 30, 2023 8:17 pm
- Forum: Rifts®
- Topic: Skills! Never enough skills!
- Replies: 5
- Views: 921
Re: Skills! Never enough skills!
In Rifts you're lookin' at the Lemurian Experimenter out of Rifter 58 (I think), which is a Rogue Scientist variant which takes advantage of free prerequisite skills a time or two. The Whack Job Scientist out of China 2 also gets a ton of skills. Outside of Rifts the Natural Genius and Mental Giant ...