Search found 70 matches

by drazool
Mon Feb 26, 2018 3:40 pm
Forum: Beyond the Supernatural™
Topic: Rifts Conversion
Replies: 2
Views: 4768

Re: Rifts Conversion

They seem significantly different, with the Nightbane write-up having significantly increased power. Nightbane get Greater PPE for point buy, psionic powers, and a variety of 'powers' to choose, that go beyond simple stat changes. While the BtS write-up gets a smaller pool, and spends the points to ...
by drazool
Mon Feb 26, 2018 2:57 pm
Forum: Rifts®
Topic: Supernatural Enemies
Replies: 19
Views: 10111

Re: Supernatural Enemies

Thank you both for the help. I did plan on tweaking all of the creatures, personality wise, I was just looking more for stats (and types) so I didn't have to homebrew everything. I planned on running werewolves like a tribal race of people, like Vikings, so they will all be different. I am going to...
by drazool
Fri Feb 16, 2018 3:38 pm
Forum: Rifts®
Topic: MDC body armor and Backface trauma
Replies: 12
Views: 4521

Re: MDC body armor and Backface trauma

I like the rules in concept, but there is one major issue: what happens to cyborgs? If the brain is getting battered around inside of the borg head, it seems like most borgs would be either dead or badly brain damaged. Although, this could be simply handwaved. Also, I would rule that these effects a...
by drazool
Tue Feb 06, 2018 8:43 pm
Forum: Rifts®
Topic: Shifter help please.
Replies: 30
Views: 14008

Re: Shifter help please.

Keith_gearlds wrote:It's just that some of the content I've been reading is vague at times and then outright contradicts itself at others.


Welcome to Rifts! There are many examples of vague and/or internally contradictory rules in the system. We love it anyway :D
by drazool
Tue Feb 06, 2018 1:20 pm
Forum: Rifts®
Topic: Favorite House Rules? Why?
Replies: 42
Views: 17432

Re: Favorite House Rules? Why?

You can ask most of the other guys. I'm pretty liberal when it comes to magic, after all I am the imbecile who uses deck of cards: permanent, card dagger, endless deck of cards and 52 cards to the face to kill GOOs deck of cards can be temporary or permanent card dagger enchants the top 2 or 3 card...
by drazool
Mon Feb 05, 2018 9:07 pm
Forum: Rifts®
Topic: Favorite House Rules? Why?
Replies: 42
Views: 17432

Re: Favorite House Rules? Why?

You can ask most of the other guys. I'm pretty liberal when it comes to magic, after all I am the imbecile who uses deck of cards: permanent, card dagger, endless deck of cards and 52 cards to the face to kill GOOs deck of cards can be temporary or permanent card dagger enchants the top 2 or 3 card...
by drazool
Mon Feb 05, 2018 2:33 pm
Forum: Rifts®
Topic: Favorite House Rules? Why?
Replies: 42
Views: 17432

Re: Favorite House Rules? Why?

Honestly, a character trying to research magic and really push the envelope with what is possible would be a really fun thing to GM. I'm thinking of a Nicola Tesla type personality who uses magic rather than technology. Might have to create a new skill "Spell crafting" or "Technical: ...
by drazool
Fri Feb 02, 2018 5:49 pm
Forum: Rifts®
Topic: Favorite House Rules? Why?
Replies: 42
Views: 17432

Re: Favorite House Rules? Why?

Are you saying as GM you approve it or that it should be on a case by case basis by the GM? And what should the GM use as a rule of thumb? Because if it is his whim then we may as well through the rules out. I mean that since it's a house rule, the answer to your question is "the difference is...
by drazool
Fri Feb 02, 2018 1:56 pm
Forum: Rifts®
Topic: Favorite House Rules? Why?
Replies: 42
Views: 17432

Re: Favorite House Rules? Why?

[...] what are some of your favorite [rulings] as a gamemaster? Why? Your gun cannot burst-fire or go fully-auto unless it's stated as a rule under the weapon Keeps a particular type of abrasive player from even joining. All palladium books are open/cannon for a Rifts campaign, though not the rules...
by drazool
Wed Jan 31, 2018 6:14 pm
Forum: Rifts®
Topic: Extending Juicer Longevity?
Replies: 63
Views: 20285

Re: Extending Juicer Longevity?

I think the new Vampire Kingdoms book says that Juicers can't be turned. But that's stupid. I think it's a great selling point for Vamps to hire some Juicer guards. "Work for us for a few years and we'll make you immortal before you burn out." But the method I'd use if I were going to bec...
by drazool
Wed Jan 31, 2018 5:56 pm
Forum: Rifts®
Topic: What are the themes and narrative rules of Rifts?
Replies: 40
Views: 18293

Re: themes and narratives of Rifts

life is suffering, always and forever. I remember reading in one of the books that even the safest villages daily deals with death, rape, and drug abuse. Pretty much everyone in Rifts Earth suffers from some shade of PTSD (also remember reading it somewhere). Literally every character has felt loss...
by drazool
Tue Jan 30, 2018 9:19 pm
Forum: Rifts®
Topic: Extending Juicer Longevity?
Replies: 63
Views: 20285

Re: Extending Juicer Longevity?

Step one: pay Ichto to fast-grow you a clone body (or three). For best results, start this process within a year of becoming a juicer. step two: live free and juice hard step three: pay Ichto to transplant your brain into your fresh, beautiful clone body. step four: have them rip the bio comp and ha...
by drazool
Tue Jan 30, 2018 3:48 pm
Forum: Rifts®
Topic: What are the themes and narrative rules of Rifts?
Replies: 40
Views: 18293

Re: What are the themes and narrative rules of Rifts?

Are you're referring to the emphasis on conflicts between organized groups that seems to be more prominent since 2000? Pretty much. In the first era, we were constantly told that the world was mostly wilderness and that large, organized power blocs were the exception, rather than the norm. As of RU...
by drazool
Tue Jan 30, 2018 3:46 pm
Forum: Rifts®
Topic: Favorite House Rules? Why?
Replies: 42
Views: 17432

Re: Favorite House Rules? Why?

OK, bear in mind it's been a **long** while since I've had an opportunity to play (anyone in the southern Minneapolis/St. Paul area around here?) The one and only Rifts GM I had would have you roll three sets of basic stats, and you could choose whichever set you liked. This tended to prevent anyon...
by drazool
Tue Jan 30, 2018 3:36 pm
Forum: Rifts®
Topic: What are the themes and narrative rules of Rifts?
Replies: 40
Views: 18293

Re: What are the themes and narrative rules of Rifts?

Re: Good and Evil: Yeah, it's a major gripe that I have, honestly. It actually robs the setting of some potentially interesting conflicts, that aren't just about good vs evil, or even evil vs evil. I think the story of two essentially good aligned empires going to war, fighting over what they believ...
by drazool
Tue Jan 30, 2018 2:28 pm
Forum: Rifts®
Topic: What are the themes and narrative rules of Rifts?
Replies: 40
Views: 18293

Re: What are the themes and narrative rules of Rifts?

Personal power comes at a cost, and that cost is not always apparent. That beauty does not equal goodness, and conversely, something that looks horrifying is not necessarily evil. Humanity is a quality that many possess, but not all humans have it, and many who aren't human have plenty of humanity. ...
by drazool
Mon Jan 29, 2018 5:14 pm
Forum: Rifts®
Topic: RIFTS Alaska and Russian Communities
Replies: 27
Views: 9965

Re: RIFTS Alaska and Russian Communities

I would imagine other than inuit not many original survivors or surviving settlements. Alaska is very tectonically active even today and with the sea level rise/tsunamis/volcanos blowing pretty much all the major stuff along the coast line would be totally wiped off the map. The interior was alread...
by drazool
Mon Jan 29, 2018 5:01 pm
Forum: Rifts®
Topic: Extending Juicer Longevity?
Replies: 63
Views: 20285

Re: Extending Juicer Longevity?

why would i use a gun that is only useful against juicers when there are other guns that work well against almost everything? Juicing killed my brother. I am going to stop every juicer, ever, with a gun that emulates a fourth level spell. good for you. now if you can shoot a juicer, you'll be able ...
by drazool
Mon Jan 29, 2018 1:20 pm
Forum: Rifts®
Topic: Extending Juicer Longevity?
Replies: 63
Views: 20285

Re: Extending Juicer Longevity?

I would approach this two ways, depending on whether the character was a player character or an NPC. If a player character: Give them tantalizing hints that someone, somewhere has developed a technique/spell/whatever that would extend their juicer lifetime. Tune the quest so that it can't really be ...
by drazool
Fri Jan 26, 2018 1:34 pm
Forum: Rifts®
Topic: RIFTS Alaska and Russian Communities
Replies: 27
Views: 9965

Re: RIFTS Alaska and Russian Communities

There are small Russian communities in Alaska in RL. Do you think this might mean there would be some Mystic Russia classes from up there, ie Mystics, etc.? Side question, what do you have in Alaska in your game? I would say that there would be a reasonable amount of cultural interchange. The Berin...
by drazool
Thu Jan 25, 2018 9:23 pm
Forum: Rifts®
Topic: Getting enough PPE to cast the big spells
Replies: 38
Views: 15307

Re: Getting enough PPE to cast the big spells

But it seems like we already have a ready made system to handle this, and that is in the form of rituals. Since invocations can be ritualized, just extend the casting of your spell to fit the amount of time it takes you to gather up enough PPE to cast it. You get the framework of the spell going, th...
by drazool
Wed Jan 24, 2018 8:14 pm
Forum: Rifts®
Topic: Getting enough PPE to cast the big spells
Replies: 38
Views: 15307

Re: Getting enough PPE to cast the big spells

It might just refer to long-term storage though. I'm not sure if the cap applies to pooling PPE during a ritual, harnessing a burst of PPE for immediate use from a blood sacrifice, tapping an Energy Sphere or a Talisman, etc. good point...i'd probably ignore long term storage for this, it's basical...
by drazool
Wed Jan 24, 2018 7:31 pm
Forum: Rifts®: Dimension Books
Topic: Any other phase powers, besides the ones in DB1?
Replies: 3
Views: 4050

Re: Any other phase powers, besides the ones in DB1?

drewkitty ~..~ wrote:nope.

And it is RDB2 that has the Phase Powers.
RDB1 ia wormwood.


Doh! I forgot.
by drazool
Wed Jan 24, 2018 7:30 pm
Forum: Rifts®
Topic: The average town, their defenses, tech level
Replies: 28
Views: 10581

Re: The average town, their defenses, tech level

First off, to your argument that illiterate people don't use the internet, I will counter you with any three year old with a tablet. They may not be able to read, but don't confuse "the Internet" with "the world wide web". Just because the average person doesn't browse to a trad...
by drazool
Wed Jan 24, 2018 6:54 pm
Forum: Rifts®
Topic: what is a "hundred handed"
Replies: 5
Views: 2879

Re: what is a "hundred handed"

I'll save that guy until my party is level 2. Then they should be able to take him. :roll:
by drazool
Wed Jan 24, 2018 6:17 pm
Forum: Rifts®
Topic: what is a "hundred handed"
Replies: 5
Views: 2879

Re: what is a "hundred handed"

nevermind, I found them. Pantheons of the Megaverse, p93.

fun.
by drazool
Wed Jan 24, 2018 6:11 pm
Forum: Rifts®
Topic: what is a "hundred handed"
Replies: 5
Views: 2879

what is a "hundred handed"

I've seen them referenced in a few places, but I don't know what book they come from.
by drazool
Wed Jan 24, 2018 5:04 pm
Forum: Rifts®: Dimension Books
Topic: Any other phase powers, besides the ones in DB1?
Replies: 3
Views: 4050

Any other phase powers, besides the ones in DB1?

I mean, topic says it all. Are there any other phase adept power in other books?
by drazool
Wed Jan 24, 2018 2:24 pm
Forum: Rifts®
Topic: The average town, their defenses, tech level
Replies: 28
Views: 10581

Re: The average town, their defenses, tech level

I strongly disagree with the setting default tech level, and especially the description of many towns as having roughly 1920's technology, or worse. Any images that you have in your head of how things are in the Rifts setting are necessarily incorrect if they conflict with canon. If you say so, the...
by drazool
Wed Jan 24, 2018 1:46 pm
Forum: Rifts®
Topic: The average town, their defenses, tech level
Replies: 28
Views: 10581

Re: The average town, their defenses, tech level

I strongly disagree with the setting default tech level, and especially the description of many towns as having roughly 1920's technology, or worse. Further, I mentioned in another thread that I would expect most adults to own at least one MD weapon, and know how to use it. In my opinion, the town ...
by drazool
Tue Jan 23, 2018 6:41 pm
Forum: Rifts®
Topic: Any way to get auto-dodge as a cyborg?
Replies: 44
Views: 16906

Re: Any way to get auto-dodge as a cyborg?

Aikido is not pacifistic According to Ninjas & Superspies it is. I love Eric W’s work, but he wasnt always the most accurate. “An RPG says it is” is not a real strong argument. Whether it is or isn't in real life wasn't what I based my answer on. I based my answer on how the book defines it in ...
by drazool
Tue Jan 23, 2018 4:09 pm
Forum: Rifts®
Topic: Invulnerability in Rifts
Replies: 17
Views: 6714

Re: Invulnerability in Rifts

superman should have almost no MDC, for the hulk 700 or so is appropriate, but he should regenerate something like 2d4x10 per melee.

"realistically" superman would take damage from a SDC kryptonite bullet, and might not actually have any MDC
by drazool
Tue Jan 23, 2018 4:05 pm
Forum: Rifts®
Topic: How much M.D.C. is too much?
Replies: 7
Views: 3551

Re: How much M.D.C. is too much?

The more salient question is how much MD should the creature deal? How many samas are you planning to destroy in this fight? adjust damage such that the creature should deal that much damage, on average, for the number of melees you intend for it to last. Don't forget to factor in mini-missiles! th...
by drazool
Tue Jan 23, 2018 4:02 pm
Forum: Rifts®
Topic: How much M.D.C. is too much?
Replies: 7
Views: 3551

Re: How much M.D.C. is too much?

I don't have the stats for a samas in front of me, but basically, figure out what the average damage your assault squad will do per attack, and extrapolate out from there. If they're shooting 1d4x10 weapons, they should average about 25 damage per attack, per samas. if they have 6 attacks, or whatev...
by drazool
Tue Jan 23, 2018 1:46 pm
Forum: Rifts®
Topic: The average town, their defenses, tech level
Replies: 28
Views: 10581

The average town, their defenses, tech level

I strongly disagree with the setting default tech level, and especially the description of many towns as having roughly 1920's technology, or worse. Further, I mentioned in another thread that I would expect most adults to own at least one MD weapon, and know how to use it. In my opinion, the town d...
by drazool
Mon Jan 22, 2018 2:25 pm
Forum: Rifts®
Topic: What situations would be "Not so Safe" in rifts?
Replies: 105
Views: 45748

Re: What situations would be "Not so Safe" in rifts?

Most people aren't supposed to have MD weapons or armor, and somehow they're managing to live long enough to reproduce. I figure most villages are in relatively safe locations (safe-ish), and people probably breed like rabbits to maintain their population. Your average girl in town is probably popp...
by drazool
Sun Jan 21, 2018 3:37 am
Forum: Rifts®
Topic: Invulnerability in Rifts
Replies: 17
Views: 6714

Invulnerability in Rifts

Specifically, from the invulnerability power from heroes unlimited. yadda yadd "Most physical attack do no damage whatsoever!", with some qualifiers. It then goes on to mention that psionics, magic, etc do damage. ok from conversion book: add SDC, HP together, they become MDC, same batch o...
by drazool
Sun Jan 21, 2018 3:22 am
Forum: Rifts®
Topic: Fun character archetypes/inspirations for Rifts Newbies
Replies: 33
Views: 12427

Re: Fun character archetypes/inspirations for Rifts Newbies

So I heard about these lizard mages, you see, and I thought I would write one up. I kept thinking, this guy seems strong. There's like, one sentence, buried in the RCC "Not recommended as a player character." So, you know, maybe I shouldn't bring one as an NPC to play along with my players.
by drazool
Fri Jan 19, 2018 8:02 pm
Forum: Rifts®
Topic: Fun character archetypes/inspirations for Rifts Newbies
Replies: 33
Views: 12427

Re: Fun character archetypes/inspirations for Rifts Newbies

ok I figured it out, the reason I couldn't find the rule is that it is only in the original version of the conversion book. the revised edition removes the bit about a vagabond getting an extra minor power.
by drazool
Fri Jan 19, 2018 7:45 pm
Forum: Rifts®
Topic: Mechans of Rhodan, a silly RCC
Replies: 18
Views: 7530

Re: Mechans of Rhodan, a silly RCC

I like it, amusing idea, but be careful, your essentially playing a colony of people also man scouting was never so intense, you send a 2 inch tall scout out, but you have to be careful, after all its a big world out there and if the mecha isn't careful people may begin to question why he refuses t...
by drazool
Fri Jan 19, 2018 7:45 pm
Forum: Rifts®
Topic: Fun character archetypes/inspirations for Rifts Newbies
Replies: 33
Views: 12427

Re: Fun character archetypes/inspirations for Rifts Newbies

I'm just having trouble finding the writeup.
by drazool
Fri Jan 19, 2018 7:30 pm
Forum: Rifts®
Topic: Mechans of Rhodan, a silly RCC
Replies: 18
Views: 7530

Re: Mechans of Rhodan, a silly RCC

I like it, amusing idea, but be careful, your essentially playing a colony of people also man scouting was never so intense, you send a 2 inch tall scout out, but you have to be careful, after all its a big world out there and if the mecha isn't careful people may begin to question why he refuses t...
by drazool
Fri Jan 19, 2018 7:19 pm
Forum: Rifts®
Topic: Fun character archetypes/inspirations for Rifts Newbies
Replies: 33
Views: 12427

Re: Fun character archetypes/inspirations for Rifts Newbies

I'm going to encourage my players to try to look beyond super high megadamage tanks and engines of pure destruction and try to look at the possibilities of things not so overtly powerful. Then it's time to start singing the praises of the Vagabond! Huh? you mean my invincible giant fire breathing w...
by drazool
Fri Jan 19, 2018 6:23 pm
Forum: Rifts®
Topic: Fade town?
Replies: 8
Views: 3811

Re: Fade town?

Well no, but now I'm gonna!
by drazool
Fri Jan 19, 2018 6:20 pm
Forum: Rifts®
Topic: Mechans of Rhodan, a silly RCC
Replies: 18
Views: 7530

Mechans of Rhodan, a silly RCC

So I had this idea for a dbee race, and I think it would be hilarious. The various races of the planet Rhodan lived in a fairly harmonious setting. A race of high-technology and magic, they had little need for their fleet of Giant Mecha. These engines of destruction, left over from long forgotten wa...
by drazool
Fri Jan 19, 2018 5:44 pm
Forum: Rifts®
Topic: Getting enough PPE to cast the big spells
Replies: 38
Views: 15307

Re: Getting enough PPE to cast the big spells

Its like, if I wanted my character to be a font of deific power, sure. I mean, why stop there? REAL ULTIMATE POWER is just a few steps away. Really, I'm more interested in determining what a motivated human mage could get done at low levels of experience, and the answer is, quite a lot, actually! I...
by drazool
Fri Jan 19, 2018 4:27 pm
Forum: Rifts®
Topic: Getting enough PPE to cast the big spells
Replies: 38
Views: 15307

Re: Getting enough PPE to cast the big spells

Its like, if I wanted my character to be a font of deific power, sure. I mean, why stop there? REAL ULTIMATE POWER is just a few steps away. Really, I'm more interested in determining what a motivated human mage could get done at low levels of experience, and the answer is, quite a lot, actually! I ...
by drazool
Fri Jan 19, 2018 3:21 am
Forum: Rifts®
Topic: Fun character archetypes/inspirations for Rifts Newbies
Replies: 33
Views: 12427

Re: Fun character archetypes/inspirations for Rifts Newbies

I'm going to encourage my players to try to look beyond super high megadamage tanks and engines of pure destruction and try to look at the possibilities of things not so overtly powerful.
by drazool
Thu Jan 18, 2018 8:55 pm
Forum: Rifts®
Topic: Getting enough PPE to cast the big spells
Replies: 38
Views: 15307

Re: Getting enough PPE to cast the big spells

well, with create magic scroll, energy sphere, talisman, and access to a ley-line, all of which can be achieved at level 1, it's possible and in some ways easy to develop enough PPE to stash copies of energy sphere with enough PPE to get a full 100 PPE boost in a talisman. in addition, you can just ...
by drazool
Thu Jan 18, 2018 6:16 pm
Forum: Rifts®
Topic: Fun character archetypes/inspirations for Rifts Newbies
Replies: 33
Views: 12427

Re: Fun character archetypes/inspirations for Rifts Newbies

Let them copy favorite movie/comic/tv characters to the best of their ability. Sometimes the best introduction character is one you're familiar with already and don't need to focus too much time on it. I told my group of players to start thinking of a character they wanted to play, less in terms of...

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