Search found 103 matches

by RainbowDevil
Mon Sep 03, 2018 7:12 pm
Forum: G.M.s Forum
Topic: Giant insects and other animals
Replies: 10
Views: 10105

Re: Giant insects and other animals

Thanks for that, folks. I'm really after "monster" stats though (ie what their attributes are, combat abilities, etc), not character creation/BIO-E tables.
by RainbowDevil
Mon Sep 03, 2018 7:06 am
Forum: G.M.s Forum
Topic: Giant insects and other animals
Replies: 10
Views: 10105

Giant insects and other animals

Does anyone know where I can find the stats for giant insects to use in After the Bomb? I know there are stats in the main rulebook and the supplements, but I don't feel the stats from the original sourcebooks are comparable to second edition and the stats in second edition are incredibly vague. Wha...
by RainbowDevil
Wed Aug 08, 2018 7:12 am
Forum: G.M.s Forum
Topic: Converting supernatural to SDC
Replies: 3
Views: 4487

Converting supernatural to SDC

Hey folks, I know that the Rifts books have very simplified rules on converting SDC things into MDC and vice versa, but just out of curiosity how do people here handle supernatural immunities? For example, some of the BtS supernatural beings are impervious to normal SDC weapons. However, most Rifts ...
by RainbowDevil
Tue Jul 03, 2018 6:41 am
Forum: Guild of Magic & Psionics
Topic: Magic hand to hand
Replies: 6
Views: 6094

Re: Magic hand to hand

Thanks a lot for that! Hmmm.... none of them are quite what I had in mind. I'll just make do with normal hand to hand and then use the mystic focus ability to improve my spell strength. I was hoping there'd be something similar to the hand to hand styles from WB: China, but with a slight mystical ad...
by RainbowDevil
Thu Jun 28, 2018 5:50 am
Forum: Guild of Magic & Psionics
Topic: What do you think of New Ludicrous spells in Rifter 22?
Replies: 3
Views: 5495

Re: What do you think of New Ludicrous spells in Rifter 22?

Personally, I love them! My character in the gaming group that I run uses Ludicrous magic. I agree with eliakon, though. Many of the spells tend to be one-off gags and not really useful in a lot of situations. For example, my character originally had Descriptive Combat, as I thought it was so cool, ...
by RainbowDevil
Thu Jun 28, 2018 3:40 am
Forum: Guild of Magic & Psionics
Topic: Magic hand to hand
Replies: 6
Views: 6094

Magic hand to hand

Hey folks,

Does anyone know where I can find rules for different magic hand to hand styles? Ideally, I'm after one that improves your spell strength. I know of Arcomi in one of the Rifters, but I'm not a fan of it.

Regards,
RD
by RainbowDevil
Mon Jun 11, 2018 7:11 pm
Forum: All Things Palladium Books®
Topic: Physical Skills
Replies: 10
Views: 9275

Re: Physical Skills

Awesome.. so its a "just use discretionary" thing really.. wasn't going to do it.. just more of a question really. Discretion is the better part of the Palladium rules, honestly. If you're coming to Palladium from RPGs with more rigid rules like D&D, you'll find that Kevin Siembieda c...
by RainbowDevil
Mon Jun 11, 2018 3:19 am
Forum: All Things Palladium Books®
Topic: Good rules for sword-wielding magic users
Replies: 3
Views: 4232

Good rules for sword-wielding magic users

Does anyone have any recommendations for any OCCs that specialise in using sword-type magic, ie a great blademaster that has some magic to do with his weapon style? I have the rules for the Blade Master (or was it Blade Mage?) from one of the Rifters books, but the player isn't too big a fan on thos...
by RainbowDevil
Fri Feb 23, 2018 8:05 pm
Forum: G.M.s Forum
Topic: Instant actions
Replies: 2
Views: 4208

Instant actions

Every now and then I notice spells in Rifter that refer to "instant actions". I understand the use of "instant" when it refers to the duration of spells like fireball, but is there such a thing now as an "instant action"? I assume it's something just in Rifter, as I can...
by RainbowDevil
Thu Feb 22, 2018 4:29 pm
Forum: G.M.s Forum
Topic: Half-Faerie RCC
Replies: 14
Views: 16012

Re: Half-Faerie RCC

EXACTLY! ;)
by RainbowDevil
Thu Feb 22, 2018 7:00 am
Forum: G.M.s Forum
Topic: Half-Faerie RCC
Replies: 14
Views: 16012

Re: Half-Faerie RCC

Thanks for the replies, folks! I think I'll just stick with keeping him a straight mutant in rules. I wanted him part Tasmanian devil, part faerie (I can't remember their name - but the faerie lover ones). His dad was a mutant Tasie devil, his mum was a faerie lover. I'll just keep it as a devil, bu...
by RainbowDevil
Thu Feb 08, 2018 10:55 pm
Forum: G.M.s Forum
Topic: Half-Faerie RCC
Replies: 14
Views: 16012

Half-Faerie RCC

Does anyone know if there are any rules for playing half-faeries in any of Palladium's games, whether from an official source or Rifter? House rules at a pinch if there really is nothing else.

Regards,
RD
by RainbowDevil
Fri Dec 22, 2017 1:03 am
Forum: G.M.s Forum
Topic: Random gemstones
Replies: 11
Views: 12944

Re: Random gemstones

Thanks for the suggestions, folks. :)
by RainbowDevil
Tue Dec 19, 2017 8:10 am
Forum: G.M.s Forum
Topic: Random gemstones
Replies: 11
Views: 12944

Random gemstones

Does anyone know of any random gemstone generation tables (along with their half carat value) for Rifts? I want to be able to roll up random gems for the games I'm GMing at the moment, to help the mechanic of the group.
by RainbowDevil
Thu Oct 26, 2017 2:31 am
Forum: G.M.s Forum
Topic: Credits to dollars conversion
Replies: 7
Views: 8299

Re: Credits to dollars conversion

My main problem with the one for one conversion is the high end items. Sure, basic things aren't so bad, but then when you get vehicles, TW gadgets, etc that cost in the order of one million or more credits, it becomes impossible for the group to ever reach that level of wealth.
by RainbowDevil
Wed Oct 25, 2017 5:42 am
Forum: G.M.s Forum
Topic: Credits to dollars conversion
Replies: 7
Views: 8299

Credits to dollars conversion

Okay, this is no doubt one of those "how long is a piece of string" type questions, but does anyone know if there's a *general* credits to dollars conversion? If I wanted to use the items from Rifts, such as vehicles, in a Heroes Unlimited campaign, what would be a good general conversion?...
by RainbowDevil
Wed Oct 25, 2017 5:32 am
Forum: G.M.s Forum
Topic: Handling Techno-Wizard PCs.
Replies: 14
Views: 16244

Re: Handling Techno-Wizard PCs.

I guess it all depends on what sort of campaign you're running, but why can't there be some down-time between sessions? Most adventurers wouldn't be on the road constantly, but rather journey to one town, maybe hire a room at a tavern for a few weeks while in town, go check out a few job offers for ...
by RainbowDevil
Mon Oct 16, 2017 5:13 pm
Forum: G.M.s Forum
Topic: Faeries and saltwater
Replies: 13
Views: 12289

Re: Faeries and saltwater

Actually, yes you're right, using the sprinkling salt rules would be quite appropriate :)
by RainbowDevil
Sun Oct 15, 2017 11:18 pm
Forum: G.M.s Forum
Topic: Faeries and saltwater
Replies: 13
Views: 12289

Re: Faeries and saltwater

"I can see arguments either way."

So, what are both of your arguments for and against then? :)
by RainbowDevil
Sun Oct 15, 2017 9:13 pm
Forum: G.M.s Forum
Topic: Faeries and saltwater
Replies: 13
Views: 12289

Faeries and saltwater

Hey folks, So, I have an interesting dilemma. How do players treat faeries when it comes to salt water? While faeries (at least in Palladium, I'm not sure about Rifts - but Palladium faeries is what I'm using) are unable to cross a line of salt, do they have similar problems with salt water? In the ...
by RainbowDevil
Mon Sep 25, 2017 6:20 am
Forum: G.M.s Forum
Topic: Fires and other natural effects
Replies: 2
Views: 4804

Re: Fires and other natural effects

Thanks a lot for that! I tend to think it'd be possible to create a whole book on the wilderness, if you collected all the material out there - on cold weather, dehydration, disease, even geysers and stuff from the demon/deevil books. Even additional rules for tracking, building traps, etc. Honestly...
by RainbowDevil
Thu Sep 21, 2017 4:08 am
Forum: G.M.s Forum
Topic: Fires and other natural effects
Replies: 2
Views: 4804

Fires and other natural effects

Hey folks, So, for the second time so far, my After the Bomb group has decided to resolve disputes by setting buildings on fire and smoking/burning the bad guys out. No more wood structures for them! Anyway, I was wondering if anyone knows if there are any rules for starting fires for Palladium game...
by RainbowDevil
Thu Aug 24, 2017 7:05 am
Forum: G.M.s Forum
Topic: Nightbanes as supernatural baddies
Replies: 6
Views: 8374

Re: Nightbanes as supernatural baddies

Are the converted stats from the Dyval/Hades books really comparable though? They seem fairly weak to me. Keep in mind, they also have no stats for their converted powers/attacks, just their SDC/HP/AR. Sure, you can say that a demon attack that does 4D6 MD just does 4D6 SDC/HP, but I don't think tha...
by RainbowDevil
Wed Aug 23, 2017 4:16 am
Forum: G.M.s Forum
Topic: Nightbanes as supernatural baddies
Replies: 6
Views: 8374

Nightbanes as supernatural baddies

Hey folks, In my After the Bomb campaign, I'm including supernatural creatures and demons. The problem is the vast majority of demons in print are for Rifts and have MDC stats. Even though there are conversion rules, I've heard a lot of criticism about it, and I'm unsure the stats are really equival...
by RainbowDevil
Wed Aug 09, 2017 5:12 am
Forum: G.M.s Forum
Topic: Saving throws and drugs/disease
Replies: 3
Views: 5440

Saving throws and drugs/disease

Hey folks, I was wondering if the PE attribute grants you a bonus to save against drugs and disease too, or is it just against poison and magic? Drugs and disease seems one thing that is rarely granted a bonus. I assume that's just because they're rarely used in the game, and so is an oversight, but...
by RainbowDevil
Mon Jul 24, 2017 7:39 pm
Forum: G.M.s Forum
Topic: Alignments
Replies: 9
Views: 9412

Re: Alignments

Overall, I do really like the alignments and having clear beliefs for each alignment really helps new PCs. I just find some of the names odd. :)
by RainbowDevil
Mon Jul 24, 2017 7:30 pm
Forum: G.M.s Forum
Topic: Alignments
Replies: 9
Views: 9412

Re: Alignments

using the D&D to describe things the only truly good alignment is the Chaotic Good because if you get into the "lawful" aspects the person looses the ability to act when a loving act or good deed is needed, because they have to ""follow the rules"". (i.e.: The misc...
by RainbowDevil
Sun Jul 23, 2017 10:51 pm
Forum: G.M.s Forum
Topic: Alignments
Replies: 9
Views: 9412

Re: Alignments

Well even the idea of having "good aligned people" being (at least mostly) law-abiding is a big assumption on PB's part, in my opinion. Whether one does or doesn't follow laws doesn't say much about how good they are, just whether or not they believe in the authority of Government. That's ...
by RainbowDevil
Sun Jul 23, 2017 10:37 pm
Forum: G.M.s Forum
Topic: Alignments
Replies: 9
Views: 9412

Alignments

Hey folks, Just wondering, are other people a little confused by the titles of some of the alignments in the Palladium range too? Many of the titles seem quite illogical to me. Sure, Principled, Anarchist, Miscreant and Diabolic are fine alignments. However, the rest don't seem to make sense from an...
by RainbowDevil
Wed Jun 14, 2017 3:23 am
Forum: Beyond the Supernatural™
Topic: Beyond The Supernatural & Rifts
Replies: 19
Views: 19121

Re: Beyond The Supernatural & Rifts

That's a shame. I have a hard time personally believing it, but it's a shame none the less. Maybe they could assign a special BTS task force of freelancers or mix and match personnel to finish the books they have been promising us. I have to believe that there have to be enough BTS fans out there t...
by RainbowDevil
Wed Jun 14, 2017 3:00 am
Forum: Beyond the Supernatural™
Topic: Mind Block, possession and multiple personalities
Replies: 8
Views: 9574

Re: Mind Block, possession and multiple personalities

How I would rule this 1) you can always lower MBAD so that is not an issue. You just willingly lower it to activate your ability 2) when you voluntarily allow possession [/i]you are possessed[/i]. Period. Dot. End of story. Not just part of you is possessed. The entire person is possessed, and all ...
by RainbowDevil
Wed Jun 14, 2017 2:56 am
Forum: Beyond the Supernatural™
Topic: Mind Block, possession and multiple personalities
Replies: 8
Views: 9574

Re: Mind Block, possession and multiple personalities

Just to clarify with my character - he's not actually a medium, but a Bubblemaker. So, he has a mediumship ability, however that's not the sole focus of the character like it is with Mediums. Regarding why I'd have both a medium and mind block auto despite the two seeming to counter the other - well...
by RainbowDevil
Wed Jun 14, 2017 2:50 am
Forum: Beyond the Supernatural™
Topic: Mind Block, possession and multiple personalities
Replies: 8
Views: 9574

Re: Mind Block, possession and multiple personalities

I agree with Holister. The auto defense doesn't make sense in a Medium. For the sake of argument however, the auto defense ability as I understand it would cut off his Mediumship abilities all together; this would include the psychic link to his spirit guide -the source of his abilities- being seve...
by RainbowDevil
Tue Jun 13, 2017 7:13 am
Forum: Beyond the Supernatural™
Topic: Mind Block, possession and multiple personalities
Replies: 8
Views: 9574

Mind Block, possession and multiple personalities

Hey folks, So, I have a question for you all, wondering about the interplay with the following abilities. My character is a Medium (well, has the Medium's ability to commune with spirits by being a channel anyway). He also has multiple personalities and mind block auto-defence. In normal situations,...
by RainbowDevil
Tue May 16, 2017 4:15 am
Forum: G.M.s Forum
Topic: Cross training skill selections
Replies: 10
Views: 9180

Re: Cross training skill selections

I tend to use fishing as basically a "wilderness survival" skill when it comes to coastal areas.
by RainbowDevil
Thu May 11, 2017 7:25 pm
Forum: G.M.s Forum
Topic: Help creating a new city
Replies: 0
Views: 3413

Help creating a new city

Hi folks, I'm designing a new city for my supernatural After the Bomb campaign, and I'm at a loss to come up with all the infrastructure to include. Even though it's in After the Bomb, it would be more like a Rifts city than a post-holocaust city in terms of the feel and level of advancement. Any id...
by RainbowDevil
Thu Apr 27, 2017 9:56 am
Forum: G.M.s Forum
Topic: Cross training skill selections
Replies: 10
Views: 9180

Re: Cross training skill selections

Perhaps music could give you a bonus to perception, due to the above pattern recognition?
by RainbowDevil
Thu Apr 20, 2017 9:16 pm
Forum: G.M.s Forum
Topic: Cross training skill selections
Replies: 10
Views: 9180

Re: Cross training skill selections

Actually, our gaming group uses a lot of domestic skills. After the Bomb is good that way - the domestic skills somehow seem more useful, plus some of the skills from other areas have been moved to domestic. I think there should be a distinction between domestic skills chosen as secondary skills and...
by RainbowDevil
Tue Apr 18, 2017 9:55 am
Forum: G.M.s Forum
Topic: Campaign PC-NPC's?
Replies: 8
Views: 7929

Re: Campaign PC-NPC's?

Hmmm.... I perhaps tend to use my GMPCs a little more actively than the others who have commented here. Partly, that's because I love making up characters to use in RPGs, but the vast majority of the time everyone turns to me to GM - so I'm kinda stuck in situations where I'd like to play more, but ...
by RainbowDevil
Tue Apr 18, 2017 9:32 am
Forum: G.M.s Forum
Topic: Mind Block and Multiple Image query
Replies: 5
Views: 5950

Re: Mind Block and Multiple Image query

Thanks for the responses folks! :)
by RainbowDevil
Fri Apr 14, 2017 5:20 am
Forum: G.M.s Forum
Topic: Mind Block and Multiple Image query
Replies: 5
Views: 5950

Mind Block and Multiple Image query

Hey folks, I have a question regarding the Mind Block psionic power. In this thread I'm going to use the wording from the BtS rulebook, but I think the wording from Rifts is pretty much the same (plus, my games take place in an SDC setting, not Rifts). "A Mind Block will prevent penetration of ...
by RainbowDevil
Fri Apr 14, 2017 5:03 am
Forum: G.M.s Forum
Topic: Game? No Thanks...
Replies: 175
Views: 191303

Re: Game? No Thanks...

For me, it's when the GM says "You'll all be using pre-generated characters". If I am unable to make up my character myself, I get bored *very* quickly.
by RainbowDevil
Sun Mar 05, 2017 7:46 pm
Forum: G.M.s Forum
Topic: Supernatural PS in your games
Replies: 6
Views: 6302

Re: Supernatural PS in your games

Oh, you mean creatures from the Nightbane sourcebooks? I'm not sure what the "SN" acronym is. Double-barrel shotguns do double damage, though, which is why the 10D6. When you combine that with a Night/Ghost Hunter character, who can create 2 bullets per level with a single action, reloadin...
by RainbowDevil
Sun Mar 05, 2017 7:20 pm
Forum: G.M.s Forum
Topic: Supernatural PS in your games
Replies: 6
Views: 6302

Re: Supernatural PS in your games

What are the SN beings?

AR and Natural AR aren't really any different for supernatural creatures, so not clarifying it's natural doesn't really matter.
by RainbowDevil
Sun Mar 05, 2017 5:54 pm
Forum: G.M.s Forum
Topic: Supernatural PS in your games
Replies: 6
Views: 6302

Supernatural PS in your games

Hey fellow GMs! I was just wondering what do you all do regarding supernatural PS, more specifically in non-Rifts games? It seems as though almost every supernatural creature has supernatural PS, and I tend to think it's a bit overkill. I can understand that maybe, since they're supernatural, their ...
by RainbowDevil
Tue Feb 14, 2017 11:22 pm
Forum: G.M.s Forum
Topic: Multiple Personalities
Replies: 0
Views: 2271

Multiple Personalities

Does anyone here have any experience with playing characters with multiple personalities? If so, how did it go? Any specific pointers or pitfalls you wish to mention? :)

Regards,
RD
by RainbowDevil
Mon Jan 30, 2017 4:04 am
Forum: G.M.s Forum
Topic: Electronic random table
Replies: 8
Views: 7361

Re: Electronic random table

I'm not after something that also calculates its BIO-E, stats, etc. :)
by RainbowDevil
Mon Jan 30, 2017 4:03 am
Forum: G.M.s Forum
Topic: Electronic random table
Replies: 8
Views: 7361

Re: Electronic random table

Thanks for that, ShadowLogan. I'm not looking for anything so complicated - purely something that works out the animal type. :)
by RainbowDevil
Thu Jan 26, 2017 11:57 pm
Forum: G.M.s Forum
Topic: Electronic random table
Replies: 8
Views: 7361

Re: Electronic random table

Thanks for that, Glistam. I'd better go and study Excel properly then! I haven't used it for over 10 years :)
by RainbowDevil
Thu Jan 26, 2017 11:29 pm
Forum: G.M.s Forum
Topic: Electronic random table
Replies: 8
Views: 7361

Electronic random table

Hey folks, Has anyone ever discovered a way to make random rolls on tables, but electronically, ideally even an app? What I'm looking for is a way to take the random animal table from the TMNT games and get the programme to choose a random result. The problem is you can't just use normal random numb...

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