Search found 72 matches

by Shamrock 'Slinger
Fri Feb 16, 2024 11:59 am
Forum: Guild of Magic & Psionics
Topic: Necromancy vs anti magic cloud
Replies: 4
Views: 1817

Re: Necromancy vs anti magic cloud

Yeah certainly can clarify a bit more. Think of the stereotypical necromancer who raises a dead army as his personal vanguard. I couldn't find anything in BoM or any source book about permanent raise dead, so I am doing a GM handwavium that some sort of ritual was done to make it permanent. So in th...
by Shamrock 'Slinger
Fri Feb 16, 2024 2:10 am
Forum: Guild of Magic & Psionics
Topic: Necromancy vs anti magic cloud
Replies: 4
Views: 1817

Necromancy vs anti magic cloud

I tried checking through all my books. Would anti magic cloud affect something like a squad or even a platoon of undead soldiers? I imagine since a necromancer used magic to raise and maybe use a ritual to have them permanently wander around his domain, it still would affect them since the AMC negat...
by Shamrock 'Slinger
Tue Sep 20, 2022 8:49 pm
Forum: Rifts®
Topic: Better description for the Big Boss and Mountaineer ATV's?
Replies: 4
Views: 1074

Re: Better description for the Big Boss and Mountaineer ATV'

+1 for their inclusion in Northern Gun 2

Only other sketch I can think of outside the World Books would be in that graphic novel - which some of the panels might have been reprinted in other books.
by Shamrock 'Slinger
Tue Aug 30, 2022 1:48 pm
Forum: Rifts®
Topic: Body Armor creation and customization
Replies: 25
Views: 3916

Re: Body Armor creation and customization

I was wondering what skills would be required to modify/customize/ create body armor from scratch? I m talking like dealing with mdc material that might have properties on it, or hooking up a HUD for the helmet, maybe some automated weapon attachments, etc. Or would i just have to use mechanical an...
by Shamrock 'Slinger
Mon Aug 29, 2022 10:14 pm
Forum: Guild of Magic & Psionics
Topic: Psionics Disruption or Cancellation
Replies: 16
Views: 3701

Re: Psionics Disruption or Cancellation

It's definitely Psyscape!

Yeah, I figured I would try to see if people with a little more expanded knowledge on Palladium would have ideas.
by Shamrock 'Slinger
Mon Aug 29, 2022 9:57 pm
Forum: Guild of Magic & Psionics
Topic: Psionics Disruption or Cancellation
Replies: 16
Views: 3701

Re: Psionics Disruption or Cancellation

Sorry for later replies for some of the answers in here. I'm not sure if mind block or group mind block is what I'm looking for in the means of protection of psionic attacks in the sense of kinetic attacks not mind attacks. I don't meant to bring up a can of worms here with the threads that have ope...
by Shamrock 'Slinger
Mon Aug 29, 2022 8:08 pm
Forum: Rifts®
Topic: Body Armor creation and customization
Replies: 25
Views: 3916

Re: Body Armor creation and customization

I guess there could be a variety of rulings for skills needed to create armor from scratch. From the choices included in the RUE skill section: 1. Field Armorer and basic electronics: Allows the creation of a light body armor with simple wiring hook ups for radio and minimal equipment. Won't be able...
by Shamrock 'Slinger
Tue Jul 26, 2022 12:33 am
Forum: Guild of Magic & Psionics
Topic: Psionics Disruption or Cancellation
Replies: 16
Views: 3701

Re: Psionics Disruption or Cancellation

The Null Psiborg had some pretty cool features. I guess I'm particularly looking for a way to stop psionics from occurring in an area completely or not be affected by psionic attacks that aren't mind oriented. In my case, I'm trying to provide a challenge for a psi-slinger in the party. He's technic...
by Shamrock 'Slinger
Sat Jul 23, 2022 5:34 pm
Forum: Guild of Magic & Psionics
Topic: Psionics Disruption or Cancellation
Replies: 16
Views: 3701

Psionics Disruption or Cancellation

Besides being in proximity of a Nega-Psychic, there hasn't been a printed spell or ability to either disrupt it or be invulnerable to a psionic attack? I haven't checked any Rifters since I don't have most of them, but nothing I could see in Rifts worldbooks or sourcebooks. As well as the Book of Ma...
by Shamrock 'Slinger
Fri Aug 06, 2021 6:47 pm
Forum: Rifts®
Topic: What are some of your House Rules that go against Canon?
Replies: 105
Views: 35770

Re: What are some of your House Rules that go against Canon?

Natural 1s (any D20 roll or Skill Check of 100) are not just an automatic fail, they are a Spectacular Fail (ex. on a 2-4 strike roll you miss, but on a natural 1 the weapon breaks or the weapon jams or the ammo container falls out, etc). I used to like doing this, but have decided to move away fro...
by Shamrock 'Slinger
Fri Aug 06, 2021 6:26 pm
Forum: Rifts®
Topic: What are some of your House Rules that go against Canon?
Replies: 105
Views: 35770

Re: What are some of your House Rules that go against Canon?

Alignments have always been a sticky point in some cases for games I've run or been in. The alignments from D&D are nice but maybe not always the best in describing what they mean, and the ones from Rifts have always felt rigid and boxy in some ways. A few years ago, I was introduced to the conc...
by Shamrock 'Slinger
Sun May 16, 2021 11:10 am
Forum: Rifts®
Topic: What book???
Replies: 30
Views: 11895

Re: What book???

Similarly, while I agree that the CS through a combination of seed banks, genetic manipulation, and automated multilayer greenhouse techniques would absolutely be able to grow some amount of coffee for elites, having a few ersatz versions available would be good for the setting. Picture a Coalition...
by Shamrock 'Slinger
Sun May 16, 2021 11:04 am
Forum: Rifts®
Topic: What book???
Replies: 30
Views: 11895

Re: What book???

I could also see druids or plant shamans helping out in plant growth for production. May be not too fully committed as I think industrialization of their powers might go against their hippy ways haha. Whether it's hydroponic labs or fields. This might be more for local areas and not for huge exports.
by Shamrock 'Slinger
Fri Apr 09, 2021 11:44 pm
Forum: Rifts®
Topic: Power Systems in Rifts
Replies: 30
Views: 13241

Re: Power Systems in Rifts

On the subject of combustion engine fuels, I've always thought that some sort of bio-fuel from algae and a grass of sort would be something done in the wilderness. There'd be a great industry with it in certain areas.
by Shamrock 'Slinger
Tue Jan 12, 2021 11:43 pm
Forum: Rifts®
Topic: Credits! What are they and how do they work?
Replies: 28
Views: 10696

Re: Credits! What are they and how do they work?

Not sure if anyone else here dabbles a bit with cryptocurrency like Bitcoin but I use it as model for the credit systems in Rifts North America. A digital currency can still be useful in the frontier if both parties in a transactions have the right equipment for it or, like how KC pointed it out, a ...
by Shamrock 'Slinger
Wed Dec 30, 2020 11:48 pm
Forum: Rifts®
Topic: Cyber-Knight's Psi-Sword
Replies: 55
Views: 13708

Re: Cyber-Knight's Psi-Sword

Mack wrote:
Pepsi Jedi wrote:
Mack wrote:I always got a "modernized paladin" feel from them.


You mean... like the Jedi Order?


No, I mean like a PF Paladin, modernized.


Or really any kind of Paladin.

Even the 'Have Gun Will Travel' Paladin.
by Shamrock 'Slinger
Tue Dec 15, 2020 5:36 pm
Forum: Rifts®
Topic: Cyber-Knight's Psi-Sword
Replies: 55
Views: 13708

Re: Cyber-Knight's Psi-Sword

I found Hotrod's thread on the Zen combat style and it's brokenness a pretty interesting read. I'll have to discuss that with the player if they are willing to change some aspects. Some parts I wish I had implemented before the campaign started. I wonder if the Cyber-Knight's anti tech motif is more...
by Shamrock 'Slinger
Tue Dec 15, 2020 4:42 pm
Forum: Rifts®
Topic: Method of keeping a Psi-Stalker Fed? Without going evil...
Replies: 14
Views: 4996

Re: Method of keeping a Psi-Stalker Fed? Without going evil.

Maybe a genetic cattle cousin of the Psi-Pony needs to be found or created. However, I can hardly see a CS squad roving around with a trailer for a dedicated Psi-cow for the Stalker's rations.

Might be something for R&D to think about.
by Shamrock 'Slinger
Tue Dec 08, 2020 2:54 pm
Forum: Rifts®
Topic: odd wording in strike rules.
Replies: 7
Views: 2964

Re: odd wording in strike rules.

Mack wrote:
RUE p346 wrote:Miss: A roll of 1-4 to strike (after bonuses) is always a miss.
A roll of one always misses regardless of bonuses.


Ah, there we go. I thought it existed somewhere, I just did not go far back enough.
by Shamrock 'Slinger
Tue Dec 08, 2020 2:23 pm
Forum: Rifts®
Topic: odd wording in strike rules.
Replies: 7
Views: 2964

Re: odd wording in strike rules.

1-4 are misses with bonuses and penalties attributed, not natural misses. I do not think PB rules have a natural one miss.

Ranged strikes require an 8 to hit.
by Shamrock 'Slinger
Fri Dec 04, 2020 5:08 pm
Forum: Rifts®
Topic: Cyber-Knight's Psi-Sword
Replies: 55
Views: 13708

Re: Cyber-Knight's Psi-Sword

It's not that it's a huge bonus to initiative, it's just the mechanic behind it. I'm somewhat of a stickler with how some skills/WPs are explained and just want to be consistent with what works and what shouldn't. I've homeruled somethings here and there to combat somethings I thought needed it. The...
by Shamrock 'Slinger
Fri Dec 04, 2020 4:52 pm
Forum: Rifts®
Topic: Cyber-Knight's Psi-Sword
Replies: 55
Views: 13708

Re: Cyber-Knight's Psi-Sword

Hotrod wrote:Considering the horror show of trying to implement Zen Combat as written, the Psi-sword activation/initiative issue is the least of your concerns.

Does seem like a lot of paperwork to keep track of. I'm almost considering a spreadsheet to use with the baddies against a CK.
by Shamrock 'Slinger
Sat Nov 28, 2020 4:12 pm
Forum: Rifts®
Topic: Cyber-Knight's Psi-Sword
Replies: 55
Views: 13708

Re: Cyber-Knight's Psi-Sword

Not trying to overcomplicate things, only working out some clarifications for this. I'm leaning towards it only works with physical weapons that can be actually quick drawn versus the psi-sword which is willed into existence. I might try talking him out of it if he's trying to boost his initiative. ...
by Shamrock 'Slinger
Fri Nov 27, 2020 2:04 pm
Forum: Rifts®
Topic: Cyber-Knight's Psi-Sword
Replies: 55
Views: 13708

Cyber-Knight's Psi-Sword

Going to finally have a cyber knight in my campaign, I've never had one and if one of the players ever plays a Glitterboy, I'll finally have had the PR faces of Rifts in my games. Anyways, did not know if to post here or the Psionics sub-forum for such a small question: Does WP quick draw synergize ...
by Shamrock 'Slinger
Wed Nov 18, 2020 1:00 am
Forum: Rifts®
Topic: Wilk's 457 Pulse Laser Rifle Shot Capacity
Replies: 20
Views: 5869

Re: Wilk's 457 Pulse Laser Rifle Shot Capacity

Well, this must be one of the few times a weapon isn't completely copy pasted word for word in a new edition it seems.

Would be cool to run them as different variations like Wilk's 457A, 457B if you want them all to be canon.
by Shamrock 'Slinger
Wed Nov 18, 2020 12:34 am
Forum: Rifts®
Topic: Wilk's 457 Pulse Laser Rifle Shot Capacity
Replies: 20
Views: 5869

Re: Wilk's 457 Pulse Laser Rifle Shot Capacity

I'm hazarding a guess that the capacity in SB1R was changed to a number better divisible by three due to the pulse shot. i mean, it already WAS. i think it was more there was a typo and the next writer assumed it wasn't because of lack of context. Yeah I overlooked that reading and only saw the 40....
by Shamrock 'Slinger
Tue Nov 17, 2020 12:36 pm
Forum: Rifts®
Topic: Wilk's 457 Pulse Laser Rifle Shot Capacity
Replies: 20
Views: 5869

Re: Wilk's 457 Pulse Laser Rifle Shot Capacity

I'm hazarding a guess that the capacity in SB1R was changed to a number better divisible by three due to the pulse shot.
by Shamrock 'Slinger
Sat Oct 31, 2020 1:57 pm
Forum: Rifts®
Topic: What would you change?
Replies: 68
Views: 22973

Re: What would you change?

I'd apply the following questions to every part of the setting: 1. Is organic to the setting and interactive with its neighbors, or is it so isolated that it might as well be in another dimension or on another planet? If the latter, cut or revise it. 2. Is it built on novel ideas, or is it built on...
by Shamrock 'Slinger
Fri Oct 30, 2020 8:20 pm
Forum: Rifts®
Topic: What would you change?
Replies: 68
Views: 22973

Re: What would you change?

I'd apply the following questions to every part of the setting: 1. Is organic to the setting and interactive with its neighbors, or is it so isolated that it might as well be in another dimension or on another planet? If the latter, cut or revise it. 2. Is it built on novel ideas, or is it built on...
by Shamrock 'Slinger
Thu Oct 22, 2020 3:55 pm
Forum: Rifts®
Topic: What would you change?
Replies: 68
Views: 22973

Re: What would you change?

Man, it's been forever since I've posted here instead of lurk, but this thread sparked some ideas. Price of equipment. They've never made sense to me. Using the New West book and a couple others as guides of pricing, there is so much inflation. Drinks and food cost maybe a few credits, but MDC equi...
by Shamrock 'Slinger
Thu Oct 22, 2020 1:53 am
Forum: Rifts®
Topic: What would you change?
Replies: 68
Views: 22973

Re: What would you change?

On the topic of Republicans and Archie, instead of taking them away I'd rather see them be part of the world in a bigger capacity. I agree that the shadowy aspect of it is somewhat a hindrance on the development of the factions, and they would be better off not existing at that point since they make...
by Shamrock 'Slinger
Tue Feb 27, 2018 11:38 pm
Forum: G.M.s Forum
Topic: Newbie GM needs guidance
Replies: 37
Views: 32368

Re: Newbie GM needs guidance

My players are under the assumption that everything is readily available to them. They don't quite understand that the internet is something the coalition would control and limit. Thank you for your input also, Shadow. This might be the case of 'Show don't tell' when it comes to worldbuilding. They...
by Shamrock 'Slinger
Sun Feb 25, 2018 8:24 pm
Forum: G.M.s Forum
Topic: Newbie GM needs guidance
Replies: 37
Views: 32368

Re: Newbie GM needs guidance

He's right that it's an opportunity to create some cool homebrew items, however, you're right in the sense of game balance. Your job as GM is not to be the storyteller but to guide the players through the world, which has rules that need to be adhered to. Sometimes you can say "yes" to a p...
by Shamrock 'Slinger
Sun Feb 04, 2018 3:23 pm
Forum: G.M.s Forum
Topic: Rifts: Big Bore Rulings
Replies: 5
Views: 5994

Re: Rifts: Big Bore Rulings

Also, can you tell me where the -6 came from? Unless I'm overlooking something obvious. Greetings and Salutations. Black Market, page 137 ... Human and human-sized D-Bees must roll a 20 sided die with a -6 penalty to stay standing . The roll must equal or surpass the attacker's roll to stri...
by Shamrock 'Slinger
Sun Feb 04, 2018 2:58 pm
Forum: G.M.s Forum
Topic: Rifts: Big Bore Rulings
Replies: 5
Views: 5994

Re: Rifts: Big Bore Rulings

I think I've pretty much settled with RAW and will be telling the player at the next session. I just wanted to see if anyone else did something different for whatever reasons. The 5 rounds hitting the target comes from the disclaimer in the book saying that not all rounds hit the target due to inacc...
by Shamrock 'Slinger
Sat Feb 03, 2018 11:26 pm
Forum: Rifts®
Topic: What are the themes and narrative rules of Rifts?
Replies: 40
Views: 18190

Re: What are the themes and narrative rules of Rifts?

Being as I didn't ever play it in the 90s nor own the original main book, I have only experienced the RUE setting with things being post-Tolkien war and amidst the Minion War era, so 109-10 PA. Everything and the kitchen sink gone Gonzo is quite an apt description. But in some ways I don't see a hug...
by Shamrock 'Slinger
Sat Feb 03, 2018 8:43 pm
Forum: G.M.s Forum
Topic: Rifts: Big Bore Rulings
Replies: 5
Views: 5994

Rifts: Big Bore Rulings

So the gun in question is the Bandito 5050 "Papa Bear" medium rail gun from the Black Market sourcebook I know about the Big bore knock down capabilities and rulings, save for one instance of it. Is it per round? This gun can shoot a single, a short burst and a long burst. A couple weeks a...
by Shamrock 'Slinger
Mon Jan 22, 2018 12:27 pm
Forum: Rifts®
Topic: The New Frontier
Replies: 6
Views: 3054

Re: The New Frontier

You're definitely looking at the New West territory, Canada, and Mexico. All those are beyond the "Domain of Man." A land of scattered communities, kingdoms, and roving bands of mercenaries or bandits.
by Shamrock 'Slinger
Thu Jan 18, 2018 2:01 am
Forum: Rifts®
Topic: Fun character archetypes/inspirations for Rifts Newbies
Replies: 33
Views: 12306

Re: Fun character archetypes/inspirations for Rifts Newbies

Let them copy favorite movie/comic/tv characters to the best of their ability. Sometimes the best introduction character is one you're familiar with already and don't need to focus too much time on it.
by Shamrock 'Slinger
Thu Jan 18, 2018 1:57 am
Forum: Rifts®
Topic: Favorite House Rules? Why?
Replies: 42
Views: 17248

Re: Favorite House Rules? Why?

I lump a few skills together such as WP Heavy MD, WP Military, WP flamethrow in just a catch all WP Heavy Weapons. Sort of like Fallout. I don't roll initiative after every melee round. What you get in the initial roll is it. Combat already goes too long, rerolling initiative makes it worse. I'm tem...
by Shamrock 'Slinger
Wed Jan 17, 2018 12:16 am
Forum: Rifts®: Chaos Earth™
Topic: equipment that should be common, but isn't in the books
Replies: 13
Views: 21729

Re: equipment that should be common, but isn't in the books

a lot of people forget them. probably because most of GAW's stuff is all even older gear from the late 20th to early 21st century, rather than mid to late 21st which would have been around in use in 2098. (one reason i maintain the idea that they are 'recovered' units is a lie they use to attract c...
by Shamrock 'Slinger
Mon Jan 08, 2018 11:29 pm
Forum: Rifts®
Topic: Texas-sized Frustration
Replies: 82
Views: 33274

Re: Texas-sized Frustration

The scale and supposed distance has always been a problem for me in Rifts. As described, one would take days to get across a state even in a wilderness prepped car. Even without roads, I have a hard time seeing it being that long. I do agree that it stems from the old fantasy idea of journeys to ano...
by Shamrock 'Slinger
Mon Jan 08, 2018 11:03 pm
Forum: Rifts®
Topic: Best Movies for Research
Replies: 11
Views: 4579

Re: Best Movies for Research

With the aforementioned:

Six String Samurai
Book of Eli
Escape from LA/NY

Don't really have to stick with post-apocalyptic or sci fi flicks.
by Shamrock 'Slinger
Sun Nov 26, 2017 12:49 am
Forum: Rifts®
Topic: 20th century popular culture confirmed to exist in Rifts?
Replies: 27
Views: 12228

Re: 20th century popular culture confirmed to exist in Rifts

Yeah, they do exist. Town of Perez (LOL Meta) in the Canada WB. Pg 41 Movie Theater: Terminator I, II & HI, Lethal Weapon One, The Magnificent Seven, Six String Samurai, Yojimbo, Lassie Come Home, Waterboy, Arsenic & Lace. There's also the myths in the New West that include Clint Eastwood, J...
by Shamrock 'Slinger
Fri Oct 13, 2017 12:54 am
Forum: Rifts®
Topic: Bonuses to Vehicle Dodge?
Replies: 8
Views: 3423

Re: Combat Driving and Vehicle Dodge

I took a look through Heroes Unlimited's Combat Driving rules and couldn't find anything.

I've allowed Physical Prowess bonuses before since it makes sense that someone who has good reflexes would be adept at vehicle maneuvering as well.
by Shamrock 'Slinger
Fri Oct 13, 2017 12:31 am
Forum: Rifts®
Topic: Rewriting the world to surprise players (NON-CANON!)
Replies: 10
Views: 4089

Re: Rewriting the world to surprise players (NON-CANON!)

Sometimes, and it's just subtle stuff that might otherwise be mundane. It helps to have the world books' fluff as background, but not common knowledge. Let the narrative be unreliable in a sense, and unless the character is a well traveled Rogue Scholar than the character has a very vague idea of wh...
by Shamrock 'Slinger
Wed May 24, 2017 9:15 am
Forum: Rifts®
Topic: Whats your favorite vehicle on Rifts Earth, from the books?
Replies: 17
Views: 6862

Re: Whats your favorite vehicle on Rifts Earth, from the boo

It's a tie between the Rumble Wagon from the Black Market or the Road Buster from Northern Gun 2. The Rumble Wagon is a way better hauler and can get really far on its 3 fuel tanks, plus the electric engine. Only downside is the lack of passenger room by the book edition, some GM handwavium and you ...
by Shamrock 'Slinger
Sun May 14, 2017 12:57 am
Forum: Rifts®
Topic: Vehicle index for Rifts
Replies: 8
Views: 3034

Re: Vehicle index for Rifts

It's NG2 that has the hovercycles, motorcycles, and land vehicles.
by Shamrock 'Slinger
Mon May 08, 2017 1:41 pm
Forum: Rifts®
Topic: What do you do to make Rifts Earth feel dangerous again?
Replies: 72
Views: 23440

Re: What do you do to make Rifts Earth feel dangerous again?

The NGR ones all had ARs, anyone know the first one to have none on Rifts Earth? I remember the CCW Jumpsuit didn't but that's off-dimension. Northern Gun's Street Wolf Clothing does not have ARs mentioned in the descriptions and they are MDC clothing. Includes the dusters, business suits, slacks, ...
by Shamrock 'Slinger
Mon May 08, 2017 1:38 pm
Forum: Rifts®
Topic: What do you do to make Rifts Earth feel dangerous again?
Replies: 72
Views: 23440

Re: What do you do to make Rifts Earth feel dangerous again?

I think my group may need to re-evaluate some things then LOL. With credits being a type of crypto-currency, it means any place with a deficiency of electricity or higher tech won't take them at all. I've introduce Northern Gun Notes into the fray as well, paper money, but it might meet the same fa...

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