Search found 35 matches
- Mon Jan 01, 2018 7:16 pm
- Forum: Rifts®: Dimension Books
- Topic: Hades and the Minion War
- Replies: 8
- Views: 9323
Hades and the Minion War
Is there anything written about how the Minion War has affected the Greek God Hades and his domain? According to Pantheons Hades has a realm that borders all the other Demon Lords areas, but nothing is written about him (as far as I'm aware) in the Hades Dimension Book. His realm isn't even describe...
- Mon Aug 14, 2017 7:27 pm
- Forum: G.M.s Forum
- Topic: Handling Techno-Wizard PCs.
- Replies: 14
- Views: 16323
Handling Techno-Wizard PCs.
So one of my players has chosen to play as a Techno-Wizard, and this is going to be my first time GMing with a TW in the group. So my question for you all is how do you handle the creation times? I like the new rules and how everything is fleshed out but I hate how long it takes just to put even a (...
- Mon Aug 14, 2017 6:54 pm
- Forum: Rifts®: Dimension Books
- Topic: Vampires Under Other Suns
- Replies: 103
- Views: 76490
Re: Vampires Under Other Suns
I know this post is a few months old but I was going through Dragons & Gods and read through about Vald-Tegor, whose realms supposedly has a sun that "does not shine, but instead glimmers a dull, red light easily borne by the most sensitive vampire." (Dragons & Gods, pg. 127.) So t...
- Sat Aug 05, 2017 12:19 pm
- Forum: Rifts®: Dimension Books
- Topic: Vampires and wormwood
- Replies: 27
- Views: 17841
Re: Vampires and wormwood
You could always use the more traditional vampires from the Rifter #49. They were created for the Nightbane setting but I personally like them a lot more. Rifts vampires are cool and all but having the more traditional blood sucker not connected to some alien intelligence is way more flavorful in my...
- Fri Jul 21, 2017 12:41 pm
- Forum: Rifts®
- Topic: Rifts NA and the usefullness of AIRPOWER......
- Replies: 108
- Views: 38931
Re: Rifts NA and the usefullness of AIRPOWER......
most (all?) flying power armour is extremely expensive. that's why. you can make a (somewhat less impressive) airplane for a lot less, because they're shaped like a thing that should fly. making a power armour fly is somewhat like making a brick fly, if you decided to use the least aerodynamic orie...
- Thu Jul 20, 2017 1:35 pm
- Forum: Rifts®
- Topic: Rifts NA and the usefullness of AIRPOWER......
- Replies: 108
- Views: 38931
Re: Rifts NA and the usefullness of AIRPOWER......
Who needs an airplane when you have a suit of power armor, slightly larger than a man that are vastly more maneuverable than any actual airplane? With VTOL capabilities, a load of armaments from mini-missiles to rail guns, and the fact that a slightly larger than man-sized target is already incredib...
- Thu Jul 13, 2017 8:20 pm
- Forum: Heroes Unlimited™
- Topic: Magic Unlimited Brainstorming
- Replies: 135
- Views: 103967
Re: Magic Unlimited Brainstorming
Enchant Weapons power categories need more than just weapons of order/chaos. Expand the categories to include elemental weapons, weapons geared towards specific deities, etc., much like they did when they updated the Shifter's link to the supernatural in the RUE. Each specific type could have certai...
- Wed Sep 02, 2015 6:55 pm
- Forum: Splicers®
- Topic: SplicersCon 2016 Lexington, KY April 22-24 2016
- Replies: 5
- Views: 5756
Re: SplicersCon 2016 Lexington, KY April 22-24 2016
I would love to go! Unfortunately I'll be out of the country during that time, I do think it's a great idea though and I hope it pans out. It would be a good time to introduce others to the game, and would help get the Splicers name out there. Maybe by then there will be a sourcebook or two as well...
- Wed Sep 02, 2015 2:03 pm
- Forum: Splicers®
- Topic: The Techno-Haven: Machina
- Replies: 7
- Views: 6478
The Techno-Haven: Machina
So this is something I've started working on, and probably will be for the upcoming future. It adds a little more techno flavor to the game, while still trying to maintain that spice that is Splicers. Here's a little bit of the story that I've written up, and I'll be posting the O.C.C.s and anything...
- Mon Aug 31, 2015 6:28 pm
- Forum: Splicers®
- Topic: Forces of the Machine - New Robot: Cyberhounds
- Replies: 2
- Views: 3707
Forces of the Machine - New Robot: Cyberhounds
More N.E.X.U.S. forces have been discovered and documented! Check it out and see what you think guys! I'm sure we've all used some form of robot canine like this in a game setting or two before but here are some layed out rules Splicers style. Let me know what you think! Comments and criticisms are ...
- Fri Aug 28, 2015 8:42 am
- Forum: Splicers®
- Topic: When the Nano Plague breaks the setting
- Replies: 31
- Views: 20749
Re: When the Nano Plague breaks the setting
I am currently writing a Splicers adventure. Our heroes must infiltrate a variety of underground access areas to destroy a NEXUS core. Then it dawned on me if they players had to cross any sort of metal grating or metal flooring it would essentially become an impassable barrier on foot even if they...
- Fri Aug 28, 2015 8:35 am
- Forum: Splicers®
- Topic: Been Gone, I'm back.
- Replies: 12
- Views: 12600
Re: Been Gone, I'm back.
I would like to see all the Rifters Splicer stuff collected for a sourcebook at least. Am i the only one ?? Heck no you aren't the only one! I fully support a sourcebook gathering together all the related Splicers articles. Honestly that would be something that could be done for all the Megaverse s...
- Fri Aug 28, 2015 8:31 am
- Forum: Splicers®
- Topic: OCC Concept, House Guardsmans, footsoldier
- Replies: 13
- Views: 10873
Re: OCC Concept, House Guardsmans, footsoldier
Here is the latest concept sketch w/ some grenades, gear and pouches: m Here is the camo color scheme I am going for: Atacs AU camoflauge pattern: m Wow! That looks amazing! I love it. It definitely captures everything I was going for when I thought of the character. I'm really honored someone woul...
- Mon Aug 17, 2015 4:00 pm
- Forum: Splicers®
- Topic: The Machine's Forces - New Robot: Shrieker
- Replies: 4
- Views: 4641
Re: The Machine's Forces - New Robot: Shrieker
I dig it As much as the players of Splicers are supposed to root for the Human resistance the machine definitely has some cool stuff going for it. At first glance I though "man this thing is tough" but after looking at it again its supposed to be. The machines resources are nearly infinit...
- Sat Aug 08, 2015 1:16 pm
- Forum: Splicers®
- Topic: Rise of the Domus Ad Honorum
- Replies: 13
- Views: 10116
Re: Rise of the Domus Ad Honorum
Some of the dead are added to the Gene-pool and the Engineer adds their bio-mass to the next generation of Host Armor and the like via the Reapers. The captured have a chance of being saved by any surviving House soldier, usually a warrior who fought well is given the choice, become a slave of the ...
- Sat Aug 08, 2015 11:19 am
- Forum: Splicers®
- Topic: Rise of the Domus Ad Honorum
- Replies: 13
- Views: 10116
Re: Rise of the Domus Ad Honorum
Wanna know their secret? The Machine bores them. Fighting cold steel has no honor behind it, it is a duty one must perform, but it's like taking out the trash. Unsavory. Pitting yourself against another living, breathing, person? That is true battle. The only true way to earn ones place in Valhalla...
- Sat Aug 08, 2015 10:08 am
- Forum: Splicers®
- Topic: Rise of the Domus Ad Honorum
- Replies: 13
- Views: 10116
Re: Rise of the Domus Ad Honorum
We’d had plenty of time to prepare. We knew they were coming, but it didn’t change anything. Their representative even told us they were coming, that they wanted nothing other than to pit their mettle against ours. We had never seen the likes, a massive host armor with bloody crows perched on these...
- Sat Aug 08, 2015 12:35 am
- Forum: Splicers®
- Topic: new packmasters
- Replies: 68
- Views: 51392
Re: new packmasters
probably they stuck with dogs for the same reason the CS uses mostly dog boys in spite of the fact that other animals could add an interesting variety of abilities. domestic dogs can easily accept a human as the leader of the pack. they are not a completely alien intelligence like colony insects, b...
- Fri Aug 07, 2015 10:33 pm
- Forum: Splicers®
- Topic: new packmasters
- Replies: 68
- Views: 51392
Re: new packmasters
m and GO! There definitely needs to be more to the packmaster. Honestly there should be like a monster tamer/controller. Why would the human resistance create all these war mounts and not utilize the technology to just create all manner of monsters bred to hunt and kill robots and the Machine other...
- Fri Aug 07, 2015 10:24 pm
- Forum: Splicers®
- Topic: The Machine's Forces - New Robot: Shrieker
- Replies: 4
- Views: 4641
Re: The Machine's Forces - New Robot: Shrieker
I dig it As much as the players of Splicers are supposed to root for the Human resistance the machine definitely has some cool stuff going for it. At first glance I though "man this thing is tough" but after looking at it again its supposed to be. The machines resources are nearly infinit...
- Fri Aug 07, 2015 9:11 pm
- Forum: Splicers®
- Topic: The Machine's Forces - New Robot: Shrieker
- Replies: 4
- Views: 4641
The Machine's Forces - New Robot: Shrieker
So many new concepts have been added to the Splicers on this forum. I thought it only fitting that N.E.X.U.S. be expanded upon as well. I plan on making quite a few more of the Machine's forces as well as writing concepts on each of the Machine's personalities too. This robot is just a concept I cam...
- Thu Aug 06, 2015 2:38 pm
- Forum: Splicers®
- Topic: Imagining a Splicers Logo
- Replies: 8
- Views: 7385
Re: Imagining a Splicers Logo
Love the DNA sequencing! Good idea. I have been thinking if I added anything text wise it would be RPG is smaller letters underneath SPLICERS. But then less is more. I'm glad you like the idea! In my opinion I think you should just leave it as just the word "Splicers". It's simple, looks ...
- Wed Aug 05, 2015 8:05 am
- Forum: Splicers®
- Topic: OCC Concept, House Guardsmans, footsoldier
- Replies: 13
- Views: 10873
Re: OCC Concept, House Guardsmans, footsoldier
I'm glad everyone likes the Guardsman! Thanks for the feedback. Anyway here is what I have for a Mortar System. I tried to keep to the difficulty of getting an indirect fire weapon on target, while keeping with a good usable role in game. To me it seems the Splicers have very little long range weapo...
- Tue Aug 04, 2015 10:00 am
- Forum: Splicers®
- Topic: Imagining a Splicers Logo
- Replies: 8
- Views: 7385
Re: Imagining a Splicers Logo
That logo is awesome, and I agree a good logo is needed. Maybe add like a DNA Sequence turned horizontal to the top and bottom of the logo, like the way it fell on the shirt it would give a border around the word. Like this is a DNA sequence. Turn one of the strands on its side and use that to outli...
- Tue Aug 04, 2015 9:09 am
- Forum: Splicers®
- Topic: OCC Concept, House Guardsmans, footsoldier
- Replies: 13
- Views: 10873
Re: OCC Concept, House Guardsmans, footsoldier
Well, my inspiration for them would come from how standard Marine Corps infantry are used today. They would be broken down from Divisions to Regiments to Battalion to Companies, and from there into the standard 3, 39 man platoons, broken into 3 squads of 13 men, in addition to a specialized weapons ...
- Mon Aug 03, 2015 9:11 pm
- Forum: Nightbane®
- Topic: Nightbane game through time
- Replies: 13
- Views: 9613
Re: Nightbane game through time
What if the Nightlords have developed Time Traveling technology or magics of some sort, and have replaced various figure heads from history with Doppelgangers, in some twisted scheme to alter the fabric of time so that the Nightlords may benefit?? It's just a thought that popped into my head. It cou...
- Mon Aug 03, 2015 8:58 pm
- Forum: Splicers®
- Topic: OCC Concept, House Guardsmans, footsoldier
- Replies: 13
- Views: 10873
OCC Concept, House Guardsmans, footsoldier
While I am very impressed by the myriad of unique O.C.C.s their are to play in Splicers, there weren't any just general grunts. Their weren't any that captured that image of the underpaid man with crappy equipment given the task of destroying an enemy much greater than themselves and accomplishing t...
- Mon Aug 03, 2015 7:34 pm
- Forum: Splicers®
- Topic: OCC Concept, Warlord
- Replies: 3
- Views: 4344
Re: OCC Concept, Warlord
Created by the parent House that brought you the Reaper, the Warlords form a higher caste of Splicer within the House. A step above Dreadguard, the Warlords give up their humanity for the good of the House. Something between a Biotic and a Metamorph, the Warlord retains much of his memories and gai...
- Mon Aug 03, 2015 3:34 pm
- Forum: Palladium Fantasy RPG®
- Topic: Map of Bizantium and its Colonies: Errors, Errata and Update
- Replies: 36
- Views: 15504
Re: Did I Mess This Up? What Should I Do?
You know what could be cool...... What if they put a couple pages of maps in each Rifter? (they could take out an ad page or two.....) A few regular articles would be EPIC and I would seriously LOVE to see a series of maps for places. Even if its a place that I am not going to use as is, I love a g...
- Mon Aug 03, 2015 2:10 pm
- Forum: Rifts®: Dimension Books
- Topic: Wormwood - NPC Help
- Replies: 12
- Views: 7184
Re: Wormwood - NPC Help
Griggle O'gannon, Gnome Wizard Extraordinaire On a strange day many years ago, Griggle was researching the rare frost sprites of the Northern Hinterlands. Stumbling around in the cold woods, snagging his long black beard on every branch, everything bigger than him looking to eat him, all that came o...
- Mon Aug 03, 2015 9:23 am
- Forum: Splicers®
- Topic: Gen Con 2015
- Replies: 5
- Views: 5622
Re: Gen Con 2015
I cannot wait to see the artwork of the Reaper O.C.C. The class definitely sets the gruesome tone of the war against the Machine, and having to use the dead to ensure the living have a chance of surviving. I wish I could have gone to gencon but alas, work always gets in the way.
- Mon Aug 03, 2015 9:03 am
- Forum: Splicers®
- Topic: Post Your Bio-Weapons.
- Replies: 103
- Views: 116750
Re: Post Your Bio-Weapons.
Firefly Rifle A heavy, short barreled rifle made from chitinous bio-organic material, more akin to a grenade launcher than a rifle. Housed in a cylindrical tube near the butt stock of the rifle are a hive of thousands of luminescent bio-organisms akin to what the rifle is named after, a firefly. Whe...
- Sat Aug 01, 2015 3:10 pm
- Forum: Palladium Fantasy RPG®
- Topic: Taxes...
- Replies: 10
- Views: 4254
Re: Taxes...
I generally stick with taxes related to an NPC's profession. Farmers must pay some of their food to the ruling noble or work for the ruling lord. Merchants must buy licenses and pay a portion to the lord for protection of their goods while traveling and whatnot. Most of the money doesn't come from s...
- Sat Aug 01, 2015 8:59 am
- Forum: Palladium Fantasy RPG®
- Topic: Elven Deities?
- Replies: 23
- Views: 10347
Re: Elven Deities?
But, Asgardian Elves pass themselves off as Demi Gods, and are supernatural I am willing to bet with enough worshippers they could gain Deific influence. Ooohh, I do like that idea a lot, thanks! I've always seen the elves as a broken people after the war and just scattered around Palladium with a ...
- Fri Jul 31, 2015 4:30 pm
- Forum: Palladium Fantasy RPG®
- Topic: Elven Deities?
- Replies: 23
- Views: 10347
Elven Deities?
Hey there everyone! New to the forum but have been playing with the Palladium and Rifts setting for years now. I thought I could get a little more active online and see how others play and whatnot. So I had a question that has come up while I've been planning stuff for my players. So there are two g...