Search found 35 matches

by SlaytheDragon
Mon Jan 01, 2018 7:16 pm
Forum: Rifts®: Dimension Books
Topic: Hades and the Minion War
Replies: 8
Views: 9323

Hades and the Minion War

Is there anything written about how the Minion War has affected the Greek God Hades and his domain? According to Pantheons Hades has a realm that borders all the other Demon Lords areas, but nothing is written about him (as far as I'm aware) in the Hades Dimension Book. His realm isn't even describe...
by SlaytheDragon
Mon Aug 14, 2017 7:27 pm
Forum: G.M.s Forum
Topic: Handling Techno-Wizard PCs.
Replies: 14
Views: 16323

Handling Techno-Wizard PCs.

So one of my players has chosen to play as a Techno-Wizard, and this is going to be my first time GMing with a TW in the group. So my question for you all is how do you handle the creation times? I like the new rules and how everything is fleshed out but I hate how long it takes just to put even a (...
by SlaytheDragon
Mon Aug 14, 2017 6:54 pm
Forum: Rifts®: Dimension Books
Topic: Vampires Under Other Suns
Replies: 103
Views: 76490

Re: Vampires Under Other Suns

I know this post is a few months old but I was going through Dragons & Gods and read through about Vald-Tegor, whose realms supposedly has a sun that "does not shine, but instead glimmers a dull, red light easily borne by the most sensitive vampire." (Dragons & Gods, pg. 127.) So t...
by SlaytheDragon
Sat Aug 05, 2017 12:19 pm
Forum: Rifts®: Dimension Books
Topic: Vampires and wormwood
Replies: 27
Views: 17841

Re: Vampires and wormwood

You could always use the more traditional vampires from the Rifter #49. They were created for the Nightbane setting but I personally like them a lot more. Rifts vampires are cool and all but having the more traditional blood sucker not connected to some alien intelligence is way more flavorful in my...
by SlaytheDragon
Fri Jul 21, 2017 12:41 pm
Forum: Rifts®
Topic: Rifts NA and the usefullness of AIRPOWER......
Replies: 108
Views: 38931

Re: Rifts NA and the usefullness of AIRPOWER......

most (all?) flying power armour is extremely expensive. that's why. you can make a (somewhat less impressive) airplane for a lot less, because they're shaped like a thing that should fly. making a power armour fly is somewhat like making a brick fly, if you decided to use the least aerodynamic orie...
by SlaytheDragon
Thu Jul 20, 2017 1:35 pm
Forum: Rifts®
Topic: Rifts NA and the usefullness of AIRPOWER......
Replies: 108
Views: 38931

Re: Rifts NA and the usefullness of AIRPOWER......

Who needs an airplane when you have a suit of power armor, slightly larger than a man that are vastly more maneuverable than any actual airplane? With VTOL capabilities, a load of armaments from mini-missiles to rail guns, and the fact that a slightly larger than man-sized target is already incredib...
by SlaytheDragon
Thu Jul 13, 2017 8:20 pm
Forum: Heroes Unlimited™
Topic: Magic Unlimited Brainstorming
Replies: 135
Views: 103967

Re: Magic Unlimited Brainstorming

Enchant Weapons power categories need more than just weapons of order/chaos. Expand the categories to include elemental weapons, weapons geared towards specific deities, etc., much like they did when they updated the Shifter's link to the supernatural in the RUE. Each specific type could have certai...
by SlaytheDragon
Wed Sep 02, 2015 6:55 pm
Forum: Splicers®
Topic: SplicersCon 2016 Lexington, KY April 22-24 2016
Replies: 5
Views: 5756

Re: SplicersCon 2016 Lexington, KY April 22-24 2016

I would love to go! Unfortunately I'll be out of the country during that time, I do think it's a great idea though and I hope it pans out. It would be a good time to introduce others to the game, and would help get the Splicers name out there. Maybe by then there will be a sourcebook or two as well...
by SlaytheDragon
Wed Sep 02, 2015 2:03 pm
Forum: Splicers®
Topic: The Techno-Haven: Machina
Replies: 7
Views: 6478

The Techno-Haven: Machina

So this is something I've started working on, and probably will be for the upcoming future. It adds a little more techno flavor to the game, while still trying to maintain that spice that is Splicers. Here's a little bit of the story that I've written up, and I'll be posting the O.C.C.s and anything...
by SlaytheDragon
Mon Aug 31, 2015 6:28 pm
Forum: Splicers®
Topic: Forces of the Machine - New Robot: Cyberhounds
Replies: 2
Views: 3707

Forces of the Machine - New Robot: Cyberhounds

More N.E.X.U.S. forces have been discovered and documented! Check it out and see what you think guys! I'm sure we've all used some form of robot canine like this in a game setting or two before but here are some layed out rules Splicers style. Let me know what you think! Comments and criticisms are ...
by SlaytheDragon
Fri Aug 28, 2015 8:42 am
Forum: Splicers®
Topic: When the Nano Plague breaks the setting
Replies: 31
Views: 20749

Re: When the Nano Plague breaks the setting

I am currently writing a Splicers adventure. Our heroes must infiltrate a variety of underground access areas to destroy a NEXUS core. Then it dawned on me if they players had to cross any sort of metal grating or metal flooring it would essentially become an impassable barrier on foot even if they...
by SlaytheDragon
Fri Aug 28, 2015 8:35 am
Forum: Splicers®
Topic: Been Gone, I'm back.
Replies: 12
Views: 12600

Re: Been Gone, I'm back.

I would like to see all the Rifters Splicer stuff collected for a sourcebook at least. Am i the only one ?? Heck no you aren't the only one! I fully support a sourcebook gathering together all the related Splicers articles. Honestly that would be something that could be done for all the Megaverse s...
by SlaytheDragon
Fri Aug 28, 2015 8:31 am
Forum: Splicers®
Topic: OCC Concept, House Guardsmans, footsoldier
Replies: 13
Views: 10873

Re: OCC Concept, House Guardsmans, footsoldier

Here is the latest concept sketch w/ some grenades, gear and pouches: m Here is the camo color scheme I am going for: Atacs AU camoflauge pattern: m Wow! That looks amazing! I love it. It definitely captures everything I was going for when I thought of the character. I'm really honored someone woul...
by SlaytheDragon
Mon Aug 17, 2015 4:00 pm
Forum: Splicers®
Topic: The Machine's Forces - New Robot: Shrieker
Replies: 4
Views: 4641

Re: The Machine's Forces - New Robot: Shrieker

I dig it As much as the players of Splicers are supposed to root for the Human resistance the machine definitely has some cool stuff going for it. At first glance I though "man this thing is tough" but after looking at it again its supposed to be. The machines resources are nearly infinit...
by SlaytheDragon
Sat Aug 08, 2015 1:16 pm
Forum: Splicers®
Topic: Rise of the Domus Ad Honorum
Replies: 13
Views: 10116

Re: Rise of the Domus Ad Honorum

Some of the dead are added to the Gene-pool and the Engineer adds their bio-mass to the next generation of Host Armor and the like via the Reapers. The captured have a chance of being saved by any surviving House soldier, usually a warrior who fought well is given the choice, become a slave of the ...
by SlaytheDragon
Sat Aug 08, 2015 11:19 am
Forum: Splicers®
Topic: Rise of the Domus Ad Honorum
Replies: 13
Views: 10116

Re: Rise of the Domus Ad Honorum

Wanna know their secret? The Machine bores them. Fighting cold steel has no honor behind it, it is a duty one must perform, but it's like taking out the trash. Unsavory. Pitting yourself against another living, breathing, person? That is true battle. The only true way to earn ones place in Valhalla...
by SlaytheDragon
Sat Aug 08, 2015 10:08 am
Forum: Splicers®
Topic: Rise of the Domus Ad Honorum
Replies: 13
Views: 10116

Re: Rise of the Domus Ad Honorum

We’d had plenty of time to prepare. We knew they were coming, but it didn’t change anything. Their representative even told us they were coming, that they wanted nothing other than to pit their mettle against ours. We had never seen the likes, a massive host armor with bloody crows perched on these...
by SlaytheDragon
Sat Aug 08, 2015 12:35 am
Forum: Splicers®
Topic: new packmasters
Replies: 68
Views: 51392

Re: new packmasters

probably they stuck with dogs for the same reason the CS uses mostly dog boys in spite of the fact that other animals could add an interesting variety of abilities. domestic dogs can easily accept a human as the leader of the pack. they are not a completely alien intelligence like colony insects, b...
by SlaytheDragon
Fri Aug 07, 2015 10:33 pm
Forum: Splicers®
Topic: new packmasters
Replies: 68
Views: 51392

Re: new packmasters

m and GO! There definitely needs to be more to the packmaster. Honestly there should be like a monster tamer/controller. Why would the human resistance create all these war mounts and not utilize the technology to just create all manner of monsters bred to hunt and kill robots and the Machine other...
by SlaytheDragon
Fri Aug 07, 2015 10:24 pm
Forum: Splicers®
Topic: The Machine's Forces - New Robot: Shrieker
Replies: 4
Views: 4641

Re: The Machine's Forces - New Robot: Shrieker

I dig it As much as the players of Splicers are supposed to root for the Human resistance the machine definitely has some cool stuff going for it. At first glance I though "man this thing is tough" but after looking at it again its supposed to be. The machines resources are nearly infinit...
by SlaytheDragon
Fri Aug 07, 2015 9:11 pm
Forum: Splicers®
Topic: The Machine's Forces - New Robot: Shrieker
Replies: 4
Views: 4641

The Machine's Forces - New Robot: Shrieker

So many new concepts have been added to the Splicers on this forum. I thought it only fitting that N.E.X.U.S. be expanded upon as well. I plan on making quite a few more of the Machine's forces as well as writing concepts on each of the Machine's personalities too. This robot is just a concept I cam...
by SlaytheDragon
Thu Aug 06, 2015 2:38 pm
Forum: Splicers®
Topic: Imagining a Splicers Logo
Replies: 8
Views: 7385

Re: Imagining a Splicers Logo

Love the DNA sequencing! Good idea. I have been thinking if I added anything text wise it would be RPG is smaller letters underneath SPLICERS. But then less is more. I'm glad you like the idea! In my opinion I think you should just leave it as just the word "Splicers". It's simple, looks ...
by SlaytheDragon
Wed Aug 05, 2015 8:05 am
Forum: Splicers®
Topic: OCC Concept, House Guardsmans, footsoldier
Replies: 13
Views: 10873

Re: OCC Concept, House Guardsmans, footsoldier

I'm glad everyone likes the Guardsman! Thanks for the feedback. Anyway here is what I have for a Mortar System. I tried to keep to the difficulty of getting an indirect fire weapon on target, while keeping with a good usable role in game. To me it seems the Splicers have very little long range weapo...
by SlaytheDragon
Tue Aug 04, 2015 10:00 am
Forum: Splicers®
Topic: Imagining a Splicers Logo
Replies: 8
Views: 7385

Re: Imagining a Splicers Logo

That logo is awesome, and I agree a good logo is needed. Maybe add like a DNA Sequence turned horizontal to the top and bottom of the logo, like the way it fell on the shirt it would give a border around the word. Like this is a DNA sequence. Turn one of the strands on its side and use that to outli...
by SlaytheDragon
Tue Aug 04, 2015 9:09 am
Forum: Splicers®
Topic: OCC Concept, House Guardsmans, footsoldier
Replies: 13
Views: 10873

Re: OCC Concept, House Guardsmans, footsoldier

Well, my inspiration for them would come from how standard Marine Corps infantry are used today. They would be broken down from Divisions to Regiments to Battalion to Companies, and from there into the standard 3, 39 man platoons, broken into 3 squads of 13 men, in addition to a specialized weapons ...
by SlaytheDragon
Mon Aug 03, 2015 9:11 pm
Forum: Nightbane®
Topic: Nightbane game through time
Replies: 13
Views: 9613

Re: Nightbane game through time

What if the Nightlords have developed Time Traveling technology or magics of some sort, and have replaced various figure heads from history with Doppelgangers, in some twisted scheme to alter the fabric of time so that the Nightlords may benefit?? It's just a thought that popped into my head. It cou...
by SlaytheDragon
Mon Aug 03, 2015 8:58 pm
Forum: Splicers®
Topic: OCC Concept, House Guardsmans, footsoldier
Replies: 13
Views: 10873

OCC Concept, House Guardsmans, footsoldier

While I am very impressed by the myriad of unique O.C.C.s their are to play in Splicers, there weren't any just general grunts. Their weren't any that captured that image of the underpaid man with crappy equipment given the task of destroying an enemy much greater than themselves and accomplishing t...
by SlaytheDragon
Mon Aug 03, 2015 7:34 pm
Forum: Splicers®
Topic: OCC Concept, Warlord
Replies: 3
Views: 4344

Re: OCC Concept, Warlord

Created by the parent House that brought you the Reaper, the Warlords form a higher caste of Splicer within the House. A step above Dreadguard, the Warlords give up their humanity for the good of the House. Something between a Biotic and a Metamorph, the Warlord retains much of his memories and gai...
by SlaytheDragon
Mon Aug 03, 2015 3:34 pm
Forum: Palladium Fantasy RPG®
Topic: Map of Bizantium and its Colonies: Errors, Errata and Update
Replies: 36
Views: 15504

Re: Did I Mess This Up? What Should I Do?

You know what could be cool...... What if they put a couple pages of maps in each Rifter? (they could take out an ad page or two.....) A few regular articles would be EPIC and I would seriously LOVE to see a series of maps for places. Even if its a place that I am not going to use as is, I love a g...
by SlaytheDragon
Mon Aug 03, 2015 2:10 pm
Forum: Rifts®: Dimension Books
Topic: Wormwood - NPC Help
Replies: 12
Views: 7184

Re: Wormwood - NPC Help

Griggle O'gannon, Gnome Wizard Extraordinaire On a strange day many years ago, Griggle was researching the rare frost sprites of the Northern Hinterlands. Stumbling around in the cold woods, snagging his long black beard on every branch, everything bigger than him looking to eat him, all that came o...
by SlaytheDragon
Mon Aug 03, 2015 9:23 am
Forum: Splicers®
Topic: Gen Con 2015
Replies: 5
Views: 5622

Re: Gen Con 2015

I cannot wait to see the artwork of the Reaper O.C.C. The class definitely sets the gruesome tone of the war against the Machine, and having to use the dead to ensure the living have a chance of surviving. I wish I could have gone to gencon but alas, work always gets in the way.
by SlaytheDragon
Mon Aug 03, 2015 9:03 am
Forum: Splicers®
Topic: Post Your Bio-Weapons.
Replies: 103
Views: 116750

Re: Post Your Bio-Weapons.

Firefly Rifle A heavy, short barreled rifle made from chitinous bio-organic material, more akin to a grenade launcher than a rifle. Housed in a cylindrical tube near the butt stock of the rifle are a hive of thousands of luminescent bio-organisms akin to what the rifle is named after, a firefly. Whe...
by SlaytheDragon
Sat Aug 01, 2015 3:10 pm
Forum: Palladium Fantasy RPG®
Topic: Taxes...
Replies: 10
Views: 4254

Re: Taxes...

I generally stick with taxes related to an NPC's profession. Farmers must pay some of their food to the ruling noble or work for the ruling lord. Merchants must buy licenses and pay a portion to the lord for protection of their goods while traveling and whatnot. Most of the money doesn't come from s...
by SlaytheDragon
Sat Aug 01, 2015 8:59 am
Forum: Palladium Fantasy RPG®
Topic: Elven Deities?
Replies: 23
Views: 10347

Re: Elven Deities?

But, Asgardian Elves pass themselves off as Demi Gods, and are supernatural I am willing to bet with enough worshippers they could gain Deific influence. Ooohh, I do like that idea a lot, thanks! I've always seen the elves as a broken people after the war and just scattered around Palladium with a ...
by SlaytheDragon
Fri Jul 31, 2015 4:30 pm
Forum: Palladium Fantasy RPG®
Topic: Elven Deities?
Replies: 23
Views: 10347

Elven Deities?

Hey there everyone! New to the forum but have been playing with the Palladium and Rifts setting for years now. I thought I could get a little more active online and see how others play and whatnot. So I had a question that has come up while I've been planning stuff for my players. So there are two g...

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