Search found 270 matches
- Tue May 06, 2025 11:05 pm
- Forum: Rifts®
- Topic: Robot size Glitter Boy?
- Replies: 23
- Views: 1319
Re: Robot size Glitter Boy?
Playing this game since 93' never thought about a Glitter-Bot. Thank you, for thinking the unthinkable. I love this.
- Tue May 06, 2025 10:58 pm
- Forum: Rifts®
- Topic: Best Robot/Mech or Power Armor on Rifts Earth 2025
- Replies: 27
- Views: 2067
Re: Best Robot/Mech or Power Armor on Rifts Earth 2025
I vote for the NG-V10 super vehicle. Its got solid armor, great weapons that do not require ammo, excellent capabilities for construction (great way to earn player monies or base build), it's large enough but not too big, easy to repair or get parts for, great price/availability, etc. What a great ...
- Sun May 04, 2025 7:33 pm
- Forum: Rifts®
- Topic: Rifts Gulf Coast?
- Replies: 22
- Views: 8799
Re: Rifts Gulf Coast?
I have about 7000 free Kittani living and thriving in Arkansas after a troop carrier crash.
- Fri Dec 27, 2024 12:02 pm
- Forum: Rifts®
- Topic: What are your favorite memories from the Rifts main book (1990)?
- Replies: 26
- Views: 20320
Re: What are your favorite memories from the Rifts main book (1990)?
I picked up the main book in 93, freshman year of high school. This game went HARD, absolutely batshite insane compared to anything I had seen before, D&D had nothing on this game in terms of character options, vehicles, equipment, magic, psionics and ALL IN ONE BOOK. I didn't have to buy 20 extra ...
- Mon Dec 02, 2024 12:44 pm
- Forum: Rifts®
- Topic: Looking for skills or a way to boost IQ
- Replies: 5
- Views: 3555
Re: Looking for skills or a way to boost IQ
as a GM, I would just invent a high-tech machine from an alien culture that would train any humanoid in multiple techniques to increase Memory, Executive control, and Visuospatial reasoning, all while in an induced sleep over a 8 hour period offering a +1D6 roll to intelligence. One time usage per ...
- Fri Sep 13, 2024 2:20 am
- Forum: Rifts®
- Topic: Robot Diabolist
- Replies: 8
- Views: 3506
Re: Robot Diabolist
The "optional" article in Rifter 84 could accommodate this. A scroll of the Earth Warlock Transference Essence & Intellect spell could put a Diabolist in a robot, or a dual class Warlock/Diabolist could cast it themself. Their ability to manipulate PPE while in a robot is a little more iffy, and ...
- Wed Jul 17, 2024 12:35 am
- Forum: Rifts®
- Topic: Rifts homebrew
- Replies: 5
- Views: 8866
Re: Rifts homebrew
I have giant Landships patrolling through a Missouri corridor of land that repels CS patrols and allows safe passage for anyone traveling through. also psychic powers and magic spells can effect pilots of vehicles or giant robots with a saving throw.
- Sun Jul 14, 2024 10:49 pm
- Forum: Rifts®
- Topic: Distance to Atlantis
- Replies: 13
- Views: 12040
Re: Distance to Atlantis
thats a pretty good reason to raid the east coast, as other major land masses would be further away.....
- Sun Jun 30, 2024 5:09 pm
- Forum: Rifts®
- Topic: Help with Bio-Borgs
- Replies: 5
- Views: 3088
Re: Help with Bio-Borgs
I always say that a character can take almost ANY skill if they find a teacher, take the time (1d4-1d6 weeks) and pay for it (1d4x1000 credits). Some places (like Merctown) have dedicated schools or informal teaching associations that can spread the skills of almost any trade.
- Sat Jun 29, 2024 10:05 pm
- Forum: Rifts®
- Topic: Help with Bio-Borgs
- Replies: 5
- Views: 3088
Re: Help with Bio-Borgs
they are an RCC, but the orientation is just like a MOS for the Coalition soldier class. But also, form follows function, so the bio enhancements should help with their Orientation style, not unlike the different body styles of cyborg *shown in the cybernetics book or in the Triax 1 book, etc).
- Fri Jun 28, 2024 11:19 am
- Forum: Rifts®
- Topic: Help with Bio-Borgs
- Replies: 5
- Views: 3088
Re: Help with Bio-Borgs
You use the Orientation options, and the "Determining" table is for a possible (GM's OK) addition of 1-3 random extra mutations/symbiotes with the limit being 12 TOTAL for each starting character between the orientation and the "Extras" random rolls. The Extras table helps make a variety of Bio ...
- Sun Jun 23, 2024 10:33 am
- Forum: Rifts®
- Topic: Ideas regarding requirements that a Supernatural AI may demand
- Replies: 8
- Views: 3741
Re: Ideas regarding requirements that a Supernatural AI may demand
I would say that the alien AI would want a body to experience life on Earth. Think movies like Starman (1984) or 2001 a space odyssey. Or it could be like the monster movie "Virus" (1999) where an electric intelligence takes over a Russian ship and murders the crew to build a cyborg body.......
- Sun Jun 23, 2024 10:20 am
- Forum: Rifts®
- Topic: Starting/Minimal Ages for O.C.C.s
- Replies: 11
- Views: 10718
Re: Starting/Minimal Ages for O.C.C.s
A small poor town has had a population boom in recent years and has suffered a recent increase of violent attacks from threats both mortal and supernatural. In response, the town has held a lottery and selected citizens (even children and teenagers) to undergo full cybernetic conversion to become ...
- Sun Jun 23, 2024 10:09 am
- Forum: Rifts®
- Topic: Grackle tooth as a PC
- Replies: 11
- Views: 5904
Re: Grackle tooth as a PC
I always felt that Grackle Tooth needed MORE M.D.C., almost as much as a Brodkill or such.
- Sun Jun 23, 2024 10:07 am
- Forum: Rifts®
- Topic: Alien Intelligences on Rifts Earth
- Replies: 1
- Views: 1679
Re: Alien Intelligences on Rifts Earth
the one in that magic crystal in Tarnow, the one in the Black Forest in Germany.......
- Fri Jun 14, 2024 9:27 am
- Forum: Rifts®
- Topic: WP skills with magic weapon tattoos
- Replies: 3
- Views: 1928
Re: WP skills with magic weapon tattoos
I would argue that the magic tattoo is such a part of the PCs very being that they automatically have the W.P. when using that tattoo. Its Magic after all.
- Fri Jun 14, 2024 9:24 am
- Forum: Rifts®
- Topic: Advice on ley lines
- Replies: 6
- Views: 3762
Re: Advice on ley lines
My Rifts America has been expanding the Tennessee/Alabama area, so adding ley lines and nexus points has been a must. The Memphis bass pro Pyramid is doing some weird stuff yo.....
- Mon Jun 10, 2024 7:19 am
- Forum: Rifts®
- Topic: What else should Triax sell in North America?
- Replies: 10
- Views: 3152
Re: What else should Triax sell in North America?
people often forget that there is also an actual water route from the great lakes to the Atlantic ocean as well, making possible for freight ships to travel across the ocean from Europe to the great lakes chain. the CS being what they are, it makes sense that they would clear the way to Free Quebec ...
- Sun Jun 09, 2024 5:16 am
- Forum: Rifts®
- Topic: Making Roads?
- Replies: 14
- Views: 5082
Re: Making Roads?
your thinking its like that tome cruise movie Oblivion?
- Sat Jun 08, 2024 3:57 pm
- Forum: Rifts®
- Topic: Making Roads?
- Replies: 14
- Views: 5082
Re: Making Roads?
I always felt that SOME vestige of old roads would survive even after centuries. For sure the over passes would be toast but the ground roads would survive, especially if they were originally paved with M.D.C. materials. I mean, for every military artifact/equipment our players have dug up or ...
- Sat Jun 08, 2024 3:52 pm
- Forum: Rifts®
- Topic: What else should Triax sell in North America?
- Replies: 10
- Views: 3152
Re: What else should Triax sell in North America?
It is pretty nuts, but then a C-130 Hercules plane is 97 ft long and can carry 44,000 pounds. if we triple that, its just under 300ft and carrying 150,000 pounds. Remove fuel weight cause of the nuclear power and increase power/weight ratio accordingly, and 190,000 pounds would be in line.
but 190 ...
but 190 ...
- Sat Jun 08, 2024 3:43 pm
- Forum: Rifts®
- Topic: Land Rovers in Rifts
- Replies: 8
- Views: 2492
Re: Land Rovers in Rifts
I would say give him a Cargonaught. they are perfect for PC vehicles, carry a lot or the whole group depending.
- Fri Jun 07, 2024 2:19 pm
- Forum: Rifts®
- Topic: The Landship Frigate Markgraf
- Replies: 0
- Views: 12935
The Landship Frigate Markgraf
The Landship Markgraf
The Markgraf is a Frigate class landship, a heavily armed and armored medium sized combat Surface vessel built to patrol an area and deny access or control to enemy forces. Easily capable of destroying enemy patrols and bases, the landship can repel air and land attacks without ...
The Markgraf is a Frigate class landship, a heavily armed and armored medium sized combat Surface vessel built to patrol an area and deny access or control to enemy forces. Easily capable of destroying enemy patrols and bases, the landship can repel air and land attacks without ...
- Wed Jun 05, 2024 1:12 pm
- Forum: Rifts®
- Topic: What else should Triax sell in North America?
- Replies: 10
- Views: 3152
Re: What else should Triax sell in North America?
I figure that using one of the Earth Lifter transports it should be fairly routine to transport bulk goods to anywhere in America. It can fly up to 600 mph up to 40,000 ft. The best that the Splugorth/Kittani have, the flying fox armor has an effective flight ceiling of 20,000ft, which makes it no ...
- Tue Jun 04, 2024 12:49 pm
- Forum: Rifts®
- Topic: What else should Triax sell in North America?
- Replies: 10
- Views: 3152
What else should Triax sell in North America?
It's 110 P.A. and the landscape both political and economic has vastly changed. Triax has decided to expand its sales and service in North America in order to bring in greater proceeds and materials. What should they be selling? Any particular model of machine? What would sell well in the current ...
- Tue May 28, 2024 8:59 pm
- Forum: Rifts®
- Topic: Canister E-Clips.....
- Replies: 11
- Views: 4347
Re: Canister E-Clips.....
your right, I was too in a hurry before a med treatment to get it published that's all.
- Mon May 27, 2024 10:24 am
- Forum: Rifts®
- Topic: Canister E-Clips.....
- Replies: 11
- Views: 4347
Re: Canister E-Clips.....
Here is my idea for a support unit. I have stats but I think they are too close to official stats so I am posting this short story instead. Enjoy.
Jefferson stared open mouthed at the newest recruit to their little mercenary group. He was an Operator; a good one, Jefferson could tell simply by the ...
Jefferson stared open mouthed at the newest recruit to their little mercenary group. He was an Operator; a good one, Jefferson could tell simply by the ...
- Mon May 27, 2024 9:56 am
- Forum: Rifts®
- Topic: Ressurecting juicers
- Replies: 8
- Views: 3924
Re: Ressurecting juicers
I would rule that a Juicer who is resurrected would be restored to life without his Juicer powers or augmentation, just a regular human. Re-calculate his hp and SDC/attributes without his powers and keep on trucking. He could get re-Juiced, or pick a new OCC for his new life. Any skills that cross ...
- Sun May 26, 2024 8:29 am
- Forum: Rifts®
- Topic: Films for Rifts
- Replies: 14
- Views: 8590
Re: Films for Rifts
"Damnation Alley", for starters. "Logan's Run" also kinda works.
- Wed May 22, 2024 12:44 pm
- Forum: Rifts®
- Topic: Canister E-Clips.....
- Replies: 11
- Views: 4347
Re: Canister E-Clips.....
I'm thinking the canisters are about the size of a planters nuts can, give or take. Just a lot denser, weighing two pounds each. Great ideas about a borg with a UEL hookup. I was thinking about going the opposite direction, a borg rigged to charge E-clips and canisters as a dedicated support unit to ...
- Wed May 22, 2024 7:41 am
- Forum: Rifts®
- Topic: Canister E-Clips.....
- Replies: 11
- Views: 4347
Re: Canister E-Clips.....
I love the common adapter fix as well. I mean IRL we have adapters for everything to everything else, right? Now I am thinking of either a borg or light exo PA that has 6 rear mounted canisters, and some other crazy ideas.
Re-reading the CV-212 laser description, it seems that each canister is the ...
Re-reading the CV-212 laser description, it seems that each canister is the ...
- Wed May 22, 2024 3:22 am
- Forum: Rifts®
- Topic: Canister E-Clips.....
- Replies: 11
- Views: 4347
Canister E-Clips.....
I love these things as a visual and a nifty idea, but the rules are kinda slim on them. Isn't there a backpack rig that holds canister clips to provide lots of juice to a hand held weapon or am I crazy?
- Fri May 17, 2024 4:27 pm
- Forum: Rifts®
- Topic: Modified English Gunsword/Caliber X
- Replies: 4
- Views: 4189
Re: Modified English Gunsword/Caliber X
I always felt that some aspects of the England book were a tease, Arthur and his sword chief among them. Yes, use that technology, or let it find its way into the hands of those who can properly exploit it. I have had ideas about a new group in England that is rebuilding british high tech, doing ...
- Fri May 17, 2024 12:16 pm
- Forum: Rifts®
- Topic: Godling R.C.C. Magic Powers and others
- Replies: 24
- Views: 13920
Re: Godling R.C.C. Magic Powers and others
I would say if you choose multiple magic classes, then all the P.P.E. should stack. These are Godlings after all, as far removed from humans as humans are from slugs. Beings of unimaginable might and power, made of the very stuff of Creation itself. And having several hundred P.P.E. with a library ...
- Thu May 16, 2024 3:23 pm
- Forum: Rifts®
- Topic: The Other Guys....RIFTS Style.....
- Replies: 6
- Views: 3970
Re: The Other Guys....RIFTS Style.....
Throw in a Glitter Boy. They are not as overpowered as they seem, and have some serious limitations. They attract attention, have a very limited set of weapons, require that 1 type of ammunition and are the modern equivalent of using hand grenades to hunt rabbits more often then not. Or instead, use ...
- Sun May 12, 2024 2:31 am
- Forum: Rifts®
- Topic: Established trade routes from South America to North America
- Replies: 12
- Views: 3184
Re: Established trade routes from South America to North America
:ok: Big up to all the freight-wands out there...
'course now I feel I'm gonna have to CREATE a 'freight-wand' magic OCC....
See a need, fill a need. I always wanted a magical freight system. or a mundane one. For some reason, its really on my mind. The Setting concept of a city here and ...
- Sat May 11, 2024 2:15 pm
- Forum: Rifts®
- Topic: Established trade routes from South America to North America
- Replies: 12
- Views: 3184
Re: Established trade routes from South America to North America
I was figuring that 1-2 of those Galapagos turtle vehicles with scouts and support boats would do the trick and see off most pirates. The turtles themselves can carry massive amounts of troops and equipment and are incredibly well armed. The newly allied South American countries would certainly ...
- Fri May 10, 2024 3:11 pm
- Forum: Rifts®
- Topic: Established trade routes from South America to North America
- Replies: 12
- Views: 3184
Established trade routes from South America to North America
After the Minion War (actually started before the war) the nations of South America (Silver River and Achilles reoublics, New Babylon, Columbia, etc) have come together on building an ocean corridor for safe travel to trade goods, materials and resources to North America (notably in the Mexico/New ...
- Fri May 10, 2024 12:52 pm
- Forum: Rifts®
- Topic: Captured Coalition pilot in Splynn? (Rifter)
- Replies: 5
- Views: 2677
Re: Captured Coalition pilot in Splynn? (Rifter)
That is some pretty serious character evolution. Not sure what issue thats from but now I wanna read that article as well.
- Wed May 08, 2024 3:16 am
- Forum: Rifts®
- Topic: Who still manufactures the Icarus Flight System?
- Replies: 4
- Views: 2645
Re: Who still manufactures the Icarus Flight System?
And I would argue that the Black Market has a better capacity to reverse engineer most technologies due to its comparative lack of compartmentalization and willingness to access aliens themselves on their own technology, as a general rule. Yes the CS has more raw resources but uses them in a more ...
- Tue May 07, 2024 11:49 am
- Forum: Rifts®
- Topic: Who still manufactures the Icarus Flight System?
- Replies: 4
- Views: 2645
Who still manufactures the Icarus Flight System?
UTI made the originals, but I thought I read somewhere that new ones were in production (not sure if the Black Market or someone else)?
- Mon Apr 29, 2024 1:20 pm
- Forum: Rifts®
- Topic: Hope and Benford Town, where are they?
- Replies: 10
- Views: 4048
Re: Hope and Benford Town, where are they?
uour right, I put them in upper Kansas. I am thinking that post Minion war, 110P.A. we can re-open the Kansas/Missouri corridor that PCs can use for travel without harassment from CS patrols. Between powerful city states with solid defense and the severe strain the multiple conflict have put on the ...
- Sun Apr 28, 2024 7:54 pm
- Forum: Rifts®
- Topic: Hope and Benford Town, where are they?
- Replies: 10
- Views: 4048
Re: Hope and Benford Town, where are they?
I am gonna put them in Kansas, North of Wichita. That's within striking distance of Kingsdale, Whykin and Merctown (Sorta).
- Sun Apr 28, 2024 2:04 pm
- Forum: Rifts®
- Topic: Hope and Benford Town, where are they?
- Replies: 10
- Views: 4048
Hope and Benford Town, where are they?
The scenario Casualties of Peace down not state a location for either city. Are they near Whykin or Merctown? Closer to Kingsdale? more south than that? I am trying to put them on a map......
- Sat Apr 27, 2024 2:29 pm
- Forum: Rifts®
- Topic: Making Roads?
- Replies: 14
- Views: 5082
Making Roads?
Rifts Earth needs more roads. Even medieval peasants had rudimentary roads, and the Romans had some of the best roads in the world. If forests are commonplace Roads and trails would have to be made through them. Between the Rhino military bulldozer, the Roadhammer and the Pathmaker, to say nothing ...
- Fri Apr 26, 2024 1:23 pm
- Forum: Rifts®
- Topic: TW Cybernetics
- Replies: 8
- Views: 2940
Re: TW Cybernetics
Don't forget Rifter 41, with the unofficial TW full conversion borgs.
- Sun Apr 21, 2024 11:44 am
- Forum: Rifts®
- Topic: Real environmental dangers? Toxic air, poison water, alien radiation.....
- Replies: 7
- Views: 3179
Re: Real environmental dangers? Toxic air, poison water, alien radiation.....
I was thinking that in this whole continent that there should be more no-mans lands, places that people avoid completely. I mean there are several places like that NOW in REAL America. Whole towns have been evacuated/abandoned due to radioactive fallout or underground coal fires or toxic waste ...
- Sat Apr 20, 2024 12:56 pm
- Forum: Rifts®
- Topic: Real environmental dangers? Toxic air, poison water, alien radiation.....
- Replies: 7
- Views: 3179
Real environmental dangers? Toxic air, poison water, alien radiation.....
I have been reading about oil well drilling/natural gas, releasing dangerous hydrogen sulfide gas. This is also a naturally occurring phenomenon known as "Mash Gas". Coal mines have several forms of "damp" of dangerous gases, most notable of these is "firedamp" which is a flammable gas often lit by ...
- Sat Apr 20, 2024 9:33 am
- Forum: Rifts®
- Topic: The independant Kingdom of Tearsdown......
- Replies: 4
- Views: 3838
Re: The independant Kingdom of Tearsdown......
Ah, its the crying version. its a reference to circumstances where a weary traveler would reach his or her destination and weep suddenly, overcome with the pent up emotions they had bottled up during the trip. Back when traveling was an arduous and life risking event (which it often is on Rifts ...
- Thu Apr 18, 2024 3:06 pm
- Forum: Rifts®
- Topic: The independant Kingdom of Tearsdown......
- Replies: 4
- Views: 3838
The independant Kingdom of Tearsdown......
Mostly this is me getting thoughts out on paper as it were. I am still working on people of note to add to this write-up. I wanted to introduce knightly orders (power armor and robots instead of old body armor) as an institution, a way of life not an occupation. A world-view instead of a means to an ...