Search found 656 matches
- Wed Mar 27, 2019 3:26 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
canon does not remotely mean whatever you use in your games. it comes from its use regarding (primarily Christian) scripture; the 'canon' scriptures are the ones that you judge other potential works by to determine if they're consistent with the 'canon' (which are the ones that are officially accep...
- Wed Mar 27, 2019 1:59 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Yeah, and if you want to keep quoting that, then preface all your posts with a disclaimer that you are only interested in posts affirming your positions and will will promptly stick your fingers in your ears and sing loudly if anyone notes information in books that contradicts it. It will save time...
- Sun Mar 24, 2019 11:21 am
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
ActuallyNG1 page 16 states Reverse-engineering competitors’ products is another common practice. As for the Red Hawk or Blue Hawk, and "reverse engineering the samas is stated "Surprisingly, the Coalition States have not protested about NG’s SAMAS “inspired” armor". NG "can"...
- Tue Mar 19, 2019 9:07 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
list books and pages for NG "Not being able to reverse engineer CS tech" (can't... if it's a choice not to that is "won't" 2 different things) As well as where it states The ATL-7 cannot be connected to an external power supply. Also I am not arguing cannon. I am arguing common e...
- Tue Mar 19, 2019 4:16 am
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
You are correct but again Nero and the New Navy have the capability to operate globally. <snip> And honestly rockets aren't exactly difficult to deal with. I believe (checking) there are multiple sources of rockets in rifts. Not THESE rockets specifically, though. This thing uses a different ammo t...
- Mon Mar 18, 2019 1:09 am
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
You are correct but again Nero and the New Navy have the capability to operate globally. Sure... but if you're not IN the New Navy, I don't know that'd work well for you when trying to buy more ammo! The point being the ATL-7 is a prime candidate for improvements. In fact if its short comings were ...
- Sun Mar 17, 2019 2:54 am
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
when you have a man portable missile system in game that actually fires 3 round bursts in 1 action for 3d6x10, has 6 round payload, and can be reloaded in 3 seconds. Which one's that? undersea books page 116 Rapid fire LAWS 3 And "rocket" launcher... AKA dumb missile Okay, well the LAWS-3...
- Tue Mar 12, 2019 8:27 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Going through various books offered a solution for the lack of armor rating. Some weapons listed have a note stating "a natural roll of 18, 19, or 20 penetrates the armor" They are rare however in the case of the ATL-7 could apply. This is the kind of adaptation that makes more sense to m...
- Tue Mar 05, 2019 3:25 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Going through various books offered a solution for the lack of armor rating. Some weapons listed have a note stating "a natural roll of 18, 19, or 20 penetrates the armor" They are rare however in the case of the ATL-7 could apply. This is the kind of adaptation that makes more sense to m...
- Tue Mar 05, 2019 4:15 am
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Had another amusing thought regarding the ATL-7: Should the operator use a Single Shot, or an Aimed Shot? The Single Shot saves an action, while the Aimed Shot provides a +2 Strike. Assume we have a hypothetical solder with 5 actions per melee, and a +2 Strike from his WP. A roll of 8 is required t...
- Tue Mar 05, 2019 4:02 am
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Going through various books offered a solution for the lack of armor rating. Some weapons listed have a note stating "a natural roll of 18, 19, or 20 penetrates the armor"
They are rare however in the case of the ATL-7 could apply.
They are rare however in the case of the ATL-7 could apply.
- Sat Mar 02, 2019 1:35 am
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Had another amusing thought regarding the ATL-7: Should the operator use a Single Shot, or an Aimed Shot? The Single Shot saves an action, while the Aimed Shot provides a +2 Strike. Assume we have a hypothetical solder with 5 actions per melee, and a +2 Strike from his WP. A roll of 8 is required t...
- Fri Mar 01, 2019 12:35 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Is there another laser weapon that has longer range? As a sniper weapon I don't think it can be beat. Range, Single Shot damage and Silent. Longer range? Several the ATL-7 is 3000 yards. Single shot? Not that I am aware. so which man-portable laser weapons out range it? My sniper is telling me to a...
- Thu Feb 28, 2019 4:53 pm
- Forum: Rifts®
- Topic: What is an Inuit Shaman's I.S.P.?
- Replies: 6
- Views: 2749
Re: What is an Inuit Shaman's I.S.P.?
I am not sure, which book is it in? I found several shaman occ but not inuit in Spirit west What is an Inuit Shaman's I.S.P.? Rifts: Canada lists his psychic powers, but doesn't give I.S.P. Unless there's errata I'm missing, or it's fixed in a later printing. No errata that I can recall or easily f...
- Thu Feb 28, 2019 4:38 pm
- Forum: Rifts®
- Topic: What is an Inuit Shaman's I.S.P.?
- Replies: 6
- Views: 2749
Re: What is an Inuit Shaman's I.S.P.?
Batting a thousand.... nvm
- Thu Feb 28, 2019 4:14 am
- Forum: Rifts®
- Topic: How much for a 50 gallon barrel or drum?
- Replies: 4
- Views: 3807
Re: How much for a 50 gallon barrel or drum?
My best guess is 100 to 500 credits for a clean potable water container and 3 credits a gallon of water (if plentiful). 3 to 5 time more if not.
- Wed Feb 27, 2019 4:38 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Many OCC get a vehicle, if they have foresight will get one with a nuclear power plant. And use it for charging. But it is also the GM's job to insure they do recharge. As a GM, I generally didn't let people recharge E-Clips from just any nuclear power supply. Extra equipment was still need...
- Tue Feb 26, 2019 3:42 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Is there another laser weapon that has longer range? As a sniper weapon I don't think it can be beat. Range, Single Shot damage and Silent. Longer range? Several the ATL-7 is 3000 yards. Single shot? Not that I am aware. That impressive single shot becomes less impressive the longer it takes to tak...
- Tue Feb 26, 2019 2:33 am
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Many OCC get a vehicle, if they have foresight will get one with a nuclear power plant. And use it for charging. But it is also the GM's job to insure they do recharge. As a GM, I generally didn't let people recharge E-Clips from just any nuclear power supply. Extra equipment was still needed. Yes ...
- Mon Feb 25, 2019 2:21 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
The ATL-7 makes little sense for a character weapon, true. As a heavy weapon within an infantry squad with an assistant gunner speeding up the reload rate, it makes a lot of sense. I'd adjust that slightly. It makes little sense for many characters due to the expense. For a mystic knight, it become...
- Sun Feb 24, 2019 10:43 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Could The bottom line, the ATL-7 really doesn't bring much to the table as a whole. All things considered in these 3 weapons the ATL-7 is redundant when either of the other 2 could perform equally as well and still do their primary jobs at far less expense, or burden of added weight and allow room f...
- Sun Feb 24, 2019 9:19 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Right and as stated "with better rate of fire/payload" the necessity to aim is not as "critical" when you have 1 to 1 shot:actions. Lower ammo/payload = making sure each shot counts. At 6 rounds he reloads once in the time you reloaded 6 times. 12 actions for 6 shots of his.befor...
- Sun Feb 24, 2019 7:07 pm
- Forum: Rifts®
- Topic: R.C.C. Experience Tables
- Replies: 3
- Views: 2391
Re: R.C.C. Experience Tables
Thank you for the reply and the information. I always thought that an R.C.C. worked similar to an O.C.C. in that both would have an experience table for leveling. After all, the point of an R.C.C. is a playable character race that levels without an Occupation. I suppose they don't level without an ...
- Sun Feb 24, 2019 6:43 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
At 1d6x10 and a payload of 10 shots the I-11 long gun, is nearly its peer in ability to deliver as much damage with less action cost. And better range. At Half the cost for the weapon Then you have the illapa 5 that has 6 bursts at 50 md average and 1/4th the cost and 2400 ft much lighter. And could...
- Sun Feb 24, 2019 3:56 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
If we’re looking for a modern day comparison, I’d go with the Barret M82 (.50 cal “anti-material” rifle). It’s the same weight and serves a very similar function. I’ve never cared for the “anti-tank” or “anti-personnel” descriptors that PB uses. I often find them irrelevant. That's because under Pa...
- Sun Feb 24, 2019 3:42 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
If we’re looking for a modern day comparison, I’d go with the Barret M82 (.50 cal “anti-material” rifle). It’s the same weight and serves a very similar function. I’ve never cared for the “anti-tank” or “anti-personnel” descriptors that PB uses. I often find them irrelevant. I might agree with that...
- Sun Feb 24, 2019 3:28 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
The area effect of the bazooka was a side effect, not a goal. . The goal was to punch a hole in an armoured vehicle while being light enough and with low enough recoil that the weapon could be issued to the infantry. The downsides were low range, low rate of fire and a two man crew were required to...
- Sun Feb 24, 2019 1:27 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
I think too many are thinking of the ATL-7 as a rifle instead of a support weapon. In practical use, it's probably a 2 man crew assigned to the weapon. 1 shoots, 1 reloads. Just like a bazooka. Combined with the low firing signature, an ATL-7 in ambush could probably do a number on a low end armour...
- Sun Feb 24, 2019 12:59 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
4 actions for 125 MD AVERAGE AT 31.25 md per action. Greetings and Salutations. From the context, this appears to be regarding the ALT-7 (unmodified), but I'm not sure why you're stating 4 actions other than you believe in cheating to win an argument (which by the way, is why so...
- Sun Feb 24, 2019 12:08 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Okay so we agree the modified ATL-7 has game value? Sure. I wouldn't use it in most of MY games, though, because... Is game balanced? Nope. The original gun was broken to begin with, and this version makes it more versatile. PS: my opinion was not entered into the conversation until you stated &quo...
- Sun Feb 24, 2019 7:20 am
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
4 actions for 125 MD AVERAGE AT 31.25 md per action. The ATL-7 isn't man portable either. It takes 2 normal humans to carry it. Page 166 South America 2. It is 30 pounds. I haven't argued the ATL-7 couldn't be attached to a power supply. Others have. And have fought the idea. The insulation is to pr...
- Sun Feb 24, 2019 6:43 am
- Forum: Rifts®
- Topic: R.C.C. Experience Tables
- Replies: 3
- Views: 2391
Re: R.C.C. Experience Tables
"Conversion Book 1 RE page 41/Conversion book (OG) page 28" Whether a character is transported to Rifts Earth from the Palladium Fantasy world, a future Earth or any RPG to another, use the O.C.C. skills and experience tables from the originating RPG. Consequently, a Ranger O.C.C. from th...
- Sun Feb 24, 2019 3:36 am
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Though you might want to look at WB 34 page 125. When an "anti-tank" weapon is just "slightly" better or worse than an anti-aircraft weapon there is an issue in my opinion. the midis benefits from the system I am discussing. It doesn't suffer "payload" deficiencies. And...
- Sun Feb 24, 2019 2:59 am
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
We see the world of Rifts a little different. Not right or wrong, but different. If I wanted to give Rift's Earth a real approximation of an Anti-tank weapon I would need to get a single attack up to like 4-800 damage range(minimum), which would make for a game I would not like. As is, a long missi...
- Sun Feb 24, 2019 2:51 am
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Thanks for the reply. That is a much, much harder nut to crack, unless you want to revamp weapon damage, and how that all works in Rifts. Basically no weapon, book written fits what you want, or all that close. Naruni has a couple, like the Shoulder Cannon from PW2, but with big, big drawbacks(Shou...
- Sun Feb 24, 2019 2:42 am
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
I think I am going to redo the identification on this.
ATL-7 ASM. "Applesauce maker"
ATL-7 ASM. "Applesauce maker"
- Sun Feb 24, 2019 1:58 am
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Is it weird that I kinda miss good old Doom III? The ATL-7 as is works is a one shot and put aside gun. You have to treat it as such. You can take cover and reload, or you can drop it and pick it up later. It is reusable/reloadable like a RL RPG-7, old Bazooka, or even a Carl Gustoff. Many/most Rif...
- Sun Feb 24, 2019 1:46 am
- Forum: Rifts®
- Topic: Magical Mack’s Staccato Power Bolter
- Replies: 12
- Views: 5845
Re: Magical Mack’s Staccato Power Bolter
Look at the bright side, the second shot is easier with the PPE of the near dead and dying right? I could see this having some fun side effects in a game. Who knows what could follow this thing around after a PPE spike? Think of what happens when a group of baddies with high PPE get a hold of this ...
- Sun Feb 24, 2019 1:31 am
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Is it weird that I kinda miss good old Doom III? The ATL-7 as is works is a one shot and put aside gun. You have to treat it as such. You can take cover and reload, or you can drop it and pick it up later. It is reusable/reloadable like a RL RPG-7, old Bazooka, or even a Carl Gustoff. Many/most Rif...
- Sun Feb 24, 2019 12:47 am
- Forum: Rifts®
- Topic: Magical Mack’s Staccato Power Bolter
- Replies: 12
- Views: 5845
Re: Magical Mack’s Staccato Power Bolter
I would likely allow it as a GM. As a player I would abuse the hell out of the 5d6+10 27 md (average) (13.5 md per ppe per action) and 1d6x10+20 50 md (average) (5.5 md per ppe per action) The average of 1D6x10+20 is 55, not 50. (I assume that was a typo?) As the 80 round burst costs 4 actions and ...
- Sun Feb 24, 2019 12:16 am
- Forum: Rifts®
- Topic: Magical Mack’s Staccato Power Bolter
- Replies: 12
- Views: 5845
Re: Magical Mack’s Staccato Power Bolter
As the 80 round burst costs 4 actions and 160 ppe, plus the 160 ppe to reload. Which is 0.56 md per ppe per bolt per action. In fact the diamond won't hold enough ppe to do an 80 round burst. But there is for a 40 round burst. "Hey, Ozzie, can you bleed me some of your PPE to recharge my 'Vapo...
- Sat Feb 23, 2019 10:15 pm
- Forum: Rifts®
- Topic: Magical Mack’s Staccato Power Bolter
- Replies: 12
- Views: 5845
Re: Magical Mack’s Staccato Power Bolter
The damage to PPE cost (damage to ppe cost is a bit out of scale) isn't great the higher you go. I don't disagree. For this monstrosity, I simply replaced the Q2-30's single shot 3D6 with that of Power Bolt's 5D6+10, and scaled the burst damages exactly the same as the Q2-30. The higher level burst...
- Sat Feb 23, 2019 10:00 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Okay so we agree the modified ATL-7 has game value? Is game balanced? PS: my opinion was not entered into the conversation until you stated "it was broken" it's your opinion and I stated mine. And will continue as long as you state I am wrong. I am not claiming your perspective is wrong, I...
- Sat Feb 23, 2019 9:53 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
It is my opinion.
- Sat Feb 23, 2019 9:48 pm
- Forum: Rifts®
- Topic: Magical Mack’s Staccato Power Bolter
- Replies: 12
- Views: 5845
Re: Magical Mack’s Staccato Power Bolter
The damage to PPE cost (damage to ppe cost is a bit out of scale) isn't great the higher you go.
But it is an interesting idea, maybe worth a play test to see if it is game balanced
But it is an interesting idea, maybe worth a play test to see if it is game balanced
- Sat Feb 23, 2019 8:22 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
The class is man potable anti-tank weapons. Basically it's the ATL-7, WI-40M and diverse mini-missile launchers. The fact that a pulse rifle out performs all of these over time in the anti-tank role saddens me. I agree, and why I offered this idea. It doesn't "fix" it totally, but at leas...
- Sat Feb 23, 2019 7:56 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
This forum is intended as a place for fans to share material and ideas. And it expressly includes receiving feedback, both positive and negative. Provided the negative feedback is constructive and not destructive, it's a welcome (some would say expected) part of our discussions. I would caution any...
- Sat Feb 23, 2019 7:36 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Mack, I don't go into others threads and say no. There is a difference.
In fact If you look at my signature you will note I have done my due diligence to limit the debate to "game balance".
In fact If you look at my signature you will note I have done my due diligence to limit the debate to "game balance".
- Sat Feb 23, 2019 7:32 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Mack wrote:Hawk258 wrote:Mack wrote:Hawk258 wrote:Well it would have died sooner with no counter comments.
Takes two to tango.
Exactly. No shots fired none will be returned
Why bother to return at all?
Why challenge in the first place?
- Sat Feb 23, 2019 7:29 pm
- Forum: Rifts®
- Topic: ATL-7 modified
- Replies: 261
- Views: 93908
Re: ATL-7 modified
Mack wrote:Hawk258 wrote:Well it would have died sooner with no counter comments.
Takes two to tango.
Exactly. No shots fired none will be returned
I made the comment. It stood alone
The second person entered the ring.