Search found 28 matches

by BradyTech
Tue Jun 09, 2015 2:14 pm
Forum: Robotech RPG Tactics™
Topic: New scale for rrt?
Replies: 86
Views: 64396

Re: New scale for rrt?

Looking at bielmic's links, I agree that 15mm is too big. 10mm looks the best to me. I'd be okay with sliding scale, too.

But Wave 2 should still be 6mm and the next wave produced. Macross Saga Robotech is where the biggest, most diversified, and interesting battles are to be found.
by BradyTech
Thu Jun 04, 2015 6:33 pm
Forum: Robotech RPG Tactics™
Topic: Open House Tournament?
Replies: 28
Views: 22130

Re: Open House Tournament?

Yikes! "Post mortem" makes it sound like the game is dead! Most (war)gamers I roll dice with would call it an "after-action report." Something more neutral and business-like would "lessons learned" or "wrap-up." :)
by BradyTech
Thu Jun 04, 2015 12:39 am
Forum: Robotech RPG Tactics™
Topic: Open House Tournament?
Replies: 28
Views: 22130

Re: Open House Tournament?

I went over to the Murmurs section and skimmed through Kevin's posts. I went through several of the attendee topics and, frankly, came up empty with details about the tourney. I know Christopher Ings won the tourney and with the best-painted Army to boot. Congratulations, Chris! My impression is tha...
by BradyTech
Thu May 21, 2015 1:32 pm
Forum: Robotech RPG Tactics™
Topic: Some good news...
Replies: 27
Views: 20457

Re: Some good news...

I kinda figured that there would be a significant update to the rules after having played with them for awhile. If I were Palladium, I'd go ahead and make a Wave 2 box set like the core box and have a nice, printed copy of the Advanced/Updated/2.0 rules, cards, and game aids included. It'd basically...
by BradyTech
Thu May 14, 2015 2:55 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Noting Special Characters in Mecha
Replies: 2
Views: 10345

Noting Special Characters in Mecha

Are there any particular protocols for denoting the lesser-know Special Characters piloting mecha? No one expects to see Roy flying anything but Skull One or Lord Khyron outside his iconic Glaug. (Though they could!) But what about other characters? If Grell is in running around in a Regult, for exa...
by BradyTech
Sat May 09, 2015 5:58 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Reducing Odd Damage for Shielding and Rolling with Impact
Replies: 3
Views: 10855

Re: Reducing Odd Damage for Shielding and Rolling with Impac

Until even yesterday, our group had followed the general rule of Rounding (p.11) in every situation: "Whenever you need to round off a number, you should round up to the nearest whole number unless specifically told to round down by the rules. Damage should always be rounded up to the nearest w...
by BradyTech
Sat May 09, 2015 12:31 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Reducing Odd Damage for Shielding and Rolling with Impact
Replies: 3
Views: 10855

Reducing Odd Damage for Shielding and Rolling with Impact

Just clarifying how damage is reduced for mecha in Close Formation that Shields another and for how damage is halved for Rolling with the Impact. The rules for shielding (p.18) say that damage is split evenly (not halved , I note) by the defender, with odd points assigned as desired. So if a mecha r...
by BradyTech
Sat May 09, 2015 11:31 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Question about Victory Points and Special Characters
Replies: 1
Views: 9090

Question about Victory Points and Special Characters

How do Special Characters count towards Victory Points in scenarios where squadron damage and elimination are the basis for determining a victor? The rules (p.83) say Squadrons are worth a number of VPs equal to the point total of all the Force cards and built-in upgrades divided by 10 but doesn't m...
by BradyTech
Thu May 07, 2015 8:15 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Split Damage / multiple attacks
Replies: 22
Views: 31340

Re: Split Damage / multiple attacks

Thanks for the clarifications, Phaze and Mike1975. That helps.
by BradyTech
Thu May 07, 2015 11:10 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Split Damage / multiple attacks
Replies: 22
Views: 31340

Re: Split Damage / multiple attacks

True, taking a 'pod off the table for such a fragile machine to save the CP now seems like an easy call. Problem, any 'pod you bring back goes 2" (a base width) in from the friendly board edge (which is from the table edge, as I understand. Probably getting that wrong too and it's supposed to b...
by BradyTech
Wed May 06, 2015 10:34 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Split Damage / multiple attacks
Replies: 22
Views: 31340

Re: Split Damage / multiple attacks

Okay, if I understand it right: • A mecha defending against enemy mecha that is struck by one or more weapon systems at once can spend 1CP per weapon system to Dodge them. The defending mecha may choose which weapon systems that struck it to Dodge—all, some, or none. Meaning/for example: if an attac...
by BradyTech
Wed May 06, 2015 8:57 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Split Damage / multiple attacks
Replies: 22
Views: 31340

Re: Split Damage / multiple attacks

Is there a complex example from an official source that walks through a case of where a mecha rolls multiple times for Dodging from being struck multiple times by the attack of one (or more, if they're in a group) mecha? I clearly see that a mecha usually needs to spend one CP for each additional wh...
by BradyTech
Tue May 05, 2015 1:42 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Split Damage / multiple attacks
Replies: 22
Views: 31340

Re: Split Damage / multiple attacks

Interesting. I'll need to go back and look at the rules as I've been considering anything one unique mecha (or close formation group) fires as an "attack". I don't think anyone in our group has considered different weapons from the same mecha as a different attack. I think if a mecha spli...
by BradyTech
Wed Apr 22, 2015 9:38 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 121533

Re: quick question on how to do missile volley with blast

There are several things to address... 1. I'm sorry, but there is no way that a 40pt HABP squad is the equal of a 40pt Phalanx squad—even with the nerfs folks are describing. Even with Volley X and other basic attributes the same (they are), a Phalanx still has over twice the capacity to absorb dama...
by BradyTech
Wed Apr 22, 2015 8:25 pm
Forum: Robotech RPG Tactics™
Topic: How to beat Zentraedi?
Replies: 8
Views: 7934

Re: How to beat Zentraedi?

ZydecoPanda, what are the Zents doing to win?

I want to do that.
by BradyTech
Tue Apr 21, 2015 3:23 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Question About Glaugs as Support and Special Force Options
Replies: 6
Views: 14019

Re: Question About Glaugs as Support and Special Force Optio

It doesn't feel like cheating when you still lose to the guys with that have 2 Phalanxes! That is, when they're playing nice and not trotting out 4 of 'em! :P

I should be glad the guy with 8 of 'em seems to have lost interest in the game. :lol:
by BradyTech
Tue Apr 21, 2015 2:06 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Question About Glaugs as Support and Special Force Options
Replies: 6
Views: 14019

Re: Question About Glaugs as Support and Special Force Optio

Phaze wrote:Not in the rules... on the Glaug special card. It states that you can add one to a Regult or Special Unit that does not already have one.


That's discouraging.

Back to the drawing board...
by BradyTech
Fri Apr 17, 2015 9:16 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Question About Glaugs as Support and Special Force Options
Replies: 6
Views: 14019

Question About Glaugs as Support and Special Force Options

What is the maximum number of Glaugs that a Zentraedi Core Force Card could field? Right now, I'm counting...two? As a support option, it can be used to supplement a Regult or Elite Force that doesn't already have one. Since it is also an Elite Special Option, I take it that I can add it to a Core S...
by BradyTech
Fri Apr 17, 2015 8:41 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 121533

Re: quick question on how to do missile volley with blast

Maxgravity, A mecha can never be destroyed by the automatic damage (i.e. the last point of MDC can't be the 1 or 2 points assigned for being under the template) . I was tracking with you until this point. I think giving away the ability or Arty to finish off softened up units is throwing the baby ou...
by BradyTech
Sun Mar 01, 2015 1:55 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 121533

Re: quick question on how to do missile volley with blast

Blast templates in some war games like warhammer are there to limit the effectiveness of large model count units, though they are usually harder to come by then those in robotech. now the changes to blast missiles makes them even stronger so i dont know about them anymore, they are too easy to come...
by BradyTech
Mon Feb 23, 2015 12:55 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 121533

Re: quick question on how to do missile volley with blast

Hello! PATACK's post prompted me to rejoin the discussion. I've played with Missile Blast weapons in at least a half-dozen games. Lately, we've been trying to firmly understand how they work in the game. My experience to date is that if both the Zentraedi and particularly the UEDF take full advantag...
by BradyTech
Sat Feb 14, 2015 10:30 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 121533

Re: quick question on how to do missile volley with blast

Hmm. I'm not a fan of a free roll for impact on Blast. I'd be more for allowing the target of a Blast missile to be allowed to knock down the missile aimed at them in the normal way depending on their anti-missile capability. Mecha under the template that are not the target can lend their chance by ...
by BradyTech
Sat Feb 14, 2015 2:57 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 121533

Re: quick question on how to do missile volley with blast

Lots of good ideas floating around. Sounds like we're becoming the playtest group for clarifying how Blast Missiles work!
by BradyTech
Fri Feb 13, 2015 3:32 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Splitting damage in close formation
Replies: 17
Views: 25776

Re: Splitting damage in close formation

Which...whatever. It's one of the few edges the Zents have! And Daisy-chaining hits through Roll with the Impact, Close Formation put the Zents in good stead tonight. By spending a point to halve the damge, then halve it again between the target and one other friendly mecha down a long change of me...
by BradyTech
Fri Feb 13, 2015 3:21 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 121533

Re: quick question on how to do missile volley with blast

Shooting down blast missiles: 6+ to shoot them down. we have had no issues with this. You dont roll per template that hits a single mecha, that mecha rolls to shoot down ONCE and if he succeeds he removes all the templates effecting him. so the more mecha hit by template missiles the easier they ar...
by BradyTech
Wed Feb 11, 2015 10:36 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: quick question on how to do missile volley with blast
Replies: 99
Views: 121533

Re: quick question on how to do missile volley with blast

Shooting down blast missiles: 6+ to shoot them down. we have had no issues with this. You dont roll per template that hits a single mecha, that mecha rolls to shoot down ONCE and if he succeeds he removes all the templates effecting him. so the more mecha hit by template missiles the easier they ar...
by BradyTech
Wed Feb 11, 2015 10:20 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules question UEDF Scorpio Launcher
Replies: 5
Views: 13045

Re: Rules question UEDF Scorpio Launcher

That's how I understand it, too. If there's no Volley listing, the default is that it can pop off (launch) one missile per attack.
by BradyTech
Wed Feb 11, 2015 10:18 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Splitting damage in close formation
Replies: 17
Views: 25776

Re: Splitting damage in close formation

Which...whatever. It's one of the few edges the Zents have!

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