Search found 8 matches

by Thorfinn
Wed Oct 07, 2015 9:12 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Improving the Starter Box contents
Replies: 4
Views: 13133

Re: Improving the Starter Box contents

Your proposed contents are a very good idea. It would be a much better balanced starter force for people to learn how to play. Repackaging would obviously create issues, but they're not insurmountable, and though it's not the nicest looking option, a lot can be done with stickers applied to the box ...
by Thorfinn
Wed Oct 07, 2015 8:33 am
Forum: Robotech RPG Tactics™
Topic: Official Revised Blast Rule
Replies: 2
Views: 23688

Re: Official Revised Blast Rule

Thanks. This new rule goes a long way toward making blasts less destructive. The (generally) long range of the missiles plus the large area of effect, could previously combine to cause a very 'un-fun' amount of damage in the first round or two. This should potentially decrease the devastation of tha...
by Thorfinn
Tue Feb 10, 2015 11:56 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules question UEDF Scorpio Launcher
Replies: 5
Views: 13166

Re: Rules question UEDF Scorpio Launcher

I don't have the card with me to reference it, but, if it doesn't say "Volley #" or "Volley X", then it should just be 1 missile, or default "Volley 1".
by Thorfinn
Sat Feb 07, 2015 9:38 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: UEDF FACTION Card Question
Replies: 13
Views: 20680

Re: UEDF FACTION Card Question

According to the card, there is no limit to how many kills may result in free attacks. The only limit is LOS.

This rule fits into the "hero factor" for the RDF characters, and helps balance out the numbers a bit. The Zentraedi can field a lot of bodies.
by Thorfinn
Sat Jan 17, 2015 2:01 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question: Zentraedi reinforcements
Replies: 23
Views: 36605

Re: Rules Question: Zentraedi reinforcements

Yes, it really should be in the book. The book should have everything in it. Period. You should honestly be able to make your own cards straight from the book, without having to look at any other sources. The sizes of the cards are fine. I like that they're different sizes for their different functi...
by Thorfinn
Sun Jan 04, 2015 11:29 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Battloid Leap
Replies: 2
Views: 10741

Re: Battloid Leap

Axoid wrote:They don't need it, they have flight. It's a base ability of the VF, so it applies to all 3 modes.


Right on. See that now. Thanks. Another case of new rulebook syndrome. :-?
by Thorfinn
Fri Jan 02, 2015 11:21 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: How do you use models that there are no cards for?
Replies: 11
Views: 22941

Re: How do you use models that there are no cards for?

This may be what max was referring to above. It's from the Kickstarter page. At the bottom, before the comments, are links to several aids, including squad bailouts and points for them.

https://www.kickstarter.com/projects/rr ... sts/486170
by Thorfinn
Fri Jan 02, 2015 11:10 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Battloid Leap
Replies: 2
Views: 10741

Battloid Leap

Shouldn't the Battloid have the leap ability?

We've all seen the show. They don't climb up buildings. They just jump up there, and for crying out loud, the one on the cover art is flying.

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