Search found 26 matches

by alogan
Wed Apr 24, 2024 9:05 pm
Forum: All Things Palladium Books®
Topic: Everything OK over there?
Replies: 4
Views: 19353

Everything OK over there?

It's been around a month since the last weekly post. Just checking to see if everything is alright.
by alogan
Wed Jul 15, 2020 12:02 pm
Forum: Savage Rifts™
Topic: Problem locating Sharpshooting edge
Replies: 1
Views: 16774

Problem locating Sharpshooting edge

This is in regards to the updated Adventure Edition of Savage Rifts:

I've checked the indexes of SWADE, the Tomorrow Legion Player's Handbook, and other Savage Rifts books but I don't see a page number to find the Sharpshooting skill that is mentioned in many character descriptions. Can anyone help ...
by alogan
Sat Oct 25, 2014 11:06 pm
Forum: Rifts®
Topic: Commercial Vehicles?
Replies: 12
Views: 1981

Commercial Vehicles?

I was all set to make an operator who would own and pilot a good power armor or robot, but when I got to the equipment section of the RUE for said operator, I see that it lists that he can own two commercial vehicles. OK, I get that this wouldn't be a tank, but what exactly is included/excluded as a ...
by alogan
Tue Oct 21, 2014 9:48 pm
Forum: Rifts®
Topic: Operators choosing additional mechanical skills-Redundant?
Replies: 16
Views: 2171

Re: Operators choosing additional mechanical skills-Redundan

One other question: The equipment section for the Operator states that he gets to 'commercial vehicles'. What kind of vehicles would this include?
by alogan
Tue Oct 21, 2014 5:32 pm
Forum: Rifts®
Topic: Operators choosing additional mechanical skills-Redundant?
Replies: 16
Views: 2171

Re: Operators choosing additional mechanical skills-Redundan

I would say they are not redundant as things can get away from basic mechanical engineering. Also not having to figure out every thing you are working on does save allot of time when you need to fix it.

An example is if I wanted to modify and build tanks what skills would I use.
Vehicle armor ...
by alogan
Mon Oct 20, 2014 10:45 pm
Forum: Rifts®
Topic: Operators choosing additional mechanical skills-Redundant?
Replies: 16
Views: 2171

Operators choosing additional mechanical skills-Redundant?

I was rolling up an operator today and had some trouble picking my skills. I was planning on tricking the character out with a ton of mechanical/electrical skills, but the more I looked the more many of the skills seemed unnecessary. Operators already get Mechanical Engineer, Weapons Engineer, and ...
by alogan
Sun Oct 19, 2014 4:45 pm
Forum: Rifts®
Topic: Bonus stats for RCC's
Replies: 19
Views: 3039

Bonus stats for RCC's

I know this has probably been answered before, but I had trouble finding it on the forums: If we have a racial character class, should we roll a bonus die for attributes over 15? If so, RCC's like Grackle Tooth would automatically get the extra roll on MA and PS.
by alogan
Sat Oct 04, 2014 9:17 pm
Forum: Rifts®
Topic: Cyber Knights and Fencing
Replies: 222
Views: 74908

Re: Cyber Knights and Fencing

At the minimum, I can see a clear case being made that the psi-sword of a righteous cyber knight could do double damage to vampires, demons, etc.
by alogan
Sat Oct 04, 2014 1:19 pm
Forum: Rifts®
Topic: W.P. Quickdraw
Replies: 4
Views: 1163

Re: W.P. Quickdraw

Never got a reply on this point: Does WP Quickdraw apply to
a) Ancient weapons only (since it is listed in the ancient WP listings)
b) Modern weapons only (since the description details drawing and firing/throwing your weapons)
c) All of the above
by alogan
Fri Oct 03, 2014 9:19 pm
Forum: Rifts®
Topic: Cyber Knights and Fencing
Replies: 222
Views: 74908

Re: Cyber Knights and Fencing

Speaking of which, the cyber knight section in RUE gives different levels for increases in psi-sword damage for master psychics. Are these in ADDITION to the general damage increase levels given to all cyber knights, or are they SUBSTITUTIONS?
by alogan
Thu Oct 02, 2014 10:54 pm
Forum: Rifts®
Topic: Cyber Knights and Fencing
Replies: 222
Views: 74908

Re: Cyber Knights and Fencing

Well, THAT went on a lot longer than I was expecting. Thanks for the responses to my question. Even if there was no total consensus, at the very least I won't have any residual 'am I being a cheat?' bad feelings by giving my Cyber Knight the extra MDC damage. I swear, sometimes the convoluted ...
by alogan
Sun Sep 28, 2014 11:08 pm
Forum: Rifts®
Topic: W.P. Quickdraw
Replies: 4
Views: 1163

W.P. Quickdraw

What book did W.P. Quickdraw appear in? It is listed in RUE under ancient weapon proficiencies, but its description of its initiative bonus to 'draw and fire or throw' weapons makes it sound like it's compatible with modern weapon proficiencies. Anyone know the original intent of this W.P.? I'm ...
by alogan
Sun Sep 28, 2014 3:50 pm
Forum: Rifts®
Topic: Cyber Knights and Fencing
Replies: 222
Views: 74908

Cyber Knights and Fencing

Fencing states that it adds an extra 1D6 damage to sword attacks. However, it doesn't explicitly state whether this is SDC only or if it also applies to MDC damage for MDC swords. I'm wondering if a Cyber Knight that takes the fencing skill gets to add the 1D6 MDC to his sword damage. There IS ...
by alogan
Thu Sep 25, 2014 10:17 pm
Forum: Rifts®
Topic: Cyber Knights and Auto-Dodge
Replies: 8
Views: 1130

Cyber Knights and Auto-Dodge

I'm assuming that Cyber Knights don't actually get auto-dodge against tech until level 5, but the way the description reads it makes it sound like they have auto-dodge already and are just getting a +4 bonus at level 5. Can anyone clarify?
by alogan
Mon Sep 15, 2014 8:04 pm
Forum: Rifts®
Topic: WP Sharpshooting and aimed shots
Replies: 9
Views: 2241

Re: WP Sharpshooting and aimed shots

Rifts is a hodge-podge of rules spread over many books with very poor editing and very little consistency when it comes to things like this; it would be very nice if the GM Guide actually corrected these types of things. In fact, Palladium could probably do a whole book just on clarifications of ...
by alogan
Sun Sep 14, 2014 10:49 pm
Forum: Rifts®
Topic: WP Sharpshooting and aimed shots
Replies: 9
Views: 2241

Re: WP Sharpshooting and aimed shots

1) In RUE all Called Shots are 2 actions, and all Aimed Shots are 2 actions. All Aimed Called Shots are 3 actions. The fact that they explicitly note that the Called Shot follows format does not mean that they do not follow format elsewhere.
2) WHEN the shot goes off is a matter of debate. *I* make ...
by alogan
Sun Sep 14, 2014 10:03 pm
Forum: Rifts®
Topic: WP Sharpshooting and aimed shots
Replies: 9
Views: 2241

WP Sharpshooting and aimed shots

I've got a couple of questions about sharpshooting skills from New West.

1) The sharpshooter's CALLED SHOT is listed as taking 2 actions. The sharpshooter's AIMED SHOT is not. Normally an aimed shot is 2 actions. Are sharpshooter's AIMED shots only 1 action?

2) If a sharpshooter takes 2 actions ...
by alogan
Sun Aug 24, 2014 12:35 pm
Forum: Rifts®
Topic: Where is the Robot Gladiator OCC stat list?
Replies: 2
Views: 830

Where is the Robot Gladiator OCC stat list?

Nevermind. I was punch-drunk tired.
by alogan
Fri Aug 15, 2014 6:49 pm
Forum: Megaversal Ambassadors
Topic: GenCon Roll Call
Replies: 11
Views: 13151

Re: GenCon Roll Call

Anyone have any open games going on tonight? I'm hoping to join up with someone after I get dinner cooked for the family.
by alogan
Mon Aug 11, 2014 8:35 pm
Forum: Megaversal Ambassadors
Topic: Looking at the Gen Con breakdown...
Replies: 67
Views: 66881

Re: Looking at the Gen Con breakdown...

It is already posted here on the forums ...

http://palladium-megaverse.com/forums/viewtopic.php?f=54&t=142626

More specifically, this is the list of games being run by M.A.'s. There might be other Palladium games being run by non-MA's.

Which room is the 'Palladium Room' that is mentioned in ...
by alogan
Sun Aug 10, 2014 5:30 pm
Forum: Megaversal Ambassadors
Topic: Looking at the Gen Con breakdown...
Replies: 67
Views: 66881

Re: Looking at the Gen Con breakdown...

Folks,
If you're able to consolidate a list of the Palladium system game times and locations being played at Gencon, could you post it here on the forums? I'd trust the info here to be more complete and easier to manage than trying to navigate the humongous Excel file put out by Gencon. If it ...
by alogan
Sat Aug 02, 2014 5:24 pm
Forum: Megaversal Ambassadors
Topic: Looking at the Gen Con breakdown...
Replies: 67
Views: 66881

Re: Looking at the Gen Con breakdown...

I just want to check on how things are going to be run. I live on the south side of Indianapolis and may or may not be putting forward the cash to officially attend GenCon, but I'd like to FINALLY play some Rifts after all of these years after not really having the opportunity to do so with anyone ...
by alogan
Sun Apr 06, 2014 7:25 pm
Forum: Rifts®
Topic: whats next for rifts?
Replies: 41
Views: 4412

Re: whats next for rifts?

I was recently reading through some books that I ordered and saw a few references to an advanced society called the 'Republicans' based under the ruins of Washington, DC. I'm kind of curious to see what's happening there.
by alogan
Thu Apr 03, 2014 12:12 pm
Forum: Rifts®
Topic: Sharpshooter WP Question
Replies: 21
Views: 2224

Re: Sharpshooter WP Question

For the record, the paired weapons only applies to revolvers and (energy?) pistols. Rifles are not mentioned as a possibility.
by alogan
Sun Mar 30, 2014 10:43 pm
Forum: Rifts®
Topic: Sharpshooter WP Question
Replies: 21
Views: 2224

Re: Sharpshooter WP Question

One more question: The Gunfighter OCC states that he gets WP Paired Weapons: Pistol/Revolver. I'd like to think that the intent of this was to include ENERGY pistols, but it doesn't really say it explicitly. Does anyone know of any official stand on this? It would seem silly that you could fire two ...
by alogan
Sat Mar 29, 2014 12:06 pm
Forum: Rifts®
Topic: Sharpshooter WP Question
Replies: 21
Views: 2224

Sharpshooter WP Question

I'm looking at the Sharpshooter WP skills detailed in the New West book, and I'm trying to figure out the usefulness of the all the skill bonuses based off of the character's PP (sharpshooter aimed shot, called shot, and quick draw). I thought it would be fun creating a Gunslinger type character ...

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